5359 lines
199 KiB
C++
5359 lines
199 KiB
C++
#include "libslic3r/libslic3r.h"
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#include "slic3r/GUI/Gizmos/GLGizmos.hpp"
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#include "GLCanvas3D.hpp"
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#include "admesh/stl.h"
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#include "polypartition.h"
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#include "libslic3r/ClipperUtils.hpp"
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#include "libslic3r/PrintConfig.hpp"
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#include "libslic3r/GCode/PreviewData.hpp"
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#include "libslic3r/Geometry.hpp"
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#include "libslic3r/Utils.hpp"
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#include "libslic3r/Technologies.hpp"
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#include "libslic3r/Tesselate.hpp"
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#include "slic3r/GUI/3DScene.hpp"
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#include "slic3r/GUI/BackgroundSlicingProcess.hpp"
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#include "slic3r/GUI/GLShader.hpp"
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#include "slic3r/GUI/GUI.hpp"
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#include "slic3r/GUI/PresetBundle.hpp"
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#include "GUI_App.hpp"
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#include "GUI_ObjectList.hpp"
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#include "GUI_ObjectManipulation.hpp"
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#include "I18N.hpp"
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#if ENABLE_RETINA_GL
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#include "slic3r/Utils/RetinaHelper.hpp"
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#endif
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#include <GL/glew.h>
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#include <wx/glcanvas.h>
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#include <wx/bitmap.h>
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#include <wx/dcmemory.h>
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#include <wx/image.h>
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#include <wx/settings.h>
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#include <wx/tooltip.h>
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#include <wx/debug.h>
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#include <wx/fontutil.h>
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// Print now includes tbb, and tbb includes Windows. This breaks compilation of wxWidgets if included before wx.
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#include "libslic3r/Print.hpp"
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#include "libslic3r/SLAPrint.hpp"
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#include "wxExtensions.hpp"
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#include <tbb/parallel_for.h>
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#include <tbb/spin_mutex.h>
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#include <boost/log/trivial.hpp>
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#include <boost/algorithm/string/predicate.hpp>
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#include <iostream>
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#include <float.h>
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#include <algorithm>
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#include <cmath>
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static const float TRACKBALLSIZE = 0.8f;
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static const float GROUND_Z = -0.02f;
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static const float GIZMO_RESET_BUTTON_HEIGHT = 22.0f;
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static const float GIZMO_RESET_BUTTON_WIDTH = 70.f;
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static const float UNIT_MATRIX[] = { 1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f };
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static const float DEFAULT_BG_DARK_COLOR[3] = { 0.478f, 0.478f, 0.478f };
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static const float DEFAULT_BG_LIGHT_COLOR[3] = { 0.753f, 0.753f, 0.753f };
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static const float ERROR_BG_DARK_COLOR[3] = { 0.478f, 0.192f, 0.039f };
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static const float ERROR_BG_LIGHT_COLOR[3] = { 0.753f, 0.192f, 0.039f };
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//static const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, 1.0f } };
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namespace Slic3r {
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namespace GUI {
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Size::Size()
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: m_width(0)
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, m_height(0)
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{
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}
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Size::Size(int width, int height, float scale_factor)
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: m_width(width)
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, m_height(height)
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, m_scale_factor(scale_factor)
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{
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}
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int Size::get_width() const
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{
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return m_width;
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}
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void Size::set_width(int width)
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{
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m_width = width;
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}
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int Size::get_height() const
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{
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return m_height;
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}
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void Size::set_height(int height)
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{
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m_height = height;
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}
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int Size::get_scale_factor() const
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{
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return m_scale_factor;
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}
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void Size::set_scale_factor(int scale_factor)
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{
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m_scale_factor = scale_factor;
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}
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#if !ENABLE_TEXTURES_FROM_SVG
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GLCanvas3D::Shader::Shader()
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: m_shader(nullptr)
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{
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}
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GLCanvas3D::Shader::~Shader()
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{
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_reset();
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}
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bool GLCanvas3D::Shader::init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename)
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{
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if (is_initialized())
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return true;
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m_shader = new GLShader();
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if (m_shader != nullptr)
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{
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if (!m_shader->load_from_file(fragment_shader_filename.c_str(), vertex_shader_filename.c_str()))
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{
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std::cout << "Compilaton of shader failed:" << std::endl;
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std::cout << m_shader->last_error << std::endl;
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_reset();
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return false;
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}
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}
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return true;
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}
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bool GLCanvas3D::Shader::is_initialized() const
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{
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return (m_shader != nullptr);
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}
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bool GLCanvas3D::Shader::start_using() const
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{
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if (is_initialized())
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{
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m_shader->enable();
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return true;
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}
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else
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return false;
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}
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void GLCanvas3D::Shader::stop_using() const
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{
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if (m_shader != nullptr)
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m_shader->disable();
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}
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void GLCanvas3D::Shader::set_uniform(const std::string& name, float value) const
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{
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if (m_shader != nullptr)
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m_shader->set_uniform(name.c_str(), value);
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}
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void GLCanvas3D::Shader::set_uniform(const std::string& name, const float* matrix) const
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{
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if (m_shader != nullptr)
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m_shader->set_uniform(name.c_str(), matrix);
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}
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const GLShader* GLCanvas3D::Shader::get_shader() const
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{
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return m_shader;
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}
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void GLCanvas3D::Shader::_reset()
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{
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if (m_shader != nullptr)
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{
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m_shader->release();
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delete m_shader;
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m_shader = nullptr;
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}
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}
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#endif // !ENABLE_TEXTURES_FROM_SVG
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GLCanvas3D::LayersEditing::LayersEditing()
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: m_use_legacy_opengl(false)
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, m_enabled(false)
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, m_z_texture_id(0)
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, m_model_object(nullptr)
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, m_object_max_z(0.f)
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, m_slicing_parameters(nullptr)
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, m_layer_height_profile_modified(false)
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, state(Unknown)
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, band_width(2.0f)
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, strength(0.005f)
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, last_object_id(-1)
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, last_z(0.0f)
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, last_action(LAYER_HEIGHT_EDIT_ACTION_INCREASE)
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{
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}
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GLCanvas3D::LayersEditing::~LayersEditing()
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{
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if (m_z_texture_id != 0)
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{
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glsafe(::glDeleteTextures(1, &m_z_texture_id));
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m_z_texture_id = 0;
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}
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delete m_slicing_parameters;
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}
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const float GLCanvas3D::LayersEditing::THICKNESS_BAR_WIDTH = 70.0f;
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const float GLCanvas3D::LayersEditing::THICKNESS_RESET_BUTTON_HEIGHT = 22.0f;
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bool GLCanvas3D::LayersEditing::init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename)
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{
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if (!m_shader.init(vertex_shader_filename, fragment_shader_filename))
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return false;
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glsafe(::glGenTextures(1, (GLuint*)&m_z_texture_id));
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glsafe(::glBindTexture(GL_TEXTURE_2D, m_z_texture_id));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1));
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glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
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return true;
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}
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void GLCanvas3D::LayersEditing::set_config(const DynamicPrintConfig* config)
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{
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m_config = config;
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delete m_slicing_parameters;
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m_slicing_parameters = nullptr;
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m_layers_texture.valid = false;
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}
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void GLCanvas3D::LayersEditing::select_object(const Model &model, int object_id)
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{
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const ModelObject *model_object_new = (object_id >= 0) ? model.objects[object_id] : nullptr;
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// Maximum height of an object changes when the object gets rotated or scaled.
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// Changing maximum height of an object will invalidate the layer heigth editing profile.
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// m_model_object->raw_bounding_box() is cached, therefore it is cheap even if this method is called frequently.
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float new_max_z = (m_model_object == nullptr) ? 0.f : m_model_object->raw_bounding_box().size().z();
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if (m_model_object != model_object_new || this->last_object_id != object_id || m_object_max_z != new_max_z ||
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(model_object_new != nullptr && m_model_object->id() != model_object_new->id())) {
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m_layer_height_profile.clear();
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m_layer_height_profile_modified = false;
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delete m_slicing_parameters;
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m_slicing_parameters = nullptr;
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m_layers_texture.valid = false;
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this->last_object_id = object_id;
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m_model_object = model_object_new;
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m_object_max_z = new_max_z;
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}
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}
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bool GLCanvas3D::LayersEditing::is_allowed() const
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{
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return !m_use_legacy_opengl && m_shader.is_initialized() && m_shader.get_shader()->shader_program_id > 0 && m_z_texture_id > 0;
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}
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void GLCanvas3D::LayersEditing::set_use_legacy_opengl(bool use_legacy_opengl)
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{
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m_use_legacy_opengl = use_legacy_opengl;
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}
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bool GLCanvas3D::LayersEditing::is_enabled() const
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{
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return m_enabled;
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}
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void GLCanvas3D::LayersEditing::set_enabled(bool enabled)
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{
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m_enabled = is_allowed() && enabled;
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}
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void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
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{
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if (!m_enabled)
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return;
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const Rect& bar_rect = get_bar_rect_viewport(canvas);
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const Rect& reset_rect = get_reset_rect_viewport(canvas);
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glsafe(::glDisable(GL_DEPTH_TEST));
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// The viewport and camera are set to complete view and glOrtho(-$x / 2, $x / 2, -$y / 2, $y / 2, -$depth, $depth),
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// where x, y is the window size divided by $self->_zoom.
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glsafe(::glPushMatrix());
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glsafe(::glLoadIdentity());
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_render_tooltip_texture(canvas, bar_rect, reset_rect);
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_render_reset_texture(reset_rect);
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_render_active_object_annotations(canvas, bar_rect);
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_render_profile(bar_rect);
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// Revert the matrices.
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glsafe(::glPopMatrix());
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glsafe(::glEnable(GL_DEPTH_TEST));
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}
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float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas)
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{
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const Vec2d mouse_pos = canvas.get_local_mouse_position();
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const Rect& rect = get_bar_rect_screen(canvas);
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float x = (float)mouse_pos(0);
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float y = (float)mouse_pos(1);
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float t = rect.get_top();
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float b = rect.get_bottom();
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return ((rect.get_left() <= x) && (x <= rect.get_right()) && (t <= y) && (y <= b)) ?
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// Inside the bar.
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(b - y - 1.0f) / (b - t - 1.0f) :
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// Outside the bar.
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-1000.0f;
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}
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bool GLCanvas3D::LayersEditing::bar_rect_contains(const GLCanvas3D& canvas, float x, float y)
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{
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const Rect& rect = get_bar_rect_screen(canvas);
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return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom());
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}
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bool GLCanvas3D::LayersEditing::reset_rect_contains(const GLCanvas3D& canvas, float x, float y)
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{
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const Rect& rect = get_reset_rect_screen(canvas);
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return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom());
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}
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Rect GLCanvas3D::LayersEditing::get_bar_rect_screen(const GLCanvas3D& canvas)
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{
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const Size& cnv_size = canvas.get_canvas_size();
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float w = (float)cnv_size.get_width();
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float h = (float)cnv_size.get_height();
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return Rect(w - thickness_bar_width(canvas), 0.0f, w, h - reset_button_height(canvas));
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}
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Rect GLCanvas3D::LayersEditing::get_reset_rect_screen(const GLCanvas3D& canvas)
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{
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const Size& cnv_size = canvas.get_canvas_size();
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float w = (float)cnv_size.get_width();
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float h = (float)cnv_size.get_height();
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return Rect(w - thickness_bar_width(canvas), h - reset_button_height(canvas), w, h);
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}
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Rect GLCanvas3D::LayersEditing::get_bar_rect_viewport(const GLCanvas3D& canvas)
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{
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const Size& cnv_size = canvas.get_canvas_size();
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float half_w = 0.5f * (float)cnv_size.get_width();
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float half_h = 0.5f * (float)cnv_size.get_height();
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float zoom = canvas.get_camera().zoom;
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
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return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, (-half_h + reset_button_height(canvas)) * inv_zoom);
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}
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Rect GLCanvas3D::LayersEditing::get_reset_rect_viewport(const GLCanvas3D& canvas)
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{
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const Size& cnv_size = canvas.get_canvas_size();
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float half_w = 0.5f * (float)cnv_size.get_width();
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float half_h = 0.5f * (float)cnv_size.get_height();
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float zoom = canvas.get_camera().zoom;
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
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return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, (-half_h + reset_button_height(canvas)) * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom);
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}
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bool GLCanvas3D::LayersEditing::_is_initialized() const
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{
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return m_shader.is_initialized();
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}
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void GLCanvas3D::LayersEditing::_render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const
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{
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// TODO: do this with ImGui
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if (m_tooltip_texture.get_id() == 0)
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{
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std::string filename = resources_dir() + "/icons/variable_layer_height_tooltip.png";
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if (!m_tooltip_texture.load_from_file(filename, false))
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return;
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}
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#if ENABLE_RETINA_GL
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const float scale = canvas.get_canvas_size().get_scale_factor();
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#else
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const float scale = canvas.get_wxglcanvas()->GetContentScaleFactor();
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#endif
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const float width = (float)m_tooltip_texture.get_width() * scale;
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const float height = (float)m_tooltip_texture.get_height() * scale;
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float zoom = canvas.get_camera().zoom;
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
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float gap = 10.0f * inv_zoom;
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float bar_left = bar_rect.get_left();
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float reset_bottom = reset_rect.get_bottom();
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float l = bar_left - width * inv_zoom - gap;
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float r = bar_left - gap;
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float t = reset_bottom + height * inv_zoom + gap;
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float b = reset_bottom + gap;
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GLTexture::render_texture(m_tooltip_texture.get_id(), l, r, b, t);
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}
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void GLCanvas3D::LayersEditing::_render_reset_texture(const Rect& reset_rect) const
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{
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if (m_reset_texture.get_id() == 0)
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{
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std::string filename = resources_dir() + "/icons/variable_layer_height_reset.png";
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if (!m_reset_texture.load_from_file(filename, false))
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return;
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}
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GLTexture::render_texture(m_reset_texture.get_id(), reset_rect.get_left(), reset_rect.get_right(), reset_rect.get_bottom(), reset_rect.get_top());
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}
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void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const
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{
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m_shader.start_using();
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m_shader.set_uniform("z_to_texture_row", float(m_layers_texture.cells - 1) / (float(m_layers_texture.width) * m_object_max_z));
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m_shader.set_uniform("z_texture_row_to_normalized", 1.0f / (float)m_layers_texture.height);
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m_shader.set_uniform("z_cursor", m_object_max_z * this->get_cursor_z_relative(canvas));
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m_shader.set_uniform("z_cursor_band_width", band_width);
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// The shader requires the original model coordinates when rendering to the texture, so we pass it the unit matrix
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m_shader.set_uniform("volume_world_matrix", UNIT_MATRIX);
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glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
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glsafe(::glBindTexture(GL_TEXTURE_2D, m_z_texture_id));
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// Render the color bar
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float l = bar_rect.get_left();
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float r = bar_rect.get_right();
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float t = bar_rect.get_top();
|
|
float b = bar_rect.get_bottom();
|
|
|
|
::glBegin(GL_QUADS);
|
|
::glNormal3f(0.0f, 0.0f, 1.0f);
|
|
::glVertex3f(l, b, 0.0f);
|
|
::glVertex3f(r, b, 0.0f);
|
|
::glVertex3f(r, t, m_object_max_z);
|
|
::glVertex3f(l, t, m_object_max_z);
|
|
glsafe(::glEnd());
|
|
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
|
|
|
|
m_shader.stop_using();
|
|
}
|
|
|
|
void GLCanvas3D::LayersEditing::_render_profile(const Rect& bar_rect) const
|
|
{
|
|
//FIXME show some kind of legend.
|
|
|
|
// Make the vertical bar a bit wider so the layer height curve does not touch the edge of the bar region.
|
|
assert(m_slicing_parameters != nullptr);
|
|
float scale_x = bar_rect.get_width() / (float)(1.12 * m_slicing_parameters->max_layer_height);
|
|
float scale_y = bar_rect.get_height() / m_object_max_z;
|
|
float x = bar_rect.get_left() + (float)m_slicing_parameters->layer_height * scale_x;
|
|
|
|
// Baseline
|
|
glsafe(::glColor3f(0.0f, 0.0f, 0.0f));
|
|
::glBegin(GL_LINE_STRIP);
|
|
::glVertex2f(x, bar_rect.get_bottom());
|
|
::glVertex2f(x, bar_rect.get_top());
|
|
glsafe(::glEnd());
|
|
|
|
// Curve
|
|
glsafe(::glColor3f(0.0f, 0.0f, 1.0f));
|
|
::glBegin(GL_LINE_STRIP);
|
|
for (unsigned int i = 0; i < m_layer_height_profile.size(); i += 2)
|
|
::glVertex2f(bar_rect.get_left() + (float)m_layer_height_profile[i + 1] * scale_x, bar_rect.get_bottom() + (float)m_layer_height_profile[i] * scale_y);
|
|
glsafe(::glEnd());
|
|
}
|
|
|
|
void GLCanvas3D::LayersEditing::render_volumes(const GLCanvas3D& canvas, const GLVolumeCollection &volumes) const
|
|
{
|
|
assert(this->is_allowed());
|
|
assert(this->last_object_id != -1);
|
|
GLint shader_id = m_shader.get_shader()->shader_program_id;
|
|
assert(shader_id > 0);
|
|
|
|
GLint current_program_id;
|
|
glsafe(::glGetIntegerv(GL_CURRENT_PROGRAM, ¤t_program_id));
|
|
if (shader_id > 0 && shader_id != current_program_id)
|
|
// The layer editing shader is not yet active. Activate it.
|
|
glsafe(::glUseProgram(shader_id));
|
|
else
|
|
// The layer editing shader was already active.
|
|
current_program_id = -1;
|
|
|
|
GLint z_to_texture_row_id = ::glGetUniformLocation(shader_id, "z_to_texture_row");
|
|
GLint z_texture_row_to_normalized_id = ::glGetUniformLocation(shader_id, "z_texture_row_to_normalized");
|
|
GLint z_cursor_id = ::glGetUniformLocation(shader_id, "z_cursor");
|
|
GLint z_cursor_band_width_id = ::glGetUniformLocation(shader_id, "z_cursor_band_width");
|
|
GLint world_matrix_id = ::glGetUniformLocation(shader_id, "volume_world_matrix");
|
|
glcheck();
|
|
|
|
if (z_to_texture_row_id != -1 && z_texture_row_to_normalized_id != -1 && z_cursor_id != -1 && z_cursor_band_width_id != -1 && world_matrix_id != -1)
|
|
{
|
|
const_cast<LayersEditing*>(this)->generate_layer_height_texture();
|
|
|
|
// Uniforms were resolved, go ahead using the layer editing shader.
|
|
glsafe(::glUniform1f(z_to_texture_row_id, GLfloat(m_layers_texture.cells - 1) / (GLfloat(m_layers_texture.width) * GLfloat(m_object_max_z))));
|
|
glsafe(::glUniform1f(z_texture_row_to_normalized_id, GLfloat(1.0f / m_layers_texture.height)));
|
|
glsafe(::glUniform1f(z_cursor_id, GLfloat(m_object_max_z) * GLfloat(this->get_cursor_z_relative(canvas))));
|
|
glsafe(::glUniform1f(z_cursor_band_width_id, GLfloat(this->band_width)));
|
|
// Initialize the layer height texture mapping.
|
|
GLsizei w = (GLsizei)m_layers_texture.width;
|
|
GLsizei h = (GLsizei)m_layers_texture.height;
|
|
GLsizei half_w = w / 2;
|
|
GLsizei half_h = h / 2;
|
|
glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
|
|
glsafe(::glBindTexture(GL_TEXTURE_2D, m_z_texture_id));
|
|
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
|
|
glsafe(::glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, half_w, half_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
|
|
glsafe(::glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, m_layers_texture.data.data()));
|
|
glsafe(::glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, half_w, half_h, GL_RGBA, GL_UNSIGNED_BYTE, m_layers_texture.data.data() + m_layers_texture.width * m_layers_texture.height * 4));
|
|
for (const GLVolume *glvolume : volumes.volumes) {
|
|
// Render the object using the layer editing shader and texture.
|
|
if (! glvolume->is_active || glvolume->composite_id.object_id != this->last_object_id || glvolume->is_modifier)
|
|
continue;
|
|
glsafe(::glUniformMatrix4fv(world_matrix_id, 1, GL_FALSE, (const GLfloat*)glvolume->world_matrix().cast<float>().data()));
|
|
glvolume->render();
|
|
}
|
|
// Revert back to the previous shader.
