PrusaSlicer-NonPlainar/lib/Slic3r
2012-03-31 18:24:12 +02:00
..
ExtrusionPath Duplication is now performed on generated toolpaths instead of mesh (speed boost). #179 2012-02-19 10:48:58 +01:00
Fill Bugfix: fatal error on some models. #255 2012-03-10 23:49:24 +01:00
Format Use XML::SAX::PurePerl instead of XML::SAX::ExpatXS for now 2012-02-26 18:17:23 +01:00
Geometry Faster support generation. Includes a new implementation of the Douglas-Peucker algorithm 2012-02-25 14:46:21 +01:00
GUI Use correct spelling for G-code. 2012-03-26 22:33:43 +02:00
TriangleMesh New slicing algorithm based on a topological approach rather than numeric. It should be much more robust 2012-02-18 20:36:14 +01:00
Config.pm Use correct spelling for G-code. 2012-03-26 22:33:43 +02:00
ExPolygon.pm Bugfix: fill escapes perimeters. #139 2012-03-04 11:26:11 +01:00
Extruder.pm Bugfix: use P instead of S for Mach3 for M106 too. #286 2012-03-27 10:26:10 +02:00
ExtrusionLoop.pm Support material 2012-02-19 12:03:36 +01:00
ExtrusionPath.pm Faster support generation. Includes a new implementation of the Douglas-Peucker algorithm 2012-02-25 14:46:21 +01:00
Fill.pm New --post-process option. Includes some cleaning of the STDOUT messages 2012-02-20 12:50:05 +01:00
Geometry.pm Bugfix: fill escapes perimeters. #139 2012-03-04 11:26:11 +01:00
GUI.pm SVG export 2012-03-26 17:57:54 +02:00
Layer.pm Bugfix: support material was generated under most bridges 2012-02-25 21:39:01 +01:00
Line.pm Code optimization 2012-02-25 22:18:07 +01:00
Perimeter.pm Allow perimeters = 0. #282 2012-03-26 11:32:59 +02:00
Point.pm Fill gaps using medial axis detection 2012-01-12 22:05:35 +01:00
Polygon.pm Some GUI fixes after the recent contributions 2012-03-03 21:25:26 +01:00
Polyline.pm Faster support generation. Includes a new implementation of the Douglas-Peucker algorithm 2012-02-25 14:46:21 +01:00
Print.pm Use M109 for Makerbot bed control. #294 2012-03-31 18:24:12 +02:00
Skein.pm Use correct spelling for G-code. 2012-03-26 22:33:43 +02:00
Surface.pm Bugfix: bad syntax in last commit. #202 2012-02-13 18:02:54 +01:00
SVG.pm Refactoring: moved slicing code to new TriangleMesh class, leaving in STL just what's needed to read that particular input format. Slic3r will now warn if model is not manifold. #16 2011-11-30 16:07:31 +01:00
TriangleMesh.pm Bugfix: certain values of first layer height ratio caused slicing errors 2012-03-11 16:31:39 +01:00