+ Show 2 groups of errors: "Auto-repared" and "Remaning".
+ Use different icons for volumes with/without remaining errors
+ Fixed update of the ObjectList warnings icons after switch the color mode of a PrusaSlicer
+ Some code refactoring: Use same code for tooltips for "exclamation"-icon from an ObjectList and from a Sidebar->ObjectInfo
1) Changed the name of the variable "brim_offset" to "brim_separation"
for clarity.
2) Added legacy conversion after loading an old 3MF that does not define
then new "brim_separation" variable: The "brim_separation" is being
filled in with the "elefant_foot_compensation" value to produce
equal brim separation to the old PrusaSlicer that saved that 3MF file.
Object disappearance was caused by calling glPolygonOffset for rendered triangles in the multi-material painting gizmo to resolve z-fighting between painted triangles and contours around selected areas using seed/bucket fill.
changes in hints.ini
Hint notification: Just one button in Help menu.
Hint notification: New naming - Tip of the day
Notifications: no scrolling.
Hint notification: fadeout colors.
Hints notification: enabled / disabled tags
Hints notification: suppress opening url due to preferences.
Hint notification: close after 5 minutes and button in Help menu
Hint notification bold (diff color) headline on multiple lines
Hint notification: Documentation link button.
Hints.ini header
hints logo - clippy
disabled a preffered modes and techs for hints notifications
Empty hints array check. Fix of #6774.
For Apple's on Arm CPU computed triangle normals inside fragment shader using dFdx and dFdy has the opposite direction. Because of this, objects had darker colors inside the multi-material gizmo.
Based on https://stackoverflow.com/a/66206648, the similar behavior was also spotted on some other devices with Arm CPU.