Commit Graph

15 Commits

Author SHA1 Message Date
Lukáš Hejl
6194e67e68 Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.
It results in a six-fold reduction of the amount of data transferred into GPU because there is no need to duplicate vertices for every triangle. Also, normals aren't needed to be transferred to GPU.
2021-07-13 11:23:36 +02:00
enricoturri1966
8f385aac44 Tech ENABLE_ALLOW_NEGATIVE_Z -> Shading of sinking instances 2021-04-22 13:18:36 +02:00
enricoturri1966
0f44caa99c ENABLE_SLOPE_RENDERING set as default
Slope rendering active only when using Gizmo FDM supports
2020-10-02 15:43:39 +02:00
enricoturri1966
c63e03c367 1st installment of tech ENABLE_ENVIRONMENT_MAP 2020-05-28 15:27:29 +02:00
enricoturri1966
bac10311bc Follow-up of c887ecfefa -> Removed unneded assignements from shaders 2020-04-08 09:00:08 +02:00
enricoturri1966
c887ecfefa Removed unneeded branching from shaders 2020-04-08 08:22:02 +02:00
enricoturri1966
0e2fba6d6f Fixed bug in calculating the specular component of the color in shaders 2020-04-08 08:07:36 +02:00
Enrico Turri
f1ccd38258 Fixed shaders on Intel Cards - not allowed use of 'active' word 2020-03-31 12:51:50 +02:00
enricoturri1966
5378b18f18 ENABLE_SLOPE_RENDERING - Fixed fragment shader when the thresholds are identical 2020-03-16 08:35:13 +01:00
enricoturri1966
b36051af82 New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope 2020-03-13 15:09:07 +01:00
bubnikv
566bb7041a Optimization of the OpenGL shaders for clipping with clipping planes. 2019-04-12 11:01:53 +02:00
Lukas Matena
9b7857aaab SLA gizmo clipping plane logic moved to fragment shader
This means the clipping now works again with both legacy and modern OpenGL
2019-04-08 10:31:16 +02:00
Enrico Turri
e6369fe548 SLA slices preview - wip 3 2018-11-27 14:50:57 +01:00
Enrico Turri
550f6e307f Faster gizmos update 2018-06-21 08:37:04 +02:00
Enrico Turri
7cff6ef6db Shaders loaded from files 2018-05-21 13:08:02 +02:00