87 lines
2.0 KiB
C++
87 lines
2.0 KiB
C++
#ifndef slic3r_GLCanvas3DManager_hpp_
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#define slic3r_GLCanvas3DManager_hpp_
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#include "GLCanvas3D.hpp"
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#include <map>
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namespace Slic3r {
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namespace GUI {
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class GLCanvas3DManager
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{
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struct GLVersion
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{
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unsigned int vn_major;
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unsigned int vn_minor;
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GLVersion();
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bool detect();
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bool is_greater_or_equal_to(unsigned int major, unsigned int minor) const;
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};
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struct LayerEditing
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{
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bool allowed;
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LayerEditing();
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};
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typedef std::map<wxGLCanvas*, GLCanvas3D*> CanvasesMap;
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CanvasesMap m_canvases;
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GLVersion m_gl_version;
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LayerEditing m_layer_editing;
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bool m_gl_initialized;
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bool m_use_legacy_opengl;
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bool m_use_VBOs;
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public:
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GLCanvas3DManager();
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bool add(wxGLCanvas* canvas, wxGLContext* context);
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bool remove(wxGLCanvas* canvas);
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void remove_all();
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unsigned int count() const;
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void init_gl();
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bool use_VBOs() const;
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bool layer_editing_allowed() const;
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bool is_dirty(wxGLCanvas* canvas) const;
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void set_dirty(wxGLCanvas* canvas, bool dirty);
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bool is_shown_on_screen(wxGLCanvas* canvas) const;
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unsigned int get_camera_type(wxGLCanvas* canvas) const;
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void set_camera_type(wxGLCanvas* canvas, unsigned int type);
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float get_camera_zoom(wxGLCanvas* canvas) const;
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void set_camera_zoom(wxGLCanvas* canvas, float zoom);
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float get_camera_phi(wxGLCanvas* canvas) const;
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void set_camera_phi(wxGLCanvas* canvas, float phi);
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float get_camera_theta(wxGLCanvas* canvas) const;
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void set_camera_theta(wxGLCanvas* canvas, float theta);
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float get_camera_distance(wxGLCanvas* canvas) const;
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void set_camera_distance(wxGLCanvas* canvas, float distance);
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Pointf3 get_camera_target(wxGLCanvas* canvas) const;
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void set_camera_target(wxGLCanvas* canvas, const Pointf3* target);
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private:
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CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);
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CanvasesMap::const_iterator _get_canvas(wxGLCanvas* canvas) const;
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_GLCanvas3DManager_hpp_
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