Rotate of ModelVolume as transformation component (without modifying the mesh)
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edceb80b18
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fb6a08cfb0
2 changed files with 37 additions and 8 deletions
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@ -864,31 +864,33 @@ void ModelObject::scale(const Vec3d &versor)
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this->invalidate_bounding_box();
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}
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void ModelObject::rotate(float angle, const Axis& axis)
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void ModelObject::rotate(double angle, Axis axis)
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{
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for (ModelVolume *v : this->volumes)
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{
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v->mesh.rotate(angle, axis);
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v->m_convex_hull.rotate(angle, axis);
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v->rotate(angle, axis);
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}
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center_around_origin();
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#if !ENABLE_MODELVOLUME_TRANSFORM
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this->origin_translation = Vec3d::Zero();
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#endif // !ENABLE_MODELVOLUME_TRANSFORM
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this->invalidate_bounding_box();
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}
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void ModelObject::rotate(float angle, const Vec3d& axis)
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void ModelObject::rotate(double angle, const Vec3d& axis)
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{
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for (ModelVolume *v : this->volumes)
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{
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v->mesh.rotate(angle, axis);
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v->m_convex_hull.rotate(angle, axis);
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v->rotate(angle, axis);
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}
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center_around_origin();
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#if !ENABLE_MODELVOLUME_TRANSFORM
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this->origin_translation = Vec3d::Zero();
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#endif // !ENABLE_MODELVOLUME_TRANSFORM
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this->invalidate_bounding_box();
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}
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@ -1249,6 +1251,31 @@ void ModelVolume::scale(const Vec3d& scaling_factors)
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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}
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void ModelVolume::rotate(double angle, Axis axis)
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{
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#if ENABLE_MODELVOLUME_TRANSFORM
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switch (axis)
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{
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case X: { rotate(angle, Vec3d::UnitX()); break; }
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case Y: { rotate(angle, Vec3d::UnitY()); break; }
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case Z: { rotate(angle, Vec3d::UnitZ()); break; }
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}
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#else
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mesh.rotate(angle, axis);
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m_convex_hull.rotate(angle, axis);
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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}
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void ModelVolume::rotate(double angle, const Vec3d& axis)
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{
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#if ENABLE_MODELVOLUME_TRANSFORM
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m_transformation.set_rotation(m_transformation.get_rotation() + Geometry::extract_euler_angles(Eigen::Quaterniond(Eigen::AngleAxisd(angle, axis)).toRotationMatrix()));
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#else
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mesh.rotate(angle, axis);
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m_convex_hull.rotate(angle, axis);
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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}
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#if !ENABLE_MODELVOLUME_TRANSFORM
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void ModelInstance::set_rotation(const Vec3d& rotation)
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{
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@ -231,8 +231,8 @@ public:
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void scale(const Vec3d &versor);
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void scale(const double s) { this->scale(Vec3d(s, s, s)); }
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void scale(double x, double y, double z) { this->scale(Vec3d(x, y, z)); }
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void rotate(float angle, const Axis &axis);
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void rotate(float angle, const Vec3d& axis);
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void rotate(double angle, Axis axis);
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void rotate(double angle, const Vec3d& axis);
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void mirror(const Axis &axis);
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size_t materials_count() const;
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size_t facets_count() const;
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@ -319,6 +319,8 @@ public:
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void scale(const Vec3d& scaling_factors);
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void scale(double x, double y, double z) { scale(Vec3d(x, y, z)); }
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void scale(double s) { scale(Vec3d(s, s, s)); }
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void rotate(double angle, Axis axis);
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void rotate(double angle, const Vec3d& axis);
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ModelMaterial* assign_unique_material();
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