Since macOS 12 (Monterey), the issue with the opposite direction on macOS running on Arm64 CPU seems to be fixed, and computed triangle normals inside fragment shader using dFdx and dFdy have the right direction.
So the previous patch bad51cdb52 is constrained to just macOS versions before macOS 12 (Monterey).
Previously, colored polygons were stored so that each polygon had a color assigned to it, which made it difficult to perform operations like union or so on all polygons of the same color. Now polygons are stored grouped by their assigned color/extruder.
* A little bit reworked MsgDialog: Checkbox and buttons are placed under the Static line
* Implemented wrapper for wxRichMessageDialog
+ Implemented wrapper for wxStaticLine
* Refreshed title bar for all Dialogs and MainFrame
* Refreshed header of the DataViewCtrl and ListView
* Refresh tooltips
* Redraw SpinCtrls
* Use system menu with is colored in respect to the color mode
* Preferences: Added parameter "Use system menu for application" and moved to the "Dark mode" tab with "Enable Dark mode parameter"
did not change compared to the preceding value creating empty "G1" lines.
The empty "G1" lines are now removed.
Improves Features fail with extra G1 moves when above a certain layer height and Detect Thin Walls is enabled #5176
Improves Thin wall detection causes miniature loops to be added, and emits empty G1 commands #3058
Find if there is more recent config in other folders (alpha / beta / release).
If yes, ask user, make snapshot, copy files.
if there is no current config, ask user and copy recent one.
Unnecessary regions were created for a modifier over a volume or a modifier,
where the modifier did not modify any of its parent's properties.
This lead to an explosion of regions for this particular 3MF.
Fixes Non Responsive & Memory Leak when opening or changing this 3MF project #7220