294 lines
7.6 KiB
C++
294 lines
7.6 KiB
C++
#include <myinit.h>
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#include "ClipperUtils.hpp"
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#include "Polygon.hpp"
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#include "Polyline.hpp"
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namespace Slic3r {
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Polygon::operator Polygons() const
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{
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Polygons pp;
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pp.push_back(*this);
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return pp;
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}
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Polygon::operator Polyline() const
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{
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Polyline polyline;
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this->split_at_first_point(&polyline);
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return polyline;
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}
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Point&
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Polygon::operator[](Points::size_type idx)
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{
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return this->points[idx];
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}
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const Point&
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Polygon::operator[](Points::size_type idx) const
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{
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return this->points[idx];
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}
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Point
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Polygon::last_point() const
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{
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return this->points.front(); // last point == first point for polygons
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}
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Lines
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Polygon::lines() const
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{
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Lines lines;
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this->lines(&lines);
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return lines;
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}
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void
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Polygon::lines(Lines* lines) const
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{
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lines->reserve(lines->size() + this->points.size());
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for (Points::const_iterator it = this->points.begin(); it != this->points.end()-1; ++it) {
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lines->push_back(Line(*it, *(it + 1)));
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}
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lines->push_back(Line(this->points.back(), this->points.front()));
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}
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void
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Polygon::split_at_vertex(const Point &point, Polyline* polyline) const
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{
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// find index of point
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for (Points::const_iterator it = this->points.begin(); it != this->points.end(); ++it) {
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if (it->coincides_with(point)) {
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this->split_at_index(it - this->points.begin(), polyline);
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return;
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}
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}
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CONFESS("Point not found");
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}
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void
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Polygon::split_at_index(int index, Polyline* polyline) const
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{
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polyline->points.reserve(this->points.size() + 1);
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for (Points::const_iterator it = this->points.begin() + index; it != this->points.end(); ++it)
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polyline->points.push_back(*it);
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for (Points::const_iterator it = this->points.begin(); it != this->points.begin() + index + 1; ++it)
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polyline->points.push_back(*it);
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}
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void
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Polygon::split_at_first_point(Polyline* polyline) const
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{
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this->split_at_index(0, polyline);
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}
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void
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Polygon::equally_spaced_points(double distance, Points* points) const
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{
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Polyline polyline;
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this->split_at_first_point(&polyline);
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polyline.equally_spaced_points(distance, points);
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}
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double
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Polygon::area() const
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{
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ClipperLib::Path p;
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Slic3rMultiPoint_to_ClipperPath(*this, &p);
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return ClipperLib::Area(p);
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}
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bool
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Polygon::is_counter_clockwise() const
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{
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ClipperLib::Path p;
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Slic3rMultiPoint_to_ClipperPath(*this, &p);
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return ClipperLib::Orientation(p);
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}
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bool
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Polygon::is_clockwise() const
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{
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return !this->is_counter_clockwise();
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}
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bool
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Polygon::make_counter_clockwise()
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{
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if (!this->is_counter_clockwise()) {
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this->reverse();
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return true;
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}
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return false;
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}
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bool
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Polygon::make_clockwise()
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{
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if (this->is_counter_clockwise()) {
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this->reverse();
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return true;
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}
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return false;
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}
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bool
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Polygon::is_valid() const
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{
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return this->points.size() >= 3;
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}
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bool
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Polygon::contains(const Point &point) const
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{
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// http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html
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bool result = false;
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Points::const_iterator i = this->points.begin();
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Points::const_iterator j = this->points.end() - 1;
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for (; i != this->points.end(); j = i++) {
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if ( ((i->y > point.y) != (j->y > point.y))
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&& ((double)point.x < (double)(j->x - i->x) * (double)(point.y - i->y) / (double)(j->y - i->y) + (double)i->x) )
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result = !result;
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}
