Commit graph

18 commits

Author SHA1 Message Date
Enrico Turri
e7e4cc5600 Fixed crash while repairing imported model 2019-12-09 13:27:21 +01:00
bubnikv
cd95b52dcd Undo / Redo memory conservation strategy: Release recoverable data
starting from the objects of lowest ObjectID.
(convex hulls are recoverable as well as the indexed triangle sets
inside the TriangleMeshes or the triangle connectivity information).

Now the top most snapshot (the temp one taken before Undo jump) will
never be released.
2019-07-18 11:51:06 +02:00
bubnikv
270fec84d3 Fix of the Undo / Redo for Cut.
Added some more operations (for example Rotation) to the Undo / Redo.
2019-07-05 19:46:48 +02:00
bubnikv
77954a13b9 Fix of admesh import due to boost::pool::destroy taking O(n).
Why on earth?!
2019-06-14 11:07:07 +02:00
bubnikv
9379fedd43 Further C++isation of the admesh library & TriangleMesh
(copy & move constructors / operators)
2019-06-13 16:33:50 +02:00
bubnikv
0bb8ee149e Sharing TriangleMesh objects between the front end (UI) and back end
(background processing)
2019-06-11 17:08:47 +02:00
bubnikv
5fc465b7e8 admesh refactoring: Using boost::object_pool for linked list memory
allocation.
2019-06-11 09:29:32 +02:00
bubnikv
af5017c46c admesh refactoring: Use Eigen vec3i for indexed triangles. 2019-06-10 21:14:58 +02:00
bubnikv
313ec7424a admesh refactoring: replaced various diagnostics outputs with boost::log 2019-06-10 19:45:38 +02:00
bubnikv
a1c38794fb Refactored admesh to get rid of the error and fp members of stl_file. 2019-06-10 17:17:36 +02:00
bubnikv
40b27e8332 admesh refactoring: Move the hashing structure out of stl_file 2019-06-10 16:53:08 +02:00
bubnikv
025f86ca3f Fix of the previous refactoring. 2019-06-10 11:04:09 +02:00
bubnikv
8da54139c4 WIP: Admesh - replacement of C memory allocation with std vectors 2019-06-04 22:06:42 +02:00
bubnikv
3ab886b747 Fix of mesh decimation (the admesh library).
Fixes "Unable to save project ()"
2019-06-04 18:25:53 +02:00
bubnikv
ef1a273f0c Fix of "Latest commit of Slic3r 1.42.0 cuts away part of the model "
Fixed one bug of many in admesh library, where the face connectivity
was broken when removing a degenerate face. Likely there are some
similar issues left to be solved.
Placed a workaround to always recalculate face connectivity before slicing.
2019-04-04 16:16:57 +02:00
bubnikv
c482933845 Fixed a regression issue in the triangle mesh slicing code, where
a broken contour was not glued together using the closest neighbors.
2019-03-11 17:18:38 +01:00
bubnikv
47b2d363f0 Fixed a regression bug in admesh: bad hashing.
Also the hash table size for admesh was made adaptive based on the number
of faces.
2018-09-25 16:05:26 +02:00
bubnikv
0558b53493 WIP: Moved sources int src/, separated most of the source code from Perl.
The XS was left only for the unit / integration tests, and it links
libslic3r only. No wxWidgets are allowed to be used from Perl starting
from now.
2018-09-19 11:02:24 +02:00
Renamed from xs/src/admesh/connect.cpp (Browse further)