Commit Graph

191 Commits

Author SHA1 Message Date
Enrico Turri
6f6b78d661 Copy and paste -> Copy a volume from an object and paste to another 2019-04-10 09:27:42 +02:00
Enrico Turri
6cbf9d2523 1st installment of copy and paste -> prototype for volumes copy and paste 2019-04-10 08:40:58 +02:00
Enrico Turri
7aa6c1854f Follow-up to af05e5fc2c -> added missing #else 2019-04-09 15:43:16 +02:00
Enrico Turri
0889877e26 Tweaks to selection from 3D scene 2019-04-09 15:42:00 +02:00
Vojtech Kral
2494dc6706 Fix SVG & bitmap scaling on Mac depending on Retina scaling 2019-04-09 15:16:10 +02:00
bubnikv
d8cb1b0792 Merge branch 'master' of https://github.com/prusa3d/Slic3r 2019-04-09 13:13:57 +02:00
bubnikv
6bd54f0112 Hopefully fixing the "scroll to the first selected line" issue
at the object list.
2019-04-09 13:13:42 +02:00
Enrico Turri
24b8c1fde3 Forced one frame render after selecting single volume in objects list 2019-04-09 11:38:56 +02:00
YuSanka
af05e5fc2c Fixed crash under oSX after selection with SHIFT from 3DScene 2019-04-08 11:10:57 +02:00
YuSanka
618d124bfb Icon updating for all application 2019-04-08 11:10:57 +02:00
YuSanka
0c662e298f Merge remote-tracking branch 'origin/ys_selection' 2019-04-05 11:25:29 +02:00
YuSanka
77dcb7f5a3 Added missed code for my last commit 2019-04-05 09:04:52 +02:00
YuSanka
ccee04cd68 Implemented new logic for Instances splitting 2019-04-04 18:03:40 +02:00
YuSanka
8631cb006b Improved Selection from ObjectList side 2019-04-04 18:03:40 +02:00
Enrico Turri
763a91e2ca Export to stl of parts and modifiers 2019-04-04 15:13:43 +02:00
YuSanka
63dea6d5dc Merge remote-tracking branch 'origin/master' into ys_selection 2019-04-04 15:09:37 +02:00
YuSanka
09054a0bc9 Fixed non-consistency of the selection 2019-04-04 15:07:54 +02:00
Enrico Turri
936f7a3b84 Select newly added parts/volumes from current selected instance when adding from 3D scene's context menu 2019-04-04 09:35:13 +02:00
bubnikv
527c213b57 Fixed cutting of objects in left oriented coordinate space.
Removed some spurious debugging printf.
2019-04-03 12:07:58 +02:00
YuSanka
fed0f189d3 Fixed typo 2019-04-03 08:39:36 +02:00
YuSanka
81809018bc Selection improvements
+ "Delete" menu_item for Instances under OSX
2019-04-02 16:33:52 +02:00
YuSanka
ac6a232795 Improved Selection from ObjectList side 2019-03-29 14:36:59 +01:00
Enrico Turri
49fe8a9f08 Volumes selected from the sidebar table taken from the currently selected instance 2019-03-29 10:48:20 +01:00
YuSanka
44d3243df1 Added context menu Item "Change Extruder" on 3D-Scene 2019-03-28 16:32:19 +01:00
YuSanka
c8291c6e52 Fix of #2029
+ Some improvements for the language changing
2019-03-26 18:02:26 +01:00
bubnikv
a5b27a7540 Merge branch 'master' of https://github.com/prusa3d/Slic3r 2019-03-21 10:07:42 +01:00
YuSanka
0198e71789 Implemented issue #1990 2019-03-21 09:37:52 +01:00
bubnikv
001d0c0fe9 Merge branch 'master' of https://github.com/prusa3d/Slic3r 2019-03-20 10:34:10 +01:00
bubnikv
4d37c8658d Merge remote-tracking branch 'remotes/origin/ys_preset_edit_buttons' 2019-03-19 17:37:02 +01:00
YuSanka
b7a1bd927a Some improvements 2019-03-19 14:36:32 +01:00
Enrico Turri
80c1a8d8e4 GLCanvas3D::Selection as a standalone class 2019-03-19 13:30:21 +01:00
