PrusaSlicer-NonPlainar/lib/Slic3r/Print.pm
Alessandro Ranellucci 5090ae561c Refactored Perimeter code with new Slic3r::Polygon and Slic3r::ExPolygon objects
Large refactoring. Speed gains. Removed convex hull for bridges.
2011-10-15 21:14:13 +02:00

384 lines
14 KiB
Perl

package Slic3r::Print;
use Moo;
use Math::Clipper ':all';
use Slic3r::Geometry::Clipper qw(diff_ex union_ex);
use XXX;
use constant X => 0;
use constant Y => 1;
has 'x_length' => (
is => 'ro',
required => 1,
coerce => sub { sprintf '%.0f', $_[0] },
);
has 'y_length' => (
is => 'ro',
required => 1,
coerce => sub { sprintf '%.0f', $_[0] },
);
has 'layers' => (
traits => ['Array'],
is => 'rw',
#isa => 'ArrayRef[Slic3r::Layer]',
default => sub { [] },
);
sub new_from_stl {
my $self = shift;
my ($stl_file) = @_;
my $print = Slic3r::STL->new->parse_file($stl_file);
print "\n==> PROCESSING SLICES:\n";
foreach my $layer (@{ $print->layers }) {
printf "Making surfaces for layer %d:\n", $layer->id;
# layer currently has many lines representing intersections of
# model facets with the layer plane. there may also be lines
# that we need to ignore (for example, when two non-horizontal
# facets share a common edge on our plane, we get a single line;
# however that line has no meaning for our layer as it's enclosed
# inside a closed polyline)
# build surfaces from sparse lines
$layer->make_surfaces;
}
return $print;
}
sub layer_count {
my $self = shift;
return scalar @{ $self->layers };
}
sub max_length {
my $self = shift;
return ($self->x_length > $self->y_length) ? $self->x_length : $self->y_length;
}
sub layer {
my $self = shift;
my ($layer_id) = @_;
# extend our print by creating all necessary layers
if ($self->layer_count < $layer_id + 1) {
for (my $i = $self->layer_count; $i <= $layer_id; $i++) {
push @{ $self->layers }, Slic3r::Layer->new(id => $i);
}
}
return $self->layers->[$layer_id];
}
sub detect_surfaces_type {
my $self = shift;
my $clipper = Math::Clipper->new;
# prepare a reusable subroutine to make surface differences
my $surface_difference = sub {
my ($subject_surfaces, $clip_surfaces, $result_type) = @_;
my $expolygons = diff_ex(
[ map { ref $_ eq 'ARRAY' ? $_ : $_->p } @$subject_surfaces ],
[ map { ref $_ eq 'ARRAY' ? $_ : $_->p } @$clip_surfaces ],
);
return grep $_->contour->is_printable,
map Slic3r::Surface->cast_from_expolygon($_, surface_type => $result_type),
@$expolygons;
};
for (my $i = 0; $i < $self->layer_count; $i++) {
my $layer = $self->layers->[$i];
Slic3r::debugf "Detecting solid surfaces for layer %d\n", $layer->id;
my $upper_layer = $self->layers->[$i+1];
my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
my (@bottom, @top, @internal) = ();
# find top surfaces (difference between current surfaces
# of current layer and upper one)
if ($upper_layer) {
# offset upper layer surfaces by extrusion_width * perimeters
@top = $surface_difference->($layer->surfaces, $upper_layer->surfaces, 'top');
# now check whether each resulting top surfaces is large enough to have its
# own perimeters or whether it may be sufficient to use the lower layer's
# perimeters
# offset upper layer's surfaces
my $upper_surfaces_offsetted;
{
my $distance = $Slic3r::flow_width * ($Slic3r::perimeter_offsets + 1) / $Slic3r::resolution;
$upper_surfaces_offsetted = offset([ map $_->p, @{$upper_layer->surfaces} ], $distance, 100, JT_MITER, 2);
}
@top = grep {
my $surface = $_;
my $diff = diff_ex([ map $_->p, $surface ], $upper_surfaces_offsetted);
@$diff;
} @top;
} else {
# if no upper layer, all surfaces of this one are solid
@top = @{$layer->surfaces};
$_->surface_type('top') for @top;
}
# find bottom surfaces (difference between current surfaces
# of current layer and lower one)
if ($lower_layer) {
@bottom = $surface_difference->($layer->surfaces, $lower_layer->surfaces, 'bottom');
$_->contour->merge_continuous_lines for @bottom;
# merge_continuous_lines could return polylines with less than 3 points (thus invalid)
# actually, this shouldn't happen so it deserves further investigation
@bottom = grep $_->contour->is_valid, @bottom;
foreach my $surface (@bottom) {
$surface->contour->remove_acute_vertices;
