bubnikv
3731820c48
Optimization of the configuration layer:
...
The values of StaticPrintConfig derived objects were searched by a name
walking through a huge chained if.
Now they are being mapped with a std::map.
Also initialization of StaticPrintConfig classes from their ConfigOptionDef
defaults is done by maintaining a single global definition of each
StaticPrintConfig derived class, and a new instance is initialized
from this static copy.
Also the ConfigOption instances are casted using static_cast
wherever possible, and their types are verified by a virtual type() method.
This approach avoids insiginificant performance penalty of a dynamic_cast.
Also the compare and clone methods were added to ConfigOption,
and the cloning & compare work on binary values, not by serialization.
2017-10-17 16:01:18 +02:00
bubnikv
a191fbbec8
Fix of a 3D print path preview for the wipe tower: Calculate
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the bounding boxes accurately.
2017-10-04 13:50:04 +02:00
bubnikv
a830a3c161
Fixes the scene disappearing when there are no Prusa MM priming towers.
2017-10-03 14:15:00 +02:00
bubnikv
84d4bf8fdb
Load presets into the new C++ class.
2017-10-02 17:35:00 +02:00
bubnikv
b1e3b0cdf9
Further fixes of the previous commit.
2017-09-20 10:16:00 +02:00
bubnikv
8089631f10
Fix of the previous commit: Fix compilation on Linux.
2017-09-20 10:03:53 +02:00
bubnikv
473233019c
Initial partial implementation of presets in C++.
2017-09-19 13:55:48 +02:00
bubnikv
83b5b9e660
Set a missing bbox.defined flag.
2017-09-13 10:28:02 +02:00
bubnikv
6b2b279889
Fix of "exponentional values generated as G1 F-1.95058e+006 causing problems"
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https://github.com/prusa3d/Slic3r/issues/463
2017-09-12 18:20:06 +02:00
eyal0
d903af5373
Many warnings fixed ( #510 )
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Thanks
2017-09-11 09:49:59 +02:00
bubnikv
2c5304a520
Implemented an initial priming line for a single-material print
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on a Prusa Multi-Material printer.
2017-09-04 13:51:05 +02:00
bubnikv
b610866d77
Implemented priming of all the filaments of the Prusa Multi Material.
2017-09-01 17:30:18 +02:00
bubnikv
89dcd3e8b1
Implemented raft support for the wipe tower
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https://github.com/prusa3d/Slic3r/issues/324
Implemented a correct layer height preview for the wipe tower layers,
if the wipe tower layer height is not constant due to the application
of raft.
2017-06-08 16:58:29 +02:00
bubnikv
baf27ff021
Fix of View menu not working https://github.com/prusa3d/Slic3r/issues/307
2017-06-06 13:39:50 +02:00
bubnikv
efb1fd2066
Fixed order of loading the configs into Print / PrintObjects
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and loading the 3d print path preview.
2017-05-30 17:24:50 +02:00
bubnikv
3d6c997012
fixed compilation on Windows
2017-05-25 22:54:42 +02:00
bubnikv
e000b22578
Implemented wipe tower print path preview.
2017-05-25 22:27:53 +02:00
bubnikv
7d64c465c0
New config field extruder_color for preview of extruder assignment.
2017-05-24 15:20:20 +02:00
bubnikv
cb0a66b743
Initial implementation of a wipe tower preview UI.
2017-05-17 16:53:40 +02:00
bubnikv
ed2ee2f6f3
Merged support_fills with support_interface_fills.
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When extruding supports, the support is interleaved with interface
if possible (when extruded with the same extruder).
Otherwise the base is extruded first.
2017-04-07 17:37:30 +02:00
bubnikv
8ac1d37b10
Fixed crashes on OpenGL < 2 due to printing null pointers returned
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by glGetString().
2017-03-31 15:29:34 +02:00
bubnikv
36416d77b8
Fixes of VBO rendering on Linux with wxWidgets & GTK
2017-03-30 10:25:52 +02:00
bubnikv
3ebf0ce7fd
Improved memory allocation efficiency of the 3D path preview generator.
2017-03-28 17:09:57 +02:00
bubnikv
67126d6f48
Moved the NVIDIA and AMD hints to the slic3r.exe wrapper.
2017-03-27 09:06:24 +02:00
bubnikv
073d6d2d43
Fixed colors of the path preview.
2017-03-23 12:34:35 +01:00
bubnikv
1b3c651643
Fixed iusses in rendering print paths through VBOs for multiple objects.
2017-03-23 11:10:53 +01:00
bubnikv
3b5d1d0e25
Try to enforce the use of a high performance NVIDIA / ATI GPU
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on dual graphic card laptops.
2017-03-23 10:28:08 +01:00
bubnikv
039cd0ac5b
new GLShader.cpp,h
2017-03-20 14:48:17 +01:00
bubnikv
045de596e2
Use OpenGL 2.0 shaders for the layer height rendering.
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Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
bubnikv
7f7d2da5fe
Use Vertex Buffer Objects for rendering of 3D volumes if possible.
2017-03-16 14:02:28 +01:00
bubnikv
c32c7fa1dc
Fixed a typo.
2017-03-15 21:26:46 +01:00
bubnikv
93cab990c7
Fixed some memory allocation issues of the new C++ 3d path preview
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(reserved memory has to be shrank around the collected data).
Initial implementation of the vertex buffer objects for the 3d path preview.
2017-03-15 20:45:03 +01:00
bubnikv
d18e10c7c9
Rewrote the OpenGL object rendering to indexed triangle / quad sets
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for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
bubnikv
e7a920fe16
Fixed some picking issues after porting GLVolumes to C++.
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Initial interface for print paths visualization by VBOs.
2017-03-14 10:11:08 +01:00
bubnikv
e6fddd364d
Volume rewritten from Perl to C++,
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generation of vertex arrays from paths rewritten from Perl to C++,
parallelized.
2017-03-13 16:02:17 +01:00
bubnikv
42d9db04f2
Don't crash, if the number of lines to display is zero.
2016-04-15 17:58:29 +02:00
bubnikv
23a5edbd11
Breaking into the debugger from the menu. This may be useful in Windows.
2016-04-13 20:51:03 +02:00
bubnikv
f767ce816b
Optimized and improved rectilinear fill.
2016-04-13 20:45:44 +02:00
Alessandro Ranellucci
4913e90e10
Remove any Perl related code from libslic3r
2015-12-08 00:39:54 +01:00
Alessandro Ranellucci
7e1fac8f76
Separate libslic3r code from slic3r application code
2015-12-06 12:54:01 +01:00