430 lines
19 KiB
C++
430 lines
19 KiB
C++
#ifndef slic3r_GUI_Selection_hpp_
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#define slic3r_GUI_Selection_hpp_
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#include "libslic3r/Geometry.hpp"
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#include "GUI_Geometry.hpp"
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#include "CoordAxes.hpp"
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#include <set>
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#include <optional>
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namespace Slic3r {
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class Shader;
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class Model;
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class ModelObject;
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class ModelVolume;
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class GLVolume;
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class GLArrow;
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class GLCurvedArrow;
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class DynamicPrintConfig;
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class GLShaderProgram;
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class BuildVolume;
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using GLVolumePtrs = std::vector<GLVolume*>;
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using ModelObjectPtrs = std::vector<ModelObject*>;
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namespace GUI {
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class Selection
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{
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public:
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typedef std::set<unsigned int> IndicesList;
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enum EMode : unsigned char
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{
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Volume,
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Instance
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};
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enum EType : unsigned char
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{
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Invalid,
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Empty,
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WipeTower,
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SingleModifier,
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MultipleModifier,
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SingleVolume,
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MultipleVolume,
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SingleFullObject,
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MultipleFullObject,
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SingleFullInstance,
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MultipleFullInstance,
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Mixed
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};
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private:
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struct VolumeCache
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{
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private:
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struct TransformCache
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{
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Vec3d position{ Vec3d::Zero() };
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Vec3d rotation{ Vec3d::Zero() };
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Vec3d scaling_factor{ Vec3d::Ones() };
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Vec3d mirror{ Vec3d::Ones() };
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Transform3d rotation_matrix{ Transform3d::Identity() };
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Transform3d scale_matrix{ Transform3d::Identity() };
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Transform3d mirror_matrix{ Transform3d::Identity() };
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Transform3d full_matrix{ Transform3d::Identity() };
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Geometry::Transformation transform;
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TransformCache() = default;
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explicit TransformCache(const Geometry::Transformation& transform);
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};
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TransformCache m_volume;
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TransformCache m_instance;
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public:
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VolumeCache() = default;
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VolumeCache(const Geometry::Transformation& volume_transform, const Geometry::Transformation& instance_transform);
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const Vec3d& get_volume_position() const { return m_volume.position; }
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const Transform3d& get_volume_rotation_matrix() const { return m_volume.rotation_matrix; }
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const Transform3d& get_volume_scale_matrix() const { return m_volume.scale_matrix; }
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const Transform3d& get_volume_mirror_matrix() const { return m_volume.mirror_matrix; }
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const Transform3d& get_volume_full_matrix() const { return m_volume.full_matrix; }
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const Geometry::Transformation& get_volume_transform() const { return m_volume.transform; }
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const Vec3d& get_instance_position() const { return m_instance.position; }
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const Vec3d& get_instance_rotation() const { return m_instance.rotation; }
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const Vec3d& get_instance_scaling_factor() const { return m_instance.scaling_factor; }
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const Vec3d& get_instance_mirror() const { return m_instance.mirror; }
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const Transform3d& get_instance_rotation_matrix() const { return m_instance.rotation_matrix; }
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const Transform3d& get_instance_scale_matrix() const { return m_instance.scale_matrix; }
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const Transform3d& get_instance_mirror_matrix() const { return m_instance.mirror_matrix; }
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const Transform3d& get_instance_full_matrix() const { return m_instance.full_matrix; }
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const Geometry::Transformation& get_instance_transform() const { return m_instance.transform; }
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};
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public:
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typedef std::map<unsigned int, VolumeCache> VolumesCache;
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typedef std::set<int> InstanceIdxsList;
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typedef std::map<int, InstanceIdxsList> ObjectIdxsToInstanceIdxsMap;
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class Clipboard
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{
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// Model is stored through a pointer to avoid including heavy Model.hpp.
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// It is created in constructor.
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std::unique_ptr<Model> m_model;
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Selection::EMode m_mode;
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public:
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Clipboard();
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void reset();
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bool is_empty() const;
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bool is_sla_compliant() const;
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ModelObject* add_object();
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ModelObject* get_object(unsigned int id);
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const ModelObjectPtrs& get_objects() const;
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Selection::EMode get_mode() const { return m_mode; }
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void set_mode(Selection::EMode mode) { m_mode = mode; }
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};
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private:
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struct Cache
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{
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// Cache of GLVolume derived transformation matrices, valid during mouse dragging.
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VolumesCache volumes_data;
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// Center of the dragged selection, valid during mouse dragging.
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Vec3d dragging_center;
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// Map from indices of ModelObject instances in Model::objects
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// to a set of indices of ModelVolume instances in ModelObject::instances
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// Here the index means a position inside the respective std::vector, not ObjectID.