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
if (current_program_id > 0)
|
|
glsafe(::glUseProgram(current_program_id));
|
|
}
|
|
else
|
|
{
|
|
// Something went wrong. Just render the object.
|
|
assert(false);
|
|
for (const GLVolume *glvolume : volumes.volumes) {
|
|
// Render the object using the layer editing shader and texture.
|
|
if (!glvolume->is_active || glvolume->composite_id.object_id != this->last_object_id || glvolume->is_modifier)
|
|
continue;
|
|
glsafe(::glUniformMatrix4fv(world_matrix_id, 1, GL_FALSE, (const GLfloat*)glvolume->world_matrix().cast<float>().data()));
|
|
glvolume->render();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GLCanvas3D::LayersEditing::adjust_layer_height_profile()
|
|
{
|
|
this->update_slicing_parameters();
|
|
PrintObject::update_layer_height_profile(*m_model_object, *m_slicing_parameters, m_layer_height_profile);
|
|
Slic3r::adjust_layer_height_profile(*m_slicing_parameters, m_layer_height_profile, this->last_z, this->strength, this->band_width, this->last_action);
|
|
m_layer_height_profile_modified = true;
|
|
m_layers_texture.valid = false;
|
|
}
|
|
|
|
void GLCanvas3D::LayersEditing::reset_layer_height_profile(GLCanvas3D& canvas)
|
|
{
|
|
const_cast<ModelObject*>(m_model_object)->layer_height_profile.clear();
|
|
m_layer_height_profile.clear();
|
|
m_layers_texture.valid = false;
|
|
canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
|
|
}
|
|
|
|
void GLCanvas3D::LayersEditing::generate_layer_height_texture()
|
|
{
|
|
this->update_slicing_parameters();
|
|
// Always try to update the layer height profile.
|
|
bool update = ! m_layers_texture.valid;
|
|
if (PrintObject::update_layer_height_profile(*m_model_object, *m_slicing_parameters, m_layer_height_profile)) {
|
|
// Initialized to the default value.
|
|
m_layer_height_profile_modified = false;
|
|
update = true;
|
|
}
|
|
// Update if the layer height profile was changed, or when the texture is not valid.
|
|
if (! update && ! m_layers_texture.data.empty() && m_layers_texture.cells > 0)
|
|
// Texture is valid, don't update.
|
|
return;
|
|
|
|
if (m_layers_texture.data.empty()) {
|
|
m_layers_texture.width = 1024;
|
|
m_layers_texture.height = 1024;
|
|
m_layers_texture.levels = 2;
|
|
m_layers_texture.data.assign(m_layers_texture.width * m_layers_texture.height * 5, 0);
|
|
}
|
|
|
|
bool level_of_detail_2nd_level = true;
|
|
m_layers_texture.cells = Slic3r::generate_layer_height_texture(
|
|
*m_slicing_parameters,
|
|
Slic3r::generate_object_layers(*m_slicing_parameters, m_layer_height_profile),
|
|
m_layers_texture.data.data(), m_layers_texture.height, m_layers_texture.width, level_of_detail_2nd_level);
|
|
m_layers_texture.valid = true;
|
|
}
|
|
|
|
void GLCanvas3D::LayersEditing::accept_changes(GLCanvas3D& canvas)
|
|
{
|
|
if (last_object_id >= 0) {
|
|
if (m_layer_height_profile_modified) {
|
|
const_cast<ModelObject*>(m_model_object)->layer_height_profile = m_layer_height_profile;
|
|
canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
|
|
}
|
|
}
|
|
m_layer_height_profile_modified = false;
|
|
}
|
|
|
|
void GLCanvas3D::LayersEditing::update_slicing_parameters()
|
|
{
|
|
if (m_slicing_parameters == nullptr) {
|
|
m_slicing_parameters = new SlicingParameters();
|
|
*m_slicing_parameters = PrintObject::slicing_parameters(*m_config, *m_model_object, m_object_max_z);
|
|
}
|
|
}
|
|
|
|
float GLCanvas3D::LayersEditing::thickness_bar_width(const GLCanvas3D &canvas)
|
|
{
|
|
return
|
|
#if ENABLE_RETINA_GL
|
|
canvas.get_canvas_size().get_scale_factor()
|
|
#else
|
|
canvas.get_wxglcanvas()->GetContentScaleFactor()
|
|
#endif
|
|
* THICKNESS_BAR_WIDTH;
|
|
}
|
|
|
|
float GLCanvas3D::LayersEditing::reset_button_height(const GLCanvas3D &canvas)
|
|
{
|
|
return
|
|
#if ENABLE_RETINA_GL
|
|
canvas.get_canvas_size().get_scale_factor()
|
|
#else
|
|
canvas.get_wxglcanvas()->GetContentScaleFactor()
|
|
#endif
|
|
* THICKNESS_RESET_BUTTON_HEIGHT;
|
|
}
|
|
|
|
|
|
const Point GLCanvas3D::Mouse::Drag::Invalid_2D_Point(INT_MAX, INT_MAX);
|
|
const Vec3d GLCanvas3D::Mouse::Drag::Invalid_3D_Point(DBL_MAX, DBL_MAX, DBL_MAX);
|
|
const int GLCanvas3D::Mouse::Drag::MoveThresholdPx = 5;
|
|
|
|
GLCanvas3D::Mouse::Drag::Drag()
|
|
: start_position_2D(Invalid_2D_Point)
|
|
, start_position_3D(Invalid_3D_Point)
|
|
, move_volume_idx(-1)
|
|
, move_requires_threshold(false)
|
|
, move_start_threshold_position_2D(Invalid_2D_Point)
|
|
{
|
|
}
|
|
|
|
GLCanvas3D::Mouse::Mouse()
|
|
: dragging(false)
|
|
, position(DBL_MAX, DBL_MAX)
|
|
, scene_position(DBL_MAX, DBL_MAX, DBL_MAX)
|
|
{
|
|
}
|
|
|
|
const unsigned char GLCanvas3D::WarningTexture::Background_Color[3] = { 120, 120, 120 };//{ 9, 91, 134 };
|
|
const unsigned char GLCanvas3D::WarningTexture::Opacity = 255;
|
|
|
|
GLCanvas3D::WarningTexture::WarningTexture()
|
|
: GUI::GLTexture()
|
|
, m_original_width(0)
|
|
, m_original_height(0)
|
|
{
|
|
}
|
|
|
|
void GLCanvas3D::WarningTexture::activate(WarningTexture::Warning warning, bool state, const GLCanvas3D& canvas)
|
|
{
|
|
auto it = std::find(m_warnings.begin(), m_warnings.end(), warning);
|
|
|
|
if (state) {
|
|
if (it != m_warnings.end()) // this warning is already set to be shown
|
|
return;
|
|
|
|
m_warnings.push_back(warning);
|
|
std::sort(m_warnings.begin(), m_warnings.end());
|
|
}
|
|
else {
|
|
if (it == m_warnings.end()) // deactivating something that is not active is an easy task
|
|
return;
|
|
|
|
m_warnings.erase(it);
|
|
if (m_warnings.empty()) { // nothing remains to be shown
|
|
reset();
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Look at the end of our vector and generate proper texture.
|
|
std::string text;
|
|
bool red_colored = false;
|
|
switch (m_warnings.back()) {
|
|
case ObjectOutside : text = L("Detected object outside print volume"); break;
|
|
case ToolpathOutside : text = L("Detected toolpath outside print volume"); break;
|
|
case SomethingNotShown : text = L("Some objects are not visible when editing supports"); break;
|
|
case ObjectClashed: {
|
|
text = L("Detected object outside print volume\n"
|
|
"Resolve a clash to continue slicing/export process correctly");
|
|
red_colored = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
_generate(text, canvas, red_colored); // GUI::GLTexture::reset() is called at the beginning of generate(...)
|
|
}
|
|
|
|
|
|
#ifdef __WXMSW__
|
|
static bool is_font_cleartype(const wxFont &font)
|
|
{
|
|
// Native font description: on MSW, it is a version number plus the content of LOGFONT, separated by semicolon.
|
|
wxString font_desc = font.GetNativeFontInfoDesc();
|
|
// Find the quality field.
|
|
wxString sep(";");
|
|
size_t startpos = 0;
|
|
for (size_t i = 0; i < 12; ++ i)
|
|
startpos = font_desc.find(sep, startpos + 1);
|
|
++ startpos;
|
|
size_t endpos = font_desc.find(sep, startpos);
|
|
int quality = wxAtoi(font_desc(startpos, endpos - startpos));
|
|
return quality == CLEARTYPE_QUALITY;
|
|
}
|
|
|
|
// ClearType produces renders, which are difficult to convert into an alpha blended OpenGL texture.
|
|
// Therefore it is better to disable it, though Vojtech found out, that the font returned with ClearType
|
|
// disabled is signifcantly thicker than the default ClearType font.
|
|
// This function modifies the font provided.
|
|
static void msw_disable_cleartype(wxFont &font)
|
|
{
|
|
// Native font description: on MSW, it is a version number plus the content of LOGFONT, separated by semicolon.
|
|
wxString font_desc = font.GetNativeFontInfoDesc();
|
|
// Find the quality field.
|
|
wxString sep(";");
|
|
size_t startpos_weight = 0;
|
|
for (size_t i = 0; i < 5; ++ i)
|
|
startpos_weight = font_desc.find(sep, startpos_weight + 1);
|
|
++ startpos_weight;
|
|
size_t endpos_weight = font_desc.find(sep, startpos_weight);
|
|
// Parse the weight field.
|
|
unsigned int weight = atoi(font_desc(startpos_weight, endpos_weight - startpos_weight));
|
|
size_t startpos = endpos_weight;
|
|
for (size_t i = 0; i < 6; ++ i)
|
|
startpos = font_desc.find(sep, startpos + 1);
|
|
++ startpos;
|
|
size_t endpos = font_desc.find(sep, startpos);
|
|
int quality = wxAtoi(font_desc(startpos, endpos - startpos));
|
|
if (quality == CLEARTYPE_QUALITY) {
|
|
// Replace the weight with a smaller value to compensate the weight of non ClearType font.
|
|
wxString sweight = std::to_string(weight * 2 / 4);
|
|
size_t len_weight = endpos_weight - startpos_weight;
|
|
wxString squality = std::to_string(ANTIALIASED_QUALITY);
|
|
font_desc.replace(startpos_weight, len_weight, sweight);
|
|
font_desc.replace(startpos + sweight.size() - len_weight, endpos - startpos, squality);
|
|
font.SetNativeFontInfo(font_desc);
|
|
wxString font_desc2 = font.GetNativeFontInfoDesc();
|
|
}
|
|
wxString font_desc2 = font.GetNativeFontInfoDesc();
|
|
}
|
|
#endif /* __WXMSW__ */
|
|
|
|
bool GLCanvas3D::WarningTexture::_generate(const std::string& msg_utf8, const GLCanvas3D& canvas, const bool red_colored/* = false*/)
|
|
{
|
|
reset();
|
|
|
|
if (msg_utf8.empty())
|
|
return false;
|
|
|
|
wxString msg = GUI::from_u8(msg_utf8);
|
|
|
|
wxMemoryDC memDC;
|
|
// select default font
|
|
const float scale = canvas.get_canvas_size().get_scale_factor();
|
|
wxFont font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT).Scale(scale);
|
|
font.MakeLarger();
|
|
font.MakeBold();
|
|
memDC.SetFont(font);
|
|
|
|
// calculates texture size
|
|
wxCoord w, h;
|
|
memDC.GetMultiLineTextExtent(msg, &w, &h);
|
|
|
|
m_original_width = (int)w;
|
|
m_original_height = (int)h;
|
|
m_width = (int)next_highest_power_of_2((uint32_t)w);
|
|
m_height = (int)next_highest_power_of_2((uint32_t)h);
|
|
|
|
// generates bitmap
|
|
wxBitmap bitmap(m_width, m_height);
|
|
|
|
memDC.SelectObject(bitmap);
|
|
memDC.SetBackground(wxBrush(*wxBLACK));
|
|
memDC.Clear();
|
|
|
|
// draw message
|
|
memDC.SetTextForeground(*wxRED);
|
|
memDC.DrawLabel(msg, wxRect(0,0, m_original_width, m_original_height), wxALIGN_CENTER);
|
|
|
|
memDC.SelectObject(wxNullBitmap);
|
|
|
|
// Convert the bitmap into a linear data ready to be loaded into the GPU.
|
|
wxImage image = bitmap.ConvertToImage();
|
|
|
|
// prepare buffer
|
|
std::vector<unsigned char> data(4 * m_width * m_height, 0);
|
|
const unsigned char *src = image.GetData();
|
|
for (int h = 0; h < m_height; ++h)
|
|
{
|
|
unsigned char* dst = data.data() + 4 * h * m_width;
|
|
for (int w = 0; w < m_width; ++w)
|
|
{
|
|
*dst++ = 255;
|
|
if (red_colored) {
|
|
*dst++ = 72; // 204
|
|
*dst++ = 65; // 204
|
|
} else {
|
|
*dst++ = 255;
|
|
*dst++ = 255;
|
|
}
|
|
*dst++ = (unsigned char)std::min<int>(255, *src);
|
|
src += 3;
|
|
}
|
|
}
|
|
|
|
// sends buffer to gpu
|
|
glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
|
|
glsafe(::glGenTextures(1, &m_id));
|
|
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)m_id));
|
|
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
|
|
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
|
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
|
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
|
|
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
|
|
|
|
return true;
|
|
}
|
|
|
|
void GLCanvas3D::WarningTexture::render(const GLCanvas3D& canvas) const
|
|
{
|
|
if (m_warnings.empty())
|
|
return;
|
|
|
|
if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0))
|
|
{
|
|
glsafe(::glDisable(GL_DEPTH_TEST));
|
|
glsafe(::glPushMatrix());
|
|
glsafe(::glLoadIdentity());
|
|
|
|
const Size& cnv_size = canvas.get_canvas_size();
|
|
float zoom = canvas.get_camera().zoom;
|
|
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
|
|
float left = (-0.5f * (float)m_original_width) * inv_zoom;
|
|
float top = (-0.5f * (float)cnv_size.get_height() + (float)m_original_height + 2.0f) * inv_zoom;
|
|
float right = left + (float)m_original_width * inv_zoom;
|
|
float bottom = top - (float)m_original_height * inv_zoom;
|
|
|
|
float uv_left = 0.0f;
|
|
float uv_top = 0.0f;
|
|
float uv_right = (float)m_original_width / (float)m_width;
|
|
float uv_bottom = (float)m_original_height / (float)m_height;
|
|
|
|
GLTexture::Quad_UVs uvs;
|
|
uvs.left_top = { uv_left, uv_top };
|
|
uvs.left_bottom = { uv_left, uv_bottom };
|
|
uvs.right_bottom = { uv_right, uv_bottom };
|
|
uvs.right_top = { uv_right, uv_top };
|
|
|
|
GLTexture::render_sub_texture(m_id, left, right, bottom, top, uvs);
|
|
|
|
glsafe(::glPopMatrix());
|
|
glsafe(::glEnable(GL_DEPTH_TEST));
|
|
}
|
|
}
|
|
|
|
const unsigned char GLCanvas3D::LegendTexture::Squares_Border_Color[3] = { 64, 64, 64 };
|
|
const unsigned char GLCanvas3D::LegendTexture::Default_Background_Color[3] = { (unsigned char)(DEFAULT_BG_LIGHT_COLOR[0] * 255.0f), (unsigned char)(DEFAULT_BG_LIGHT_COLOR[1] * 255.0f), (unsigned char)(DEFAULT_BG_LIGHT_COLOR[2] * 255.0f) };
|
|
const unsigned char GLCanvas3D::LegendTexture::Error_Background_Color[3] = { (unsigned char)(ERROR_BG_LIGHT_COLOR[0] * 255.0f), (unsigned char)(ERROR_BG_LIGHT_COLOR[1] * 255.0f), (unsigned char)(ERROR_BG_LIGHT_COLOR[2] * 255.0f) };
|
|
const unsigned char GLCanvas3D::LegendTexture::Opacity = 255;
|
|
|
|
GLCanvas3D::LegendTexture::LegendTexture()
|
|
: GUI::GLTexture()
|
|
, m_original_width(0)
|
|
, m_original_height(0)
|
|
{
|
|
}
|
|
|
|
void GLCanvas3D::LegendTexture::fill_color_print_legend_values(const GCodePreviewData& preview_data, const GLCanvas3D& canvas,
|
|
std::vector<std::pair<double, double>>& cp_legend_values)
|
|
{
|
|
if (preview_data.extrusion.view_type == GCodePreviewData::Extrusion::ColorPrint)
|
|
{
|
|
auto& config = wxGetApp().preset_bundle->project_config;
|
|
const std::vector<double>& color_print_values = config.option<ConfigOptionFloats>("colorprint_heights")->values;
|
|
const int values_cnt = color_print_values.size();
|
|
if (values_cnt > 0) {
|
|
auto print_zs = canvas.get_current_print_zs(true);
|
|
auto z = 0;
|
|
for (auto i = 0; i < values_cnt; ++i)
|
|
{
|
|
double prev_z = -1.0;
|
|
for (z; z < print_zs.size(); ++z)
|
|
if (fabs(color_print_values[i] - print_zs[z]) < EPSILON) {
|
|
prev_z = print_zs[z - 1];
|
|
break;
|
|
}
|
|
if (prev_z < 0)
|
|
continue;
|
|
|
|
cp_legend_values.push_back(std::pair<double, double>(prev_z, color_print_values[i]));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool GLCanvas3D::LegendTexture::generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors, const GLCanvas3D& canvas)
|
|
{
|
|
reset();
|
|
|
|
// collects items to render
|
|
auto title = _(preview_data.get_legend_title());
|
|
|
|
std::vector<std::pair<double, double>> cp_legend_values;
|
|
fill_color_print_legend_values(preview_data, canvas, cp_legend_values);
|
|
|
|
const GCodePreviewData::LegendItemsList& items = preview_data.get_legend_items(tool_colors, cp_legend_values);
|
|
|
|
unsigned int items_count = (unsigned int)items.size();
|
|
if (items_count == 0)
|
|
// nothing to render, return
|
|
return false;
|
|
|
|
wxMemoryDC memDC;
|
|
wxMemoryDC mask_memDC;
|
|
|
|
// calculate scaling
|
|
const float scale_gl = canvas.get_canvas_size().get_scale_factor();
|
|
const float scale = scale_gl * wxGetApp().em_unit()*0.1; // get scale from em_unit() value, because of get_scale_factor() return 1
|
|
const int scaled_square = std::floor((float)Px_Square * scale);
|
|
const int scaled_title_offset = Px_Title_Offset * scale;
|
|
const int scaled_text_offset = Px_Text_Offset * scale;
|
|
const int scaled_square_contour = Px_Square_Contour * scale;
|
|
const int scaled_border = Px_Border * scale;
|
|
|
|
// select default font
|
|
wxFont font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT).Scale(scale_gl);
|
|
#ifdef __WXMSW__
|
|
// Disabling ClearType works, but the font returned is very different (much thicker) from the default.
|
|
// msw_disable_cleartype(font);
|
|
bool cleartype = is_font_cleartype(font);
|
|
#else
|
|
bool cleartype = false;
|
|
#endif /* __WXMSW__ */
|
|
|
|
memDC.SetFont(font);
|
|
mask_memDC.SetFont(font);
|
|
|
|
// calculates texture size
|
|
wxCoord w, h;
|
|
memDC.GetTextExtent(title, &w, &h);
|
|
int title_width = (int)w;
|
|
int title_height = (int)h;
|
|
|
|
int max_text_width = 0;
|
|
int max_text_height = 0;
|
|
for (const GCodePreviewData::LegendItem& item : items)
|
|
{
|
|
memDC.GetTextExtent(GUI::from_u8(item.text), &w, &h);
|
|
max_text_width = std::max(max_text_width, (int)w);
|
|
max_text_height = std::max(max_text_height, (int)h);
|
|
}
|
|
|
|
m_original_width = std::max(2 * scaled_border + title_width, 2 * (scaled_border + scaled_square_contour) + scaled_square + scaled_text_offset + max_text_width);
|
|
m_original_height = 2 * (scaled_border + scaled_square_contour) + title_height + scaled_title_offset + items_count * scaled_square;
|
|
if (items_count > 1)
|
|
m_original_height += (items_count - 1) * scaled_square_contour;
|
|
|
|
m_width = (int)next_highest_power_of_2((uint32_t)m_original_width);
|
|
m_height = (int)next_highest_power_of_2((uint32_t)m_original_height);
|
|
|
|
// generates bitmap
|
|
wxBitmap bitmap(m_width, m_height);
|
|
wxBitmap mask(m_width, m_height);
|
|
|
|
memDC.SelectObject(bitmap);
|
|
mask_memDC.SelectObject(mask);
|
|
|
|
memDC.SetBackground(wxBrush(*wxBLACK));
|
|
mask_memDC.SetBackground(wxBrush(*wxBLACK));
|
|
|
|
memDC.Clear();
|
|
mask_memDC.Clear();
|
|
|
|
// draw title
|
|
memDC.SetTextForeground(*wxWHITE);
|
|
mask_memDC.SetTextForeground(*wxRED);
|
|
|
|
int title_x = scaled_border;
|
|
int title_y = scaled_border;
|
|
memDC.DrawText(title, title_x, title_y);
|
|
mask_memDC.DrawText(title, title_x, title_y);
|
|
|
|
// draw icons contours as background
|
|
int squares_contour_x = scaled_border;
|
|
int squares_contour_y = scaled_border + title_height + scaled_title_offset;
|
|
int squares_contour_width = scaled_square + 2 * scaled_square_contour;
|
|
int squares_contour_height = items_count * scaled_square + 2 * scaled_square_contour;
|
|
if (items_count > 1)
|
|
squares_contour_height += (items_count - 1) * scaled_square_contour;
|
|
|
|
wxColour color(Squares_Border_Color[0], Squares_Border_Color[1], Squares_Border_Color[2]);
|
|
wxPen pen(color);
|
|
wxBrush brush(color);
|
|
memDC.SetPen(pen);
|
|
memDC.SetBrush(brush);
|
|
memDC.DrawRectangle(wxRect(squares_contour_x, squares_contour_y, squares_contour_width, squares_contour_height));
|
|
|
|
// draw items (colored icon + text)
|
|
int icon_x = squares_contour_x + scaled_square_contour;
|
|
int icon_x_inner = icon_x + 1;
|
|
int icon_y = squares_contour_y + scaled_square_contour;
|
|
int icon_y_step = scaled_square + scaled_square_contour;
|
|
|
|
int text_x = icon_x + scaled_square + scaled_text_offset;
|
|
int text_y_offset = (scaled_square - max_text_height) / 2;
|
|
|
|
int px_inner_square = scaled_square - 2;
|
|
|
|
for (const GCodePreviewData::LegendItem& item : items)
|
|
{
|
|
// draw darker icon perimeter
|
|
const std::vector<unsigned char>& item_color_bytes = item.color.as_bytes();
|
|
wxImage::HSVValue dark_hsv = wxImage::RGBtoHSV(wxImage::RGBValue(item_color_bytes[0], item_color_bytes[1], item_color_bytes[2]));
|
|
dark_hsv.value *= 0.75;
|
|
wxImage::RGBValue dark_rgb = wxImage::HSVtoRGB(dark_hsv);
|
|
color.Set(dark_rgb.red, dark_rgb.green, dark_rgb.blue, item_color_bytes[3]);
|
|
pen.SetColour(color);
|
|
brush.SetColour(color);
|
|
memDC.SetPen(pen);
|
|
memDC.SetBrush(brush);
|
|
memDC.DrawRectangle(wxRect(icon_x, icon_y, scaled_square, scaled_square));
|
|
|
|
// draw icon interior
|
|
color.Set(item_color_bytes[0], item_color_bytes[1], item_color_bytes[2], item_color_bytes[3]);
|
|
pen.SetColour(color);
|
|
brush.SetColour(color);
|
|
memDC.SetPen(pen);
|
|
memDC.SetBrush(brush);
|
|
memDC.DrawRectangle(wxRect(icon_x_inner, icon_y + 1, px_inner_square, px_inner_square));
|
|
|
|
// draw text
|
|
mask_memDC.DrawText(GUI::from_u8(item.text), text_x, icon_y + text_y_offset);
|
|
|
|
// update y
|
|
icon_y += icon_y_step;
|
|
}
|
|
|
|
memDC.SelectObject(wxNullBitmap);
|
|
mask_memDC.SelectObject(wxNullBitmap);
|
|
|
|
// Convert the bitmap into a linear data ready to be loaded into the GPU.
|
|
wxImage image = bitmap.ConvertToImage();
|
|
wxImage mask_image = mask.ConvertToImage();
|
|
|
|
// prepare buffer
|
|
std::vector<unsigned char> data(4 * m_width * m_height, 0);
|
|
const unsigned char *src_image = image.GetData();
|
|
const unsigned char *src_mask = mask_image.GetData();
|
|
for (int h = 0; h < m_height; ++h)
|
|
{
|
|
int hh = h * m_width;
|
|
unsigned char* px_ptr = data.data() + 4 * hh;
|
|
for (int w = 0; w < m_width; ++w)
|
|
{
|
|
if (w >= squares_contour_x && w < squares_contour_x + squares_contour_width &&
|
|
h >= squares_contour_y && h < squares_contour_y + squares_contour_height) {
|
|
// Color palette, use the color verbatim.
|
|
*px_ptr++ = *src_image++;
|
|
*px_ptr++ = *src_image++;
|
|
*px_ptr++ = *src_image++;
|
|
*px_ptr++ = 255;
|
|
} else {
|
|
// Text or background
|
|
unsigned char alpha = *src_mask;
|
|
// Compensate the white color for the 50% opacity reduction at the character edges.
