Commit Graph

951 Commits

Author SHA1 Message Date
Enrico Turri
f3efbe05b1 Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_bug_fixes 2019-02-04 12:27:17 +01:00
bubnikv
f626f69e90 Fixed typo. 2019-02-04 12:08:48 +01:00
bubnikv
af0e9370fb Handle Del, Ctrl+Del, Ctrl+A hot keys in the 3D scene only,
do not bind it through the menu accelerators.
This time the implementation is the same on all platforms.
2019-02-04 12:04:42 +01:00
Enrico Turri
c31a648bf7 1st attempt to fix SPE-807 2019-02-04 10:06:15 +01:00
Enrico Turri
fe7806c7f0 Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_bug_fixes 2019-02-04 09:55:48 +01:00
bubnikv
7c5d94e0b1 Don't capture Cmd+A on OSX in Canvas, it works throug the menu accelerators. 2019-02-04 09:37:49 +01:00
Enrico Turri
9b9d35d90d Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_bug_fixes 2019-02-04 08:36:28 +01:00
bubnikv
cd838561ee Model fixing through Netfabb service (Windows only):
Model volumes are now fixed one by one, instances & parameters are maintained,
it is now possible to fix just a single volume of a multi-part object.
2019-02-03 22:14:34 +01:00
bubnikv
bcab373a54 Fixed an error when importing / exporting Config Bundles with
at least one SLA print or SLA material defined.
2019-02-03 20:17:55 +01:00
bubnikv
1905d49ade Trying to find a reasonable workaround for the single key menu accelerators. 2019-02-03 19:10:20 +01:00
bubnikv
d0b1b3b3de Trying to convince OSX that we want the Control key to behave as Command
key when accessing OSX machine over VNC from a PC.
2019-02-03 17:57:55 +01:00
bubnikv
f9743d17e9 On Windows, system and hidden files are now ignored in all file
enumeration loops.
Should fix "desktop.ini still displaying error" #1761
2019-02-03 15:30:37 +01:00
bubnikv
14a623f50e Removed GLCanvas3D::on_key_down() handler, as it is replaced
by the on_char() handler.
2019-02-03 14:11:09 +01:00
bubnikv
0c1f750cba The accelerators Ctrl+A, Ctrl+Del and Del were incorrectly captured
globally by being defined in the Edit menu.
These accelerators are now suppressed in the menu (shown on Windows
but inactive, not shown on OSX / Linux),
and they are now captured by the 3D scene widget instead.

