PrusaSlicer-NonPlainar/xs/lib
bubnikv 045de596e2 Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
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Slic3r Use OpenGL 2.0 shaders for the layer height rendering. 2017-03-20 12:05:20 +01:00