bubnikv
15d3e94a66
Unified the creation of paths of debugging output files
...
pointing to a predefined output directory.
2016-10-21 10:18:01 +02:00
bubnikv
9e4edcd8ec
Enabled the C++ fillers for all infills, not just the supports.
...
Made sure the C++ fillers are instantiated at the worker threads,
where there are being released.
Extended the FillRectilinear2 to calculate the contour / line intersection
with exact arithmetics, improved robustness and added error handling
and error reporting, if the contours to be filled are not correct.
2016-10-20 17:44:46 +02:00
bubnikv
edc70e27d9
New routines for debugging visualization of surfaces & infills.
2016-09-26 12:45:23 +02:00
bubnikv
620c6c7378
Ported from the playground branch. Various documentation and optimization.
2016-09-13 13:30:00 +02:00
bubnikv
83166a7ff3
Close SVG file when the object gets deallocated.
2016-04-15 17:57:38 +02:00
bubnikv
4156b51c18
Debugging visualization of the gap fills into a SVG format, if SLIC3R_DEBUG is set.
2016-03-27 10:53:59 +02:00
Alessandro Ranellucci
6dc42ee902
Variable-width gap fill. Yay! #2960
2016-03-19 19:20:04 +01:00
Alessandro Ranellucci
4913e90e10
Remove any Perl related code from libslic3r
2015-12-08 00:39:54 +01:00
Alessandro Ranellucci
b1f1893481
Bugfix: tangent horizontal mesh surfaces were not included in slices under rare circumstances, generating almost invalid polygons that confused Clipper and caused skipped layers. Includes regression test
2015-01-28 13:00:38 +01:00
Alessandro Ranellucci
5e100abe25
Added several drawing methods to Slic3r::SVG
2015-01-06 20:51:48 +01:00
Alessandro Ranellucci
713fcb5e8e
New methods in Slic3r::SVG C++ class
2015-01-06 16:26:15 +01:00
Alessandro Ranellucci
6adc3477c9
Moved C++ code into new libslic3r directory
2014-08-03 19:42:29 +02:00