Fix of ctrl-A doesn't work well #1753
2019-02-03 14:06:13 +01:00
bubnikv
ecdf550e65 OSX specific: Changed the "Preferences dialog" short cut
to the platform default "Control-," fixes #1748
2019-02-03 12:12:26 +01:00
bubnikv
5deb8fcc65 Suppressed the "Split to volumes" button in simple mode. 2019-02-03 11:15:26 +01:00
bubnikv
f050d91239 OSX specific: The Command short keys over the 3D scene toolbars
are now shown with the OSX "Command" symbols, not as "Ctrl+"
2019-02-03 11:10:25 +01:00
bubnikv
a56f7d60e5 Fixed an issue, where the output G-code file name was not always updated
from the current Model/ModelObjects.
Fixed a possible race condition in updating Print::m_placeholder_parser
with the proposed filename / filename base.
Improved documentation (source code comments).
2019-02-03 10:41:14 +01:00
Enrico Turri
e00fb7ba43 Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_bug_fixes 2019-02-01 15:14:19 +01:00
Enrico Turri
016507f4ef Merge branch 'sidebar_fixes' of https://github.com/prusa3d/Slic3r 2019-02-01 14:32:21 +01:00
Enrico Turri
8f87ae5ca9 Added other debug output to investigate SPE-807 2019-02-01 13:15:24 +01:00
Enrico Turri
3e7f76b578 Added debug output to investigate SPE-807 2019-02-01 11:54:18 +01:00
bubnikv
405d18a7fa Changed default the Drag & Drop target from "Move" to "Copy". Fixes #1742 2019-02-01 08:53:29 +01:00
bubnikv
f4243c694f Merge branch 'master' of https://github.com/Prusa3d/Slic3r 2019-01-31 15:09:23 +01:00
bubnikv
c82d346c1a Fixed a bug in initialization of some StaticPrintConfig derived classes.
Merged implementation of support for "Octoprint-Cancelobject" #972
thanks @supermerill
2019-01-31 15:09:16 +01:00
Enrico Turri
fb6ef1d20f Keeps modifier transparent while layer editing tool is enabled 2019-01-31 14:25:11 +01:00
Enrico Turri
8076b39c4b Emulation of kill focus event on object manipulator fields when changing selection into objects list [WIN+LINUX] 2019-01-31 14:12:07 +01:00
Enrico Turri
5fa5d495bb Merge branch 'master' of https://github.com/prusa3d/Slic3r into sidebar_fixes 2019-01-31 13:32:47 +01:00
YuSanka
1605c23e25 Updated KBShortcutsDialog 2019-01-31 13:21:33 +01:00
Enrico Turri
035ef9cb23 Merge branch 'master' of https://github.com/prusa3d/Slic3r 2019-01-31 13:19:46 +01:00
Enrico Turri
81c621716b User mode-aware toolbar items 2019-01-31 13:19:26 +01:00
Enrico Turri
85f7d28c6f Added call to _set_current() into GLCanvas3D::on_mouse() 2019-01-31 10:50:16 +01:00
bubnikv
2d3da7ef33 Merge branch 'master' of https://github.com/Prusa3d/Slic3r 2019-01-31 09:37:38 +01:00
bubnikv
f1470966a5 glsafe macro to test for the glGetError in debug mode 2019-01-31 09:37:27 +01:00
Enrico Turri
0a72a4e7ad GLCanvas3D -> added call _set_current() to method accessing GPU memory 2019-01-31 09:15:43 +01:00
bubnikv
991632add5 GLCanvas3d::on_render(): if not intialized yet,
Call render directly, so it gets initialized immediately, not from On Idle handler.
2019-01-30 19:48:26 +01:00
bubnikv
7dbda0243e Merge branch 'master' of https://github.com/Prusa3d/Slic3r 2019-01-30 19:02:43 +01:00
bubnikv
ed9a924880 Added missing GL context "Set Current" calls before loading data
into vertex buffers.

Changed behavior of Canvas3D::on_render() to postpone rendering to idle,
as on OSX the paint events happen directly from control updates,
if the control update triggers Canvas3D window rescaling. With this change,
rendering only happens from idle handler consistently.
2019-01-30 19:02:30 +01:00
YuSanka
a5ec951180 Added menu item for the "Fix through the Netfabb" 2019-01-30 16:27:33 +01:00
Enrico Turri
3deeab90f3 Merge branch 'master' of https://github.com/prusa3d/Slic3r into sidebar_fixes 2019-01-30 16:19:59 +01:00
bubnikv
eec289961a Removed Microsoft specific _DEBUG flag from the Unix systems.
Made condional compilation of assert code based on #ifndef NDEBUG
instead of #ifdef _DEBUG to compile on Unix systems.
2019-01-30 15:27:11 +01:00
YuSanka
5a28693ff4 Updated draw_colored_band() according to the new colors.
+ some code refactoring
2019-01-30 14:45:18 +01:00
Enrico Turri
168c3010fa Merge branch 'master' of https://github.com/prusa3d/Slic3r into sidebar_fixes 2019-01-30 14:09:18 +01:00
YuSanka
7957675a97 Fix to my last commit 2019-01-30 13:26:16 +01:00
Enrico Turri
fd65489c11 Added debug output to test event handling sequence between Objects List and Object Manipulator fields 2019-01-30 12:18:01 +01:00
Enrico Turri
883e09fbcd Merge branch 'master' of https://github.com/prusa3d/Slic3r into sidebar_fixes 2019-01-30 12:16:49 +01:00
bubnikv
35cef67ee5 Merge branch 'master' of https://github.com/Prusa3d/Slic3r 2019-01-30 12:10:38 +01:00
bubnikv
460cf820af Some optimizations of the color print preview. 2019-01-30 12:10:26 +01:00
YuSanka
411c02fef3 Implemented object/part renaming under OSX, using popup_menu 2019-01-30 11:35:37 +01:00
YuSanka
b6852d8bf2 Fixed first binding for "Split to parts" menu item in ObjectList 2019-01-30 10:06:10 +01:00