PrusaSlicer-NonPlainar/xs/src/slic3r/GUI/GLCanvas3DManager.hpp
2018-05-09 10:47:04 +02:00

87 lines
2.0 KiB
C++

#ifndef slic3r_GLCanvas3DManager_hpp_
#define slic3r_GLCanvas3DManager_hpp_
#include "GLCanvas3D.hpp"
#include <map>
namespace Slic3r {
namespace GUI {
class GLCanvas3DManager
{
struct GLVersion
{
unsigned int vn_major;
unsigned int vn_minor;
GLVersion();
bool detect();
bool is_greater_or_equal_to(unsigned int major, unsigned int minor) const;
};
struct LayerEditing
{
bool allowed;
LayerEditing();
};
typedef std::map<wxGLCanvas*, GLCanvas3D*> CanvasesMap;
CanvasesMap m_canvases;
GLVersion m_gl_version;
LayerEditing m_layer_editing;
bool m_gl_initialized;
bool m_use_legacy_opengl;
bool m_use_VBOs;
public:
GLCanvas3DManager();
bool add(wxGLCanvas* canvas, wxGLContext* context);
bool remove(wxGLCanvas* canvas);
void remove_all();
unsigned int count() const;
void init_gl();
bool use_VBOs() const;
bool layer_editing_allowed() const;
bool is_dirty(wxGLCanvas* canvas) const;
void set_dirty(wxGLCanvas* canvas, bool dirty);
bool is_shown_on_screen(wxGLCanvas* canvas) const;
unsigned int get_camera_type(wxGLCanvas* canvas) const;
void set_camera_type(wxGLCanvas* canvas, unsigned int type);
float get_camera_zoom(wxGLCanvas* canvas) const;
void set_camera_zoom(wxGLCanvas* canvas, float zoom);
float get_camera_phi(wxGLCanvas* canvas) const;
void set_camera_phi(wxGLCanvas* canvas, float phi);
float get_camera_theta(wxGLCanvas* canvas) const;
void set_camera_theta(wxGLCanvas* canvas, float theta);
float get_camera_distance(wxGLCanvas* canvas) const;
void set_camera_distance(wxGLCanvas* canvas, float distance);
Pointf3 get_camera_target(wxGLCanvas* canvas) const;
void set_camera_target(wxGLCanvas* canvas, const Pointf3* target);
private:
CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);
CanvasesMap::const_iterator _get_canvas(wxGLCanvas* canvas) const;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLCanvas3DManager_hpp_