bubnikv
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620c6c7378
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Ported from the playground branch. Various documentation and optimization.
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2016-09-13 13:30:00 +02:00 |
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bubnikv
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83166a7ff3
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Close SVG file when the object gets deallocated.
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2016-04-15 17:57:38 +02:00 |
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bubnikv
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4156b51c18
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Debugging visualization of the gap fills into a SVG format, if SLIC3R_DEBUG is set.
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2016-03-27 10:53:59 +02:00 |
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Alessandro Ranellucci
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6dc42ee902
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Variable-width gap fill. Yay! #2960
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2016-03-19 19:20:04 +01:00 |
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ntfshard
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dd5c5eb931
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Fix: Initializer list, right initialisation order
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2015-11-04 20:49:19 +01:00 |
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Alessandro Ranellucci
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b1f1893481
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Bugfix: tangent horizontal mesh surfaces were not included in slices under rare circumstances, generating almost invalid polygons that confused Clipper and caused skipped layers. Includes regression test
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2015-01-28 13:00:38 +01:00 |
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Alessandro Ranellucci
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5e100abe25
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Added several drawing methods to Slic3r::SVG
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2015-01-06 20:51:48 +01:00 |
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Alessandro Ranellucci
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713fcb5e8e
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New methods in Slic3r::SVG C++ class
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2015-01-06 16:26:15 +01:00 |
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Alessandro Ranellucci
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6adc3477c9
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Moved C++ code into new libslic3r directory
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2014-08-03 19:42:29 +02:00 |
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