bubnikv
f626f69e90
Fixed typo.
2019-02-04 12:08:48 +01:00
bubnikv
af0e9370fb
Handle Del, Ctrl+Del, Ctrl+A hot keys in the 3D scene only,
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do not bind it through the menu accelerators.
This time the implementation is the same on all platforms.
2019-02-04 12:04:42 +01:00
bubnikv
0b7b961994
Merge branch 'master' of https://github.com/Prusa3d/Slic3r
2019-02-04 09:38:02 +01:00
bubnikv
7c5d94e0b1
Don't capture Cmd+A on OSX in Canvas, it works throug the menu accelerators.
2019-02-04 09:37:49 +01:00
Enrico Turri
1f77eb1e54
Fixed Technologies.hpp file
2019-02-04 09:13:28 +01:00
bubnikv
cd838561ee
Model fixing through Netfabb service (Windows only):
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Model volumes are now fixed one by one, instances & parameters are maintained,
it is now possible to fix just a single volume of a multi-part object.
2019-02-03 22:14:34 +01:00
bubnikv
bcab373a54
Fixed an error when importing / exporting Config Bundles with
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at least one SLA print or SLA material defined.
2019-02-03 20:17:55 +01:00
bubnikv
1905d49ade
Trying to find a reasonable workaround for the single key menu accelerators.
2019-02-03 19:10:20 +01:00
bubnikv
d0b1b3b3de
Trying to convince OSX that we want the Control key to behave as Command
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key when accessing OSX machine over VNC from a PC.
2019-02-03 17:57:55 +01:00
bubnikv
f9743d17e9
On Windows, system and hidden files are now ignored in all file
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enumeration loops.
Should fix "desktop.ini still displaying error" #1761
2019-02-03 15:30:37 +01:00
bubnikv
14a623f50e
Removed GLCanvas3D::on_key_down() handler, as it is replaced
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by the on_char() handler.
2019-02-03 14:11:09 +01:00
bubnikv
0c1f750cba
The accelerators Ctrl+A, Ctrl+Del and Del were incorrectly captured
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globally by being defined in the Edit menu.
These accelerators are now suppressed in the menu (shown on Windows
but inactive, not shown on OSX / Linux),
and they are now captured by the 3D scene widget instead.
Fix of ctrl-A doesn't work well #1753
2019-02-03 14:06:13 +01:00
bubnikv
ecdf550e65
OSX specific: Changed the "Preferences dialog" short cut
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to the platform default "Control-," fixes #1748
2019-02-03 12:12:26 +01:00
bubnikv
5deb8fcc65
Suppressed the "Split to volumes" button in simple mode.
2019-02-03 11:15:26 +01:00
bubnikv
f050d91239
OSX specific: The Command short keys over the 3D scene toolbars
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are now shown with the OSX "Command" symbols, not as "Ctrl+"
2019-02-03 11:10:25 +01:00
bubnikv
a56f7d60e5
Fixed an issue, where the output G-code file name was not always updated
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from the current Model/ModelObjects.
Fixed a possible race condition in updating Print::m_placeholder_parser
with the proposed filename / filename base.
Improved documentation (source code comments).
2019-02-03 10:41:14 +01:00
bubnikv
e59a10e0c2
Fix of a cooling slow down logic.
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fixes "Min print speed" to "Estimated Print Time" Inconsistencies #1488
2019-02-01 17:15:41 +01:00
Enrico Turri
b919dcc4ab
Merge branch 'master' of https://github.com/prusa3d/Slic3r
2019-02-01 14:42:55 +01:00
Enrico Turri
016507f4ef
Merge branch 'sidebar_fixes' of https://github.com/prusa3d/Slic3r
2019-02-01 14:32:21 +01:00
tamasmeszaros
88f847c5bd
Merge branch 'tm_colldetection_upgr'
2019-02-01 13:30:29 +01:00
tamasmeszaros
d65fd9f346
Merge remote-tracking branch 'origin/master' into tm_colldetection_upgr
2019-02-01 13:21:16 +01:00
bubnikv
3b973e01dd
Get name of both the G-code and project file from the 1st printable
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object's name or file path.
Fixed some compilation warnings.
2019-02-01 11:44:08 +01:00
bubnikv
405d18a7fa
Changed default the Drag & Drop target from "Move" to "Copy". Fixes #1742
2019-02-01 08:53:29 +01:00
bubnikv
f4243c694f
Merge branch 'master' of https://github.com/Prusa3d/Slic3r
2019-01-31 15:09:23 +01:00
bubnikv
c82d346c1a
Fixed a bug in initialization of some StaticPrintConfig derived classes.
