Commit Graph

1168 Commits

Author SHA1 Message Date
bubnikv
a7838cac07 Fixed the rotation and scaling inputs allowing decimal numbers with
both the dot and comma as a decimal separator.

Fixes 6649888d1c
2017-03-23 14:32:19 +01:00
bubnikv
1770d031b4 Fixed rotations, allow both dot and dash as decimal separators,
correctly report invalid numeric values for rotation.
2017-03-23 11:53:59 +01:00
bubnikv
6b99cbdc02 Had the vertex buffer objects disabled for debugging purposes by mistake. 2017-03-21 08:59:48 +01:00
bubnikv
d8f0c0bdff Fixed bug in variable layer height editing: Make the OpenGL context
current.
2017-03-20 15:55:22 +01:00
bubnikv
045de596e2 Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
bubnikv
7f7d2da5fe Use Vertex Buffer Objects for rendering of 3D volumes if possible. 2017-03-16 14:02:28 +01:00
bubnikv
93cab990c7 Fixed some memory allocation issues of the new C++ 3d path preview
(reserved memory has to be shrank around the collected data).

Initial implementation of the vertex buffer objects for the 3d path preview.
2017-03-15 20:45:03 +01:00
bubnikv
d18e10c7c9 Rewrote the OpenGL object rendering to indexed triangle / quad sets
for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
bubnikv
e7a920fe16 Fixed some picking issues after porting GLVolumes to C++.
Initial interface for print paths visualization by VBOs.
2017-03-14 10:11:08 +01:00
bubnikv
e6fddd364d Volume rewritten from Perl to C++,
generation of vertex arrays from paths rewritten from Perl to C++,
parallelized.
2017-03-13 16:02:17 +01:00
Alessandro Ranellucci
6a90fceaaf Ported expanded_output_filepath() to C++/XS 2017-02-28 10:38:32 +01:00
bubnikv
66493ce821 Some documentation on missing functionalities. 2017-02-28 10:29:52 +01:00
bubnikv
4010dd71f6 Support Prusa Control project files (.PRUS) by the GUI. 2017-02-27 16:09:22 +01:00
bubnikv
ee619701d8 Got rid of the Perl Format::STL, Format::AMF, Format::OBJ for good. 2017-02-27 01:03:00 +01:00
Alessandro Ranellucci
8174c05df4 Command for reloading an object from file. #1466 2017-02-21 17:58:48 +01:00
bubnikv
d02ee5cf80 By @lordofhyphens:
only re-zoom if we have a valid bounding box, avoid a divide by 0 error.
2017-02-21 17:43:28 +01:00
Alessandro Ranellucci
6649888d1c Support decimal scaling factors and rotation angles. #1617 2017-02-21 16:43:47 +01:00
Joseph Lenox
873161ea7c Only enable movers if modifier mesh. 2017-02-21 16:30:13 +01:00
Joseph Lenox
e2b56c4462 Repair the generic mesh so it can be exported. 2017-02-21 16:29:57 +01:00
Joseph Lenox
4f428fae40 Added UI options to make a slab, defaulting to the model object's bounding box * 1.5 2017-02-21 16:29:42 +01:00
Joseph Lenox
6aecae3121 UI: fixed naming sphere is not a cylinder. 2017-02-21 16:29:32 +01:00
Joseph Lenox
2971235299 UI code to generate a generic sphere. 2017-02-21 16:29:21 +01:00
Joseph Lenox
716dc2e650 Made cube and cylinder static functions of the package, not some specific TriangleMesh object. 2017-02-21 16:11:52 +01:00
Joseph Lenox
26b6e4c619 Disable sliders if a volume is not selected. 2017-02-21 16:11:41 +01:00
Joseph Lenox
2eea139731 UI now changes its options based on the object type selected. 2017-02-21 16:11:22 +01:00
Joseph Lenox
3ee32ef153 Menu now works to select cylinders (reusing the gui options) 2017-02-21 16:11:09 +01:00
Joseph Lenox
b91b98b21e Added prototype make_cylinder() 2017-02-21 16:10:38 +01:00
Joseph Lenox
107c89d37b Removed commented code. 2017-02-21 16:04:45 +01:00
Joseph Lenox