|
|
//unsigned char color = (unsigned char)floor(alpha * 255.f / (128.f + 0.5f * alpha));
|
|
unsigned char color = alpha;
|
|
*px_ptr++ = color;
|
|
*px_ptr++ = color; // *src_mask ++;
|
|
*px_ptr++ = color; // *src_mask ++;
|
|
*px_ptr++ = 128 + (alpha / 2); // (alpha > 0) ? 255 : 128;
|
|
src_image += 3;
|
|
}
|
|
src_mask += 3;
|
|
}
|
|
}
|
|
|
|
// sends buffer to gpu
|
|
glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
|
|
glsafe(::glGenTextures(1, &m_id));
|
|
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)m_id));
|
|
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
|
|
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
|
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
|
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
|
|
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
|
|
|
|
return true;
|
|
}
|
|
|
|
void GLCanvas3D::LegendTexture::render(const GLCanvas3D& canvas) const
|
|
{
|
|
if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0))
|
|
{
|
|
glsafe(::glDisable(GL_DEPTH_TEST));
|
|
glsafe(::glPushMatrix());
|
|
glsafe(::glLoadIdentity());
|
|
|
|
const Size& cnv_size = canvas.get_canvas_size();
|
|
float zoom = canvas.get_camera().zoom;
|
|
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
|
|
float left = (-0.5f * (float)cnv_size.get_width()) * inv_zoom;
|
|
float top = (0.5f * (float)cnv_size.get_height()) * inv_zoom;
|
|
float right = left + (float)m_original_width * inv_zoom;
|
|
float bottom = top - (float)m_original_height * inv_zoom;
|
|
|
|
float uv_left = 0.0f;
|
|
float uv_top = 0.0f;
|
|
float uv_right = (float)m_original_width / (float)m_width;
|
|
float uv_bottom = (float)m_original_height / (float)m_height;
|
|
|
|
GLTexture::Quad_UVs uvs;
|
|
uvs.left_top = { uv_left, uv_top };
|
|
uvs.left_bottom = { uv_left, uv_bottom };
|
|
uvs.right_bottom = { uv_right, uv_bottom };
|
|
uvs.right_top = { uv_right, uv_top };
|
|
|
|
GLTexture::render_sub_texture(m_id, left, right, bottom, top, uvs);
|
|
|
|
glsafe(::glPopMatrix());
|
|
glsafe(::glEnable(GL_DEPTH_TEST));
|
|
}
|
|
}
|
|
|
|
wxDEFINE_EVENT(EVT_GLCANVAS_INIT, SimpleEvent);
|
|
wxDEFINE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
|
|
wxDEFINE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
|
|
wxDEFINE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, Vec2dEvent);
|
|
wxDEFINE_EVENT(EVT_GLCANVAS_REMOVE_OBJECT, SimpleEvent);
|
|
wxDEFINE_EVENT(EVT_GLCANVAS_ARRANGE, SimpleEvent);
|
|
wxDEFINE_EVENT(EVT_GLCANVAS_SELECT_ALL, SimpleEvent);
|
|
wxDEFINE_EVENT(EVT_GLCANVAS_QUESTION_MARK, SimpleEvent);
|
|
wxDEFINE_EVENT(EVT_GLCANVAS_INCREASE_INSTANCES, Event<int>);
|
|
wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
|
|
wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent);
|
|
wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
|
|
wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
|
|
wxDEFINE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
|
|
wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
|
|
wxDEFINE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
|
|
wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent);
|
|
wxDEFINE_EVENT(EVT_GLCANVAS_TAB, SimpleEvent);
|
|
wxDEFINE_EVENT(EVT_GLCANVAS_RESETGIZMOS, SimpleEvent);
|
|
|
|
GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar)
|
|
: m_canvas(canvas)
|
|
, m_context(nullptr)
|
|
#if ENABLE_RETINA_GL
|
|
, m_retina_helper(nullptr)
|
|
#endif
|
|
, m_in_render(false)
|
|
, m_bed(bed)
|
|
, m_camera(camera)
|
|
, m_view_toolbar(view_toolbar)
|
|
#if ENABLE_SVG_ICONS
|
|
, m_toolbar(GLToolbar::Normal, "Top")
|
|
#else
|
|
, m_toolbar(GLToolbar::Normal)
|
|
#endif // ENABLE_SVG_ICONS
|
|
, m_use_clipping_planes(false)
|
|
, m_sidebar_field("")
|
|
, m_config(nullptr)
|
|
, m_process(nullptr)
|
|
, m_model(nullptr)
|
|
, m_dirty(true)
|
|
, m_initialized(false)
|
|
, m_use_VBOs(false)
|
|
, m_apply_zoom_to_volumes_filter(false)
|
|
, m_hover_volume_id(-1)
|
|
, m_legend_texture_enabled(false)
|
|
, m_picking_enabled(false)
|
|
, m_moving_enabled(false)
|
|
, m_dynamic_background_enabled(false)
|
|
, m_multisample_allowed(false)
|
|
, m_regenerate_volumes(true)
|
|
, m_moving(false)
|
|
, m_tab_down(false)
|
|
, m_color_by("volume")
|
|
, m_reload_delayed(false)
|
|
, m_render_sla_auxiliaries(true)
|
|
{
|
|
if (m_canvas != nullptr) {
|
|
m_timer.SetOwner(m_canvas);
|
|
#if ENABLE_RETINA_GL
|
|
m_retina_helper.reset(new RetinaHelper(canvas));
|
|
#endif
|
|
}
|
|
|
|
m_selection.set_volumes(&m_volumes.volumes);
|
|
}
|
|
|
|
GLCanvas3D::~GLCanvas3D()
|
|
{
|
|
reset_volumes();
|
|
}
|
|
|
|
void GLCanvas3D::post_event(wxEvent &&event)
|
|
{
|
|
event.SetEventObject(m_canvas);
|
|
wxPostEvent(m_canvas, event);
|
|
}
|
|
|
|
bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
|
|
{
|
|
if (m_initialized)
|
|
return true;
|
|
|
|
if ((m_canvas == nullptr) || (m_context == nullptr))
|
|
return false;
|
|
|
|
glsafe(::glClearColor(1.0f, 1.0f, 1.0f, 1.0f));
|
|
glsafe(::glClearDepth(1.0f));
|
|
|
|
glsafe(::glDepthFunc(GL_LESS));
|
|
|
|
glsafe(::glEnable(GL_DEPTH_TEST));
|
|
glsafe(::glEnable(GL_CULL_FACE));
|
|
glsafe(::glEnable(GL_BLEND));
|
|
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
|
|
|
|
// Set antialiasing / multisampling
|
|
glsafe(::glDisable(GL_LINE_SMOOTH));
|
|
glsafe(::glDisable(GL_POLYGON_SMOOTH));
|
|
|
|
// ambient lighting
|
|
GLfloat ambient[4] = { 0.3f, 0.3f, 0.3f, 1.0f };
|
|
glsafe(::glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient));
|
|
|
|
glsafe(::glEnable(GL_LIGHT0));
|
|
glsafe(::glEnable(GL_LIGHT1));
|
|
|
|
// light from camera
|
|
GLfloat specular_cam[4] = { 0.3f, 0.3f, 0.3f, 1.0f };
|
|
glsafe(::glLightfv(GL_LIGHT1, GL_SPECULAR, specular_cam));
|
|
GLfloat diffuse_cam[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
|
|
glsafe(::glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse_cam));
|
|
|
|
// light from above
|
|
GLfloat specular_top[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
|
|
glsafe(::glLightfv(GL_LIGHT0, GL_SPECULAR, specular_top));
|
|
GLfloat diffuse_top[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
|
|
glsafe(::glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_top));
|
|
|
|
// Enables Smooth Color Shading; try GL_FLAT for (lack of) fun.
|
|
glsafe(::glShadeModel(GL_SMOOTH));
|
|
|
|
// A handy trick -- have surface material mirror the color.
|
|
glsafe(::glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE));
|
|
glsafe(::glEnable(GL_COLOR_MATERIAL));
|
|
|
|
if (m_multisample_allowed)
|
|
glsafe(::glEnable(GL_MULTISAMPLE));
|
|
|
|
if (useVBOs && !m_shader.init("gouraud.vs", "gouraud.fs"))
|
|
return false;
|
|
|
|
if (m_toolbar.is_enabled() && useVBOs && !m_layers_editing.init("variable_layer_height.vs", "variable_layer_height.fs"))
|
|
return false;
|
|
|
|
m_use_VBOs = useVBOs;
|
|
m_layers_editing.set_use_legacy_opengl(use_legacy_opengl);
|
|
|
|
// on linux the gl context is not valid until the canvas is not shown on screen
|
|
// we defer the geometry finalization of volumes until the first call to render()
|
|
if (!m_volumes.empty())
|
|
m_volumes.finalize_geometry(m_use_VBOs);
|
|
|
|
if (m_gizmos.is_enabled()) {
|
|
if (! m_gizmos.init(*this)) {
|
|
std::cout << "Unable to initialize gizmos: please, check that all the required textures are available" << std::endl;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!_init_toolbar())
|
|
return false;
|
|
|
|
if (m_selection.is_enabled() && !m_selection.init(m_use_VBOs))
|
|
return false;
|
|
|
|
post_event(SimpleEvent(EVT_GLCANVAS_INIT));
|
|
|
|
m_initialized = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
void GLCanvas3D::set_as_dirty()
|
|
{
|
|
m_dirty = true;
|
|
}
|
|
|
|
unsigned int GLCanvas3D::get_volumes_count() const
|
|
{
|
|
return (unsigned int)m_volumes.volumes.size();
|
|
}
|
|
|
|
void GLCanvas3D::reset_volumes()
|
|
{
|
|
if (!m_initialized)
|
|
return;
|
|
|
|
_set_current();
|
|
|
|
if (!m_volumes.empty())
|
|
{
|
|
m_selection.clear();
|
|
m_volumes.release_geometry();
|
|
m_volumes.clear();
|
|
m_dirty = true;
|
|
}
|
|
|
|
_set_warning_texture(WarningTexture::ObjectOutside, false);
|
|
}
|
|
|
|
int GLCanvas3D::check_volumes_outside_state() const
|
|
{
|
|
ModelInstance::EPrintVolumeState state;
|
|
m_volumes.check_outside_state(m_config, &state);
|
|
return (int)state;
|
|
}
|
|
|
|
void GLCanvas3D::toggle_sla_auxiliaries_visibility(bool visible, const ModelObject* mo, int instance_idx)
|
|
{
|
|
for (GLVolume* vol : m_volumes.volumes) {
|
|
if ((mo == nullptr || m_model->objects[vol->composite_id.object_id] == mo)
|
|
&& (instance_idx == -1 || vol->composite_id.instance_id == instance_idx)
|
|
&& vol->composite_id.volume_id < 0)
|
|
vol->is_active = visible;
|
|
}
|
|
|
|
m_render_sla_auxiliaries = visible;
|
|
}
|
|
|
|
void GLCanvas3D::toggle_model_objects_visibility(bool visible, const ModelObject* mo, int instance_idx)
|
|
{
|
|
for (GLVolume* vol : m_volumes.volumes) {
|
|
if ((mo == nullptr || m_model->objects[vol->composite_id.object_id] == mo)
|
|
&& (instance_idx == -1 || vol->composite_id.instance_id == instance_idx)) {
|
|
vol->is_active = visible;
|
|
vol->force_native_color = (instance_idx != -1);
|
|
}
|
|
}
|
|
if (visible && !mo)
|
|
toggle_sla_auxiliaries_visibility(true, mo, instance_idx);
|
|
|
|
if (!mo && !visible && !m_model->objects.empty() && (m_model->objects.size() > 1 || m_model->objects.front()->instances.size() > 1))
|
|
_set_warning_texture(WarningTexture::SomethingNotShown, true);
|
|
|
|
if (!mo && visible)
|
|
_set_warning_texture(WarningTexture::SomethingNotShown, false);
|
|
}
|
|
|
|
|
|
void GLCanvas3D::set_config(const DynamicPrintConfig* config)
|
|
{
|
|
m_config = config;
|
|
m_layers_editing.set_config(config);
|
|
}
|
|
|
|
void GLCanvas3D::set_process(BackgroundSlicingProcess *process)
|
|
{
|
|
m_process = process;
|
|
}
|
|
|
|
void GLCanvas3D::set_model(Model* model)
|
|
{
|
|
m_model = model;
|
|
m_selection.set_model(m_model);
|
|
}
|
|
|
|
void GLCanvas3D::bed_shape_changed()
|
|
{
|
|
m_camera.set_scene_box(scene_bounding_box());
|
|
m_camera.requires_zoom_to_bed = true;
|
|
m_dirty = true;
|
|
}
|
|
|
|
void GLCanvas3D::set_color_by(const std::string& value)
|
|
{
|
|
m_color_by = value;
|
|
}
|
|
|
|
BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const
|
|
{
|
|
BoundingBoxf3 bb;
|
|
for (const GLVolume* volume : m_volumes.volumes)
|
|
{
|
|
if (!m_apply_zoom_to_volumes_filter || ((volume != nullptr) && volume->zoom_to_volumes))
|
|
bb.merge(volume->transformed_bounding_box());
|
|
}
|
|
return bb;
|
|
}
|
|
|
|
BoundingBoxf3 GLCanvas3D::scene_bounding_box() const
|
|
{
|
|
BoundingBoxf3 bb = volumes_bounding_box();
|
|
bb.merge(m_bed.get_bounding_box());
|
|
|
|
if (m_config != nullptr)
|
|
{
|
|
double h = m_config->opt_float("max_print_height");
|
|
bb.min(2) = std::min(bb.min(2), -h);
|
|
bb.max(2) = std::max(bb.max(2), h);
|
|
}
|
|
return bb;
|
|
}
|
|
|
|
bool GLCanvas3D::is_layers_editing_enabled() const
|
|
{
|
|
return m_layers_editing.is_enabled();
|
|
}
|
|
|
|
bool GLCanvas3D::is_layers_editing_allowed() const
|
|
{
|
|
return m_layers_editing.is_allowed();
|
|
}
|
|
|
|
bool GLCanvas3D::is_reload_delayed() const
|
|
{
|
|
return m_reload_delayed;
|
|
}
|
|
|
|
void GLCanvas3D::enable_layers_editing(bool enable)
|
|
{
|
|
m_layers_editing.set_enabled(enable);
|
|
const Selection::IndicesList& idxs = m_selection.get_volume_idxs();
|
|
for (unsigned int idx : idxs)
|
|
{
|
|
GLVolume* v = m_volumes.volumes[idx];
|
|
if (v->is_modifier)
|
|
v->force_transparent = enable;
|
|
}
|
|
}
|
|
|
|
void GLCanvas3D::enable_legend_texture(bool enable)
|
|
{
|
|
m_legend_texture_enabled = enable;
|
|
}
|
|
|
|
void GLCanvas3D::enable_picking(bool enable)
|
|
{
|
|
m_picking_enabled = enable;
|
|
m_selection.set_mode(Selection::Instance);
|
|
}
|
|
|
|
void GLCanvas3D::enable_moving(bool enable)
|
|
{
|
|
m_moving_enabled = enable;
|
|
}
|
|
|
|
void GLCanvas3D::enable_gizmos(bool enable)
|
|
{
|
|
m_gizmos.set_enabled(enable);
|
|
}
|
|
|
|
void GLCanvas3D::enable_selection(bool enable)
|
|
{
|
|
m_selection.set_enabled(enable);
|
|
}
|
|
|
|
void GLCanvas3D::enable_toolbar(bool enable)
|
|
{
|
|
m_toolbar.set_enabled(enable);
|
|
}
|
|
|
|
void GLCanvas3D::enable_dynamic_background(bool enable)
|
|
{
|
|
m_dynamic_background_enabled = enable;
|
|
}
|
|
|
|
void GLCanvas3D::allow_multisample(bool allow)
|
|
{
|
|
m_multisample_allowed = allow;
|
|
}
|
|
|
|
void GLCanvas3D::zoom_to_bed()
|
|
{
|
|
_zoom_to_bounding_box(m_bed.get_bounding_box());
|
|
}
|
|
|
|
void GLCanvas3D::zoom_to_volumes()
|
|
{
|
|
m_apply_zoom_to_volumes_filter = true;
|
|
_zoom_to_bounding_box(volumes_bounding_box());
|
|
m_apply_zoom_to_volumes_filter = false;
|
|
}
|
|
|
|
void GLCanvas3D::zoom_to_selection()
|
|
{
|
|
if (!m_selection.is_empty())
|
|
_zoom_to_bounding_box(m_selection.get_bounding_box());
|
|
}
|
|
|
|
void GLCanvas3D::select_view(const std::string& direction)
|
|
{
|
|
if (m_camera.select_view(direction) && (m_canvas != nullptr))
|
|
m_canvas->Refresh();
|
|
}
|
|
|
|
void GLCanvas3D::update_volumes_colors_by_extruder()
|
|
{
|
|
if (m_config != nullptr)
|
|
m_volumes.update_colors_by_extruder(m_config);
|
|
}
|
|
|
|
void GLCanvas3D::render()
|
|
{
|
|
wxCHECK_RET(!m_in_render, "GLCanvas3D::render() called recursively");
|
|
m_in_render = true;
|
|
Slic3r::ScopeGuard in_render_guard([this]() { m_in_render = false; });
|
|
(void)in_render_guard;
|
|
|
|
if (m_canvas == nullptr)
|
|
return;
|
|
|
|
#ifndef __WXMAC__
|
|
// on Mac this check causes flickering when changing view
|
|
if (!_is_shown_on_screen())
|
|
return;
|
|
#endif // __WXMAC__
|
|
|
|
// ensures this canvas is current and initialized
|
|
if (!_set_current() || !_3DScene::init(m_canvas))
|
|
return;
|
|
|
|
if (m_bed.get_shape().empty())
|
|
{
|
|
// this happens at startup when no data is still saved under <>\AppData\Roaming\Slic3rPE
|
|
post_event(SimpleEvent(EVT_GLCANVAS_UPDATE_BED_SHAPE));
|
|
return;
|
|
}
|
|
|
|
if (m_camera.requires_zoom_to_bed)
|
|
{
|
|
zoom_to_bed();
|
|
const Size& cnv_size = get_canvas_size();
|
|
_resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
|
|
m_camera.requires_zoom_to_bed = false;
|
|
}
|
|
|
|
m_camera.apply_view_matrix();
|
|
|
|
GLfloat position_cam[4] = { 1.0f, 0.0f, 1.0f, 0.0f };
|
|
glsafe(::glLightfv(GL_LIGHT1, GL_POSITION, position_cam));
|
|
GLfloat position_top[4] = { -0.5f, -0.5f, 1.0f, 0.0f };
|
|
glsafe(::glLightfv(GL_LIGHT0, GL_POSITION, position_top));
|
|
|
|
float theta = m_camera.get_theta();
|
|
if (theta > 180.f)
|
|
// absolute value of the rotation
|
|
theta = 360.f - theta;
|
|
|
|
wxGetApp().imgui()->new_frame();
|
|
|
|
// picking pass
|
|
_picking_pass();
|
|
|
|
// draw scene
|
|
glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
|
|
_render_background();
|
|
|
|
// textured bed needs to be rendered after objects if the texture is transparent
|
|
bool early_bed_render = m_bed.is_custom() || (theta <= 90.0f);
|
|
if (early_bed_render)
|
|
_render_bed(theta);
|
|
|
|
_render_objects();
|
|
_render_sla_slices();
|
|
_render_selection();
|
|
|
|
_render_axes();
|
|
|
|
if (!early_bed_render)
|
|
_render_bed(theta);
|
|
|
|
#if ENABLE_RENDER_SELECTION_CENTER
|
|
_render_selection_center();
|
|
#endif // ENABLE_RENDER_SELECTION_CENTER
|
|
|
|
// we need to set the mouse's scene position here because the depth buffer
|
|
// could be invalidated by the following gizmo render methods
|
|
// this position is used later into on_mouse() to drag the objects
|
|
m_mouse.scene_position = _mouse_to_3d(m_mouse.position.cast<int>());
|
|
|
|
_render_current_gizmo();
|
|
_render_selection_sidebar_hints();
|
|
|
|
#if ENABLE_SHOW_CAMERA_TARGET
|
|
_render_camera_target();
|
|
#endif // ENABLE_SHOW_CAMERA_TARGET
|
|
|
|
// draw overlays
|
|
_render_gizmos_overlay();
|
|
_render_warning_texture();
|
|
_render_legend_texture();
|
|
#if !ENABLE_SVG_ICONS
|
|
_resize_toolbars();
|
|
#endif // !ENABLE_SVG_ICONS
|
|
_render_toolbar();
|
|
_render_view_toolbar();
|
|
if (m_layers_editing.last_object_id >= 0)
|
|
m_layers_editing.render_overlay(*this);
|
|
|
|
wxGetApp().imgui()->render();
|
|
|
|
m_canvas->SwapBuffers();
|
|
}
|
|
|
|
void GLCanvas3D::select_all()
|
|
{
|
|
m_selection.add_all();
|
|
m_dirty = true;
|
|
}
|
|
|
|
void GLCanvas3D::delete_selected()
|
|
{
|
|
m_selection.erase();
|
|
}
|
|
|
|
void GLCanvas3D::ensure_on_bed(unsigned int object_idx)
|
|
{
|
|
typedef std::map<std::pair<int, int>, double> InstancesToZMap;
|
|
InstancesToZMap instances_min_z;
|
|
|
|
for (GLVolume* volume : m_volumes.volumes)
|
|
{
|
|
if ((volume->object_idx() == object_idx) && !volume->is_modifier)
|
|
{
|
|
double min_z = volume->transformed_convex_hull_bounding_box().min(2);
|
|
std::pair<int, int> instance = std::make_pair(volume->object_idx(), volume->instance_idx());
|
|
InstancesToZMap::iterator it = instances_min_z.find(instance);
|
|
if (it == instances_min_z.end())
|
|
it = instances_min_z.insert(InstancesToZMap::value_type(instance, DBL_MAX)).first;
|
|
|
|
it->second = std::min(it->second, min_z);
|
|
}
|
|
}
|
|
|
|
for (GLVolume* volume : m_volumes.volumes)
|
|
{
|
|
std::pair<int, int> instance = std::make_pair(volume->object_idx(), volume->instance_idx());
|
|
InstancesToZMap::iterator it = instances_min_z.find(instance);
|
|
if (it != instances_min_z.end())
|
|
volume->set_instance_offset(Z, volume->get_instance_offset(Z) - it->second);
|
|
}
|
|
}
|
|
|
|
std::vector<double> GLCanvas3D::get_current_print_zs(bool active_only) const
|
|
{
|
|
return m_volumes.get_current_print_zs(active_only);
|
|
}
|
|
|
|
void GLCanvas3D::set_toolpaths_range(double low, double high)
|
|
{
|
|
m_volumes.set_range(low, high);
|
|
}
|
|
|
|
std::vector<int> GLCanvas3D::load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs)
|
|
{
|
|
if (instance_idxs.empty())
|
|
{
|
|
for (unsigned int i = 0; i < model_object.instances.size(); ++i)
|
|
{
|
|
instance_idxs.push_back(i);
|
|
}
|
|
}
|
|
return m_volumes.load_object(&model_object, obj_idx, instance_idxs, m_color_by, m_use_VBOs && m_initialized);
|
|
}
|
|
|
|
std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx)
|
|
{
|
|
if ((0 <= obj_idx) && (obj_idx < (int)model.objects.size()))
|
|
{
|
|
const ModelObject* model_object = model.objects[obj_idx];
|
|
if (model_object != nullptr)
|
|
return load_object(*model_object, obj_idx, std::vector<int>());
|
|
}
|
|
|
|
return std::vector<int>();
|
|
}
|
|
|
|
void GLCanvas3D::mirror_selection(Axis axis)
|
|
{
|
|
m_selection.mirror(axis);
|
|
do_mirror();
|
|
wxGetApp().obj_manipul()->update_settings_value(m_selection);
|
|
}
|
|
|
|
// Reload the 3D scene of
|
|
// 1) Model / ModelObjects / ModelInstances / ModelVolumes
|
|
// 2) Print bed
|
|
// 3) SLA support meshes for their respective ModelObjects / ModelInstances
|
|
// 4) Wipe tower preview
|
|
// 5) Out of bed collision status & message overlay (texture)
|
|
void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_refresh)
|
|
{
|
|
if ((m_canvas == nullptr) || (m_config == nullptr) || (m_model == nullptr))
|
|
return;
|
|
|
|
if (m_initialized)
|
|
_set_current();
|
|
|
|
struct ModelVolumeState {
|
|
ModelVolumeState(const GLVolume *volume) :
|
|
model_volume(nullptr), geometry_id(volume->geometry_id), volume_idx(-1) {}
|
|
ModelVolumeState(const ModelVolume *model_volume, const ModelID &instance_id, const GLVolume::CompositeID &composite_id) :
|
|
model_volume(model_volume), geometry_id(std::make_pair(model_volume->id().id, instance_id.id)), composite_id(composite_id), volume_idx(-1) {}
|
|
ModelVolumeState(const ModelID &volume_id, const ModelID &instance_id) :
|
|
model_volume(nullptr), geometry_id(std::make_pair(volume_id.id, instance_id.id)), volume_idx(-1) {}
|
|
bool new_geometry() const { return this->volume_idx == size_t(-1); }
|
|
const ModelVolume *model_volume;
|
|
// ModelID of ModelVolume + ModelID of ModelInstance
|
|
// or timestamp of an SLAPrintObjectStep + ModelID of ModelInstance
|
|
std::pair<size_t, size_t> geometry_id;
|
|
GLVolume::CompositeID composite_id;
|
|
// Volume index in the new GLVolume vector.
