Deprecate the How to build on Windows doc for now

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Vojtech Kral 2019-07-29 14:51:35 +02:00
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# This how-to is out of date
We have switched to MS Visual Studio 2019.
We don't use MSVS 2013 any more. At the moment we are in the process of creating new pre-built dependency bundles
and updating this document. In the meantime, you will need to compile the dependencies yourself
[the same way as before](#building-the-dependencies-package-yourself)
except with CMake generators for MSVS 2019 instead of 2013.
Thank you for understanding.
---
# Building PrusaSlicer on Microsoft Windows # Building PrusaSlicer on Microsoft Windows
The currently supported way of building PrusaSlicer on Windows is with CMake and MS Visual Studio 2013. ~~The currently supported way of building PrusaSlicer on Windows is with CMake and MS Visual Studio 2013.
You can use the free [Visual Studio 2013 Community Edition](https://www.visualstudio.com/vs/older-downloads/). You can use the free [Visual Studio 2013 Community Edition](https://www.visualstudio.com/vs/older-downloads/).
CMake installer can be downloaded from [the official website](https://cmake.org/download/). CMake installer can be downloaded from [the official website](https://cmake.org/download/).~~
Building with newer versions of MSVS (2015, 2017) may work too as reported by some of our users. ~~Building with newer versions of MSVS (2015, 2017) may work too as reported by some of our users.~~
_Note:_ Thanks to [**@supermerill**](https://github.com/supermerill) for testing and inspiration for this guide. _Note:_ Thanks to [**@supermerill**](https://github.com/supermerill) for testing and inspiration for this guide.
### Dependencies ### Dependencies
On Windows PrusaSlicer is built against statically built libraries. On Windows PrusaSlicer is built against statically built libraries.
We provide a prebuilt package of all the needed dependencies. This package only works on Visual Studio 2013, so if you are using a newer version of Visual Studio, you need to compile the dependencies yourself as per [below](#building-the-dependencies-package-yourself). ~~We provide a prebuilt package of all the needed dependencies. This package only works on Visual Studio 2013, so~~ if you are using a newer version of Visual Studio, you need to compile the dependencies yourself as per [below](#building-the-dependencies-package-yourself).
The package comes in a several variants: The package comes in a several variants:
- [64 bit, Release mode only](https://bintray.com/vojtechkral/Slic3r-PE/download_file?file_path=destdir-64.7z) (41 MB, 578 MB unpacked) - ~~64 bit, Release mode only (41 MB, 578 MB unpacked)~~
- [64 bit, Release and Debug mode](https://bintray.com/vojtechkral/Slic3r-PE/download_file?file_path=destdir-64-dev.7z) (88 MB, 1.3 GB unpacked) - ~~64 bit, Release and Debug mode (88 MB, 1.3 GB unpacked)~~
- [32 bit, Release mode only](https://bintray.com/vojtechkral/Slic3r-PE/download_file?file_path=destdir-32.7z) (38 MB, 520 MB unpacked) - ~~32 bit, Release mode only (38 MB, 520 MB unpacked)~~
- [32 bit, Release and Debug mode](https://bintray.com/vojtechkral/Slic3r-PE/download_file?file_path=destdir-32-dev.7z) (74 MB, 1.1 GB unpacked) - ~~32 bit, Release and Debug mode (74 MB, 1.1 GB unpacked)~~
When unsure, use the _Release mode only_ variant, the _Release and Debug_ variant is only needed for debugging & development. When unsure, use the _Release mode only_ variant, the _Release and Debug_ variant is only needed for debugging & development.