PrusaSlicer-NonPlainar/lib/Slic3r/Perimeter.pm
Alessandro Ranellucci 5090ae561c Refactored Perimeter code with new Slic3r::Polygon and Slic3r::ExPolygon objects
Large refactoring. Speed gains. Removed convex hull for bridges.
2011-10-15 21:14:13 +02:00

92 lines
3.6 KiB
Perl

package Slic3r::Perimeter;
use Moo;
use Math::Clipper ':all';
use Math::ConvexHull qw(convex_hull);
use XXX;
use constant X => 0;
use constant Y => 1;
sub make_perimeter {
my $self = shift;
my ($layer) = @_;
printf "Making perimeter for layer %d:\n", $layer->id;
# at least one perimeter is required
die "Can't slice object with no perimeters!\n"
if $Slic3r::perimeter_offsets == 0;
# this array will hold one arrayref per original surface;
# each item of this arrayref is an arrayref representing a depth (from inner
# perimeters to outer); each item of this arrayref is an ExPolygon:
# @perimeters = (
# [ # first object (identified by a single surface before offsetting)
# [ Slic3r::ExPolygon, Slic3r::ExPolygon... ], #item 0: outer loop
# [ Slic3r::ExPolygon, Slic3r::ExPolygon... ], #item 1: inner loop
# ],
# [ # second object
# ...
# ]
# )
my @perimeters = (); # one item per depth; each item
foreach my $surface (@{ $layer->perimeter_surfaces }) {
# the outer loop must be offsetted by half extrusion width inwards
my @last_offsets = ($surface->expolygon);
my $distance = $Slic3r::flow_width / 2 / $Slic3r::resolution;
# create other offsets
push @perimeters, [];
for (my $loop = 0; $loop < $Slic3r::perimeter_offsets; $loop++) {
# offsetting a polygon can result in one or many offset polygons
@last_offsets = map $_->offset(-$distance), @last_offsets;
push @{ $perimeters[-1] }, [@last_offsets];
# offset distance for inner loops
$distance = $Slic3r::flow_width / $Slic3r::resolution;
}
# create one more offset to be used as boundary for fill
{
my @fill_surfaces = map Slic3r::Surface->cast_from_expolygon
($_, surface_type => $surface->surface_type),
map $_->offset(-$distance), @last_offsets;
push @{ $layer->fill_surfaces }, [@fill_surfaces] if @fill_surfaces;
}
}
# first generate paths for all holes, starting from external (innermost) perimeters
foreach my $i (1..$Slic3r::perimeter_offsets) {
foreach my $hole (map $_->holes, map @{$_->[$i-1]}, @perimeters) {
push @{ $layer->perimeters }, Slic3r::ExtrusionLoop->cast($hole);
}
}
# then generate paths for contours
# this time we do something different: we do contour loops for one
# shape (that is, one original surface) at a time: we start from the
# innermost loop (that is, internal one), then without interrupting
# our path we go onto the outer loop and continue; this should ensure
# good surface quality
foreach my $contour (map $_->contour, map @$_, map @$_, @perimeters) {
push @{ $layer->perimeters }, Slic3r::ExtrusionLoop->cast($contour);
}
# generate skirt on bottom layer
if ($layer->id == 0 && $Slic3r::skirts > 0 && @{ $layer->surfaces }) {
# find out convex hull
my $convex_hull = convex_hull([ map @$_, map $_->p, @{ $layer->surfaces } ]);
# draw outlines from outside to inside
for (my $i = $Slic3r::skirts - 1; $i >= 0; $i--) {
my $distance = ($Slic3r::skirt_distance + ($Slic3r::flow_width * $i)) / $Slic3r::resolution;
my $outline = offset([$convex_hull], $distance, $Slic3r::resolution * 100, JT_ROUND);
push @{ $layer->skirts }, Slic3r::ExtrusionLoop->cast([ @{$outline->[0]} ]);
}
}
}
1;