|
|
size_t volume_idx;
|
|
};
|
|
std::vector<ModelVolumeState> model_volume_state;
|
|
std::vector<ModelVolumeState> aux_volume_state;
|
|
|
|
// SLA steps to pull the preview meshes for.
|
|
typedef std::array<SLAPrintObjectStep, 2> SLASteps;
|
|
SLASteps sla_steps = { slaposSupportTree, slaposBasePool };
|
|
struct SLASupportState {
|
|
std::array<PrintStateBase::StateWithTimeStamp, std::tuple_size<SLASteps>::value> step;
|
|
};
|
|
// State of the sla_steps for all SLAPrintObjects.
|
|
std::vector<SLASupportState> sla_support_state;
|
|
|
|
std::vector<size_t> map_glvolume_old_to_new(m_volumes.volumes.size(), size_t(-1));
|
|
std::vector<GLVolume*> glvolumes_new;
|
|
glvolumes_new.reserve(m_volumes.volumes.size());
|
|
auto model_volume_state_lower = [](const ModelVolumeState &m1, const ModelVolumeState &m2) { return m1.geometry_id < m2.geometry_id; };
|
|
|
|
m_reload_delayed = ! m_canvas->IsShown() && ! refresh_immediately && ! force_full_scene_refresh;
|
|
|
|
PrinterTechnology printer_technology = m_process->current_printer_technology();
|
|
int volume_idx_wipe_tower_old = -1;
|
|
|
|
if (m_regenerate_volumes)
|
|
{
|
|
// Release invalidated volumes to conserve GPU memory in case of delayed refresh (see m_reload_delayed).
|
|
// First initialize model_volumes_new_sorted & model_instances_new_sorted.
|
|
for (int object_idx = 0; object_idx < (int)m_model->objects.size(); ++ object_idx) {
|
|
const ModelObject *model_object = m_model->objects[object_idx];
|
|
for (int instance_idx = 0; instance_idx < (int)model_object->instances.size(); ++ instance_idx) {
|
|
const ModelInstance *model_instance = model_object->instances[instance_idx];
|
|
for (int volume_idx = 0; volume_idx < (int)model_object->volumes.size(); ++ volume_idx) {
|
|
const ModelVolume *model_volume = model_object->volumes[volume_idx];
|
|
model_volume_state.emplace_back(model_volume, model_instance->id(), GLVolume::CompositeID(object_idx, volume_idx, instance_idx));
|
|
}
|
|
}
|
|
}
|
|
if (printer_technology == ptSLA) {
|
|
const SLAPrint *sla_print = this->sla_print();
|
|
#ifndef NDEBUG
|
|
// Verify that the SLAPrint object is synchronized with m_model.
|
|
check_model_ids_equal(*m_model, sla_print->model());
|
|
#endif /* NDEBUG */
|
|
sla_support_state.reserve(sla_print->objects().size());
|
|
for (const SLAPrintObject *print_object : sla_print->objects()) {
|
|
SLASupportState state;
|
|
for (size_t istep = 0; istep < sla_steps.size(); ++ istep) {
|
|
state.step[istep] = print_object->step_state_with_timestamp(sla_steps[istep]);
|
|
if (state.step[istep].state == PrintStateBase::DONE) {
|
|
if (! print_object->has_mesh(sla_steps[istep]))
|
|
// Consider the DONE step without a valid mesh as invalid for the purpose
|
|
// of mesh visualization.
|
|
state.step[istep].state = PrintStateBase::INVALID;
|
|
else
|
|
for (const ModelInstance *model_instance : print_object->model_object()->instances)
|
|
aux_volume_state.emplace_back(state.step[istep].timestamp, model_instance->id());
|
|
}
|
|
}
|
|
sla_support_state.emplace_back(state);
|
|
}
|
|
}
|
|
std::sort(model_volume_state.begin(), model_volume_state.end(), model_volume_state_lower);
|
|
std::sort(aux_volume_state .begin(), aux_volume_state .end(), model_volume_state_lower);
|
|
// Release all ModelVolume based GLVolumes not found in the current Model.
|
|
for (size_t volume_id = 0; volume_id < m_volumes.volumes.size(); ++ volume_id) {
|
|
GLVolume *volume = m_volumes.volumes[volume_id];
|
|
ModelVolumeState key(volume);
|
|
ModelVolumeState *mvs = nullptr;
|
|
if (volume->volume_idx() < 0) {
|
|
auto it = std::lower_bound(aux_volume_state.begin(), aux_volume_state.end(), key, model_volume_state_lower);
|
|
if (it != aux_volume_state.end() && it->geometry_id == key.geometry_id)
|
|
mvs = &(*it);
|
|
} else {
|
|
auto it = std::lower_bound(model_volume_state.begin(), model_volume_state.end(), key, model_volume_state_lower);
|
|
if (it != model_volume_state.end() && it->geometry_id == key.geometry_id)
|
|
mvs = &(*it);
|
|
}
|
|
if (mvs == nullptr || force_full_scene_refresh) {
|
|
// This GLVolume will be released.
|
|
if (volume->is_wipe_tower) {
|
|
// There is only one wipe tower.
|
|
assert(volume_idx_wipe_tower_old == -1);
|
|
volume_idx_wipe_tower_old = (int)volume_id;
|
|
}
|
|
volume->release_geometry();
|
|
if (! m_reload_delayed)
|
|
delete volume;
|
|
} else {
|
|
// This GLVolume will be reused.
|
|
volume->set_sla_shift_z(0.0);
|
|
map_glvolume_old_to_new[volume_id] = glvolumes_new.size();
|
|
mvs->volume_idx = glvolumes_new.size();
|
|
glvolumes_new.emplace_back(volume);
|
|
// Update color of the volume based on the current extruder.
|
|
if (mvs->model_volume != nullptr) {
|
|
int extruder_id = mvs->model_volume->extruder_id();
|
|
if (extruder_id != -1)
|
|
volume->extruder_id = extruder_id;
|
|
|
|
volume->is_modifier = !mvs->model_volume->is_model_part();
|
|
volume->set_color_from_model_volume(mvs->model_volume);
|
|
|
|
// updates volumes transformations
|
|
volume->set_instance_transformation(mvs->model_volume->get_object()->instances[mvs->composite_id.instance_id]->get_transformation());
|
|
volume->set_volume_transformation(mvs->model_volume->get_transformation());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_reload_delayed)
|
|
return;
|
|
|
|
if (m_regenerate_volumes)
|
|
{
|
|
m_volumes.volumes = std::move(glvolumes_new);
|
|
for (unsigned int obj_idx = 0; obj_idx < (unsigned int)m_model->objects.size(); ++ obj_idx) {
|
|
const ModelObject &model_object = *m_model->objects[obj_idx];
|
|
for (int volume_idx = 0; volume_idx < (int)model_object.volumes.size(); ++ volume_idx) {
|
|
const ModelVolume &model_volume = *model_object.volumes[volume_idx];
|
|
for (int instance_idx = 0; instance_idx < (int)model_object.instances.size(); ++ instance_idx) {
|
|
const ModelInstance &model_instance = *model_object.instances[instance_idx];
|
|
ModelVolumeState key(model_volume.id(), model_instance.id());
|
|
auto it = std::lower_bound(model_volume_state.begin(), model_volume_state.end(), key, model_volume_state_lower);
|
|
assert(it != model_volume_state.end() && it->geometry_id == key.geometry_id);
|
|
if (it->new_geometry()) {
|
|
// New volume.
|
|
m_volumes.load_object_volume(&model_object, obj_idx, volume_idx, instance_idx, m_color_by, m_use_VBOs && m_initialized);
|
|
m_volumes.volumes.back()->geometry_id = key.geometry_id;
|
|
} else {
|
|
// Recycling an old GLVolume.
|
|
GLVolume &existing_volume = *m_volumes.volumes[it->volume_idx];
|
|
assert(existing_volume.geometry_id == key.geometry_id);
|
|
// Update the Object/Volume/Instance indices into the current Model.
|
|
existing_volume.composite_id = it->composite_id;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (printer_technology == ptSLA) {
|
|
size_t idx = 0;
|
|
const SLAPrint *sla_print = this->sla_print();
|
|
std::vector<double> shift_zs(m_model->objects.size(), 0);
|
|
double relative_correction_z = sla_print->relative_correction().z();
|
|
if (relative_correction_z <= EPSILON)
|
|
relative_correction_z = 1.;
|
|
for (const SLAPrintObject *print_object : sla_print->objects()) {
|
|
SLASupportState &state = sla_support_state[idx ++];
|
|
const ModelObject *model_object = print_object->model_object();
|
|
// Find an index of the ModelObject
|
|
int object_idx;
|
|
if (std::all_of(state.step.begin(), state.step.end(), [](const PrintStateBase::StateWithTimeStamp &state){ return state.state != PrintStateBase::DONE; }))
|
|
continue;
|
|
// There may be new SLA volumes added to the scene for this print_object.
|
|
// Find the object index of this print_object in the Model::objects list.
|
|
auto it = std::find(sla_print->model().objects.begin(), sla_print->model().objects.end(), model_object);
|
|
assert(it != sla_print->model().objects.end());
|
|
object_idx = it - sla_print->model().objects.begin();
|
|
// Cache the Z offset to be applied to all volumes with this object_idx.
|
|
shift_zs[object_idx] = print_object->get_current_elevation() / relative_correction_z;
|
|
// Collect indices of this print_object's instances, for which the SLA support meshes are to be added to the scene.
|
|
// pairs of <instance_idx, print_instance_idx>
|
|
std::vector<std::pair<size_t, size_t>> instances[std::tuple_size<SLASteps>::value];
|
|
for (size_t print_instance_idx = 0; print_instance_idx < print_object->instances().size(); ++ print_instance_idx) {
|
|
const SLAPrintObject::Instance &instance = print_object->instances()[print_instance_idx];
|
|
// Find index of ModelInstance corresponding to this SLAPrintObject::Instance.
|
|
auto it = std::find_if(model_object->instances.begin(), model_object->instances.end(),
|
|
[&instance](const ModelInstance *mi) { return mi->id() == instance.instance_id; });
|
|
assert(it != model_object->instances.end());
|
|
int instance_idx = it - model_object->instances.begin();
|
|
for (size_t istep = 0; istep < sla_steps.size(); ++ istep)
|
|
if (state.step[istep].state == PrintStateBase::DONE) {
|
|
ModelVolumeState key(state.step[istep].timestamp, instance.instance_id.id);
|
|
auto it = std::lower_bound(aux_volume_state.begin(), aux_volume_state.end(), key, model_volume_state_lower);
|
|
assert(it != aux_volume_state.end() && it->geometry_id == key.geometry_id);
|
|
if (it->new_geometry())
|
|
instances[istep].emplace_back(std::pair<size_t, size_t>(instance_idx, print_instance_idx));
|
|
else
|
|
// Recycling an old GLVolume. Update the Object/Instance indices into the current Model.
|
|
m_volumes.volumes[it->volume_idx]->composite_id = GLVolume::CompositeID(object_idx, m_volumes.volumes[it->volume_idx]->volume_idx(), instance_idx);
|
|
}
|
|
}
|
|
|
|
// stores the current volumes count
|
|
size_t volumes_count = m_volumes.volumes.size();
|
|
|
|
for (size_t istep = 0; istep < sla_steps.size(); ++istep)
|
|
if (!instances[istep].empty())
|
|
m_volumes.load_object_auxiliary(print_object, object_idx, instances[istep], sla_steps[istep], state.step[istep].timestamp, m_use_VBOs && m_initialized);
|
|
}
|
|
|
|
// Shift-up all volumes of the object so that it has the right elevation with respect to the print bed
|
|
for (GLVolume* volume : m_volumes.volumes)
|
|
volume->set_sla_shift_z(shift_zs[volume->object_idx()]);
|
|
}
|
|
|
|
if (printer_technology == ptFFF && m_config->has("nozzle_diameter"))
|
|
{
|
|
// Should the wipe tower be visualized ?
|
|
unsigned int extruders_count = (unsigned int)dynamic_cast<const ConfigOptionFloats*>(m_config->option("nozzle_diameter"))->values.size();
|
|
|
|
bool semm = dynamic_cast<const ConfigOptionBool*>(m_config->option("single_extruder_multi_material"))->value;
|
|
bool wt = dynamic_cast<const ConfigOptionBool*>(m_config->option("wipe_tower"))->value;
|
|
bool co = dynamic_cast<const ConfigOptionBool*>(m_config->option("complete_objects"))->value;
|
|
|
|
if ((extruders_count > 1) && semm && wt && !co)
|
|
{
|
|
// Height of a print (Show at least a slab)
|
|
double height = std::max(m_model->bounding_box().max(2), 10.0);
|
|
|
|
float x = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_x"))->value;
|
|
float y = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_y"))->value;
|
|
float w = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_width"))->value;
|
|
float a = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_rotation_angle"))->value;
|
|
|
|
const Print *print = m_process->fff_print();
|
|
float depth = print->get_wipe_tower_depth();
|
|
|
|
// Calculate wipe tower brim spacing.
|
|
const DynamicPrintConfig &print_config = wxGetApp().preset_bundle->prints.get_edited_preset().config;
|
|
double layer_height = print_config.opt_float("layer_height");
|
|
double first_layer_height = print_config.get_abs_value("first_layer_height", layer_height);
|
|
float brim_spacing = print->config().nozzle_diameter.values[0] * 1.25f - first_layer_height * (1. - M_PI_4);
|
|
|
|
if (!print->is_step_done(psWipeTower))
|
|
depth = (900.f/w) * (float)(extruders_count - 1) ;
|
|
int volume_idx_wipe_tower_new = m_volumes.load_wipe_tower_preview(
|
|
1000, x, y, w, depth, (float)height, a, m_use_VBOs && m_initialized, !print->is_step_done(psWipeTower),
|
|
brim_spacing * 4.5f);
|
|
if (volume_idx_wipe_tower_old != -1)
|
|
map_glvolume_old_to_new[volume_idx_wipe_tower_old] = volume_idx_wipe_tower_new;
|
|
}
|
|
}
|
|
|
|
update_volumes_colors_by_extruder();
|
|
// Update selection indices based on the old/new GLVolumeCollection.
|
|
m_selection.volumes_changed(map_glvolume_old_to_new);
|
|
}
|
|
|
|
m_gizmos.update_data(*this);
|
|
|
|
// Update the toolbar
|
|
post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
|
|
|
|
// checks for geometry outside the print volume to render it accordingly
|
|
if (!m_volumes.empty())
|
|
{
|
|
ModelInstance::EPrintVolumeState state;
|
|
|
|
const bool contained_min_one = m_volumes.check_outside_state(m_config, &state);
|
|
|
|
_set_warning_texture(WarningTexture::ObjectClashed, state == ModelInstance::PVS_Partly_Outside);
|
|
_set_warning_texture(WarningTexture::ObjectOutside, state == ModelInstance::PVS_Fully_Outside);
|
|
|
|
post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS,
|
|
contained_min_one && !m_model->objects.empty() && state != ModelInstance::PVS_Partly_Outside));
|
|
|
|
// #ys_FIXME_delete_after_testing
|
|
// bool contained = m_volumes.check_outside_state(m_config, &state);
|
|
// if (!contained)
|
|
// {
|
|
// _set_warning_texture(WarningTexture::ObjectOutside, true);
|
|
// post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, state == ModelInstance::PVS_Fully_Outside));
|
|
// }
|
|
// else
|
|
// {
|
|
// m_volumes.reset_outside_state();
|
|
// _set_warning_texture(WarningTexture::ObjectOutside, false);
|
|
// post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, !m_model->objects.empty()));
|
|
// }
|
|
}
|
|
else
|
|
{
|
|
_set_warning_texture(WarningTexture::ObjectOutside, false);
|
|
_set_warning_texture(WarningTexture::ObjectClashed, false);
|
|
post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, false));
|
|
}
|
|
|
|
// restore to default value
|
|
m_regenerate_volumes = true;
|
|
|
|
m_camera.set_scene_box(scene_bounding_box());
|
|
|
|
if (m_selection.is_empty())
|
|
{
|
|
// If no object is selected, deactivate the active gizmo, if any
|
|
// Otherwise it may be shown after cleaning the scene (if it was active while the objects were deleted)
|
|
m_gizmos.reset_all_states();
|
|
|
|
// If no object is selected, reset the objects manipulator on the sidebar
|
|
// to force a reset of its cache
|
|
auto manip = wxGetApp().obj_manipul();
|
|
if (manip != nullptr)
|
|
manip->update_settings_value(m_selection);
|
|
}
|
|
|
|
// and force this canvas to be redrawn.
|
|
m_dirty = true;
|
|
}
|
|
|
|
void GLCanvas3D::load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors)
|
|
{
|
|
const Print *print = this->fff_print();
|
|
if ((m_canvas != nullptr) && (print != nullptr))
|
|
{
|
|
_set_current();
|
|
|
|
std::vector<float> tool_colors = _parse_colors(str_tool_colors);
|
|
|
|
if (m_volumes.empty())
|
|
{
|
|
m_gcode_preview_volume_index.reset();
|
|
|
|
_load_gcode_extrusion_paths(preview_data, tool_colors);
|
|
_load_gcode_travel_paths(preview_data, tool_colors);
|
|
_load_gcode_retractions(preview_data);
|
|
_load_gcode_unretractions(preview_data);
|
|
|
|
if (!m_volumes.empty())
|
|
{
|
|
// removes empty volumes
|
|
m_volumes.volumes.erase(std::remove_if(m_volumes.volumes.begin(), m_volumes.volumes.end(),
|
|
[](const GLVolume* volume) { return volume->print_zs.empty(); }), m_volumes.volumes.end());
|
|
|
|
_load_shells_fff();
|
|
}
|
|
_update_toolpath_volumes_outside_state();
|
|
}
|
|
|
|
_update_gcode_volumes_visibility(preview_data);
|
|
_show_warning_texture_if_needed();
|
|
|
|
if (m_volumes.empty())
|
|
reset_legend_texture();
|
|
else
|
|
_generate_legend_texture(preview_data, tool_colors);
|
|
}
|
|
}
|
|
|
|
void GLCanvas3D::load_sla_preview()
|
|
{
|
|
const SLAPrint* print = this->sla_print();
|
|
if ((m_canvas != nullptr) && (print != nullptr))
|
|
{
|
|
_set_current();
|
|
_load_shells_sla();
|
|
}
|
|
}
|
|
|
|
void GLCanvas3D::load_preview(const std::vector<std::string>& str_tool_colors, const std::vector<double>& color_print_values)
|
|
{
|
|
const Print *print = this->fff_print();
|
|
if (print == nullptr)
|
|
return;
|
|
|
|
_set_current();
|
|
|
|
_load_print_toolpaths();
|
|
_load_wipe_tower_toolpaths(str_tool_colors);
|
|
for (const PrintObject* object : print->objects())
|
|
{
|
|
if (object != nullptr)
|
|
_load_print_object_toolpaths(*object, str_tool_colors, color_print_values);
|
|
}
|
|
|
|
for (GLVolume* volume : m_volumes.volumes)
|
|
{
|
|
volume->is_extrusion_path = true;
|
|
}
|
|
|
|
_update_toolpath_volumes_outside_state();
|
|
_show_warning_texture_if_needed();
|
|
if (color_print_values.empty())
|
|
reset_legend_texture();
|
|
else {
|
|
auto preview_data = GCodePreviewData();
|
|
preview_data.extrusion.view_type = GCodePreviewData::Extrusion::ColorPrint;
|
|
const std::vector<float> tool_colors = _parse_colors(str_tool_colors);
|
|
_generate_legend_texture(preview_data, tool_colors);
|
|
}
|
|
}
|
|
|
|
void GLCanvas3D::bind_event_handlers()
|
|
{
|
|
if (m_canvas != nullptr)
|
|
{
|
|
m_canvas->Bind(wxEVT_SIZE, &GLCanvas3D::on_size, this);
|
|
m_canvas->Bind(wxEVT_IDLE, &GLCanvas3D::on_idle, this);
|
|
m_canvas->Bind(wxEVT_CHAR, &GLCanvas3D::on_char, this);
|
|
m_canvas->Bind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key, this);
|
|
m_canvas->Bind(wxEVT_KEY_UP, &GLCanvas3D::on_key, this);
|
|
m_canvas->Bind(wxEVT_MOUSEWHEEL, &GLCanvas3D::on_mouse_wheel, this);
|
|
m_canvas->Bind(wxEVT_TIMER, &GLCanvas3D::on_timer, this);
|
|
m_canvas->Bind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this);
|
|
m_canvas->Bind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this);
|
|
m_canvas->Bind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this);
|
|
m_canvas->Bind(wxEVT_MIDDLE_UP, &GLCanvas3D::on_mouse, this);
|
|
m_canvas->Bind(wxEVT_RIGHT_DOWN, &GLCanvas3D::on_mouse, this);
|
|
m_canvas->Bind(wxEVT_RIGHT_UP, &GLCanvas3D::on_mouse, this);
|
|
m_canvas->Bind(wxEVT_MOTION, &GLCanvas3D::on_mouse, this);
|
|
m_canvas->Bind(wxEVT_ENTER_WINDOW, &GLCanvas3D::on_mouse, this);
|
|
m_canvas->Bind(wxEVT_LEAVE_WINDOW, &GLCanvas3D::on_mouse, this);
|
|
m_canvas->Bind(wxEVT_LEFT_DCLICK, &GLCanvas3D::on_mouse, this);
|
|
m_canvas->Bind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
|
|
m_canvas->Bind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
|
|
m_canvas->Bind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
|
|
}
|
|
}
|
|
|
|
void GLCanvas3D::unbind_event_handlers()
|
|
{
|
|
if (m_canvas != nullptr)
|
|
{
|
|
m_canvas->Unbind(wxEVT_SIZE, &GLCanvas3D::on_size, this);
|
|
m_canvas->Unbind(wxEVT_IDLE, &GLCanvas3D::on_idle, this);
|
|
m_canvas->Unbind(wxEVT_CHAR, &GLCanvas3D::on_char, this);
|
|
m_canvas->Unbind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key, this);
|
|
m_canvas->Unbind(wxEVT_KEY_UP, &GLCanvas3D::on_key, this);
|
|
m_canvas->Unbind(wxEVT_MOUSEWHEEL, &GLCanvas3D::on_mouse_wheel, this);
|
|
m_canvas->Unbind(wxEVT_TIMER, &GLCanvas3D::on_timer, this);
|
|
m_canvas->Unbind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this);
|
|
m_canvas->Unbind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this);
|
|
m_canvas->Unbind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this);
|
|
m_canvas->Unbind(wxEVT_MIDDLE_UP, &GLCanvas3D::on_mouse, this);
|
|
m_canvas->Unbind(wxEVT_RIGHT_DOWN, &GLCanvas3D::on_mouse, this);
|
|
m_canvas->Unbind(wxEVT_RIGHT_UP, &GLCanvas3D::on_mouse, this);
|
|
m_canvas->Unbind(wxEVT_MOTION, &GLCanvas3D::on_mouse, this);
|
|
m_canvas->Unbind(wxEVT_ENTER_WINDOW, &GLCanvas3D::on_mouse, this);
|
|
m_canvas->Unbind(wxEVT_LEAVE_WINDOW, &GLCanvas3D::on_mouse, this);
|
|
m_canvas->Unbind(wxEVT_LEFT_DCLICK, &GLCanvas3D::on_mouse, this);
|
|
m_canvas->Unbind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
|
|
m_canvas->Unbind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
|
|
m_canvas->Unbind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
|
|
}
|
|
}
|
|
|
|
void GLCanvas3D::on_size(wxSizeEvent& evt)
|
|
{
|
|
m_dirty = true;
|
|
}
|
|
|
|
void GLCanvas3D::on_idle(wxIdleEvent& evt)
|
|
{
|
|
m_dirty |= m_toolbar.update_items_state();
|
|
m_dirty |= m_view_toolbar.update_items_state();
|
|
|
|
if (!m_dirty)
|
|
return;
|
|
|
|
_refresh_if_shown_on_screen();
|
|
}
|
|
|
|
void GLCanvas3D::on_char(wxKeyEvent& evt)
|
|
{
|
|
if (!m_initialized)
|
|
return;
|
|
|
|
// see include/wx/defs.h enum wxKeyCode
|
|
int keyCode = evt.GetKeyCode();
|
|
int ctrlMask = wxMOD_CONTROL;
|
|
|
|
auto imgui = wxGetApp().imgui();
|
|
if (imgui->update_key_data(evt)) {
|
|
render();
|
|
return;
|
|
}
|
|
|
|
if (m_gizmos.on_char(evt, *this))
|
|
return;
|
|
|
|
//#ifdef __APPLE__
|
|
// ctrlMask |= wxMOD_RAW_CONTROL;
|
|
//#endif /* __APPLE__ */
|
|
if ((evt.GetModifiers() & ctrlMask) != 0) {
|
|
switch (keyCode) {
|
|
#ifdef __APPLE__
|
|
case 'a':
|
|
case 'A':
|
|
#else /* __APPLE__ */
|
|
case WXK_CONTROL_A:
|
|
#endif /* __APPLE__ */
|
|
post_event(SimpleEvent(EVT_GLCANVAS_SELECT_ALL));
|
|
break;
|
|
#ifdef __APPLE__
|
|
case WXK_BACK: // the low cost Apple solutions are not equipped with a Delete key, use Backspace instead.
