Alessandro Ranellucci
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a9e7204fc6
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New slicing algorithm based on a topological approach rather than numeric. It should be much more robust
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2012-02-18 20:36:14 +01:00 |
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Alessandro Ranellucci
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de88144649
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Fixed test after recent changes
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2012-02-17 17:16:13 +01:00 |
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Alessandro Ranellucci
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98a8c64ed7
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Extended (and fixed) unit testing to track down (and fix) an issue caused by floating point math that reversed some holes into contours when they should actually be ignored
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2011-12-22 11:24:46 +01:00 |
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Alessandro Ranellucci
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d51a37a0ae
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Refactoring: moved slicing code to new TriangleMesh class, leaving in STL just what's needed to read that particular input format. Slic3r will now warn if model is not manifold. #16
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2011-11-30 16:07:31 +01:00 |
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Alessandro Ranellucci
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c97a89c07c
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Refactored Line objects to arrayrefs
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2011-10-12 16:27:40 +02:00 |
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Alessandro Ranellucci
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7628c83e9f
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Some tests were failing
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2011-10-10 11:00:19 +02:00 |
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Alessandro Ranellucci
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84abd41cf4
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Fixes for bridges
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2011-10-09 22:18:06 +02:00 |
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Alessandro Ranellucci
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ad27f25c71
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Skeining algorithm totally rewritten
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2011-10-08 19:02:05 +02:00 |
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Alessandro Ranellucci
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2da5ee7448
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Bugfixes and improvements in surface detection
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2011-10-04 22:27:45 +02:00 |
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Alessandro Ranellucci
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794b7a99d2
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Fixes for hi-res STL models
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2011-10-04 17:55:55 +02:00 |
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