1) New region expansion code to propagate wave from a boundary
of a region inside of it.
2) get_extents() extended with a template attribute to work with
zero area data sets.
3) ClipperZUtils.hpp for handling Clipper operation with Z coordinate
(for source contour identification)
Builds that were not tagged and contained number of commits since last tag
showed "-UNKNOWN" in the title bar, even when they went through the build server
its purpose of reducing allocator load and memory fragmentation.
https://github.com/microsoft/STL/issues/147#issuecomment-1090148740
Slic3r::deque<> compiles to boost::container::deque<> on Windows,
to std::deque<> on other systems.
SeamPlacer newly uses Slic3r::deque<>.
the code more readable and to highlight where PrintObject::region_volumes
are actually set and consumed.
2) Replaced Slic3r::clamp() with std::clamp(). They differ in the order
of their parameters, thus hopefully no new bugs were introduced.
3) Some refactoring of MultiMaterialSegmentation for efficiency.
Working contour offsetting,
skeleton_edges_rough() to detect "important" skeleton edges.
Radius of an inscribed circle along the "important" skeleton edges
changes slowly, therefore these "important" skeleton edges signify
oblong regions possibly needing a gap fill.
The strategy for the avoid crossing perimeters algorithm has been redesigned. But external travels (travel between objects or supports) have not been solved yet. For these travels is used a direct path between two points.
Much of the code has been reworked, which leads to significant speedup compared to the previous implementation.
Also, several potential bugs have been fixed.
limited anchors, while before a full perimeter segment was always
taken if possible.
2) Adapted the line infills (grid, stars, triangles, cubic) to 1).
This also solves a long standing issue of these infills producing
anchors for each sweep direction independently, thus possibly
overlapping and overextruding, which was quite detrimental
in narrow areas.
3) Refactored cubic adaptive infill anchroing algorithm
for performance and clarity.
enumerate is unusual and would only work effectively with random access iterators
this for_each takes advantage of tbb blocked_range
replace ccr_::enumerate with flexible for_each
enumerate is unusual and would only work effectively with random access iterators
this for_each takes advantage of tbb blocked_range
The offset curve extractor is already quite usable,
though singular cases are still not covered yet
when the offset curve intersects or nearly intersects
a Voronoi vertex.
Removal of the PRINTF_ZU "%zu" Visual Studio printf compatibility macro.
Fixes of a contours self intersection test for collinear segments.
SVG exporter now exports white background, so that the GNOME Eye viewer is usable.
Custom printer with center of bed at 0,0 results in "toolpath outside print area" #3510
The G92 A0 B0 was incorrectly considered to be equal to just G92
to reset all axes.