Tech ENABLE_WORLD_COORDINATE_SHOW_AXES - Fixed bed axes visualization
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@ -47,25 +47,14 @@ void CoordAxes::render(float emission_factor)
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m_arrow.init_from(stilized_arrow(16, m_tip_radius, m_tip_length, m_stem_radius, m_stem_length));
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GLShaderProgram* curr_shader = wxGetApp().get_current_shader();
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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bool shader_differs = (curr_shader == nullptr || curr_shader->get_name() != "gouraud_light_attr");
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#else
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bool shader_differs = (curr_shader == nullptr || curr_shader->get_name() != "gouraud_light");
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light_attr");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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if (shader == nullptr)
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return;
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if (shader_differs) {
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if (curr_shader != nullptr)
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curr_shader->stop_using();
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shader->start_using();
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}
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if (curr_shader != nullptr)
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curr_shader->stop_using();
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shader->start_using();
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shader->set_uniform("emission_factor", emission_factor);
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// x axis
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@ -104,11 +93,9 @@ void CoordAxes::render(float emission_factor)
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render_axis(Geometry::assemble_transform(m_origin).cast<float>());
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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if (shader_differs) {
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shader->stop_using();
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if (curr_shader != nullptr)
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curr_shader->start_using();
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}
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shader->stop_using();
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if (curr_shader != nullptr)
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curr_shader->start_using();
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}
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} // GUI
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