PrusaSlicer-NonPlainar/doc/How to build - Linux et al.md
2021-08-30 15:02:30 +02:00

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Building PrusaSlicer on UNIX/Linux

Please understand that PrusaSlicer team cannot support compilation on all possible Linux distros. Namely, we cannot help trouble shooting OpenGL driver issues or dependency issues if compiled against distro provided libraries. We can only support PrusaSlicer compiled the same way we do compile PrusaSlicer for our binary builds, that means linked statically agains the dependencies compiled with the deps scripts.

Instead of compiling PrusaSlicer from source code, one may consider to install PrusaSlicer pre-compiled by contributors.

How to build

PrusaSlicer uses the CMake build system and requires several dependencies. The dependencies can be listed in the deps directory in individual subdirectories, although they don't necessarily need to be as recent as the versions listed - generally versions available on conservative Linux distros such as Debian stable, Ubuntu LTS releases or Fedora are likely sufficient.

Perl is not required anymore.

In a typical situation, one would open a command line, go to the PrusaSlicer sources (the root directory of the repository), create a directory called build or similar, cd into it and call:

cmake ..
make -jN

where N is the number of CPU cores available.

Additional CMake flags may be applicable as explained below.

Dependency resolution

By default PrusaSlicer looks for dependencies the default way CMake looks for them, i.e. in default system locations. On Linux this will typically make PrusaSlicer depend on dynamically loaded libraries from the system, however, PrusaSlicer can be told to specifically look for static libraries with the SLIC3R_STATIC flag passed to cmake:

cmake .. -DSLIC3R_STATIC=1

Additionally, PrusaSlicer can be built in a static manner mostly independent of the system libraries with a dependencies bundle created using CMake script in the deps directory (these are not interconnected with the rest of the CMake scripts).

Note: We say mostly independent because it's still expected the system will provide some transitive dependencies, such as GTK for wxWidgets.

To do this, go to the deps directory, create a build subdirectory (or the like) and use:

cmake .. -DDESTDIR=<target destdir>

where the target destdir is a directory of your choosing where the dependencies will be installed. You can also omit the DESTDIR option to use the default, in that case the destdir will be created inside the build directory where cmake is run.

Once the dependencies have been built, in order to pass the destdir path to the top-level PrusaSlicer CMakeLists.txt script, use the CMAKE_PREFIX_PATH option along with turning on SLIC3R_STATIC:

cmake .. -DSLIC3R_STATIC=1 -DCMAKE_PREFIX_PATH=<path to destdir>/usr/local

Note that /usr/local needs to be appended to the destdir path and also the prefix path should be absolute.

Warning: Once the dependency bundle is installed in a destdir, the destdir cannot be moved elsewhere. This is because wxWidgets hardcode the installation path.

wxWidgets version

By default, PrusaSlicer looks for wxWidgets 3.1, this is because the 3.1 version has a number of bugfixes and improvements not found in 3.0. However, it can also be built with wxWidgets 3.0. This is done by passing this option to CMake:

-DSLIC3R_WX_STABLE=1

Note that PrusaSlicer is tested with wxWidgets 3.0 somewhat sporadically and so there may be bugs in bleeding edge releases.

When building on ubuntu 20.04 focal fossa, the package libwxgtk3.0-gtk3-dev needs to be installed instead of libwxgtk3.0-dev and you should use:

-DSLIC3R_WX_STABLE=1 -DSLIC3R_GTK=3

Build variant

By default PrusaSlicer builds the release variant. To create a debug build, use the following CMake flag:

-DCMAKE_BUILD_TYPE=Debug

Enabling address sanitizer

If you're using GCC/Clang compiler, it is possible to build PrusaSlicer with the built-in address sanitizer enabled to help detect memory-corruption issues. To enable it, simply use the following CMake flag:

-DSLIC3R_ASAN=1

This requires GCC>4.8 or Clang>3.1.

Installation

At runtime, PrusaSlicer needs a way to access its resource files. By default, it looks for a resources directory relative to its binary.

If you instead want PrusaSlicer installed in a structure according to the File System Hierarchy Standard, use the SLIC3R_FHS flag

cmake .. -DSLIC3R_FHS=1

This will make PrusaSlicer look for a fixed-location share/slic3r-prusa3d directory instead (note that the location becomes hardcoded).

You can then use the make install target to install PrusaSlicer.

Desktop Integration (PrusaSlicer 2.4 and newer)

If PrusaSlicer is to be distributed as an AppImage or a binary blob (.tar.gz and similar), then a desktop integration support is compiled in by default: PrusaSlicer will offer to integrate with desktop by manually copying the desktop file and application icon into user's desktop configuration. The built-in desktop integration is also handy on Crosstini (Linux on Chrome OS).

If PrusaSlicer is compiled with SLIC3R_FHS enabled, then a desktop integration support will not be integrated. One may want to disable desktop integration by running

cmake .. -DSLIC3R_DESKTOP_INTEGRATION=0

when building PrusaSlicer for flatpack or snap, where the desktop integration is performed by the installer.