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PrusaSlicer-NonPlainar
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045de596e2
PrusaSlicer-NonPlainar
/
xs
/
src
/
slic3r
/
GUI
History
bubnikv
045de596e2
Use OpenGL 2.0 shaders for the layer height rendering.
...
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
..
3DScene.cpp
Use OpenGL 2.0 shaders for the layer height rendering.
2017-03-20 12:05:20 +01:00
3DScene.hpp
Use OpenGL 2.0 shaders for the layer height rendering.
2017-03-20 12:05:20 +01:00
GUI.cpp
Breaking into the debugger from the menu. This may be useful in Windows.
2016-04-13 20:51:03 +02:00
GUI.hpp
Optimized and improved rectilinear fill.
2016-04-13 20:45:44 +02:00