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Merged implementation of support for "Octoprint-Cancelobject" #972
thanks @supermerill
2019-01-31 15:09:16 +01:00
Enrico Turri
fb6ef1d20f
Keeps modifier transparent while layer editing tool is enabled
2019-01-31 14:25:11 +01:00
Enrico Turri
8076b39c4b
Emulation of kill focus event on object manipulator fields when changing selection into objects list [WIN+LINUX]
2019-01-31 14:12:07 +01:00
Enrico Turri
5fa5d495bb
Merge branch 'master' of https://github.com/prusa3d/Slic3r into sidebar_fixes
2019-01-31 13:32:47 +01:00
YuSanka
1605c23e25
Updated KBShortcutsDialog
2019-01-31 13:21:33 +01:00
Enrico Turri
035ef9cb23
Merge branch 'master' of https://github.com/prusa3d/Slic3r
2019-01-31 13:19:46 +01:00
Enrico Turri
81c621716b
User mode-aware toolbar items
2019-01-31 13:19:26 +01:00
Enrico Turri
85f7d28c6f
Added call to _set_current() into GLCanvas3D::on_mouse()
2019-01-31 10:50:16 +01:00
tamasmeszaros
30477c710c
Merge remote-tracking branch 'origin/master' into tm_colldetection_upgr
2019-01-31 10:11:56 +01:00
tamasmeszaros
095dfcad9e
Getting rid of signed distance from collision detection.
2019-01-31 10:11:37 +01:00
bubnikv
2d3da7ef33
Merge branch 'master' of https://github.com/Prusa3d/Slic3r
2019-01-31 09:37:38 +01:00
bubnikv
f1470966a5
glsafe macro to test for the glGetError in debug mode
2019-01-31 09:37:27 +01:00
Enrico Turri
0a72a4e7ad
GLCanvas3D -> added call _set_current() to method accessing GPU memory
2019-01-31 09:15:43 +01:00
bubnikv
3c78d35e3c
Merge branch 'master' of https://github.com/Prusa3d/Slic3r
2019-01-31 09:09:42 +01:00
bubnikv
73280d48ed
Fixed name of the exported project file to respect the object name.
2019-01-31 09:08:40 +01:00
Enrico Turri
4b1cc282c8
replace #ifdef _DEBUG with #ifndef NDEBUG
2019-01-31 08:47:23 +01:00
bubnikv
991632add5
GLCanvas3d::on_render(): if not intialized yet,
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Call render directly, so it gets initialized immediately, not from On Idle handler.
2019-01-30 19:48:26 +01:00
bubnikv
7dbda0243e
Merge branch 'master' of https://github.com/Prusa3d/Slic3r
2019-01-30 19:02:43 +01:00
bubnikv
ed9a924880
Added missing GL context "Set Current" calls before loading data
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into vertex buffers.
Changed behavior of Canvas3D::on_render() to postpone rendering to idle,
as on OSX the paint events happen directly from control updates,
if the control update triggers Canvas3D window rescaling. With this change,
rendering only happens from idle handler consistently.
2019-01-30 19:02:30 +01:00
tamasmeszaros
3f10b2f7f8
Getting around signed_distance in pinhead_mesh_intersect
2019-01-30 17:35:39 +01:00
YuSanka
a5ec951180
Added menu item for the "Fix through the Netfabb"
2019-01-30 16:27:33 +01:00
Enrico Turri
3deeab90f3
Merge branch 'master' of https://github.com/prusa3d/Slic3r into sidebar_fixes
2019-01-30 16:19:59 +01:00
bubnikv
eec289961a
Removed Microsoft specific _DEBUG flag from the Unix systems.
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Made condional compilation of assert code based on #ifndef NDEBUG
instead of #ifdef _DEBUG to compile on Unix systems.
2019-01-30 15:27:11 +01:00
YuSanka
5a28693ff4
Updated draw_colored_band() according to the new colors.
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+ some code refactoring
2019-01-30 14:45:18 +01:00
Enrico Turri
168c3010fa
Merge branch 'master' of https://github.com/prusa3d/Slic3r into sidebar_fixes
2019-01-30 14:09:18 +01:00
tamasmeszaros
4e82e32a27
Trying to speed up collision detection with tbb
2019-01-30 13:51:34 +01:00