|
|
#else /* __APPLE__ */
|
|
case WXK_DELETE:
|
|
#endif /* __APPLE__ */
|
|
post_event(SimpleEvent(EVT_GLTOOLBAR_DELETE_ALL)); break;
|
|
default: evt.Skip();
|
|
}
|
|
} else if (evt.HasModifiers()) {
|
|
evt.Skip();
|
|
} else {
|
|
switch (keyCode)
|
|
{
|
|
#ifdef __APPLE__
|
|
case WXK_BACK: // the low cost Apple solutions are not equipped with a Delete key, use Backspace instead.
|
|
#else /* __APPLE__ */
|
|
case WXK_DELETE:
|
|
#endif /* __APPLE__ */
|
|
post_event(SimpleEvent(EVT_GLTOOLBAR_DELETE));
|
|
break;
|
|
|
|
case '0': { select_view("iso"); break; }
|
|
case '1': { select_view("top"); break; }
|
|
case '2': { select_view("bottom"); break; }
|
|
case '3': { select_view("front"); break; }
|
|
case '4': { select_view("rear"); break; }
|
|
case '5': { select_view("left"); break; }
|
|
case '6': { select_view("right"); break; }
|
|
case '+': { post_event(Event<int>(EVT_GLCANVAS_INCREASE_INSTANCES, +1)); break; }
|
|
case '-': { post_event(Event<int>(EVT_GLCANVAS_INCREASE_INSTANCES, -1)); break; }
|
|
case '?': { post_event(SimpleEvent(EVT_GLCANVAS_QUESTION_MARK)); break; }
|
|
case 'A':
|
|
case 'a': { post_event(SimpleEvent(EVT_GLCANVAS_ARRANGE)); break; }
|
|
case 'B':
|
|
case 'b': { zoom_to_bed(); break; }
|
|
case 'I':
|
|
case 'i': { set_camera_zoom(1.0f); break; }
|
|
case 'O':
|
|
case 'o': { set_camera_zoom(-1.0f); break; }
|
|
case 'Z':
|
|
case 'z': { m_selection.is_empty() ? zoom_to_volumes() : zoom_to_selection(); break; }
|
|
default:
|
|
{
|
|
evt.Skip();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GLCanvas3D::on_key(wxKeyEvent& evt)
|
|
{
|
|
const int keyCode = evt.GetKeyCode();
|
|
|
|
auto imgui = wxGetApp().imgui();
|
|
if (imgui->update_key_data(evt)) {
|
|
render();
|
|
}
|
|
else
|
|
{
|
|
if (!m_gizmos.on_key(evt, *this))
|
|
{
|
|
if (evt.GetEventType() == wxEVT_KEY_UP) {
|
|
if (m_tab_down && keyCode == WXK_TAB && !evt.HasAnyModifiers()) {
|
|
// Enable switching between 3D and Preview with Tab
|
|
// m_canvas->HandleAsNavigationKey(evt); // XXX: Doesn't work in some cases / on Linux
|
|
post_event(SimpleEvent(EVT_GLCANVAS_TAB));
|
|
}
|
|
}
|
|
else if (evt.GetEventType() == wxEVT_KEY_DOWN) {
|
|
m_tab_down = keyCode == WXK_TAB && !evt.HasAnyModifiers();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (keyCode != WXK_TAB
|
|
&& keyCode != WXK_LEFT
|
|
&& keyCode != WXK_UP
|
|
&& keyCode != WXK_RIGHT
|
|
&& keyCode != WXK_DOWN) {
|
|
evt.Skip(); // Needed to have EVT_CHAR generated as well
|
|
}
|
|
}
|
|
|
|
void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt)
|
|
{
|
|
if (!m_initialized)
|
|
return;
|
|
|
|
// Ignore the wheel events if the middle button is pressed.
|
|
if (evt.MiddleIsDown())
|
|
return;
|
|
|
|
#if ENABLE_RETINA_GL
|
|
const float scale = m_retina_helper->get_scale_factor();
|
|
evt.SetX(evt.GetX() * scale);
|
|
evt.SetY(evt.GetY() * scale);
|
|
#endif
|
|
|
|
// Performs layers editing updates, if enabled
|
|
if (is_layers_editing_enabled())
|
|
{
|
|
int object_idx_selected = m_selection.get_object_idx();
|
|
if (object_idx_selected != -1)
|
|
{
|
|
// A volume is selected. Test, whether hovering over a layer thickness bar.
|
|
if (m_layers_editing.bar_rect_contains(*this, (float)evt.GetX(), (float)evt.GetY()))
|
|
{
|
|
// Adjust the width of the selection.
|
|
m_layers_editing.band_width = std::max(std::min(m_layers_editing.band_width * (1.0f + 0.1f * (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta()), 10.0f), 1.5f);
|
|
if (m_canvas != nullptr)
|
|
m_canvas->Refresh();
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Calculate the zoom delta and apply it to the current zoom factor
|
|
float zoom = (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta();
|
|
set_camera_zoom(zoom);
|
|
}
|
|
|
|
void GLCanvas3D::on_timer(wxTimerEvent& evt)
|
|
{
|
|
if (m_layers_editing.state == LayersEditing::Editing)
|
|
_perform_layer_editing_action();
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
// #define SLIC3R_DEBUG_MOUSE_EVENTS
|
|
#endif
|
|
|
|
#ifdef SLIC3R_DEBUG_MOUSE_EVENTS
|
|
std::string format_mouse_event_debug_message(const wxMouseEvent &evt)
|
|
{
|
|
static int idx = 0;
|
|
char buf[2048];
|
|
std::string out;
|
|
sprintf(buf, "Mouse Event %d - ", idx ++);
|
|
out = buf;
|
|
|
|
if (evt.Entering())
|
|
out += "Entering ";
|
|
if (evt.Leaving())
|
|
out += "Leaving ";
|
|
if (evt.Dragging())
|
|
out += "Dragging ";
|
|
if (evt.Moving())
|
|
out += "Moving ";
|
|
if (evt.Magnify())
|
|
out += "Magnify ";
|
|
if (evt.LeftDown())
|
|
out += "LeftDown ";
|
|
if (evt.LeftUp())
|
|
out += "LeftUp ";
|
|
if (evt.LeftDClick())
|
|
out += "LeftDClick ";
|
|
if (evt.MiddleDown())
|
|
out += "MiddleDown ";
|
|
if (evt.MiddleUp())
|
|
out += "MiddleUp ";
|
|
if (evt.MiddleDClick())
|
|
out += "MiddleDClick ";
|
|
if (evt.RightDown())
|
|
out += "RightDown ";
|
|
if (evt.RightUp())
|
|
out += "RightUp ";
|
|
if (evt.RightDClick())
|
|
out += "RightDClick ";
|
|
|
|
sprintf(buf, "(%d, %d)", evt.GetX(), evt.GetY());
|
|
out += buf;
|
|
return out;
|
|
}
|
|
#endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
|
|
|
|
void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|
{
|
|
auto mouse_up_cleanup = [this](){
|
|
m_moving = false;
|
|
m_mouse.drag.move_volume_idx = -1;
|
|
m_mouse.set_start_position_3D_as_invalid();
|
|
m_mouse.set_start_position_2D_as_invalid();
|
|
m_mouse.dragging = false;
|
|
m_dirty = true;
|
|
|
|
if (m_canvas->HasCapture())
|
|
m_canvas->ReleaseMouse();
|
|
};
|
|
|
|
#if ENABLE_RETINA_GL
|
|
const float scale = m_retina_helper->get_scale_factor();
|
|
evt.SetX(evt.GetX() * scale);
|
|
evt.SetY(evt.GetY() * scale);
|
|
#endif
|
|
|
|
Point pos(evt.GetX(), evt.GetY());
|
|
|
|
ImGuiWrapper *imgui = wxGetApp().imgui();
|
|
if (imgui->update_mouse_data(evt)) {
|
|
m_mouse.position = evt.Leaving() ? Vec2d(-1.0, -1.0) : pos.cast<double>();
|
|
render();
|
|
#ifdef SLIC3R_DEBUG_MOUSE_EVENTS
|
|
printf((format_mouse_event_debug_message(evt) + " - Consumed by ImGUI\n").c_str());
|
|
#endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
|
|
return;
|
|
}
|
|
|
|
#ifdef __WXMSW__
|
|
bool on_enter_workaround = false;
|
|
if (! evt.Entering() && ! evt.Leaving() && m_mouse.position.x() == -1.0) {
|
|
// Workaround for SPE-832: There seems to be a mouse event sent to the window before evt.Entering()
|
|
m_mouse.position = pos.cast<double>();
|
|
render();
|
|
#ifdef SLIC3R_DEBUG_MOUSE_EVENTS
|
|
printf((format_mouse_event_debug_message(evt) + " - OnEnter workaround\n").c_str());
|
|
#endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
|
|
on_enter_workaround = true;
|
|
} else
|
|
#endif /* __WXMSW__ */
|
|
{
|
|
#ifdef SLIC3R_DEBUG_MOUSE_EVENTS
|
|
printf((format_mouse_event_debug_message(evt) + " - other\n").c_str());
|
|
#endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
|
|
}
|
|
|
|
if (m_toolbar.on_mouse(evt, *this))
|
|
{
|
|
if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
|
|
mouse_up_cleanup();
|
|
m_mouse.set_start_position_3D_as_invalid();
|
|
return;
|
|
}
|
|
|
|
if (m_view_toolbar.on_mouse(evt, *this))
|
|
{
|
|
if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
|
|
mouse_up_cleanup();
|
|
m_mouse.set_start_position_3D_as_invalid();
|
|
return;
|
|
}
|
|
|
|
if (m_gizmos.on_mouse(evt, *this))
|
|
{
|
|
if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
|
|
mouse_up_cleanup();
|
|
|
|
m_mouse.set_start_position_3D_as_invalid();
|
|
return;
|
|
}
|
|
|
|
if (m_picking_enabled)
|
|
_set_current();
|
|
|
|
int selected_object_idx = m_selection.get_object_idx();
|
|
int layer_editing_object_idx = is_layers_editing_enabled() ? selected_object_idx : -1;
|
|
m_layers_editing.select_object(*m_model, layer_editing_object_idx);
|
|
|
|
if (m_mouse.drag.move_requires_threshold && m_mouse.is_move_start_threshold_position_2D_defined() && m_mouse.is_move_threshold_met(pos))
|
|
{
|
|
m_mouse.drag.move_requires_threshold = false;
|
|
m_mouse.set_move_start_threshold_position_2D_as_invalid();
|
|
}
|
|
|
|
if (evt.ButtonDown() && wxWindow::FindFocus() != this->m_canvas)
|
|
// Grab keyboard focus on any mouse click event.
|
|
m_canvas->SetFocus();
|
|
|
|
if (evt.Entering())
|
|
{
|
|
//#if defined(__WXMSW__) || defined(__linux__)
|
|
// // On Windows and Linux needs focus in order to catch key events
|
|
// Set focus in order to remove it from sidebar fields
|
|
if (m_canvas != nullptr) {
|
|
// Only set focus, if the top level window of this canvas is active.
|
|
auto p = dynamic_cast<wxWindow*>(evt.GetEventObject());
|
|
while (p->GetParent())
|
|
p = p->GetParent();
|
|
auto *top_level_wnd = dynamic_cast<wxTopLevelWindow*>(p);
|
|
if (top_level_wnd && top_level_wnd->IsActive())
|
|
m_canvas->SetFocus();
|
|
m_mouse.position = pos.cast<double>();
|
|
// 1) forces a frame render to ensure that m_hover_volume_id is updated even when the user right clicks while
|
|
// the context menu is shown, ensuring it to disappear if the mouse is outside any volume and to
|
|
// change the volume hover state if any is under the mouse
|
|
// 2) when switching between 3d view and preview the size of the canvas changes if the side panels are visible,
|
|
// so forces a resize to avoid multiple renders with different sizes (seen as flickering)
|
|
_refresh_if_shown_on_screen();
|
|
}
|
|
m_mouse.set_start_position_2D_as_invalid();
|
|
//#endif
|
|
}
|
|
else if (evt.Leaving())
|
|
{
|
|
// to remove hover on objects when the mouse goes out of this canvas
|
|
m_mouse.position = Vec2d(-1.0, -1.0);
|
|
m_dirty = true;
|
|
}
|
|
else if (evt.LeftDown() || evt.RightDown())
|
|
{
|
|
// If user pressed left or right button we first check whether this happened
|
|
// on a volume or not.
|
|
m_layers_editing.state = LayersEditing::Unknown;
|
|
if ((layer_editing_object_idx != -1) && m_layers_editing.bar_rect_contains(*this, pos(0), pos(1)))
|
|
{
|
|
// A volume is selected and the mouse is inside the layer thickness bar.
|
|
// Start editing the layer height.
|
|
m_layers_editing.state = LayersEditing::Editing;
|
|
_perform_layer_editing_action(&evt);
|
|
}
|
|
else if ((layer_editing_object_idx != -1) && m_layers_editing.reset_rect_contains(*this, pos(0), pos(1)))
|
|
{
|
|
if (evt.LeftDown())
|
|
{
|
|
// A volume is selected and the mouse is inside the reset button. Reset the ModelObject's layer height profile.
|
|
m_layers_editing.reset_layer_height_profile(*this);
|
|
// Index 2 means no editing, just wait for mouse up event.
|
|
m_layers_editing.state = LayersEditing::Completed;
|
|
|
|
m_dirty = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Select volume in this 3D canvas.
|
|
// Don't deselect a volume if layer editing is enabled. We want the object to stay selected
|
|
// during the scene manipulation.
|
|
|
|
if (m_picking_enabled && ((m_hover_volume_id != -1) || !is_layers_editing_enabled()))
|
|
{
|
|
if (evt.LeftDown() && (m_hover_volume_id != -1))
|
|
{
|
|
bool already_selected = m_selection.contains_volume(m_hover_volume_id);
|
|
bool ctrl_down = evt.CmdDown();
|
|
|
|
Selection::IndicesList curr_idxs = m_selection.get_volume_idxs();
|
|
|
|
if (already_selected && ctrl_down)
|
|
m_selection.remove(m_hover_volume_id);
|
|
else
|
|
{
|
|
m_selection.add(m_hover_volume_id, !ctrl_down, true);
|
|
m_mouse.drag.move_requires_threshold = !already_selected;
|
|
if (already_selected)
|
|
m_mouse.set_move_start_threshold_position_2D_as_invalid();
|
|
else
|
|
m_mouse.drag.move_start_threshold_position_2D = pos;
|
|
}
|
|
|
|
if (curr_idxs != m_selection.get_volume_idxs())
|
|
{
|
|
m_gizmos.refresh_on_off_state(m_selection);
|
|
m_gizmos.update_data(*this);
|
|
post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
|
|
m_dirty = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// propagate event through callback
|
|
if (m_hover_volume_id != -1)
|
|
{
|
|
if (evt.LeftDown() && m_moving_enabled && (m_mouse.drag.move_volume_idx == -1))
|
|
{
|
|
// Only accept the initial position, if it is inside the volume bounding box.
|
|
BoundingBoxf3 volume_bbox = m_volumes.volumes[m_hover_volume_id]->transformed_bounding_box();
|
|
volume_bbox.offset(1.0);
|
|
if (volume_bbox.contains(m_mouse.scene_position))
|
|
{
|
|
// The dragging operation is initiated.
|
|
m_mouse.drag.move_volume_idx = m_hover_volume_id;
|
|
m_selection.start_dragging();
|
|
m_mouse.drag.start_position_3D = m_mouse.scene_position;
|
|
m_moving = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (evt.Dragging() && evt.LeftIsDown() && (m_layers_editing.state == LayersEditing::Unknown) && (m_mouse.drag.move_volume_idx != -1))
|
|
{
|
|
if (!m_mouse.drag.move_requires_threshold)
|
|
{
|
|
m_mouse.dragging = true;
|
|
|
|
Vec3d cur_pos = m_mouse.drag.start_position_3D;
|
|
// we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
|
|
if (m_selection.contains_volume(m_hover_volume_id))
|
|
{
|
|
if (m_camera.get_theta() == 90.0f)
|
|
{
|
|
// side view -> move selected volumes orthogonally to camera view direction
|
|
Linef3 ray = mouse_ray(pos);
|
|
Vec3d dir = ray.unit_vector();
|
|
// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
|
|
// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
|
|
// in our case plane normal and ray direction are the same (orthogonal view)
|
|
// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
|
|
Vec3d inters = ray.a + (m_mouse.drag.start_position_3D - ray.a).dot(dir) / dir.squaredNorm() * dir;
|
|
// vector from the starting position to the found intersection
|
|
Vec3d inters_vec = inters - m_mouse.drag.start_position_3D;
|
|
|
|
Vec3d camera_right = m_camera.get_dir_right();
|
|
Vec3d camera_up = m_camera.get_dir_up();
|
|
|
|
// finds projection of the vector along the camera axes
|
|
double projection_x = inters_vec.dot(camera_right);
|
|
double projection_z = inters_vec.dot(camera_up);
|
|
|
|
// apply offset
|
|
cur_pos = m_mouse.drag.start_position_3D + projection_x * camera_right + projection_z * camera_up;
|
|
}
|
|
else
|
|
{
|
|
// Generic view
|
|
// Get new position at the same Z of the initial click point.
|
|
float z0 = 0.0f;
|
|
float z1 = 1.0f;
|
|
cur_pos = Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D(2));
|
|
}
|
|
}
|
|
|
|
m_regenerate_volumes = false;
|
|
m_selection.translate(cur_pos - m_mouse.drag.start_position_3D);
|
|
wxGetApp().obj_manipul()->update_settings_value(m_selection);
|
|
|
|
m_dirty = true;
|
|
}
|
|
}
|
|
else if (evt.Dragging())
|
|
{
|
|
m_mouse.dragging = true;
|
|
|
|
if ((m_layers_editing.state != LayersEditing::Unknown) && (layer_editing_object_idx != -1))
|
|
{
|
|
if (m_layers_editing.state == LayersEditing::Editing)
|
|
_perform_layer_editing_action(&evt);
|
|
}
|
|
// do not process the dragging if the left mouse was set down in another canvas
|
|
else if (evt.LeftIsDown())
|
|
{
|
|
// if dragging over blank area with left button, rotate
|
|
if ((m_hover_volume_id == -1) && m_mouse.is_start_position_3D_defined())
|
|
{
|
|
const Vec3d& orig = m_mouse.drag.start_position_3D;
|
|
m_camera.phi += (((float)pos(0) - (float)orig(0)) * TRACKBALLSIZE);
|
|
m_camera.set_theta(m_camera.get_theta() - ((float)pos(1) - (float)orig(1)) * TRACKBALLSIZE, wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
|
|
m_dirty = true;
|
|
}
|
|
m_mouse.drag.start_position_3D = Vec3d((double)pos(0), (double)pos(1), 0.0);
|
|
}
|
|
else if (evt.MiddleIsDown() || evt.RightIsDown())
|
|
{
|
|
// If dragging over blank area with right button, pan.
|
|
if (m_mouse.is_start_position_2D_defined())
|
|
{
|
|
// get point in model space at Z = 0
|
|
float z = 0.0f;
|
|
const Vec3d& cur_pos = _mouse_to_3d(pos, &z);
|
|
Vec3d orig = _mouse_to_3d(m_mouse.drag.start_position_2D, &z);
|
|
m_camera.set_target(m_camera.get_target() + orig - cur_pos);
|
|
m_dirty = true;
|
|
}
|
|
|
|
m_mouse.drag.start_position_2D = pos;
|
|
}
|
|
}
|
|
else if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
|
|
{
|
|
if (m_layers_editing.state != LayersEditing::Unknown)
|
|
{
|
|
m_layers_editing.state = LayersEditing::Unknown;
|
|
_stop_timer();
|
|
m_layers_editing.accept_changes(*this);
|
|
}
|
|
else if ((m_mouse.drag.move_volume_idx != -1) && m_mouse.dragging)
|
|
{
|
|
m_regenerate_volumes = false;
|
|
do_move();
|
|
wxGetApp().obj_manipul()->update_settings_value(m_selection);
|
|
// Let the platter know that the dragging finished, so a delayed refresh
|
|
// of the scene with the background processing data should be performed.
