bubnikv
80490550b5
Optimization of the tool path preview generation algorithm:
...
1) Replaced linear search with logarithmic search.
2) Templated the travel path generation, replaced 3 functions with one.
2019-08-26 15:52:56 +02:00
bubnikv
66535b41d5
Time optimization of GLCanvas3D::_travel_paths_by_feedrate()
2019-08-26 11:41:25 +02:00
bubnikv
85d9a16563
Fixed a bug, where the GL context was not being activated with _set_current()
...
as _set_current() tested for visibility of the window on the screen.
Improved memory management by:
1) Allocating small (around 3MB) vertex buffers to be sent to the GPU.
2) Passing the small vertex buffers to the GPU as quickly as possible.
A bit of copy / paste refactoring into common functions.
2019-08-26 11:12:48 +02:00
Enrico Turri
7f589e79f7
Follow-up of 32dc4709a4
-> A more general fix
2019-08-26 09:06:21 +02:00
Enrico Turri
32dc4709a4
Workaround to fix gizmos' imgui dialog not showing up the first time the user activates them by using keyboard shortcuts.
2019-08-23 12:27:46 +02:00
Enrico Turri
189312624a
Disable layers editing if enabled while switching to SLA printer
2019-08-23 09:27:15 +02:00
Enrico Turri
58473f84ee
Check for existence of gcode toolpaths that can be exported to obj file
2019-08-20 11:33:58 +02:00
Enrico Turri
1f6aab312b
1st installment of export of gcode toolpaths to obj file
2019-08-20 09:01:09 +02:00
bubnikv
4fbee3216b
Fix of Zoom by trackpad does not update until click #2750
...
For an unknown reason, if the scrolling is performed on Windows
with the two finger gesture on touch pad, there is no Idle event
generated on some computers.
The Idle is not generated on Vojtech's laptop, it is generated
on Enrico's laptop.
evt.Skip() solves the issue on Vojtech's laptop.
2019-08-19 19:48:07 +02:00
YuSanka
dac301e3b6
Update volumes on 3DScene, after adding of part for unprintable object
2019-08-16 13:14:51 +02:00
YuSanka
0a9c5a9433
Fixed extra "Add_Selection" snapshot on call context menu from scene
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+ Added take_snapshot for toggle_instance_printable_state
2019-08-09 09:49:10 +02:00
bubnikv
39b07e7b94
Partial revert of 07a3072622
...
It fixes an issue where the objects out of print bed are shown
in the print path preview in SLA mode.
2019-08-08 18:26:41 +02:00
bubnikv
2d7f478dac
Finished picking by color with a checksum in the alpha channel
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to guard against unwanted alpha blending and / or multi sampling.
2019-08-07 14:15:38 +02:00
bubnikv
2ad3c05a65
WIP: Improvement in the picking robustness: store a checksum
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into the alpha channel.
2019-08-07 11:37:38 +02:00
bubnikv
a58b1844e0
WIP: Picking fix - disable alpha blending and render with false colors
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including the alpha channels, which have their 3 lowest bits set to zero.
In case some blending occurs, the lowest 3 bits will likely be used
to interpolate between the false colors, therefore the 3 lowest bits
may be used to detect alpha blending or multi-sampling.
2019-08-07 11:14:04 +02:00
YuSanka
0520da3241
Merge remote-tracking branch 'origin' into ys_printable_property
2019-08-06 10:31:17 +02:00
YuSanka
b43f7c3880
Generated new POT-file
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Fixed lines with translation of the empty strings
2019-08-06 10:01:10 +02:00
YuSanka
4152a5df43
Implemented update on canvas of a printable state for new volumes added from ObjectList
2019-08-05 14:57:30 +02:00
bubnikv
7e1d2daf78
Merge branch 'master' of https://github.com/Prusa3d/PrusaSlicer
2019-08-05 14:30:42 +02:00
bubnikv
731e5abd88
Fixed a regression issue where excessive memory was allocated
...
for the GLVolumes before sending to the GPU driver. The following commits
were partially reverted:
4269c8b23c
Removed GLVolume non-VBO rendering
d15698e21e
GLVolume and GLIndexedVertexArray refactored to send data to gpu at the first render call
Namely, the GLVolume buffers are "shrink to size"'d before sending their
content to the OpenGL driver, and the vertex buffers are populated
as quickly as possible from the GLVolume, so that the same buffer is not
kept twice in RAM on systems, where the RAM is shared with the graphics
card.
