Commit Graph

107 Commits

Author SHA1 Message Date
bubnikv
d18e10c7c9 Rewrote the OpenGL object rendering to indexed triangle / quad sets
for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
bubnikv
e7a920fe16 Fixed some picking issues after porting GLVolumes to C++.
Initial interface for print paths visualization by VBOs.
2017-03-14 10:11:08 +01:00
bubnikv
e6fddd364d Volume rewritten from Perl to C++,
generation of vertex arrays from paths rewritten from Perl to C++,
parallelized.
2017-03-13 16:02:17 +01:00
Alessandro Ranellucci
4913e90e10 Remove any Perl related code from libslic3r 2015-12-08 00:39:54 +01:00
Alessandro Ranellucci
7e1fac8f76 Separate libslic3r code from slic3r application code 2015-12-06 12:54:01 +01:00
Alessandro Ranellucci
a5c0ffe963 Faster loading of 3D preview and much less memory used 2015-01-24 23:35:29 +01:00
Alessandro Ranellucci
2bbb6c570b Ported toolpaths rendering to C++ 2015-01-18 01:07:22 +01:00