|
|
post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
|
|
}
|
|
else if (evt.LeftUp() && !m_mouse.dragging && (m_hover_volume_id == -1) && !is_layers_editing_enabled())
|
|
{
|
|
// deselect and propagate event through callback
|
|
if (!evt.ShiftDown() && m_picking_enabled)
|
|
{
|
|
m_selection.clear();
|
|
m_selection.set_mode(Selection::Instance);
|
|
wxGetApp().obj_manipul()->update_settings_value(m_selection);
|
|
m_gizmos.reset_all_states();
|
|
m_gizmos.update_data(*this);
|
|
post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
|
|
}
|
|
}
|
|
else if (evt.RightUp())
|
|
{
|
|
m_mouse.position = pos.cast<double>();
|
|
// forces a frame render to ensure that m_hover_volume_id is updated even when the user right clicks while
|
|
// the context menu is already shown
|
|
render();
|
|
if (m_hover_volume_id != -1)
|
|
{
|
|
// if right clicking on volume, propagate event through callback (shows context menu)
|
|
if (m_volumes.volumes[m_hover_volume_id]->hover
|
|
&& !m_volumes.volumes[m_hover_volume_id]->is_wipe_tower // no context menu for the wipe tower
|
|
&& m_gizmos.get_current_type() != GLGizmosManager::SlaSupports) // disable context menu when the gizmo is open
|
|
{
|
|
// forces the selection of the volume
|
|
m_selection.add(m_hover_volume_id);
|
|
m_gizmos.refresh_on_off_state(m_selection);
|
|
post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT));
|
|
m_gizmos.update_data(*this);
|
|
wxGetApp().obj_manipul()->update_settings_value(m_selection);
|
|
// forces a frame render to update the view before the context menu is shown
|
|
render();
|
|
|
|
Vec2d logical_pos = pos.cast<double>();
|
|
#if ENABLE_RETINA_GL
|
|
const float factor = m_retina_helper->get_scale_factor();
|
|
logical_pos = logical_pos.cwiseQuotient(Vec2d(factor, factor));
|
|
#endif // ENABLE_RETINA_GL
|
|
post_event(Vec2dEvent(EVT_GLCANVAS_RIGHT_CLICK, logical_pos));
|
|
}
|
|
}
|
|
}
|
|
|
|
mouse_up_cleanup();
|
|
}
|
|
else if (evt.Moving())
|
|
{
|
|
m_mouse.position = pos.cast<double>();
|
|
std::string tooltip = "";
|
|
|
|
if (tooltip.empty())
|
|
tooltip = m_gizmos.get_tooltip();
|
|
|
|
if (tooltip.empty())
|
|
tooltip = m_toolbar.get_tooltip();
|
|
|
|
if (tooltip.empty())
|
|
tooltip = m_view_toolbar.get_tooltip();
|
|
|
|
set_tooltip(tooltip);
|
|
|
|
// updates gizmos overlay
|
|
if (m_selection.is_empty())
|
|
m_gizmos.reset_all_states();
|
|
|
|
// Only refresh if picking is enabled, in that case the objects may get highlighted if the mouse cursor hovers over.
|
|
if (m_picking_enabled)
|
|
m_dirty = true;
|
|
}
|
|
else
|
|
evt.Skip();
|
|
|
|
#ifdef __WXMSW__
|
|
if (on_enter_workaround)
|
|
m_mouse.position = Vec2d(-1., -1.);
|
|
#endif /* __WXMSW__ */
|
|
}
|
|
|
|
void GLCanvas3D::on_paint(wxPaintEvent& evt)
|
|
{
|
|
if (m_initialized)
|
|
m_dirty = true;
|
|
else
|
|
// Call render directly, so it gets initialized immediately, not from On Idle handler.
|
|
this->render();
|
|
}
|
|
|
|
Size GLCanvas3D::get_canvas_size() const
|
|
{
|
|
int w = 0;
|
|
int h = 0;
|
|
|
|
if (m_canvas != nullptr)
|
|
m_canvas->GetSize(&w, &h);
|
|
|
|
#if ENABLE_RETINA_GL
|
|
const float factor = m_retina_helper->get_scale_factor();
|
|
w *= factor;
|
|
h *= factor;
|
|
#else
|
|
const float factor = 1.0f;
|
|
#endif
|
|
|
|
return Size(w, h, factor);
|
|
}
|
|
|
|
Vec2d GLCanvas3D::get_local_mouse_position() const
|
|
{
|
|
if (m_canvas == nullptr)
|
|
return Vec2d::Zero();
|
|
|
|
wxPoint mouse_pos = m_canvas->ScreenToClient(wxGetMousePosition());
|
|
const double factor =
|
|
#if ENABLE_RETINA_GL
|
|
m_retina_helper->get_scale_factor();
|
|
#else
|
|
1.0;
|
|
#endif
|
|
return Vec2d(factor * mouse_pos.x, factor * mouse_pos.y);
|
|
}
|
|
|
|
void GLCanvas3D::reset_legend_texture()
|
|
{
|
|
if (m_legend_texture.get_id() != 0)
|
|
{
|
|
_set_current();
|
|
m_legend_texture.reset();
|
|
}
|
|
}
|
|
|
|
void GLCanvas3D::set_tooltip(const std::string& tooltip) const
|
|
{
|
|
if (m_canvas != nullptr)
|
|
{
|
|
wxToolTip* t = m_canvas->GetToolTip();
|
|
if (t != nullptr)
|
|
{
|
|
if (tooltip.empty())
|
|
m_canvas->UnsetToolTip();
|
|
else
|
|
t->SetTip(tooltip);
|
|
}
|
|
else if (!tooltip.empty()) // Avoid "empty" tooltips => unset of the empty tooltip leads to application crash under OSX
|
|
m_canvas->SetToolTip(tooltip);
|
|
}
|
|
}
|
|
|
|
|
|
void GLCanvas3D::do_move()
|
|
{
|
|
if (m_model == nullptr)
|
|
return;
|
|
|
|
std::set<std::pair<int, int>> done; // keeps track of modified instances
|
|
bool object_moved = false;
|
|
Vec3d wipe_tower_origin = Vec3d::Zero();
|
|
|
|
Selection::EMode selection_mode = m_selection.get_mode();
|
|
|
|
for (const GLVolume* v : m_volumes.volumes)
|
|
{
|
|
int object_idx = v->object_idx();
|
|
int instance_idx = v->instance_idx();
|
|
int volume_idx = v->volume_idx();
|
|
|
|
std::pair<int, int> done_id(object_idx, instance_idx);
|
|
|
|
if ((0 <= object_idx) && (object_idx < (int)m_model->objects.size()))
|
|
{
|
|
done.insert(done_id);
|
|
|
|
// Move instances/volumes
|
|
ModelObject* model_object = m_model->objects[object_idx];
|
|
if (model_object != nullptr)
|
|
{
|
|
if (selection_mode == Selection::Instance)
|
|
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
|
|
else if (selection_mode == Selection::Volume)
|
|
model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
|
|
|
|
object_moved = true;
|
|
model_object->invalidate_bounding_box();
|
|
}
|
|
}
|
|
else if (object_idx == 1000)
|
|
// Move a wipe tower proxy.
|
|
wipe_tower_origin = v->get_volume_offset();
|
|
}
|
|
|
|
// Fixes sinking/flying instances
|
|
for (const std::pair<int, int>& i : done)
|
|
{
|
|
ModelObject* m = m_model->objects[i.first];
|
|
Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
|
|
m_selection.translate(i.first, i.second, shift);
|
|
m->translate_instance(i.second, shift);
|
|
}
|
|
|
|
if (object_moved)
|
|
post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_MOVED));
|
|
|
|
if (wipe_tower_origin != Vec3d::Zero())
|
|
post_event(Vec3dEvent(EVT_GLCANVAS_WIPETOWER_MOVED, std::move(wipe_tower_origin)));
|
|
}
|
|
|
|
void GLCanvas3D::do_rotate()
|
|
{
|
|
if (m_model == nullptr)
|
|
return;
|
|
|
|
std::set<std::pair<int, int>> done; // keeps track of modified instances
|
|
|
|
Selection::EMode selection_mode = m_selection.get_mode();
|
|
|
|
for (const GLVolume* v : m_volumes.volumes)
|
|
{
|
|
int object_idx = v->object_idx();
|
|
if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
|
|
continue;
|
|
|
|
int instance_idx = v->instance_idx();
|
|
int volume_idx = v->volume_idx();
|
|
|
|
done.insert(std::pair<int, int>(object_idx, instance_idx));
|
|
|
|
// Rotate instances/volumes.
|
|
ModelObject* model_object = m_model->objects[object_idx];
|
|
if (model_object != nullptr)
|
|
{
|
|
if (selection_mode == Selection::Instance)
|
|
{
|
|
model_object->instances[instance_idx]->set_rotation(v->get_instance_rotation());
|
|
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
|
|
}
|
|
else if (selection_mode == Selection::Volume)
|
|
{
|
|
model_object->volumes[volume_idx]->set_rotation(v->get_volume_rotation());
|
|
model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
|
|
}
|
|
model_object->invalidate_bounding_box();
|
|
}
|
|
}
|
|
|
|
// Fixes sinking/flying instances
|
|
for (const std::pair<int, int>& i : done)
|
|
{
|
|
ModelObject* m = m_model->objects[i.first];
|
|
Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
|
|
m_selection.translate(i.first, i.second, shift);
|
|
m->translate_instance(i.second, shift);
|
|
}
|
|
|
|
if (!done.empty())
|
|
post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_ROTATED));
|
|
}
|
|
|
|
void GLCanvas3D::do_scale()
|
|
{
|
|
if (m_model == nullptr)
|
|
return;
|
|
|
|
std::set<std::pair<int, int>> done; // keeps track of modified instances
|
|
|
|
Selection::EMode selection_mode = m_selection.get_mode();
|
|
|
|
for (const GLVolume* v : m_volumes.volumes)
|
|
{
|
|
int object_idx = v->object_idx();
|
|
if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
|
|
continue;
|
|
|
|
int instance_idx = v->instance_idx();
|
|
int volume_idx = v->volume_idx();
|
|
|
|
done.insert(std::pair<int, int>(object_idx, instance_idx));
|
|
|
|
// Rotate instances/volumes
|
|
ModelObject* model_object = m_model->objects[object_idx];
|
|
if (model_object != nullptr)
|
|
{
|
|
if (selection_mode == Selection::Instance)
|
|
{
|
|
model_object->instances[instance_idx]->set_scaling_factor(v->get_instance_scaling_factor());
|
|
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
|
|
}
|
|
else if (selection_mode == Selection::Volume)
|
|
{
|
|
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
|
|
model_object->volumes[volume_idx]->set_scaling_factor(v->get_volume_scaling_factor());
|
|
model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
|
|
}
|
|
model_object->invalidate_bounding_box();
|
|
}
|
|
}
|
|
|
|
// Fixes sinking/flying instances
|
|
for (const std::pair<int, int>& i : done)
|
|
{
|
|
ModelObject* m = m_model->objects[i.first];
|
|
Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
|
|
m_selection.translate(i.first, i.second, shift);
|
|
m->translate_instance(i.second, shift);
|
|
}
|
|
|
|
if (!done.empty())
|
|
post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_ROTATED));
|
|
}
|
|
|
|
void GLCanvas3D::do_flatten()
|
|
{
|
|
do_rotate();
|
|
}
|
|
|
|
void GLCanvas3D::do_mirror()
|
|
{
|
|
if (m_model == nullptr)
|
|
return;
|
|
|
|
std::set<std::pair<int, int>> done; // keeps track of modified instances
|
|
|
|
Selection::EMode selection_mode = m_selection.get_mode();
|
|
|
|
for (const GLVolume* v : m_volumes.volumes)
|
|
{
|
|
int object_idx = v->object_idx();
|
|
if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
|
|
continue;
|
|
|
|
int instance_idx = v->instance_idx();
|
|
int volume_idx = v->volume_idx();
|
|
|
|
done.insert(std::pair<int, int>(object_idx, instance_idx));
|
|
|
|
// Mirror instances/volumes
|
|
ModelObject* model_object = m_model->objects[object_idx];
|
|
if (model_object != nullptr)
|
|
{
|
|
if (selection_mode == Selection::Instance)
|
|
model_object->instances[instance_idx]->set_mirror(v->get_instance_mirror());
|
|
else if (selection_mode == Selection::Volume)
|
|
model_object->volumes[volume_idx]->set_mirror(v->get_volume_mirror());
|
|
|
|
model_object->invalidate_bounding_box();
|
|
}
|
|
}
|
|
|
|
// Fixes sinking/flying instances
|
|
for (const std::pair<int, int>& i : done)
|
|
{
|
|
ModelObject* m = m_model->objects[i.first];
|
|
Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
|
|
m_selection.translate(i.first, i.second, shift);
|
|
m->translate_instance(i.second, shift);
|
|
}
|
|
|
|
post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
|
|
}
|
|
|
|
void GLCanvas3D::set_camera_zoom(float zoom)
|
|
{
|
|
zoom = std::max(std::min(zoom, 4.0f), -4.0f) / 10.0f;
|
|
zoom = m_camera.zoom / (1.0f - zoom);
|
|
|
|
// Don't allow to zoom too far outside the scene.
|
|
float zoom_min = _get_zoom_to_bounding_box_factor(_max_bounding_box());
|
|
if (zoom_min > 0.0f)
|
|
zoom = std::max(zoom, zoom_min * 0.7f);
|
|
|
|
// Don't allow to zoom too close to the scene.
|
|
zoom = std::min(zoom, 100.0f);
|
|
|
|
m_camera.zoom = zoom;
|
|
_refresh_if_shown_on_screen();
|
|
}
|
|
|
|
void GLCanvas3D::update_gizmos_on_off_state()
|
|
{
|
|
set_as_dirty();
|
|
m_gizmos.update_data(*this);
|
|
m_gizmos.refresh_on_off_state(get_selection());
|
|
}
|
|
|
|
void GLCanvas3D::handle_sidebar_focus_event(const std::string& opt_key, bool focus_on)
|
|
{
|
|
m_sidebar_field = focus_on ? opt_key : "";
|
|
|
|
if (!m_sidebar_field.empty())
|
|
{
|
|
m_gizmos.reset_all_states();
|
|
m_dirty = true;
|
|
}
|
|
}
|
|
|
|
void GLCanvas3D::update_ui_from_settings()
|
|
{
|
|
#if ENABLE_RETINA_GL
|
|
const float orig_scaling = m_retina_helper->get_scale_factor();
|
|
|
|
const bool use_retina = wxGetApp().app_config->get("use_retina_opengl") == "1";
|
|
BOOST_LOG_TRIVIAL(debug) << "GLCanvas3D: Use Retina OpenGL: " << use_retina;
|
|
m_retina_helper->set_use_retina(use_retina);
|
|
const float new_scaling = m_retina_helper->get_scale_factor();
|
|
|
|
if (new_scaling != orig_scaling) {
|
|
BOOST_LOG_TRIVIAL(debug) << "GLCanvas3D: Scaling factor: " << new_scaling;
|
|
|
|
m_camera.zoom /= orig_scaling;
|
|
m_camera.zoom *= new_scaling;
|
|
_refresh_if_shown_on_screen();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
Linef3 GLCanvas3D::mouse_ray(const Point& mouse_pos)
|
|
{
|
|
float z0 = 0.0f;
|
|
float z1 = 1.0f;
|
|
return Linef3(_mouse_to_3d(mouse_pos, &z0), _mouse_to_3d(mouse_pos, &z1));
|
|
}
|
|
|
|
double GLCanvas3D::get_size_proportional_to_max_bed_size(double factor) const
|
|
{
|
|
return factor * m_bed.get_bounding_box().max_size();
|
|
}
|
|
|
|
bool GLCanvas3D::_is_shown_on_screen() const
|
|
{
|
|
return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
|
|
}
|
|
|
|
bool GLCanvas3D::_init_toolbar()
|
|
{
|
|
if (!m_toolbar.is_enabled())
|
|
return true;
|
|
|
|
#if !ENABLE_SVG_ICONS
|
|
ItemsIconsTexture::Metadata icons_data;
|
|
icons_data.filename = "toolbar.png";
|
|
icons_data.icon_size = 37;
|
|
#endif // !ENABLE_SVG_ICONS
|
|
|
|
BackgroundTexture::Metadata background_data;
|
|
background_data.filename = "toolbar_background.png";
|
|
background_data.left = 16;
|
|
background_data.top = 16;
|
|
background_data.right = 16;
|
|
background_data.bottom = 16;
|
|
|
|
#if ENABLE_SVG_ICONS
|
|
if (!m_toolbar.init(background_data))
|
|
#else
|
|
if (!m_toolbar.init(icons_data, background_data))
|
|
#endif // ENABLE_SVG_ICONS
|
|
{
|
|
// unable to init the toolbar texture, disable it
|
|
m_toolbar.set_enabled(false);
|
|
return true;
|
|
}
|
|
|
|
#if ENABLE_SVG_ICONS
|
|
m_toolbar.set_icons_size(40);
|
|
#endif // ENABLE_SVG_ICONS
|
|
// m_toolbar.set_layout_type(GLToolbar::Layout::Vertical);
|
|
m_toolbar.set_layout_type(GLToolbar::Layout::Horizontal);
|
|
m_toolbar.set_layout_orientation(GLToolbar::Layout::Top);
|
|
m_toolbar.set_border(5.0f);
|
|
m_toolbar.set_separator_size(5);
|
|
m_toolbar.set_gap_size(2);
|
|
|
|
GLToolbarItem::Data item;
|
|
|
|
item.name = "add";
|
|
#if ENABLE_SVG_ICONS
|
|
item.icon_filename = "add.svg";
|
|
#endif // ENABLE_SVG_ICONS
|
|
item.tooltip = GUI::L_str("Add...") + " [" + GUI::shortkey_ctrl_prefix() + "I]";
|
|
item.sprite_id = 0;
|
|
item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_ADD)); };
|
|
if (!m_toolbar.add_item(item))
|
|
return false;
|
|
|
|
item.name = "delete";
|
|
#if ENABLE_SVG_ICONS
|
|
item.icon_filename = "remove.svg";
|
|
#endif // ENABLE_SVG_ICONS
|
|
item.tooltip = GUI::L_str("Delete") + " [Del]";
|
|
item.sprite_id = 1;
|
|
item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_DELETE)); };
|
|
item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_delete(); };
|
|
if (!m_toolbar.add_item(item))
|
|
return false;
|
|
|
|
item.name = "deleteall";
|
|
#if ENABLE_SVG_ICONS
|
|
item.icon_filename = "delete_all.svg";
|
|
#endif // ENABLE_SVG_ICONS
|
|
item.tooltip = GUI::L_str("Delete all") + " [" + GUI::shortkey_ctrl_prefix() + "Del]";
|
|
item.sprite_id = 2;
|
|
item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_DELETE_ALL)); };
|
|
item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_delete_all(); };
|
|
if (!m_toolbar.add_item(item))
|
|
return false;
|
|
|
|
item.name = "arrange";
|
|
#if ENABLE_SVG_ICONS
|
|
item.icon_filename = "arrange.svg";
|
|
#endif // ENABLE_SVG_ICONS
|
|
item.tooltip = GUI::L_str("Arrange [A]");
|
|
item.sprite_id = 3;
|
|
item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_ARRANGE)); };
|
|
item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_arrange(); };
|
|
if (!m_toolbar.add_item(item))
|
|
return false;
|
|
|
|
if (!m_toolbar.add_separator())
|
|
return false;
|
|
|
|
item.name = "copy";
|
|
#if ENABLE_SVG_ICONS
|
|
item.icon_filename = "copy.svg";
|
|
#endif // ENABLE_SVG_ICONS
|
|
item.tooltip = GUI::L_str("Copy") + " [" + GUI::shortkey_ctrl_prefix() + "C]";
|
|
item.sprite_id = 4;
|
|
item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_COPY)); };
|
|
item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_copy(); };
|
|
if (!m_toolbar.add_item(item))
|
|
return false;
|
|
|
|
item.name = "paste";
|
|
#if ENABLE_SVG_ICONS
|
|
item.icon_filename = "paste.svg";
|
|
#endif // ENABLE_SVG_ICONS
|
|
item.tooltip = GUI::L_str("Paste") + " [" + GUI::shortkey_ctrl_prefix() + "V]";
|
|
item.sprite_id = 5;
|
|
item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_PASTE)); };
|
|
item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_paste(); };
|
|
if (!m_toolbar.add_item(item))
|
|
return false;
|
|
|
|
if (!m_toolbar.add_separator())
|
|
return false;
|
|
|
|
item.name = "more";
|
|
#if ENABLE_SVG_ICONS
|
|
item.icon_filename = "instance_add.svg";
|
|
#endif // ENABLE_SVG_ICONS
|
|
item.tooltip = GUI::L_str("Add instance [+]");
|
|
item.sprite_id = 6;
|
|
item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_MORE)); };
|
|
item.visibility_callback = []()->bool { return wxGetApp().get_mode() != comSimple; };
|
|
item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_increase_instances(); };
|
|
if (!m_toolbar.add_item(item))
|
|
return false;
|
|
|
|
item.name = "fewer";
|
|
#if ENABLE_SVG_ICONS
|
|
item.icon_filename = "instance_remove.svg";
|
|
#endif // ENABLE_SVG_ICONS
|
|
item.tooltip = GUI::L_str("Remove instance [-]");
|
|
item.sprite_id = 7;
|
|
item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_FEWER)); };
|
|
item.visibility_callback = []()->bool { return wxGetApp().get_mode() != comSimple; };
|
|
item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_decrease_instances(); };
|
|
if (!m_toolbar.add_item(item))
|
|
return false;
|
|
|
|
if (!m_toolbar.add_separator())
|
|
return false;
|
|
|
|
item.name = "splitobjects";
|
|
#if ENABLE_SVG_ICONS
|
|
item.icon_filename = "split_objects.svg";
|
|
#endif // ENABLE_SVG_ICONS
|
|
item.tooltip = GUI::L_str("Split to objects");
|
|
item.sprite_id = 8;
|
|
item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_SPLIT_OBJECTS)); };
|
|
item.visibility_callback = GLToolbarItem::Default_Visibility_Callback;
|
|
item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_split_to_objects(); };
|
|
if (!m_toolbar.add_item(item))
|
|
return false;
|
|
|
|
item.name = "splitvolumes";
|
|
#if ENABLE_SVG_ICONS
|
|
item.icon_filename = "split_parts.svg";
|
|
#endif // ENABLE_SVG_ICONS
|
|
item.tooltip = GUI::L_str("Split to parts");
|
|
item.sprite_id = 9;
|
|
item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_SPLIT_VOLUMES)); };
|
|
item.visibility_callback = []()->bool { return wxGetApp().get_mode() != comSimple; };
|
|
item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_split_to_volumes(); };
|
|
if (!m_toolbar.add_item(item))
|
|
return false;
|
|
|
|
if (!m_toolbar.add_separator())
|
|
return false;
|
|
|
|
item.name = "layersediting";
|
|
#if ENABLE_SVG_ICONS
|
|
item.icon_filename = "layers.svg";
|
|
#endif // ENABLE_SVG_ICONS
|
|
item.tooltip = GUI::L_str("Layers editing");
|
|
item.sprite_id = 10;
|
|
item.is_toggable = true;
|
|
item.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_LAYERSEDITING)); };
|
|
item.visibility_callback = [this]()->bool { return m_process->current_printer_technology() == ptFFF; };
|
|
item.enabled_state_callback = []()->bool { return wxGetApp().plater()->can_layers_editing(); };
|
|
if (!m_toolbar.add_item(item))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GLCanvas3D::_set_current()
|
|
{
|
|
if (_is_shown_on_screen() && (m_context != nullptr)) {
|
|
return m_canvas->SetCurrent(*m_context);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void GLCanvas3D::_resize(unsigned int w, unsigned int h)
|
|
{
|
|
if ((m_canvas == nullptr) && (m_context == nullptr))
|
|
return;
|
|
|
|
auto *imgui = wxGetApp().imgui();
|
|
imgui->set_display_size((float)w, (float)h);
|
|
const float font_size = 1.5f * wxGetApp().em_unit();
|
|
#if ENABLE_RETINA_GL
|
|
imgui->set_scaling(font_size, 1.0f, m_retina_helper->get_scale_factor());
|
|
#else
|
|
imgui->set_scaling(font_size, m_canvas->GetContentScaleFactor(), 1.0f);
|
|
#endif
|
|
|
|
// ensures that this canvas is current
|
|
_set_current();
|
|
m_camera.apply_viewport(0, 0, w, h);
|
|
|
|
const BoundingBoxf3& bbox = _max_bounding_box();
|
|
|
|
switch (m_camera.type)
|
|
{
|
|
case Camera::Ortho:
|
|
{
|
|
float w2 = w;
|
|
float h2 = h;
|
|
float two_zoom = 2.0f * m_camera.zoom;
|
|
if (two_zoom != 0.0f)
|
|
{
|
|
float inv_two_zoom = 1.0f / two_zoom;
|
|
w2 *= inv_two_zoom;
|
|
h2 *= inv_two_zoom;
|
|
}
|
|
|
|
// FIXME: calculate a tighter value for depth will improve z-fighting
|
|
float depth = 5.0f * (float)bbox.max_size();
|
|
m_camera.apply_ortho_projection(-w2, w2, -h2, h2, -depth, depth);
|
|
|
|
break;
|
|
}
|
|
// case Camera::Perspective:
|
|
// {
|
|
// float bbox_r = (float)bbox.radius();
|
|
// float fov = PI * 45.0f / 180.0f;
|
|
// float fov_tan = tan(0.5f * fov);
|
|
// float cam_distance = 0.5f * bbox_r / fov_tan;
|
|
// m_camera.distance = cam_distance;
|
|
//
|
|
// float nr = cam_distance - bbox_r * 1.1f;
|
|
// float fr = cam_distance + bbox_r * 1.1f;
|
|
// if (nr < 1.0f)
|
|
// nr = 1.0f;
|
|
//
|
|
// if (fr < nr + 1.0f)
|
|
// fr = nr + 1.0f;
|
|
//
|
|
// float h2 = fov_tan * nr;
|
|
// float w2 = h2 * w / h;
|
|
// ::glFrustum(-w2, w2, -h2, h2, nr, fr);
|
|
//
|
|
// break;
|
|
// }
|
|
default:
|
|
{
|
|
throw std::runtime_error("Invalid camera type.");
|
|
break;
|
|
}
|
|
}
|
|
|
|
m_dirty = false;
|
|
}
|
|
|
|
BoundingBoxf3 GLCanvas3D::_max_bounding_box() const
|
|
{
|
|
BoundingBoxf3 bb = volumes_bounding_box();
|
|
bb.merge(m_bed.get_bounding_box());
|
|
return bb;
|
|
}
|
|
|
|
void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox)
|
|
{
|
|
// Calculate the zoom factor needed to adjust viewport to bounding box.