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ObjectIdxsToInstanceIdxsMap content;
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// List of ids of the volumes which are sinking when starting dragging
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std::vector<unsigned int> sinking_volumes;
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};
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// Volumes owned by GLCanvas3D.
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GLVolumePtrs* m_volumes;
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// Model, not owned.
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Model* m_model;
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bool m_enabled;
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bool m_valid;
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EMode m_mode;
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EType m_type;
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// set of indices to m_volumes
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IndicesList m_list;
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Cache m_cache;
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Clipboard m_clipboard;
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std::optional<BoundingBoxf3> m_bounding_box;
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// Bounding box of a single full instance selection, in world coordinates, with no instance scaling applied.
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// This bounding box is useful for absolute scaling of tilted objects in world coordinate space.
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// Modifiers are NOT taken in account
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std::optional<BoundingBoxf3> m_unscaled_instance_bounding_box;
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// Bounding box of a single full instance selection, in world coordinates.
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// Modifiers are NOT taken in account
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std::optional<BoundingBoxf3> m_scaled_instance_bounding_box;
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// Bounding box of a single full instance selection, in world coordinates, with no instance scaling applied.
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// Modifiers are taken in account
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std::optional<BoundingBoxf3> m_full_unscaled_instance_bounding_box;
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// Bounding box of a single full instance selection, in world coordinates.
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// Modifiers are taken in account
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std::optional<BoundingBoxf3> m_full_scaled_instance_bounding_box;
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// Bounding box of a single full instance selection, in local coordinates, with no instance scaling applied.
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// Modifiers are taken in account
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std::optional<BoundingBoxf3> m_full_unscaled_instance_local_bounding_box;
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// Bounding box aligned to the axis of the currently selected reference system (World/Object/Part)
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// and transform to place and orient it in world coordinates
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std::optional<std::pair<BoundingBoxf3, Transform3d>> m_bounding_box_in_current_reference_system;
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#if ENABLE_RENDER_SELECTION_CENTER
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GLModel m_vbo_sphere;
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#endif // ENABLE_RENDER_SELECTION_CENTER
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CoordAxes m_axes;
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GLModel m_arrow;
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GLModel m_curved_arrow;
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GLModel m_box;
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struct Planes
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{
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std::array<Vec3f, 2> check_points{ Vec3f::Zero(), Vec3f::Zero() };
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std::array<GLModel, 2> models;
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};
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Planes m_planes;
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float m_scale_factor;
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public:
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Selection();
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void set_volumes(GLVolumePtrs* volumes);
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bool init();
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bool is_enabled() const { return m_enabled; }
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void set_enabled(bool enable) { m_enabled = enable; }
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Model* get_model() const { return m_model; }
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void set_model(Model* model);
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EMode get_mode() const { return m_mode; }
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void set_mode(EMode mode) { m_mode = mode; }
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void add(unsigned int volume_idx, bool as_single_selection = true, bool check_for_already_contained = false);
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void remove(unsigned int volume_idx);
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void add_object(unsigned int object_idx, bool as_single_selection = true);
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void remove_object(unsigned int object_idx);
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void add_instance(unsigned int object_idx, unsigned int instance_idx, bool as_single_selection = true);
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void remove_instance(unsigned int object_idx, unsigned int instance_idx);
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void add_volume(unsigned int object_idx, unsigned int volume_idx, int instance_idx, bool as_single_selection = true);
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void remove_volume(unsigned int object_idx, unsigned int volume_idx);
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void add_volumes(EMode mode, const std::vector<unsigned int>& volume_idxs, bool as_single_selection = true);
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void remove_volumes(EMode mode, const std::vector<unsigned int>& volume_idxs);
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void add_all();
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void remove_all();
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// To be called after Undo or Redo once the volumes are updated.
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void set_deserialized(EMode mode, const std::vector<std::pair<size_t, size_t>> &volumes_and_instances);
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// Update the selection based on the new instance IDs.
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void instances_changed(const std::vector<size_t> &instance_ids_selected);
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// Update the selection based on the map from old indices to new indices after m_volumes changed.
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// If the current selection is by instance, this call may select newly added volumes, if they belong to already selected instances.