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return result;
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}
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Polygons
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Polygon::simplify(double tolerance) const
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{
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// repeat first point at the end in order to apply Douglas-Peucker
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// on the whole polygon
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Points points = this->points;
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points.push_back(points.front());
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Polygon p(MultiPoint::_douglas_peucker(points, tolerance));
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p.points.pop_back();
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Polygons pp;
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pp.push_back(p);
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simplify_polygons(pp, &pp);
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return pp;
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}
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void
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Polygon::simplify(double tolerance, Polygons &polygons) const
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{
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Polygons pp = this->simplify(tolerance);
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polygons.reserve(polygons.size() + pp.size());
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polygons.insert(polygons.end(), pp.begin(), pp.end());
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}
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// Only call this on convex polygons or it will return invalid results
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void
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Polygon::triangulate_convex(Polygons* polygons) const
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{
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for (Points::const_iterator it = this->points.begin() + 2; it != this->points.end(); ++it) {
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Polygon p;
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p.points.reserve(3);
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p.points.push_back(this->points.front());
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p.points.push_back(*(it-1));
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p.points.push_back(*it);
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// this should be replaced with a more efficient call to a merge_collinear_segments() method
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if (p.area() > 0) polygons->push_back(p);
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}
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}
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// center of mass
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Point
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Polygon::centroid() const
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{
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double area_temp = this->area();
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double x_temp = 0;
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double y_temp = 0;
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Polyline polyline;
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this->split_at_first_point(&polyline);
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for (Points::const_iterator point = polyline.points.begin(); point != polyline.points.end() - 1; ++point) {
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x_temp += (double)( point->x + (point+1)->x ) * ( (double)point->x*(point+1)->y - (double)(point+1)->x*point->y );
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y_temp += (double)( point->y + (point+1)->y ) * ( (double)point->x*(point+1)->y - (double)(point+1)->x*point->y );
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}
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return Point(x_temp/(6*area_temp), y_temp/(6*area_temp));
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}
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std::string
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Polygon::wkt() const
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{
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std::ostringstream wkt;
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wkt << "POLYGON((";
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for (Points::const_iterator p = this->points.begin(); p != this->points.end(); ++p) {
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wkt << p->x << " " << p->y;
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if (p != this->points.end()-1) wkt << ",";
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}
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wkt << "))";
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return wkt.str();
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}
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// find all concave vertices (i.e. having an internal angle greater than the supplied angle) */
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void
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Polygon::concave_points(double angle, Points* points) const
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{
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angle = 2*PI - angle;
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// check whether first point forms a concave angle
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if (this->points.front().ccw_angle(this->points.back(), *(this->points.begin()+1)) <= angle)
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points->push_back(this->points.front());
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// check whether points 1..(n-1) form concave angles
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for (Points::const_iterator p = this->points.begin()+1; p != this->points.end()-1; ++p) {
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if (p->ccw_angle(*(p-1), *(p+1)) <= angle) points->push_back(*p);
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}
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// check whether last point forms a concave angle
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if (this->points.back().ccw_angle(*(this->points.end()-2), this->points.front()) <= angle)
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points->push_back(this->points.back());
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}
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void
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Polygon::concave_points(Points* points) const
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{
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this->concave_points(PI, points);
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}
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// find all convex vertices (i.e. having an internal angle smaller than the supplied angle) */
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void
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Polygon::convex_points(double angle, Points* points) const
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{
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angle = 2*PI - angle;
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// check whether first point forms a convex angle
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if (this->points.front().ccw_angle(this->points.back(), *(this->points.begin()+1)) >= angle)
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points->push_back(this->points.front());
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// check whether points 1..(n-1) form convex angles
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for (Points::const_iterator p = this->points.begin()+1; p != this->points.end()-1; ++p) {
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if (p->ccw_angle(*(p-1), *(p+1)) >= angle) points->push_back(*p);
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}
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// check whether last point forms a convex angle
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if (this->points.back().ccw_angle(*(this->points.end()-2), this->points.front()) >= angle)
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points->push_back(this->points.back());
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}
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void
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Polygon::convex_points(Points* points) const
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{
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this->convex_points(PI, points);
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}
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#ifdef SLIC3RXS
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REGISTER_CLASS(Polygon, "Polygon");
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void
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Polygon::from_SV_check(SV* poly_sv)
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{
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if (sv_isobject(poly_sv) && !sv_isa(poly_sv, perl_class_name(this)) && !sv_isa(poly_sv, perl_class_name_ref(this)))
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CONFESS("Not a valid %s object", perl_class_name(this));
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MultiPoint::from_SV_check(poly_sv);
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}
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#endif
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}
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