|
|
float zoom = _get_zoom_to_bounding_box_factor(bbox);
|
|
if (zoom > 0.0f)
|
|
{
|
|
m_camera.zoom = zoom;
|
|
// center view around bounding box center
|
|
m_camera.set_target(bbox.center());
|
|
m_dirty = true;
|
|
}
|
|
}
|
|
|
|
float GLCanvas3D::_get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const
|
|
{
|
|
float max_bb_size = bbox.max_size();
|
|
if (max_bb_size == 0.0f)
|
|
return -1.0f;
|
|
|
|
// project the bbox vertices on a plane perpendicular to the camera forward axis
|
|
// then calculates the vertices coordinate on this plane along the camera xy axes
|
|
|
|
// we need the view matrix, we let opengl calculate it (same as done in render())
|
|
m_camera.apply_view_matrix();
|
|
|
|
Vec3d right = m_camera.get_dir_right();
|
|
Vec3d up = m_camera.get_dir_up();
|
|
Vec3d forward = m_camera.get_dir_forward();
|
|
|
|
Vec3d bb_min = bbox.min;
|
|
Vec3d bb_max = bbox.max;
|
|
Vec3d bb_center = bbox.center();
|
|
|
|
// bbox vertices in world space
|
|
std::vector<Vec3d> vertices;
|
|
vertices.reserve(8);
|
|
vertices.push_back(bb_min);
|
|
vertices.emplace_back(bb_max(0), bb_min(1), bb_min(2));
|
|
vertices.emplace_back(bb_max(0), bb_max(1), bb_min(2));
|
|
vertices.emplace_back(bb_min(0), bb_max(1), bb_min(2));
|
|
vertices.emplace_back(bb_min(0), bb_min(1), bb_max(2));
|
|
vertices.emplace_back(bb_max(0), bb_min(1), bb_max(2));
|
|
vertices.push_back(bb_max);
|
|
vertices.emplace_back(bb_min(0), bb_max(1), bb_max(2));
|
|
|
|
double max_x = 0.0;
|
|
double max_y = 0.0;
|
|
|
|
// margin factor to give some empty space around the bbox
|
|
double margin_factor = 1.25;
|
|
|
|
for (const Vec3d& v : vertices)
|
|
{
|
|
// project vertex on the plane perpendicular to camera forward axis
|
|
Vec3d pos(v(0) - bb_center(0), v(1) - bb_center(1), v(2) - bb_center(2));
|
|
Vec3d proj_on_plane = pos - pos.dot(forward) * forward;
|
|
|
|
// calculates vertex coordinate along camera xy axes
|
|
double x_on_plane = proj_on_plane.dot(right);
|
|
double y_on_plane = proj_on_plane.dot(up);
|
|
|
|
max_x = std::max(max_x, margin_factor * std::abs(x_on_plane));
|
|
max_y = std::max(max_y, margin_factor * std::abs(y_on_plane));
|
|
}
|
|
|
|
if ((max_x == 0.0) || (max_y == 0.0))
|
|
return -1.0f;
|
|
|
|
max_x *= 2.0;
|
|
max_y *= 2.0;
|
|
|
|
const Size& cnv_size = get_canvas_size();
|
|
return (float)std::min((double)cnv_size.get_width() / max_x, (double)cnv_size.get_height() / max_y);
|
|
}
|
|
|
|
void GLCanvas3D::_refresh_if_shown_on_screen()
|
|
{
|
|
if (_is_shown_on_screen())
|
|
{
|
|
const Size& cnv_size = get_canvas_size();
|
|
_resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
|
|
|
|
// Because of performance problems on macOS, where PaintEvents are not delivered
|
|
// frequently enough, we call render() here directly when we can.
|
|
render();
|
|
}
|
|
}
|
|
|
|
void GLCanvas3D::_picking_pass() const
|
|
{
|
|
const Vec2d& pos = m_mouse.position;
|
|
|
|
if (m_picking_enabled && !m_mouse.dragging && (pos != Vec2d(DBL_MAX, DBL_MAX)))
|
|
{
|
|
// Render the object for picking.
|
|
// FIXME This cannot possibly work in a multi - sampled context as the color gets mangled by the anti - aliasing.
|
|
// Better to use software ray - casting on a bounding - box hierarchy.
|
|
|
|
if (m_multisample_allowed)
|
|
glsafe(::glDisable(GL_MULTISAMPLE));
|
|
|
|
glsafe(::glDisable(GL_BLEND));
|
|
glsafe(::glEnable(GL_DEPTH_TEST));
|
|
|
|
glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
|
|
|
|
m_camera_clipping_plane = m_gizmos.get_sla_clipping_plane();
|
|
if (m_camera_clipping_plane.is_active()) {
|
|
::glClipPlane(GL_CLIP_PLANE0, (GLdouble*)m_camera_clipping_plane.get_data());
|
|
::glEnable(GL_CLIP_PLANE0);
|
|
}
|
|
_render_volumes_for_picking();
|
|
if (m_camera_clipping_plane.is_active())
|
|
::glDisable(GL_CLIP_PLANE0);
|
|
|
|
m_gizmos.render_current_gizmo_for_picking_pass(m_selection);
|
|
|
|
if (m_multisample_allowed)
|
|
glsafe(::glEnable(GL_MULTISAMPLE));
|
|
|
|
int volume_id = -1;
|
|
|
|
GLubyte color[4] = { 0, 0, 0, 0 };
|
|
const Size& cnv_size = get_canvas_size();
|
|
bool inside = (0 <= pos(0)) && (pos(0) < cnv_size.get_width()) && (0 <= pos(1)) && (pos(1) < cnv_size.get_height());
|
|
if (inside)
|
|
{
|
|
glsafe(::glReadPixels(pos(0), cnv_size.get_height() - pos(1) - 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)color));
|
|
volume_id = color[0] + color[1] * 256 + color[2] * 256 * 256;
|
|
}
|
|
if ((0 <= volume_id) && (volume_id < (int)m_volumes.volumes.size()))
|
|
{
|
|
m_hover_volume_id = volume_id;
|
|
m_gizmos.set_hover_id(-1);
|
|
}
|
|
else
|
|
{
|
|
m_hover_volume_id = -1;
|
|
m_gizmos.set_hover_id(inside && volume_id <= GLGizmoBase::BASE_ID ? (GLGizmoBase::BASE_ID - volume_id) : -1);
|
|
}
|
|
|
|
_update_volumes_hover_state();
|
|
}
|
|
}
|
|
|
|
void GLCanvas3D::_render_background() const
|
|
{
|
|
glsafe(::glPushMatrix());
|
|
glsafe(::glLoadIdentity());
|
|
glsafe(::glMatrixMode(GL_PROJECTION));
|
|
glsafe(::glPushMatrix());
|
|
glsafe(::glLoadIdentity());
|
|
|
|
// Draws a bottom to top gradient over the complete screen.
|
|
glsafe(::glDisable(GL_DEPTH_TEST));
|
|
|
|
::glBegin(GL_QUADS);
|
|
if (m_dynamic_background_enabled && _is_any_volume_outside())
|
|
::glColor3fv(ERROR_BG_DARK_COLOR);
|
|
else
|
|
::glColor3fv(DEFAULT_BG_DARK_COLOR);
|
|
|
|
::glVertex2f(-1.0f, -1.0f);
|
|
::glVertex2f(1.0f, -1.0f);
|
|
|
|
if (m_dynamic_background_enabled && _is_any_volume_outside())
|
|
::glColor3fv(ERROR_BG_LIGHT_COLOR);
|
|
else
|
|
::glColor3fv(DEFAULT_BG_LIGHT_COLOR);
|
|
|
|
::glVertex2f(1.0f, 1.0f);
|
|
::glVertex2f(-1.0f, 1.0f);
|
|
glsafe(::glEnd());
|
|
|
|
glsafe(::glEnable(GL_DEPTH_TEST));
|
|
|
|
glsafe(::glPopMatrix());
|
|
glsafe(::glMatrixMode(GL_MODELVIEW));
|
|
glsafe(::glPopMatrix());
|
|
}
|
|
|
|
void GLCanvas3D::_render_bed(float theta) const
|
|
{
|
|
float scale_factor = 1.0;
|
|
#if ENABLE_RETINA_GL
|
|
scale_factor = m_retina_helper->get_scale_factor();
|
|
#endif // ENABLE_RETINA_GL
|
|
m_bed.render(theta, m_use_VBOs, scale_factor);
|
|
}
|
|
|
|
void GLCanvas3D::_render_axes() const
|
|
{
|
|
m_bed.render_axes();
|
|
}
|
|
|
|
|
|
|
|
void GLCanvas3D::_render_objects() const
|
|
{
|
|
if (m_volumes.empty())
|
|
return;
|
|
|
|
glsafe(::glEnable(GL_LIGHTING));
|
|
glsafe(::glEnable(GL_DEPTH_TEST));
|
|
|
|
m_camera_clipping_plane = m_gizmos.get_sla_clipping_plane();
|
|
|
|
if (m_use_VBOs)
|
|
{
|
|
if (m_picking_enabled)
|
|
{
|
|
// Update the layer editing selection to the first object selected, update the current object maximum Z.
|
|
const_cast<LayersEditing&>(m_layers_editing).select_object(*m_model, this->is_layers_editing_enabled() ? m_selection.get_object_idx() : -1);
|
|
|
|
if (m_config != nullptr)
|
|
{
|
|
const BoundingBoxf3& bed_bb = m_bed.get_bounding_box();
|
|
m_volumes.set_print_box((float)bed_bb.min(0), (float)bed_bb.min(1), 0.0f, (float)bed_bb.max(0), (float)bed_bb.max(1), (float)m_config->opt_float("max_print_height"));
|
|
m_volumes.check_outside_state(m_config, nullptr);
|
|
}
|
|
}
|
|
|
|
if (m_use_clipping_planes)
|
|
m_volumes.set_z_range(-m_clipping_planes[0].get_data()[3], m_clipping_planes[1].get_data()[3]);
|
|
else
|
|
m_volumes.set_z_range(-FLT_MAX, FLT_MAX);
|
|
|
|
m_volumes.set_clipping_plane(m_camera_clipping_plane.get_data());
|
|
|
|
m_shader.start_using();
|
|
if (m_picking_enabled && m_layers_editing.is_enabled() && m_layers_editing.last_object_id != -1) {
|
|
int object_id = m_layers_editing.last_object_id;
|
|
m_volumes.render_VBOs(GLVolumeCollection::Opaque, false, m_camera.get_view_matrix(), [object_id](const GLVolume &volume) {
|
|
// Which volume to paint without the layer height profile shader?
|
|
return volume.is_active && (volume.is_modifier || volume.composite_id.object_id != object_id);
|
|
});
|
|
// Let LayersEditing handle rendering of the active object using the layer height profile shader.
|
|
m_layers_editing.render_volumes(*this, this->m_volumes);
|
|
} else {
|
|
// do not cull backfaces to show broken geometry, if any
|
|
m_volumes.render_VBOs(GLVolumeCollection::Opaque, m_picking_enabled, m_camera.get_view_matrix(), [this](const GLVolume& volume) {
|
|
return (m_render_sla_auxiliaries || volume.composite_id.volume_id >= 0);
|
|
});
|
|
}
|
|
m_volumes.render_VBOs(GLVolumeCollection::Transparent, false, m_camera.get_view_matrix());
|
|
m_shader.stop_using();
|
|
}
|
|
else
|
|
{
|
|
::glClipPlane(GL_CLIP_PLANE0, (GLdouble*)m_camera_clipping_plane.get_data());
|
|
::glEnable(GL_CLIP_PLANE0);
|
|
|
|
if (m_use_clipping_planes)
|
|
{
|
|
glsafe(::glClipPlane(GL_CLIP_PLANE1, (GLdouble*)m_clipping_planes[0].get_data()));
|
|
glsafe(::glEnable(GL_CLIP_PLANE1));
|
|
glsafe(::glClipPlane(GL_CLIP_PLANE2, (GLdouble*)m_clipping_planes[1].get_data()));
|
|
glsafe(::glEnable(GL_CLIP_PLANE2));
|
|
}
|
|
|
|
|
|
// do not cull backfaces to show broken geometry, if any
|
|
m_volumes.render_legacy(GLVolumeCollection::Opaque, m_picking_enabled, m_camera.get_view_matrix(), [this](const GLVolume& volume) {
|
|
return (m_render_sla_auxiliaries || volume.composite_id.volume_id >= 0);
|
|
});
|
|
m_volumes.render_legacy(GLVolumeCollection::Transparent, false, m_camera.get_view_matrix());
|
|
|
|
::glDisable(GL_CLIP_PLANE0);
|
|
|
|
if (m_use_clipping_planes)
|
|
{
|
|
glsafe(::glDisable(GL_CLIP_PLANE1));
|
|
glsafe(::glDisable(GL_CLIP_PLANE2));
|
|
}
|
|
}
|
|
|
|
m_camera_clipping_plane = ClippingPlane::ClipsNothing();
|
|
glsafe(::glDisable(GL_LIGHTING));
|
|
}
|
|
|
|
void GLCanvas3D::_render_selection() const
|
|
{
|
|
float scale_factor = 1.0;
|
|
#if ENABLE_RETINA_GL
|
|
scale_factor = m_retina_helper->get_scale_factor();
|
|
#endif
|
|
|
|
if (!m_gizmos.is_running())
|
|
m_selection.render(scale_factor);
|
|
}
|
|
|
|
#if ENABLE_RENDER_SELECTION_CENTER
|
|
void GLCanvas3D::_render_selection_center() const
|
|
{
|
|
if (!m_gizmos.is_running())
|
|
m_selection.render_center();
|
|
}
|
|
#endif // ENABLE_RENDER_SELECTION_CENTER
|
|
|
|
void GLCanvas3D::_render_warning_texture() const
|
|
{
|
|
m_warning_texture.render(*this);
|
|
}
|
|
|
|
void GLCanvas3D::_render_legend_texture() const
|
|
{
|
|
if (!m_legend_texture_enabled)
|
|
return;
|
|
|
|
m_legend_texture.render(*this);
|
|
}
|
|
|
|
void GLCanvas3D::_render_volumes_for_picking() const
|
|
{
|
|
static const GLfloat INV_255 = 1.0f / 255.0f;
|
|
|
|
// do not cull backfaces to show broken geometry, if any
|
|
glsafe(::glDisable(GL_CULL_FACE));
|
|
|
|
glsafe(::glEnable(GL_BLEND));
|
|
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
|
|
|
|
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
|
|
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
|
|
|
|
const Transform3d& view_matrix = m_camera.get_view_matrix();
|
|
GLVolumeWithIdAndZList to_render = volumes_to_render(m_volumes.volumes, GLVolumeCollection::Opaque, view_matrix);
|
|
for (const GLVolumeWithIdAndZ& volume : to_render)
|
|
{
|
|
// Object picking mode. Render the object with a color encoding the object index.
|
|
unsigned int r = (volume.second.first & 0x000000FF) >> 0;
|
|
unsigned int g = (volume.second.first & 0x0000FF00) >> 8;
|
|
unsigned int b = (volume.second.first & 0x00FF0000) >> 16;
|
|
glsafe(::glColor3f((GLfloat)r * INV_255, (GLfloat)g * INV_255, (GLfloat)b * INV_255));
|
|
|
|
if (!volume.first->disabled && ((volume.first->composite_id.volume_id >= 0) || m_render_sla_auxiliaries))
|
|
volume.first->render();
|
|
}
|
|
|
|
to_render = volumes_to_render(m_volumes.volumes, GLVolumeCollection::Transparent, view_matrix);
|
|
for (const GLVolumeWithIdAndZ& volume : to_render)
|
|
{
|
|
// Object picking mode. Render the object with a color encoding the object index.