YuSanka
bdaadcccd9 Implemented SPE-874
(Delete items from context menu for Simple mode)
2019-03-19 09:53:47 +01:00
Vojtech Kral
456d09be76 Fix out of bounds selection in ObjectList, fix #1890 2019-03-18 16:19:19 +01:00
YuSanka
639b641722 Disabled DoubleBuffered for Tabs
+ set helper functions like a static (GUI_ObjectList.cpp)
2019-03-14 15:46:26 +01:00
YuSanka
f02f24c4b7 Implemented set extruder number on multiple items at the same time (#1940) 2019-03-14 13:15:28 +01:00
YuSanka
7cced0613a Fixed crash after deleting of the part with no extruder options in configuration 2019-03-14 09:22:15 +01:00
YuSanka
5ecd78434c Fixed #1949 2019-03-14 09:19:21 +01:00
YuSanka
22fcf245c4 Fixed updating of the extruder value for last part in the object after deleting another parts (#1931) 2019-03-13 16:42:36 +01:00
YuSanka
46d19aa52d Added function for the updating of the Error icon after a fix through the NetFabb 2019-03-13 15:35:39 +01:00
Enrico Turri
77964de9f2 Update of ModelVolume::m_is_splittable moved inside ModelVolume itself 2019-03-13 14:04:59 +01:00
Vojtech Kral
9522cd1d4f OnInit: Move preset loading out of EVT_IDLE/once, remove temp workaround of sidebar scrollbar 2019-03-12 11:10:30 +01:00
YuSanka
ef3482a427 Fixed a scrolling of the selected item in ObjectList (SPE-849) 2019-03-07 15:26:19 +01:00
YuSanka
000a60e198 Added "Export object as STL" menu item to the ObjectList context menu 2019-03-07 12:09:23 +01:00
YuSanka
aa0737fa5e Fixed assert after try to add Part to Object with several Instances from the ObjectList.
+ Fixed selection on the 3DScene before a context menu showing
2019-03-07 10:08:21 +01:00
YuSanka
f1f68cfd85 Fixed a crash after a printer preset changing with selected setting's item in an object list 2019-03-06 09:28:55 +01:00
YuSanka
2ddd2ed4c7 Fixed a preset selection after a config wizard running (SPE-841) 2019-03-05 15:36:14 +01:00
YuSanka
de0bd2ea44 Fixed SLA-parameters initialization with correct current values, not default (SPE-834) 2019-03-05 10:46:57 +01:00
Lukas Matena
9c5194c89b An attempt to fix an OSX crash when manipulating the ImGui sliders 2019-03-04 12:47:02 +01:00
bubnikv
1f7db3d40c Reworked the "new modifier mesh place on face" code to not place
on face if the instance coordinate system is skewed.
2019-03-01 10:09:20 +01:00
bubnikv
dc0c58a9c5 Improvement of the initial placement of modifier meshes:
Sphere and Cylinder are scaled to the same volume as Box
Newly entered modifier meshes are rotated parallell to the world coordinates.
If the instance coordinate system is rotated and scaled, it is not possible
to create an unskewed modifier to world transformation. In that case
the best possible transformation is found to minimize least squares error
of the 8 corners of the new modifier mesh bounding box using
Levenberg-Marquardt algorithm.

FIXME:
1) The Levenberg-Marquardt non-linear least squares does not converge
nicely, it may require some tuning.
2) Above all, if 1) is called, then often the skew of the modifier mesh
is so high, that it is likely more useful to display the modifier
with zero rotation and inverse scaling, so that the modifier will be
of correct size, but not parallel to the world coordinates.
2019-02-28 11:20:01 +01:00