Commit Graph

20 Commits

Author SHA1 Message Date
bubnikv
f200781436 C++ compiler suppressed default constructor and assignment operator
for Surface after the move operators were implemented. Added
those operators manually.
2017-03-08 14:22:49 +01:00
bubnikv
52b76930aa Simplify_slices rewritten to C++, parallelized.
Added some move methods to Surface class.
2017-03-08 13:43:49 +01:00
bubnikv
d430767fa7 Define a surface type count constant to be able to address a vector
with a surface type.
2017-03-02 16:42:26 +01:00
bubnikv
420e387055 new feature: Clip multi-part objects one by the other.
This works the same way as if the XY compensation was set to a tiny value
before, but without the overhead of an offset.
2017-02-14 12:36:04 +01:00
bubnikv
29b986fa76 Improvement of the move semantics on various objects:
The source object will be empty after the move operation.
2017-01-20 14:39:44 +01:00
bubnikv
17db5bff8d Fix of
Number of solid top/bottom layers ignored,
Ensure Vertical Shell Thickness interferes with solid top layer count
https://github.com/prusa3d/Slic3r/issues/79
https://github.com/prusa3d/Slic3r/issues/60
2017-01-02 16:51:43 +01:00
bubnikv
79f5a16536 Reverted the perimeter generator to not save the perimeter areas.
These could be calculated from the fill areas if needed.
On the other side, the non-classified (non-split) fill areas are stored
now for use in the "ensure vertical wall thickness" feature,
also the non-split fill areas are re-used when recalculating the infills.
This is safer than trying to stitch the fill region together from the
classified fragments.

Modified the "ensure vertical wall thickness" feature to use the non-split
fill areas instead of perimeter areas for the calculation
of non-supported regions. This is cheaper as the fill areas contain
roughly half the edges.
2016-11-17 23:22:59 +01:00
bubnikv
c2d5b32ee2 Changed the logic of the "ensure vertical wall thickness" feature
slightly by inflating the projected top/bottom/bottom bridge surfaces
before they are added into a surface. This ensures, that the possible
projected infill areas merge with the perimeter supporting areas,
but the perimeter supporting areas will not be inflated on their own,
if there is no touching projection of a top/bottom/bottom bridge
surface.
2016-11-11 11:13:36 +01:00
bubnikv
5a81731577 Implemented utility functions to operate over lines, polylines, polygons,
surfaces.
2016-11-07 22:49:11 +01:00
bubnikv
89cf29080b Fix of https://github.com/prusa3d/Slic3r/issues/14
A to_polygons(SurfacePtrs &&) method does not make sense as
the ownership of the Surfaces stored in the pointer array is not known.
Thanks to @flannelhead for precisely pinpointing this issue.
2016-11-04 17:20:32 +01:00
Sakari Kapanen
381c88ce0c Fix typos preventing compilation with CPPVER >= 11 2016-11-02 22:29:59 +02:00
bubnikv
95ede7c4b8 Rewrote Fill2.pm to C++, deleted Perl infills for good.
Removed dependency on Perl Math::PlanePath module.
Fixed compilation with Visual Studio and SLIC3R_DEBUG: Visual Studio older than 2015 does not support the prinf type specifier %zu. Use %Iu instead.
C++11 move semantics enabled.
2016-11-02 10:47:00 +01:00
bubnikv
8f40d9b34e Initial implementation of C++ supports,
some documentation of the existing code.
2016-10-13 16:00:22 +02:00
bubnikv
4a13efd081 Surface / Surface Collection - optimization routines for filtering,
routines for visualization.
2016-09-26 12:42:44 +02:00
bubnikv
620c6c7378 Ported from the playground branch. Various documentation and optimization. 2016-09-13 13:30:00 +02:00
Alessandro Ranellucci
4913e90e10 Remove any Perl related code from libslic3r 2015-12-08 00:39:54 +01:00
Alessandro Ranellucci
9fcec10737 Finished porting LayerRegion to C++ 2015-10-26 23:24:46 +01:00
Alessandro Ranellucci
c8596c5c58 Limit "Only retract when crossing perimeters" so that retraction is triggered also when crossing the boundaries of a single region. #2298 2014-12-09 01:08:58 +01:00
Alessandro Ranellucci
b69caff93c Ported LayerRegion::make_slices() to XS 2014-11-09 16:24:07 +01:00
Alessandro Ranellucci
6adc3477c9 Moved C++ code into new libslic3r directory 2014-08-03 19:42:29 +02:00