# okay, this is an Ugly Hack(tm) to avoid floating point math problems
# with diagonal bridges. will find a nicer solution, promised.
my $offset = offset([$surface->contour->p], 100, 100, JT_MITER, 2);
@{$surface->contour->points} = map Slic3r::Point->new($_), @{ $offset->[0] };
}
#Slic3r::SVG::output(undef, "layer_" . $layer->id . "_diff.svg",
# green_polygons => [ map $_->p, @{$layer->surfaces} ],
# red_polygons => [ map $_->p, @{$lower_layer->surfaces} ],
#);
# offset lower layer's surfaces
my $lower_surfaces_offsetted;
{
my $distance = $Slic3r::flow_width * ($Slic3r::perimeter_offsets + 1) / $Slic3r::resolution;
$lower_surfaces_offsetted = offset([ map $_->p, @{$lower_layer->surfaces} ], $distance, 100, JT_MITER, 2);
}
@bottom = grep {
my $surface = $_;
my $diff = diff_ex([ map $_->p, $surface ], $lower_surfaces_offsetted);
@$diff;
} @bottom;
} else {
# if no lower layer, all surfaces of this one are solid
@bottom = @{$layer->surfaces};
$_->surface_type('bottom') for @bottom;
}
# find internal surfaces (difference between top/bottom surfaces and others)
@internal = $surface_difference->($layer->surfaces, [@top, @bottom], 'internal');
# save surfaces to layer
$layer->surfaces([ @bottom, @top, @internal ]);
#use Slic3r::SVG;
#Slic3r::SVG::output(undef, "layer_" . $layer->id . ".svg",
# white_polygons => [ map $_->p, @internal ],
# green_polygons => [ map $_->p, @bottom ],
# red_polygons => [ map $_->p, @top ],
#);
Slic3r::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n",
$layer->id, scalar(@bottom), scalar(@top), scalar(@internal);
}
}
sub discover_horizontal_shells {
my $self = shift;
Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n";
my $clipper = Math::Clipper->new;
for (my $i = 0; $i < $self->layer_count; $i++) {
my $layer = $self->layers->[$i];
foreach my $type (qw(top bottom)) {
# find surfaces of current type for current layer
my @surfaces = grep $_->surface_type eq $type, map @$_, @{$layer->fill_surfaces} or next;
Slic3r::debugf "Layer %d has %d surfaces of type '%s'\n",
$i, scalar(@surfaces), $type;
for (my $n = $type eq 'top' ? $i-1 : $i+1;
abs($n - $i) <= $Slic3r::solid_layers-1;
$type eq 'top' ? $n-- : $n++) {
next if $n < 0 || $n >= $self->layer_count;
Slic3r::debugf " looking for neighbors on layer %d...\n", $n;
foreach my $surfaces (@{$self->layers->[$n]->fill_surfaces}) {
my $neighbor_polygons = [ map $_->p, grep $_->surface_type =~ /internal/, @$surfaces ];
# find intersection between @surfaces and current layer's surfaces
$clipper->add_subject_polygons([ map $_->p, @surfaces ]);
$clipper->add_clip_polygons($neighbor_polygons);
# intersections have contours and holes
my $intersections = $clipper->ex_execute(CT_INTERSECTION, PFT_NONZERO, PFT_NONZERO);
$clipper->clear;
next if @$intersections == 0;
Slic3r::debugf " %d intersections found\n", scalar @$intersections;
# subtract intersections from layer surfaces to get resulting inner surfaces
$clipper->add_subject_polygons($neighbor_polygons);
$clipper->add_clip_polygons([ map { $_->{outer}, @{$_->{holes}} } @$intersections ]);
my $internal_polygons = $clipper->ex_execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO);
$clipper->clear;
# Note: due to floating point math we're going to get some very small
# polygons as $internal_polygons; they will be removed by removed_small_features()
# assign resulting inner surfaces to layer
@$surfaces = ();
foreach my $p (@$internal_polygons) {
push @$surfaces, Slic3r::Surface->new(
surface_type => 'internal',
contour => Slic3r::Polyline::Closed->cast($p->{outer}),