a0548898f3 Added a cancel button, and rewrote initial option code to reuse OptionGroup. 2017-02-21 16:04:02 +01:00
Joseph Lenox
3109a9bc1f Update main plater view after moving mesh 2017-02-21 16:03:46 +01:00
Joseph Lenox
33f489bba9 Anonymous object supports. Initial implementation provides for a box of arbitrary size. 2017-02-21 16:03:19 +01:00
Joseph Lenox
e93cc13698 Permit sliding modifer meshes around in the Settings dialog. 2017-02-21 16:02:56 +01:00
Alessandro Ranellucci
c517b0d8f1 Bugfix: object disappeared from 2D plater when reloaded from disk. #3634 2017-02-21 13:57:40 +01:00
Joseph Lenox
27a1a6609f Fixed input to bed shape dialog to catch everything that resolves to 0. Fixes #3681 (#3683) 2017-02-21 13:07:15 +01:00
bubnikv
8aae5bdb28 The variable layer editing shader was made OpenGL 2.0 compatible.
Fixed a bug in the scaling of colors for the variable layer editing.
2017-02-21 09:39:28 +01:00
bubnikv
8cfdc28f2b Implemented a level of detail on the variable layer height editing tool. 2017-02-20 21:54:53 +01:00
bubnikv
6e19921f98 Fix a warning on Linux / OSX. 2017-02-19 19:44:05 +01:00
bubnikv
a8eb217e4a System Info dialog made nicer.
Fixed a bug in reporting a software renderer on Windows.
2017-02-19 19:08:58 +01:00
bubnikv
898deb48c4 Error reporting on initialization of the Layer Editing OpenGL shaders.
The shaders are initialized when the layer editing button is pressed
for the first time. If the initialization fails, a message box
is shown and the layer editing will stay disabled.
2017-02-19 18:01:03 +01:00
bubnikv
70229be9bc Added SystemInfo dialog,
a new SLIC3R_BUILD define to be replaced by the build script,
a menu item to open the "New Issue" github page.
2017-02-19 16:04:57 +01:00
bubnikv
89702a5b4e Fixing an update of the "Export G-code, Send to printer" and similar buttons.
It is a bug, which was lingering around for a long time, only now
the buggy function is called at a time point, where it really hurts.
https://github.com/prusa3d/Slic3r/issues/137
2017-02-17 15:11:59 +01:00
bubnikv
31f213d6ca Hopefully fixes "Export G-Code" Disabled After First Export"
https://github.com/prusa3d/Slic3r/issues/137
2017-02-17 15:00:01 +01:00
bubnikv
2ddabe5fa8 Show the print statistics only if it has valid information to show.
The old behavior was confusing, leading to questions like the following:
https://github.com/prusa3d/Slic3r/issues/130
2017-02-15 16:02:54 +01:00
bubnikv
420e387055 new feature: Clip multi-part objects one by the other.
This works the same way as if the XY compensation was set to a tiny value
before, but without the overhead of an offset.
2017-02-14 12:36:04 +01:00
bubnikv
fd54956d70 Hopefuly a fix of https://github.com/prusa3d/Slic3r/issues/116
Enabling / disabling of the layer editing button on OSX & linux did not work.
2017-02-13 12:40:12 +01:00
bubnikv
61f9414b09 Fixed a bug in manipulation of multi-component bodies. 2017-02-10 11:24:54 +01:00
bubnikv
152026fa08 Disable variable layer height editing on the UI when a printer
profile is switched to one with the layer height editing disabled.
2017-02-10 10:21:50 +01:00
bubnikv
43757df016 Merge branch 'master' of https://github.com/prusa3d/Slic3r 2017-02-10 09:41:16 +01:00
Joseph Lenox
abda054720 Cherry-picked Repetier acceleration fixes, thanks to @lordofhyphens
e0d8101627
885f27b8ae

Added a printer settings to enable / disable variable layer height editing.
2017-02-10 09:39:19 +01:00
Klim
98edb4f854 fix for issue #57 (#63) 2017-02-09 21:59:57 +01:00