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void volumes_changed(const std::vector<size_t> &map_volume_old_to_new);
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void clear();
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bool is_empty() const { return m_type == Empty; }
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bool is_wipe_tower() const { return m_type == WipeTower; }
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bool is_any_modifier() const { return is_single_modifier() || is_multiple_modifier(); }
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bool is_single_modifier() const { return m_type == SingleModifier; }
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bool is_multiple_modifier() const { return m_type == MultipleModifier; }
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bool is_single_full_instance() const;
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bool is_multiple_full_instance() const { return m_type == MultipleFullInstance; }
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bool is_single_full_object() const { return m_type == SingleFullObject; }
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bool is_multiple_full_object() const { return m_type == MultipleFullObject; }
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bool is_single_volume() const { return m_type == SingleVolume; }
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bool is_multiple_volume() const { return m_type == MultipleVolume; }
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bool is_any_volume() const { return is_single_volume() || is_multiple_volume(); }
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bool is_any_connector() const;
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bool is_any_cut_volume() const;
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bool is_mixed() const { return m_type == Mixed; }
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bool is_from_single_instance() const { return get_instance_idx() != -1; }
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bool is_from_single_object() const;
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bool is_sla_compliant() const;
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bool is_instance_mode() const { return m_mode == Instance; }
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bool is_single_volume_or_modifier() const { return is_single_volume() || is_single_modifier(); }
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bool is_single_volume_instance() const { return is_single_full_instance() && m_list.size() == 1; }
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bool is_single_text() const;
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bool contains_volume(unsigned int volume_idx) const { return m_list.find(volume_idx) != m_list.end(); }
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// returns true if the selection contains all the given indices
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bool contains_all_volumes(const std::vector<unsigned int>& volume_idxs) const;
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// returns true if the selection contains at least one of the given indices
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bool contains_any_volume(const std::vector<unsigned int>& volume_idxs) const;
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// returns true if the selection contains any sinking volume
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bool contains_sinking_volumes(bool ignore_modifiers = true) const;
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// returns true if the selection contains all and only the given indices
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bool matches(const std::vector<unsigned int>& volume_idxs) const;
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enum class EUniformScaleRequiredReason : unsigned char
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{
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NotRequired,
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InstanceNotAxisAligned_World,
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VolumeNotAxisAligned_World,
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VolumeNotAxisAligned_Instance,
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MultipleSelection,
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};
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// Returns the the object id if the selection is from a single object, otherwise is -1
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int get_object_idx() const;
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// Returns the instance id if the selection is from a single object and from a single instance, otherwise is -1
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int get_instance_idx() const;
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// Returns the indices of selected instances.
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// Can only be called if selection is from a single object.
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const InstanceIdxsList& get_instance_idxs() const;
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const IndicesList& get_volume_idxs() const { return m_list; }
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const GLVolume* get_volume(unsigned int volume_idx) const;
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const GLVolume* get_first_volume() const { return get_volume(*m_list.begin()); }
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GLVolume* get_volume(unsigned int volume_idx);
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const ObjectIdxsToInstanceIdxsMap& get_content() const { return m_cache.content; }
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unsigned int volumes_count() const { return (unsigned int)m_list.size(); }
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const BoundingBoxf3& get_bounding_box() const;
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// Bounding box of a single full instance selection, in world coordinates, with no instance scaling applied.
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// This bounding box is useful for absolute scaling of tilted objects in world coordinate space.
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// Modifiers are NOT taken in account
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const BoundingBoxf3& get_unscaled_instance_bounding_box() const;
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// Bounding box of a single full instance selection, in world coordinates.
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// Modifiers are NOT taken in account
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const BoundingBoxf3& get_scaled_instance_bounding_box() const;
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// Bounding box of a single full instance selection, in world coordinates, with no instance scaling applied.
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// Modifiers are taken in account
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const BoundingBoxf3& get_full_unscaled_instance_bounding_box() const;
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// Bounding box of a single full instance selection, in world coordinates.
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// Modifiers are taken in account
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const BoundingBoxf3& get_full_scaled_instance_bounding_box() const;
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// Bounding box of a single full instance selection, in local coordinates, with no instance scaling applied.