holes => [
map Slic3r::Polyline::Closed->cast($_), @{$p->{holes}}
],
);
}
# assign new internal-solid surfaces to layer
foreach my $p (@$intersections) {
push @$surfaces, Slic3r::Surface->new(
surface_type => 'internal-solid',
contour => Slic3r::Polyline::Closed->cast($p->{outer}),
holes => [
map Slic3r::Polyline::Closed->cast($_), @{$p->{holes}}
],
);
}
}
}
}
}
}
# remove surfaces which are too small to be extruded
sub remove_small_surfaces {
my $self = shift;
$_->remove_small_surfaces for @{$self->layers};
}
# remove perimeters which are too small to be extruded
sub remove_small_perimeters {
my $self = shift;
$_->remove_small_perimeters for @{$self->layers};
}
# make bridges printable
sub process_bridges {
my $self = shift;
$_->process_bridges for @{ $self->layers };
}
sub extrude_perimeters {
my $self = shift;
my $perimeter_extruder = Slic3r::Perimeter->new;
foreach my $layer (@{ $self->layers }) {
$layer->detect_perimeter_surfaces;
$perimeter_extruder->make_perimeter($layer);
Slic3r::debugf " generated paths: %s\n",
join ' ', map $_->id, @{ $layer->perimeters } if $Slic3r::debug;
}
}
# splits fill_surfaces in internal and bridge surfaces
sub split_bridges_fills {
my $self = shift;
$_->split_bridges_fills for @{$self->layers};
}
sub extrude_fills {
my $self = shift;
my $fill_extruder = Slic3r::Fill->new('print' => $self);
foreach my $layer (@{ $self->layers }) {
$fill_extruder->make_fill($layer);
Slic3r::debugf " generated %d paths: %s\n",
scalar @{ $layer->fills },
join ' ', map $_->id, map @{$_->paths}, @{ $layer->fills } if $Slic3r::debug;
}
}
sub export_gcode {
my $self = shift;
my ($file) = @_;
printf "Exporting GCODE file...\n";
# open output gcode file
open my $fh, ">", $file
or die "Failed to open $file for writing\n";
# write start commands to file
printf $fh "M104 S%d ; wait for temperature to be reached\n", $Slic3r::temperature;
print $fh "$Slic3r::start_gcode\n";
print $fh "G90 ; use absolute coordinates\n";
print $fh "G21 ; set units to millimeters\n";
if ($Slic3r::use_relative_e_distances) {
print $fh "M83 ; use relative distances for extrusion\n";
} else {
print $fh "M82 ; use absolute distances for extrusion\n";
}
# set up our extruder object
my $extruder = Slic3r::Extruder->new(
# calculate X,Y shift to center print around specified origin
shift_x => $Slic3r::print_center->[X] - ($self->x_length * $Slic3r::resolution / 2),
shift_y => $Slic3r::print_center->[Y] - ($self->y_length * $Slic3r::resolution / 2),
);
# write gcode commands layer by layer
foreach my $layer (@{ $self->layers }) {
# with the --high-res-perimeters options enabled we extrude perimeters for
# each layer twice at half height
if ($Slic3r::high_res_perimeters && $layer->id > 0) {
# go to half-layer
printf $fh $extruder->move_z($Slic3r::z_offset + $layer->z * $Slic3r::resolution - $Slic3r::layer_height/2);
# extrude perimeters
$extruder->flow_ratio(0.5);
printf $fh $extruder->extrude_loop($_, 'perimeter') for @{ $layer->perimeters };
$extruder->flow_ratio(1);
}
# go to layer
printf $fh $extruder->move_z($Slic3r::z_offset + $layer->z * $Slic3r::resolution);
# extrude skirts
printf $fh $extruder->extrude_loop($_, 'skirt') for @{ $layer->skirts };
# extrude perimeters
printf $fh $extruder->extrude_loop($_, 'perimeter') for @{ $layer->perimeters };
# extrude fills
for my $fill (@{ $layer->fills }) {
printf $fh $extruder->extrude($_, 'fill')
for $fill->shortest_path($extruder->last_pos);
}
}
# write end commands to file
print $fh "$Slic3r::end_gcode\n";
# close our gcode file
close $fh;
}
1;