PrusaSlicer-NonPlainar/xs/src/slic3r/GUI/GLCanvas3DManager.hpp
2018-06-27 11:31:11 +02:00

175 lines
6.8 KiB
C++

#ifndef slic3r_GLCanvas3DManager_hpp_
#define slic3r_GLCanvas3DManager_hpp_
#include "../../libslic3r/BoundingBox.hpp"
#include <map>
#include <vector>
class wxGLCanvas;
class wxGLContext;
namespace Slic3r {
class DynamicPrintConfig;
class Print;
class Model;
class ExPolygon;
typedef std::vector<ExPolygon> ExPolygons;
class ModelObject;
class PrintObject;
class GCodePreviewData;
namespace GUI {
class GLCanvas3D;
class GLCanvas3DManager
{
struct GLInfo
{
std::string version;
std::string glsl_version;
std::string vendor;
std::string renderer;
GLInfo();
void detect();
bool is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const;
std::string to_string(bool format_as_html, bool extensions) const;
};
typedef std::map<wxGLCanvas*, GLCanvas3D*> CanvasesMap;
//#################################################################################################################
// wxGLContext* m_context;
//#################################################################################################################
CanvasesMap m_canvases;
wxGLCanvas* m_current;
GLInfo m_gl_info;
bool m_gl_initialized;
bool m_use_legacy_opengl;
bool m_use_VBOs;
public:
GLCanvas3DManager();
~GLCanvas3DManager();
bool add(wxGLCanvas* canvas);
bool remove(wxGLCanvas* canvas);
void remove_all();
unsigned int count() const;
void init_gl();
std::string get_gl_info(bool format_as_html, bool extensions) const;
bool use_VBOs() const;
bool layer_editing_allowed() const;
bool init(wxGLCanvas* canvas);
//#################################################################################################################
// bool set_current(wxGLCanvas* canvas, bool force);
//#################################################################################################################
void set_active(wxGLCanvas* canvas, bool active);
void set_as_dirty(wxGLCanvas* canvas);
unsigned int get_volumes_count(wxGLCanvas* canvas) const;
void reset_volumes(wxGLCanvas* canvas);
void deselect_volumes(wxGLCanvas* canvas);
void select_volume(wxGLCanvas* canvas, unsigned int id);
void update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections);
bool check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config) const;
bool move_volume_up(wxGLCanvas* canvas, unsigned int id);
bool move_volume_down(wxGLCanvas* canvas, unsigned int id);
void set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections);
void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
void set_print(wxGLCanvas* canvas, Print* print);
void set_model(wxGLCanvas* canvas, Model* model);
void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
void set_auto_bed_shape(wxGLCanvas* canvas);
BoundingBoxf3 get_volumes_bounding_box(wxGLCanvas* canvas);
void set_axes_length(wxGLCanvas* canvas, float length);
void set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons);
void set_color_by(wxGLCanvas* canvas, const std::string& value);
void set_select_by(wxGLCanvas* canvas, const std::string& value);
void set_drag_by(wxGLCanvas* canvas, const std::string& value);
bool is_layers_editing_enabled(wxGLCanvas* canvas) const;
bool is_layers_editing_allowed(wxGLCanvas* canvas) const;
bool is_shader_enabled(wxGLCanvas* canvas) const;
bool is_reload_delayed(wxGLCanvas* canvas) const;
void enable_layers_editing(wxGLCanvas* canvas, bool enable);
void enable_warning_texture(wxGLCanvas* canvas, bool enable);
void enable_legend_texture(wxGLCanvas* canvas, bool enable);
void enable_picking(wxGLCanvas* canvas, bool enable);
void enable_moving(wxGLCanvas* canvas, bool enable);
void enable_gizmos(wxGLCanvas* canvas, bool enable);
void enable_shader(wxGLCanvas* canvas, bool enable);
void enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable);
void allow_multisample(wxGLCanvas* canvas, bool allow);
void zoom_to_bed(wxGLCanvas* canvas);
void zoom_to_volumes(wxGLCanvas* canvas);
void select_view(wxGLCanvas* canvas, const std::string& direction);
void set_viewport_from_scene(wxGLCanvas* canvas, wxGLCanvas* other);
void update_volumes_colors_by_extruder(wxGLCanvas* canvas);
void render(wxGLCanvas* canvas) const;
std::vector<double> get_current_print_zs(wxGLCanvas* canvas, bool active_only) const;
void set_toolpaths_range(wxGLCanvas* canvas, double low, double high);
std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
void reload_scene(wxGLCanvas* canvas, bool force);
void load_print_toolpaths(wxGLCanvas* canvas);
void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& tool_colors);
void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);
void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors);
void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
void register_on_double_click_callback(wxGLCanvas* canvas, void* callback);
void register_on_right_click_callback(wxGLCanvas* canvas, void* callback);
void register_on_select_object_callback(wxGLCanvas* canvas, void* callback);
void register_on_model_update_callback(wxGLCanvas* canvas, void* callback);
void register_on_remove_object_callback(wxGLCanvas* canvas, void* callback);
void register_on_arrange_callback(wxGLCanvas* canvas, void* callback);
void register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback);
void register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback);
void register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback);
void register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback);
void register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback);
void register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback);
void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
private:
CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);
CanvasesMap::const_iterator _get_canvas(wxGLCanvas* canvas) const;
bool _init(GLCanvas3D& canvas);
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLCanvas3DManager_hpp_