Commit Graph

15 Commits

Author SHA1 Message Date
Enrico Turri
da8179d9c7 More camera related functionalities moved from GLCanvas3D to Camera 2019-06-19 14:18:51 +02:00
Enrico Turri
a3e6412113 Enabled perspective camera 2019-06-19 13:01:18 +02:00
Enrico Turri
1a91add2e6 Tighter camera frustrum to reduce z-fighting 2019-06-14 10:38:09 +02:00
Enrico Turri
f0b228c4d2 Added support for distance between camera position and camera target 2019-06-13 09:12:44 +02:00
Enrico Turri
26d48b7f52 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_perspective_camera 2019-06-13 08:48:19 +02:00
Enrico Turri
9805417028 Fixed method Camera::get_position() 2019-06-13 08:47:38 +02:00
Enrico Turri
7bfb0aaac0 Fixed method Camera::get_dir_forward() 2019-06-13 08:38:49 +02:00
Enrico Turri
783a527109 Added imgui debug dialog for camera statistics 2019-05-20 09:39:57 +02:00
Enrico Turri
8c6304688d Camera refactoring: Frustrum calculations moved into Camera class 2019-05-16 15:54:11 +02:00
Enrico Turri
8e31668704 Fixed method Vec3d Camera::get_position() const 2019-05-16 12:06:02 +02:00
Enrico Turri
3a5485a179 Flip X mouse deltas if bed is upside down (when camera up vector has negative Z) 2019-04-30 15:09:25 +02:00
Enrico Turri
2ae5f386ae Added missing include 2019-04-01 10:28:04 +02:00
Enrico Turri
d87b478d60 Camera refactoring
1) All camera related OpenGL calls moved into class

2) The Camera class now stores the view matrix, the projection matrix and the viewport

3) The Camera class now exposes methods to get the camera orientation vectors, the camera position, the view matrix, the projection matrix and the viewport

4) All the code operating on the camera or requiring camera data has been modified to use the new methods
2019-04-01 10:00:10 +02:00
Enrico Turri
b5217918cf Code cleanup 2019-03-08 12:03:31 +01:00
Enrico Turri
aa4c44dbea Use unique camera shared by 3d view and preview (experimental) 2019-03-08 12:03:17 +01:00