PrusaSlicer-NonPlainar/resources/shaders
2022-05-26 12:25:55 +02:00
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110 Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed calculation of normal matrices sent to shaders 2022-05-26 12:25:55 +02:00
140 Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed calculation of normal matrices sent to shaders 2022-05-26 12:25:55 +02:00
background.fs
background.vs
flat_texture.fs Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Textures rendering 2022-01-28 16:50:07 +01:00
flat_texture.vs Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Textures rendering 2022-01-28 16:50:07 +01:00
flat.fs
flat.vs
gouraud_light_instanced.fs
gouraud_light_instanced.vs
gouraud_light.fs Grabbers and support points appearence tweaking, some refactoring 2021-05-28 16:44:13 +02:00
gouraud_light.vs
gouraud.fs Removed assignment to gl_FragDepth into gouraud.fs shader. Replaced with small offset of triangles along their normal. 2022-04-07 08:22:33 +02:00
gouraud.vs Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. 2022-03-07 15:31:23 +01:00
mm_contour.fs Shader mm_contour - Correction to avoid z-fighting moved from fragment shader to vertex shader 2022-04-07 10:40:33 +02:00
mm_contour.vs Shader mm_contour - Customizable offset to calculate the correction to avoid z-fighting (MESA driver needs bigger one) 2022-04-07 12:59:11 +02:00
mm_gouraud.fs Fixed darker colors of objects inside multi-material gizmo when objects are mirrored. 2021-10-25 08:41:41 +02:00
mm_gouraud.vs
printbed.fs Fixed rendering of printbed while the camera is below it 2022-04-11 08:38:09 +02:00
printbed.vs Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. 2022-03-04 14:10:41 +01:00
toolpaths_cog.fs Tech ENABLE_SHOW_TOOLPATHS_COG - Show toolpaths center of gravity 2022-02-08 12:57:56 +01:00
toolpaths_cog.vs Tech ENABLE_SHOW_TOOLPATHS_COG - Show toolpaths center of gravity 2022-02-08 12:57:56 +01:00
toolpaths_lines.fs
toolpaths_lines.vs
variable_layer_height.fs
variable_layer_height.vs