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// Modifiers are taken in account
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const BoundingBoxf3& get_full_unscaled_instance_local_bounding_box() const;
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// Returns the bounding box aligned to the axes of the currently selected reference system (World/Object/Part)
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// and the transform to place and orient it in world coordinates
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const std::pair<BoundingBoxf3, Transform3d>& get_bounding_box_in_current_reference_system() const;
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// Returns the bounding box aligned to the axes of the given reference system
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// and the transform to place and orient it in world coordinates
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std::pair<BoundingBoxf3, Transform3d> get_bounding_box_in_reference_system(ECoordinatesType type) const;
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void setup_cache();
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void translate(const Vec3d& displacement, TransformationType transformation_type);
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void rotate(const Vec3d& rotation, TransformationType transformation_type);
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void flattening_rotate(const Vec3d& normal);
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void scale(const Vec3d& scale, TransformationType transformation_type);
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void scale_to_fit_print_volume(const BuildVolume& volume);
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void scale_and_translate(const Vec3d& scale, const Vec3d& world_translation, TransformationType transformation_type);
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void mirror(Axis axis, TransformationType transformation_type);
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void reset_skew();
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void translate(unsigned int object_idx, unsigned int instance_idx, const Vec3d& displacement);
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// returns:
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// -1 if the user refused to proceed with baking when asked
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// 0 if the baking was performed
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// 1 if no baking was needed
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int bake_transform_if_needed() const;
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void erase();
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void render(float scale_factor = 1.0);
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void render_sidebar_hints(const std::string& sidebar_field);
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#if ENABLE_RENDER_SELECTION_CENTER
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void render_center(bool gizmo_is_dragging);
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#endif // ENABLE_RENDER_SELECTION_CENTER
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bool requires_local_axes() const;
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void copy_to_clipboard();
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void paste_from_clipboard();
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const Clipboard& get_clipboard() const { return m_clipboard; }
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// returns the list of idxs of the volumes contained into the object with the given idx
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std::vector<unsigned int> get_volume_idxs_from_object(unsigned int object_idx) const;
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// returns the list of idxs of the volumes contained into the instance with the given idxs
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std::vector<unsigned int> get_volume_idxs_from_instance(unsigned int object_idx, unsigned int instance_idx) const;
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// returns the idx of the volume corresponding to the volume with the given idxs
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std::vector<unsigned int> get_volume_idxs_from_volume(unsigned int object_idx, unsigned int instance_idx, unsigned int volume_idx) const;
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// returns the list of idxs of the volumes contained in the selection but not in the given list
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std::vector<unsigned int> get_missing_volume_idxs_from(const std::vector<unsigned int>& volume_idxs) const;
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// returns the list of idxs of the volumes contained in the given list but not in the selection
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std::vector<unsigned int> get_unselected_volume_idxs_from(const std::vector<unsigned int>& volume_idxs) const;
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// returns the list of idxs of the objects which are in the selection
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std::set<unsigned int> get_object_idxs() const;
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#if ENABLE_MATRICES_DEBUG
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void render_debug_window() const;
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#endif // ENABLE_MATRICES_DEBUG
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private:
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void update_valid();
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void update_type();
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void set_caches();
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void do_add_volume(unsigned int volume_idx);
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void do_add_volumes(const std::vector<unsigned int>& volume_idxs);
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void do_remove_volume(unsigned int volume_idx);
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void do_remove_instance(unsigned int object_idx, unsigned int instance_idx);
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void do_remove_object(unsigned int object_idx);
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void set_bounding_boxes_dirty() {
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m_bounding_box.reset();
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m_unscaled_instance_bounding_box.reset(); m_scaled_instance_bounding_box.reset();
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m_full_unscaled_instance_bounding_box.reset(); m_full_scaled_instance_bounding_box.reset();
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m_full_unscaled_instance_local_bounding_box.reset();
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m_bounding_box_in_current_reference_system.reset();
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}
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void render_synchronized_volumes();
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void render_bounding_box(const BoundingBoxf3& box, const Transform3d& trafo, const ColorRGB& color);
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void render_selected_volumes() const;
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void render_bounding_box(const BoundingBoxf3& box, float* color) const;
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void render_sidebar_position_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix);
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void render_sidebar_rotation_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix);
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void render_sidebar_scale_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix);
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void render_sidebar_layers_hints(const std::string& sidebar_field, GLShaderProgram& shader);
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public:
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enum class SyncRotationType {
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// Do not synchronize rotation. Either not rotating at all, or rotating by world Z axis.
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NONE = 0,
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// Synchronize after rotation by an axis not parallel with Z.
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GENERAL = 1,
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// Synchronize after rotation reset.
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RESET = 2
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};
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void synchronize_unselected_instances(SyncRotationType sync_rotation_type);
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void synchronize_unselected_volumes();
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private:
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void ensure_on_bed();
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void ensure_not_below_bed();
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bool is_from_fully_selected_instance(unsigned int volume_idx) const;
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void paste_volumes_from_clipboard();
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void paste_objects_from_clipboard();
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void transform_instance_relative(GLVolume& volume, const VolumeCache& volume_data, TransformationType transformation_type,
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const Transform3d& transform, const Vec3d& world_pivot);
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void transform_volume_relative(GLVolume& volume, const VolumeCache& volume_data, TransformationType transformation_type,
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const Transform3d& transform, const Vec3d& world_pivot);
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};
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ModelVolume *get_selected_volume(const Selection &selection);
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const GLVolume *get_selected_gl_volume(const Selection &selection);
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_GUI_Selection_hpp_
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