PrusaSlicer-NonPlainar/xs/src/slic3r/GUI
bubnikv 045de596e2 Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
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3DScene.cpp Use OpenGL 2.0 shaders for the layer height rendering. 2017-03-20 12:05:20 +01:00
3DScene.hpp Use OpenGL 2.0 shaders for the layer height rendering. 2017-03-20 12:05:20 +01:00
GUI.cpp Breaking into the debugger from the menu. This may be useful in Windows. 2016-04-13 20:51:03 +02:00
GUI.hpp Optimized and improved rectilinear fill. 2016-04-13 20:45:44 +02:00