Remove warning
Remove unused right_up event call
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1fa3a236a5
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ff713c23ac
@ -426,15 +426,10 @@ bool GLGizmoHollow::on_mouse(const wxMouseEvent &mouse_event)
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Vec2i mouse_coord(mouse_event.GetX(), mouse_event.GetY());
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Vec2d mouse_pos = mouse_coord.cast<double>();
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Selection & selection = m_parent.get_selection();
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static bool pending_right_up = false;
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// when control is down we allow scene pan and rotation even when clicking
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// over some object
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bool control_down = mouse_event.CmdDown();
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bool grabber_contains_mouse = (get_hover_id() != -1);
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int selected_object_idx = selection.get_object_idx();
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if (mouse_event.LeftDown()) {
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bool control_down = mouse_event.CmdDown();
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bool grabber_contains_mouse = (get_hover_id() != -1);
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if ((!control_down || grabber_contains_mouse) &&
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gizmo_event(SLAGizmoEventType::LeftDown, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), false))
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// the gizmo got the event and took some action, there is no need
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@ -444,14 +439,15 @@ bool GLGizmoHollow::on_mouse(const wxMouseEvent &mouse_event)
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if (m_parent.get_move_volume_id() != -1)
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// don't allow dragging objects with the Sla gizmo on
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return true;
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bool control_down = mouse_event.CmdDown();
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if (control_down) {
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if ((mouse_event.LeftIsDown() || mouse_event.RightIsDown())) {
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// CTRL has been pressed while already dragging -> stop current action
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if (mouse_event.LeftIsDown())
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gizmo_event(SLAGizmoEventType::LeftUp, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), true);
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else if (mouse_event.RightIsDown())
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gizmo_event(SLAGizmoEventType::RightUp, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), true);
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}
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// CTRL has been pressed while already dragging -> stop current action
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if (mouse_event.LeftIsDown())
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gizmo_event(SLAGizmoEventType::LeftUp, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), true);
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else if (mouse_event.RightIsDown()) {
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pending_right_up = false;
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}
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} else if(gizmo_event(SLAGizmoEventType::Dragging, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), false)) {
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// the gizmo got the event and took some action, no need to do
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// anything more here
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@ -460,16 +456,15 @@ bool GLGizmoHollow::on_mouse(const wxMouseEvent &mouse_event)
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}
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} else if (mouse_event.LeftUp()) {
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if (!m_parent.is_mouse_dragging()) {
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bool control_down = mouse_event.CmdDown();
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// in case gizmo is selected, we just pass the LeftUp event
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// and stop processing - neither object moving or selecting is
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// suppressed in that case
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gizmo_event(SLAGizmoEventType::LeftUp, mouse_pos,
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mouse_event.ShiftDown(), mouse_event.AltDown(),
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control_down);
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gizmo_event(SLAGizmoEventType::LeftUp, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), control_down);
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return true;
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}
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} else if (mouse_event.RightDown()) {
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if (selection.get_object_idx() != -1 &&
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if (m_parent.get_selection().get_object_idx() != -1 &&
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gizmo_event(SLAGizmoEventType::RightDown, mouse_pos, false, false, false)) {
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// we need to set the following right up as processed to avoid showing
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// the context menu if the user release the mouse over the object
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@ -1120,25 +1120,20 @@ bool GLGizmoSlaSupports::on_mouse(const wxMouseEvent &mouse_event){
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Vec2i mouse_coord(mouse_event.GetX(), mouse_event.GetY());
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Vec2d mouse_pos = mouse_coord.cast<double>();
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Selection &selection = m_parent.get_selection();
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static bool pending_right_up = false;
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// when control is down we allow scene pan and rotation even when clicking
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// over some object
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bool control_down = mouse_event.CmdDown();
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bool grabber_contains_mouse = (get_hover_id() != -1);
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int selected_object_idx = selection.get_object_idx();
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if (mouse_event.LeftDown() && (!control_down || grabber_contains_mouse)) {
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if (gizmo_event(SLAGizmoEventType::LeftDown, mouse_pos,
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mouse_event.ShiftDown(), mouse_event.AltDown(), false))
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return true;
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static bool pending_right_up = false;
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if (mouse_event.LeftDown()) {
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bool grabber_contains_mouse = (get_hover_id() != -1);
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bool control_down = mouse_event.CmdDown();
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if ((!control_down || grabber_contains_mouse) &&
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gizmo_event(SLAGizmoEventType::LeftDown, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), false))
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return true;
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} else if (mouse_event.Dragging()) {
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bool control_down = mouse_event.CmdDown();
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if (m_parent.get_move_volume_id() != -1) {
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// don't allow dragging objects with the Sla gizmo on
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return true;
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} else if (!control_down &&
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gizmo_event(SLAGizmoEventType::Dragging, mouse_pos,
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mouse_event.ShiftDown(), mouse_event.AltDown(), false)) {
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gizmo_event(SLAGizmoEventType::Dragging, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), false)) {
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// the gizmo got the event and took some action, no need to do
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// anything more here
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m_parent.set_as_dirty();
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@ -1148,21 +1143,23 @@ bool GLGizmoSlaSupports::on_mouse(const wxMouseEvent &mouse_event){
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if (mouse_event.LeftIsDown())
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gizmo_event(SLAGizmoEventType::LeftUp, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), true);
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else if (mouse_event.RightIsDown())
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gizmo_event(SLAGizmoEventType::RightUp, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), true);
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pending_right_up = false;
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}
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} else if (mouse_event.LeftUp() && !m_parent.is_mouse_dragging()) {
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// in case SLA/FDM gizmo is selected, we just pass the LeftUp event
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// and stop processing - neither object moving or selecting is
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// suppressed in that case
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gizmo_event(SLAGizmoEventType::LeftUp, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), control_down);
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return true;
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}else if (mouse_event.RightDown() && selection.get_object_idx() != -1 &&
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gizmo_event(SLAGizmoEventType::RightDown, mouse_pos, false, false, false)) {
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// we need to set the following right up as processed to avoid showing
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// the context menu if the user release the mouse over the object
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pending_right_up = true;
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// event was taken care of by the SlaSupports gizmo
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gizmo_event(SLAGizmoEventType::LeftUp, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), mouse_event.CmdDown());
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return true;
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}else if (mouse_event.RightDown()){
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if (m_parent.get_selection().get_object_idx() != -1 &&
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gizmo_event(SLAGizmoEventType::RightDown, mouse_pos, false, false, false)) {
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// we need to set the following right up as processed to avoid showing
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// the context menu if the user release the mouse over the object
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pending_right_up = true;
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// event was taken care of by the SlaSupports gizmo
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return true;
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}
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} else if (pending_right_up && mouse_event.RightUp()) {
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pending_right_up = false;
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return true;
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