Also the memory allocation reporting was improved for the GLVolumes.
2019-08-05 14:30:32 +02:00
Enrico Turri
1cdc3e0493
Workaround for gizmos being clipped by the perspective camera
2019-08-02 15:30:37 +02:00
bubnikv
ca1c78b3fc
Merge remote-tracking branch 'remotes/origin/et_custom_bed'
2019-07-30 16:48:47 +02:00
Lukas Matena
94f9b701e2
Merge branch 'lm_sla_gizmo_undo'
2019-07-30 14:52:44 +02:00
YuSanka
47b3440561
Fix of #2401
2019-07-29 15:44:00 +02:00
Lukas Matena
fe62362960
Hiding the sla support structures after undo/redo
2019-07-28 11:37:08 +02:00
Enrico Turri
10b27968d1
Code cleanup
2019-07-26 11:32:44 +02:00
Enrico Turri
77857f7292
Refactoring into rendering pipeline
2019-07-26 09:45:22 +02:00
Enrico Turri
f4209dce0b
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_selection_undoredo
2019-07-25 15:29:58 +02:00
Enrico Turri
9bcdb2ebd0
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_custom_bed
2019-07-25 15:29:25 +02:00
Enrico Turri
4e4bdb5edd
Removed obsolete code
2019-07-25 15:28:34 +02:00
Enrico Turri
7e7550b416
Custom bed texture applied to custom bed shapes
2019-07-24 10:11:17 +02:00
Enrico Turri
0d10d8aba7
1st installment for selection's undo/redo snapshots
2019-07-23 15:14:08 +02:00
Enrico Turri
7749677b27
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_custom_bed
2019-07-22 11:57:17 +02:00
tamasmeszaros
a59e782e85
Update Arrange tooltip: [Shift+A]
2019-07-22 11:36:56 +02:00
Enrico Turri
c1dee0e87d
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_custom_bed
2019-07-22 11:26:02 +02:00
tamasmeszaros
dcb073d4fd
Merge branch 'tm_arrange_selection'
2019-07-22 11:14:34 +02:00
Enrico Turri
9cb1a584e1
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_custom_bed
2019-07-22 08:21:40 +02:00
enricoturri1966
b60b44ed5e
Added additional tooltip to toolbar items and use it for undo/redo items
2019-07-20 14:03:34 +02:00
enricoturri1966
33c0683d11
Reworked rendering of toolbars background texture
2019-07-20 12:02:29 +02:00
tamasmeszaros
8d66b51e8c
Merge branch 'master' into tm_arrange_selection
2019-07-19 18:17:58 +02:00
bubnikv
47df9506bb
Fix of OSX Imgui Undo / Redo pull down list scaling issue.
2019-07-19 17:16:20 +02:00
bubnikv
07a3072622
Simplified loading of the SLA support structures into the scene.
...
Fixed referesh of SLA support structures after Undo / Redo
and when moving an object outside / inside the build volume.
2019-07-19 17:14:37 +02:00
bubnikv
ba997be812
Merge branch 'master' of https://github.com/Prusa3d/PrusaSlicer
2019-07-19 15:59:35 +02:00
bubnikv
152c2fe0c0
Undo / Redo pull down menu scaling fix on OSX Retina
2019-07-19 15:59:23 +02:00
Enrico Turri
81d3669a25
Undo/Redo buttons moved into their own toolbar
2019-07-19 15:36:55 +02:00
Enrico Turri
749bb2bfed
Refactoring in GLTexture
2019-07-19 11:18:19 +02:00
Enrico Turri
84d61e28fd
Tech ENABLE_TEXTURES_FROM_SVG set as default
2019-07-19 09:52:01 +02:00
tamasmeszaros
6b8c72944d
Merge branch 'master' into tm_arrange_selection
2019-07-18 12:59:40 +02:00
Enrico Turri
8febd88e80
Fixed rendering of toolbars' textures with prespective camera
2019-07-18 11:36:17 +02:00
tamasmeszaros
6949543912
Fixes after merge with master.
2019-07-17 18:10:08 +02:00