|
|
unsigned int r = (volume.second.first & 0x000000FF) >> 0;
|
|
unsigned int g = (volume.second.first & 0x0000FF00) >> 8;
|
|
unsigned int b = (volume.second.first & 0x00FF0000) >> 16;
|
|
glsafe(::glColor3f((GLfloat)r * INV_255, (GLfloat)g * INV_255, (GLfloat)b * INV_255));
|
|
|
|
if (!volume.first->disabled && ((volume.first->composite_id.volume_id >= 0) || m_render_sla_auxiliaries))
|
|
volume.first->render();
|
|
}
|
|
|
|
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
|
|
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
|
|
glsafe(::glDisable(GL_BLEND));
|
|
|
|
glsafe(::glEnable(GL_CULL_FACE));
|
|
}
|
|
|
|
void GLCanvas3D::_render_current_gizmo() const
|
|
{
|
|
m_gizmos.render_current_gizmo(m_selection);
|
|
}
|
|
|
|
void GLCanvas3D::_render_gizmos_overlay() const
|
|
{
|
|
#if ENABLE_RETINA_GL
|
|
m_gizmos.set_overlay_scale(m_retina_helper->get_scale_factor());
|
|
#else
|
|
m_gizmos.set_overlay_scale(m_canvas->GetContentScaleFactor());
|
|
#endif /* __WXMSW__ */
|
|
|
|
m_gizmos.render_overlay(*this, m_selection);
|
|
}
|
|
|
|
void GLCanvas3D::_render_toolbar() const
|
|
{
|
|
#if ENABLE_SVG_ICONS
|
|
#if ENABLE_RETINA_GL
|
|
m_toolbar.set_scale(m_retina_helper->get_scale_factor());
|
|
#else
|
|
m_toolbar.set_scale(m_canvas->GetContentScaleFactor());
|
|
#endif // ENABLE_RETINA_GL
|
|
|
|
Size cnv_size = get_canvas_size();
|
|
float zoom = m_camera.zoom;
|
|
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
|
|
|
|
GLToolbar::Layout::EOrientation orientation = m_toolbar.get_layout_orientation();
|
|
|
|
float top = 0.0f;
|
|
float left = 0.0f;
|
|
switch (m_toolbar.get_layout_type())
|
|
{
|
|
default:
|
|
case GLToolbar::Layout::Horizontal:
|
|
{
|
|
// centers the toolbar on the top edge of the 3d scene
|
|
if (orientation == GLToolbar::Layout::Top)
|
|
{
|
|
top = 0.5f * (float)cnv_size.get_height() * inv_zoom;
|
|
left = -0.5f * m_toolbar.get_width() * inv_zoom;
|
|
}
|
|
else
|
|
{
|
|
top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar.get_height()) * inv_zoom;
|
|
left = -0.5f * m_toolbar.get_width() * inv_zoom;
|
|
}
|
|
break;
|
|
}
|
|
case GLToolbar::Layout::Vertical:
|
|
{
|
|
// centers the toolbar on the right edge of the 3d scene
|
|
if (orientation == GLToolbar::Layout::Left)
|
|
{
|
|
top = 0.5f * m_toolbar.get_height() * inv_zoom;
|
|
left = (-0.5f * (float)cnv_size.get_width()) * inv_zoom;
|
|
}
|
|
else
|
|
{
|
|
top = 0.5f * m_toolbar.get_height() * inv_zoom;
|
|
left = (0.5f * (float)cnv_size.get_width() - m_toolbar.get_width()) * inv_zoom;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
m_toolbar.set_position(top, left);
|
|
#else
|
|
#if ENABLE_RETINA_GL
|
|
m_toolbar.set_icons_scale(m_retina_helper->get_scale_factor());
|
|
#else
|
|
m_toolbar.set_icons_scale(m_canvas->GetContentScaleFactor());
|
|
#endif /* __WXMSW__ */
|
|
#endif // ENABLE_SVG_ICONS
|
|
|
|
m_toolbar.render(*this);
|
|
}
|
|
|
|
void GLCanvas3D::_render_view_toolbar() const
|
|
{
|
|
#if ENABLE_SVG_ICONS
|
|
#if ENABLE_RETINA_GL
|
|
m_view_toolbar.set_scale(m_retina_helper->get_scale_factor());
|
|
#else
|
|
m_view_toolbar.set_scale(m_canvas->GetContentScaleFactor());
|
|
#endif // ENABLE_RETINA_GL
|
|
|
|
Size cnv_size = get_canvas_size();
|
|
float zoom = m_camera.zoom;
|
|
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
|
|
|
|
// places the toolbar on the bottom-left corner of the 3d scene
|
|
float top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar.get_height()) * inv_zoom;
|
|
float left = -0.5f * (float)cnv_size.get_width() * inv_zoom;
|
|
m_view_toolbar.set_position(top, left);
|
|
#else
|
|
#if ENABLE_RETINA_GL
|
|
m_view_toolbar.set_icons_scale(m_retina_helper->get_scale_factor());
|
|
#else
|
|
m_view_toolbar.set_icons_scale(m_canvas->GetContentScaleFactor());
|
|
#endif /* __WXMSW__ */
|
|
#endif // ENABLE_SVG_ICONS
|
|
m_view_toolbar.render(*this);
|
|
}
|
|
|
|
#if ENABLE_SHOW_CAMERA_TARGET
|
|
void GLCanvas3D::_render_camera_target() const
|
|
{
|
|
double half_length = 5.0;
|
|
|
|
glsafe(::glDisable(GL_DEPTH_TEST));
|
|
|
|
glsafe(::glLineWidth(2.0f));
|
|
::glBegin(GL_LINES);
|
|
const Vec3d& target = m_camera.get_target();
|
|
// draw line for x axis
|
|
::glColor3f(1.0f, 0.0f, 0.0f);
|
|
::glVertex3d(target(0) - half_length, target(1), target(2));
|
|
::glVertex3d(target(0) + half_length, target(1), target(2));
|
|
// draw line for y axis
|
|
::glColor3f(0.0f, 1.0f, 0.0f);
|
|
::glVertex3d(target(0), target(1) - half_length, target(2));
|
|
::glVertex3d(target(0), target(1) + half_length, target(2));
|
|
// draw line for z axis
|
|
::glColor3f(0.0f, 0.0f, 1.0f);
|
|
::glVertex3d(target(0), target(1), target(2) - half_length);
|
|
::glVertex3d(target(0), target(1), target(2) + half_length);
|
|
glsafe(::glEnd());
|
|
}
|
|
#endif // ENABLE_SHOW_CAMERA_TARGET
|
|
|
|
void GLCanvas3D::_render_sla_slices() const
|
|
{
|
|
if (!m_use_clipping_planes || wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA)
|
|
return;
|
|
|
|
const SLAPrint* print = this->sla_print();
|
|
const PrintObjects& print_objects = print->objects();
|
|
if (print_objects.empty())
|
|
// nothing to render, return
|
|
return;
|
|
|
|
double clip_min_z = -m_clipping_planes[0].get_data()[3];
|
|
double clip_max_z = m_clipping_planes[1].get_data()[3];
|
|
for (unsigned int i = 0; i < (unsigned int)print_objects.size(); ++i)
|
|
{
|
|
const SLAPrintObject* obj = print_objects[i];
|
|
|
|
if (!obj->is_step_done(slaposSliceSupports))
|
|
continue;
|
|
|
|
SlaCap::ObjectIdToTrianglesMap::iterator it_caps_bottom = m_sla_caps[0].triangles.find(i);
|
|
SlaCap::ObjectIdToTrianglesMap::iterator it_caps_top = m_sla_caps[1].triangles.find(i);
|
|
{
|
|
if (it_caps_bottom == m_sla_caps[0].triangles.end())
|
|
it_caps_bottom = m_sla_caps[0].triangles.emplace(i, SlaCap::Triangles()).first;
|
|
if (! m_sla_caps[0].matches(clip_min_z)) {
|
|
m_sla_caps[0].z = clip_min_z;
|
|
it_caps_bottom->second.object.clear();
|
|
it_caps_bottom->second.supports.clear();
|
|
}
|
|
if (it_caps_top == m_sla_caps[1].triangles.end())
|
|
it_caps_top = m_sla_caps[1].triangles.emplace(i, SlaCap::Triangles()).first;
|
|
if (! m_sla_caps[1].matches(clip_max_z)) {
|
|
m_sla_caps[1].z = clip_max_z;
|
|
it_caps_top->second.object.clear();
|
|
it_caps_top->second.supports.clear();
|
|
}
|
|
}
|
|
Pointf3s &bottom_obj_triangles = it_caps_bottom->second.object;
|
|
Pointf3s &bottom_sup_triangles = it_caps_bottom->second.supports;
|
|
Pointf3s &top_obj_triangles = it_caps_top->second.object;
|
|
Pointf3s &top_sup_triangles = it_caps_top->second.supports;
|
|
|
|
if ((bottom_obj_triangles.empty() || bottom_sup_triangles.empty() || top_obj_triangles.empty() || top_sup_triangles.empty()) &&
|
|
!obj->get_slice_index().empty())
|
|
{
|
|
double layer_height = print->default_object_config().layer_height.value;
|
|
double initial_layer_height = print->material_config().initial_layer_height.value;
|
|
bool left_handed = obj->is_left_handed();
|
|
|
|
coord_t key_zero = obj->get_slice_index().front().print_level();
|
|
// Slice at the center of the slab starting at clip_min_z will be rendered for the lower plane.
|
|
coord_t key_low = coord_t((clip_min_z - initial_layer_height + layer_height) / SCALING_FACTOR) + key_zero;
|
|
// Slice at the center of the slab ending at clip_max_z will be rendered for the upper plane.
|
|
coord_t key_high = coord_t((clip_max_z - initial_layer_height) / SCALING_FACTOR) + key_zero;
|
|
|
|
const SliceRecord& slice_low = obj->closest_slice_to_print_level(key_low, coord_t(SCALED_EPSILON));
|
|
const SliceRecord& slice_high = obj->closest_slice_to_print_level(key_high, coord_t(SCALED_EPSILON));
|
|
|
|
// Offset to avoid OpenGL Z fighting between the object's horizontal surfaces and the triangluated surfaces of the cuts.
|
|
double plane_shift_z = 0.002;
|
|
|
|
if (slice_low.is_valid()) {
|
|
const ExPolygons& obj_bottom = slice_low.get_slice(soModel);
|
|
const ExPolygons& sup_bottom = slice_low.get_slice(soSupport);
|
|
// calculate model bottom cap
|
|
if (bottom_obj_triangles.empty() && !obj_bottom.empty())
|
|
bottom_obj_triangles = triangulate_expolygons_3d(obj_bottom, clip_min_z - plane_shift_z, ! left_handed);
|
|
// calculate support bottom cap
|
|
if (bottom_sup_triangles.empty() && !sup_bottom.empty())
|
|
bottom_sup_triangles = triangulate_expolygons_3d(sup_bottom, clip_min_z - plane_shift_z, ! left_handed);
|
|
}
|
|
|
|
if (slice_high.is_valid()) {
|
|
const ExPolygons& obj_top = slice_high.get_slice(soModel);
|
|
const ExPolygons& sup_top = slice_high.get_slice(soSupport);
|
|
// calculate model top cap
|
|
if (top_obj_triangles.empty() && !obj_top.empty())
|
|
top_obj_triangles = triangulate_expolygons_3d(obj_top, clip_max_z + plane_shift_z, left_handed);
|
|
// calculate support top cap
|
|
if (top_sup_triangles.empty() && !sup_top.empty())
|
|
top_sup_triangles = triangulate_expolygons_3d(sup_top, clip_max_z + plane_shift_z, left_handed);
|
|
}
|
|
}
|
|
|
|
if (!bottom_obj_triangles.empty() || !top_obj_triangles.empty() || !bottom_sup_triangles.empty() || !top_sup_triangles.empty())
|
|
{
|
|
for (const SLAPrintObject::Instance& inst : obj->instances())
|
|
{
|
|
glsafe(::glPushMatrix());
|
|
glsafe(::glTranslated(unscale<double>(inst.shift.x()), unscale<double>(inst.shift.y()), 0));
|
|
glsafe(::glRotatef(Geometry::rad2deg(inst.rotation), 0.0, 0.0, 1.0));
|
|
if (obj->is_left_handed())
|
|
// The polygons are mirrored by X.
|
|
glsafe(::glScalef(-1.0, 1.0, 1.0));
|
|
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
|
|
glsafe(::glColor3f(1.0f, 0.37f, 0.0f));
|
|
if (!bottom_obj_triangles.empty()) {
|
|
glsafe(::glVertexPointer(3, GL_DOUBLE, 0, (GLdouble*)bottom_obj_triangles.front().data()));
|
|
glsafe(::glDrawArrays(GL_TRIANGLES, 0, bottom_obj_triangles.size()));
|
|
}
|
|
if (! top_obj_triangles.empty()) {
|
|
glsafe(::glVertexPointer(3, GL_DOUBLE, 0, (GLdouble*)top_obj_triangles.front().data()));
|
|
glsafe(::glDrawArrays(GL_TRIANGLES, 0, top_obj_triangles.size()));
|
|
}
|
|
glsafe(::glColor3f(1.0f, 0.0f, 0.37f));
|
|
if (! bottom_sup_triangles.empty()) {
|
|
glsafe(::glVertexPointer(3, GL_DOUBLE, 0, (GLdouble*)bottom_sup_triangles.front().data()));
|
|
glsafe(::glDrawArrays(GL_TRIANGLES, 0, bottom_sup_triangles.size()));
|
|
}
|
|
if (! top_sup_triangles.empty()) {
|
|
glsafe(::glVertexPointer(3, GL_DOUBLE, 0, (GLdouble*)top_sup_triangles.front().data()));
|
|
glsafe(::glDrawArrays(GL_TRIANGLES, 0, top_sup_triangles.size()));
|
|
}
|
|
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
|
|
glsafe(::glPopMatrix());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GLCanvas3D::_render_selection_sidebar_hints() const
|
|
{
|
|
if (m_use_VBOs)
|
|
m_shader.start_using();
|
|
|
|
m_selection.render_sidebar_hints(m_sidebar_field);
|
|
|
|
if (m_use_VBOs)
|
|
m_shader.stop_using();
|
|
}
|
|
|
|
void GLCanvas3D::_update_volumes_hover_state() const
|
|
{
|
|
for (GLVolume* v : m_volumes.volumes)
|
|
{
|
|
v->hover = false;
|
|
}
|
|
|
|
if (m_hover_volume_id == -1)
|
|
return;
|
|
|
|
GLVolume* volume = m_volumes.volumes[m_hover_volume_id];
|
|
if (volume->is_modifier)
|
|
volume->hover = true;
|
|
else
|
|
{
|
|
int object_idx = volume->object_idx();
|
|
int instance_idx = volume->instance_idx();
|
|
|
|
for (GLVolume* v : m_volumes.volumes)
|
|
{
|
|
if ((v->object_idx() == object_idx) && (v->instance_idx() == instance_idx))
|
|
v->hover = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GLCanvas3D::_perform_layer_editing_action(wxMouseEvent* evt)
|
|
{
|
|
int object_idx_selected = m_layers_editing.last_object_id;
|
|
if (object_idx_selected == -1)
|
|
return;
|
|
|
|
// A volume is selected. Test, whether hovering over a layer thickness bar.
|
|
if (evt != nullptr)
|
|
{
|
|
const Rect& rect = LayersEditing::get_bar_rect_screen(*this);
|
|
float b = rect.get_bottom();
|
|
m_layers_editing.last_z = m_layers_editing.object_max_z() * (b - evt->GetY() - 1.0f) / (b - rect.get_top());
|
|
m_layers_editing.last_action =
|
|
evt->ShiftDown() ? (evt->RightIsDown() ? LAYER_HEIGHT_EDIT_ACTION_SMOOTH : LAYER_HEIGHT_EDIT_ACTION_REDUCE) :
|
|
(evt->RightIsDown() ? LAYER_HEIGHT_EDIT_ACTION_INCREASE : LAYER_HEIGHT_EDIT_ACTION_DECREASE);
|
|
}
|
|
|
|
m_layers_editing.adjust_layer_height_profile();
|
|
_refresh_if_shown_on_screen();
|
|
|
|
// Automatic action on mouse down with the same coordinate.
|
|
_start_timer();
|
|
}
|
|
|
|
Vec3d GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z)
|
|
{
|
|
if (m_canvas == nullptr)
|
|
return Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
|
|
|
|
|
|
const std::array<int, 4>& viewport = m_camera.get_viewport();
|
|
const Transform3d& modelview_matrix = m_camera.get_view_matrix();
|
|
const Transform3d& projection_matrix = m_camera.get_projection_matrix();
|
|
|
|
GLint y = viewport[3] - (GLint)mouse_pos(1);
|
|
GLfloat mouse_z;
|
|
if (z == nullptr)
|
|
glsafe(::glReadPixels((GLint)mouse_pos(0), y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, (void*)&mouse_z));
|
|
else
|
|
mouse_z = *z;
|
|
|
|
GLdouble out_x, out_y, out_z;
|
|
::gluUnProject((GLdouble)mouse_pos(0), (GLdouble)y, (GLdouble)mouse_z, (GLdouble*)modelview_matrix.data(), (GLdouble*)projection_matrix.data(), (GLint*)viewport.data(), &out_x, &out_y, &out_z);
|
|
return Vec3d((double)out_x, (double)out_y, (double)out_z);
|
|
}
|
|
|
|
Vec3d GLCanvas3D::_mouse_to_bed_3d(const Point& mouse_pos)
|
|
{
|
|
return mouse_ray(mouse_pos).intersect_plane(0.0);
|
|
}
|
|
|
|
void GLCanvas3D::_start_timer()
|
|
{
|
|
m_timer.Start(100, wxTIMER_CONTINUOUS);
|
|
}
|
|
|
|
void GLCanvas3D::_stop_timer()
|
|
{
|
|
m_timer.Stop();
|
|
}
|
|
|
|
void GLCanvas3D::_load_print_toolpaths()
|
|
{
|
|
const Print *print = this->fff_print();
|
|
if (print == nullptr)
|
|
return;
|
|
|
|
if (!print->is_step_done(psSkirt) || !print->is_step_done(psBrim))
|
|
return;
|
|
|
|
if (!print->has_skirt() && (print->config().brim_width.value == 0))
|
|
return;
|
|
|
|
const float color[] = { 0.5f, 1.0f, 0.5f, 1.0f }; // greenish
|
|
|
|
// number of skirt layers
|
|
size_t total_layer_count = 0;
|
|
for (const PrintObject* print_object : print->objects())
|
|
{
|
|
total_layer_count = std::max(total_layer_count, print_object->total_layer_count());
|
|
}
|
|
size_t skirt_height = print->has_infinite_skirt() ? total_layer_count : std::min<size_t>(print->config().skirt_height.value, total_layer_count);
|
|
if ((skirt_height == 0) && (print->config().brim_width.value > 0))
|
|
skirt_height = 1;
|
|
|
|
// get first skirt_height layers (maybe this should be moved to a PrintObject method?)
|
|
const PrintObject* object0 = print->objects().front();
|
|
std::vector<float> print_zs;
|
|
print_zs.reserve(skirt_height * 2);
|
|
for (size_t i = 0; i < std::min(skirt_height, object0->layers().size()); ++i)
|
|
{
|
|
print_zs.push_back(float(object0->layers()[i]->print_z));
|
|
}
|
|
//FIXME why there are support layers?
|
|
for (size_t i = 0; i < std::min(skirt_height, object0->support_layers().size()); ++i)
|
|
{
|
|
print_zs.push_back(float(object0->support_layers()[i]->print_z));
|
|
}
|
|
sort_remove_duplicates(print_zs);
|
|
if (print_zs.size() > skirt_height)
|
|
print_zs.erase(print_zs.begin() + skirt_height, print_zs.end());
|
|
|
|
m_volumes.volumes.emplace_back(new GLVolume(color));
|
|
GLVolume& volume = *m_volumes.volumes.back();
|
|
for (size_t i = 0; i < skirt_height; ++i) {
|
|
volume.print_zs.push_back(print_zs[i]);
|
|
volume.offsets.push_back(volume.indexed_vertex_array.quad_indices.size());
|
|
volume.offsets.push_back(volume.indexed_vertex_array.triangle_indices.size());
|
|
if (i == 0)
|
|
_3DScene::extrusionentity_to_verts(print->brim(), print_zs[i], Point(0, 0), volume);
|
|
|
|
_3DScene::extrusionentity_to_verts(print->skirt(), print_zs[i], Point(0, 0), volume);
|
|
}
|
|
volume.bounding_box = volume.indexed_vertex_array.bounding_box();
|
|
volume.indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
|
|
}
|
|
|
|
void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors, const std::vector<double>& color_print_values)
|
|
{
|
|
std::vector<float> tool_colors = _parse_colors(str_tool_colors);
|
|
|
|
struct Ctxt
|
|
{
|
|
const Points *shifted_copies;
|
|
std::vector<const Layer*> layers;
|
|
bool has_perimeters;
|
|
bool has_infill;
|
|
bool has_support;
|
|
const std::vector<float>* tool_colors;
|
|
const std::vector<double>* color_print_values;
|
|
|
|
// Number of vertices (each vertex is 6x4=24 bytes long)
|
|
static const size_t alloc_size_max() { return 131072; } // 3.15MB
|
|
// static const size_t alloc_size_max () { return 65536; } // 1.57MB
|
|
// static const size_t alloc_size_max () { return 32768; } // 786kB
|
|
static const size_t alloc_size_reserve() { return alloc_size_max() * 2; }
|
|
|
|
static const float* color_perimeters() { static float color[4] = { 1.0f, 1.0f, 0.0f, 1.f }; return color; } // yellow
|
|
static const float* color_infill() { static float color[4] = { 1.0f, 0.5f, 0.5f, 1.f }; return color; } // redish
|
|
static const float* color_support() { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish
|
|
|
|
// For cloring by a tool, return a parsed color.
|
|
bool color_by_tool() const { return tool_colors != nullptr; }
|
|
size_t number_tools() const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; }
|
|
const float* color_tool(size_t tool) const { return tool_colors->data() + tool * 4; }
|
|
int volume_idx(int extruder, int feature) const
|
|
{
|
|
return this->color_by_color_print() ? 0 : this->color_by_tool() ? std::min<int>(this->number_tools() - 1, std::max<int>(extruder - 1, 0)) : feature;
|
|
}
|
|
|
|
// For coloring by a color_print(M600), return a parsed color.
|
|
bool color_by_color_print() const { return color_print_values!=nullptr; }
|
|
const float* color_print_by_layer_idx(const size_t layer_idx) const
|
|
{
|
|
auto it = std::lower_bound(color_print_values->begin(), color_print_values->end(), layers[layer_idx]->print_z + EPSILON);
|
|
return color_tool((it - color_print_values->begin()) % number_tools());
|
|
}
|
|
} ctxt;
|
|
|
|
ctxt.has_perimeters = print_object.is_step_done(posPerimeters);
|
|
ctxt.has_infill = print_object.is_step_done(posInfill);
|
|
ctxt.has_support = print_object.is_step_done(posSupportMaterial);
|
|
ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors;
|
|
ctxt.color_print_values = color_print_values.empty() ? nullptr : &color_print_values;
|
|
|
|
ctxt.shifted_copies = &print_object.copies();
|
|
|
|
// order layers by print_z
|
|
{
|
|
size_t nlayers = 0;
|
|
if (ctxt.has_perimeters || ctxt.has_infill)
|
|
nlayers = print_object.layers().size();
|
|
if (ctxt.has_support)
|
|
nlayers += print_object.support_layers().size();
|
|
ctxt.layers.reserve(nlayers);
|
|
}
|
|
if (ctxt.has_perimeters || ctxt.has_infill)
|
|
for (const Layer *layer : print_object.layers())
|
|
ctxt.layers.push_back(layer);
|
|
if (ctxt.has_support)
|
|
for (const Layer *layer : print_object.support_layers())
|
|
ctxt.layers.push_back(layer);
|
|
std::sort(ctxt.layers.begin(), ctxt.layers.end(), [](const Layer *l1, const Layer *l2) { return l1->print_z < l2->print_z; });
|
|
|
|
// Maximum size of an allocation block: 32MB / sizeof(float)
|
|
BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - start";
|
|
|
|
//FIXME Improve the heuristics for a grain size.
|
|
size_t grain_size = ctxt.color_by_color_print() ? size_t(1) : std::max(ctxt.layers.size() / 16, size_t(1));
|
|
tbb::spin_mutex new_volume_mutex;
|
|
auto new_volume = [this, &new_volume_mutex](const float *color) -> GLVolume* {
|
|
auto *volume = new GLVolume(color);
|
|
new_volume_mutex.lock();
|
|
m_volumes.volumes.emplace_back(volume);
|
|
new_volume_mutex.unlock();
|
|
return volume;
|
|
};
|
|
const size_t volumes_cnt_initial = m_volumes.volumes.size();
|
|
std::vector<GLVolumeCollection> volumes_per_thread(ctxt.layers.size());
|
|
tbb::parallel_for(
|
|
tbb::blocked_range<size_t>(0, ctxt.layers.size(), grain_size),
|
|
[&ctxt, &new_volume](const tbb::blocked_range<size_t>& range) {
|
|
GLVolumePtrs vols;
|
|
if (ctxt.color_by_color_print())
|
|
vols.emplace_back(new_volume(ctxt.color_print_by_layer_idx(range.begin())));
|
|
else if (ctxt.color_by_tool()) {
|
|
for (size_t i = 0; i < ctxt.number_tools(); ++i)
|
|
vols.emplace_back(new_volume(ctxt.color_tool(i)));
|
|
}
|
|
else
|
|
vols = { new_volume(ctxt.color_perimeters()), new_volume(ctxt.color_infill()), new_volume(ctxt.color_support()) };
|
|
for (GLVolume *vol : vols)
|
|
vol->indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
|
|
for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++idx_layer) {
|
|
const Layer *layer = ctxt.layers[idx_layer];
|
|
for (size_t i = 0; i < vols.size(); ++i) {
|
|
GLVolume &vol = *vols[i];
|
|
if (vol.print_zs.empty() || vol.print_zs.back() != layer->print_z) {
|
|
vol.print_zs.push_back(layer->print_z);
|
|
vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
|
|
vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
|
|
}
|
|
}
|
|
for (const Point © : *ctxt.shifted_copies) {
|
|
for (const LayerRegion *layerm : layer->regions()) {
|
|
if (ctxt.has_perimeters)
|
|
_3DScene::extrusionentity_to_verts(layerm->perimeters, float(layer->print_z), copy,
|
|
*vols[ctxt.volume_idx(layerm->region()->config().perimeter_extruder.value, 0)]);
|
|
if (ctxt.has_infill) {
|
|
for (const ExtrusionEntity *ee : layerm->fills.entities) {
|
|
// fill represents infill extrusions of a single island.
|
|
const auto *fill = dynamic_cast<const ExtrusionEntityCollection*>(ee);
|
|
if (!fill->entities.empty())
|
|
_3DScene::extrusionentity_to_verts(*fill, float(layer->print_z), copy,
|
|
*vols[ctxt.volume_idx(
|
|
is_solid_infill(fill->entities.front()->role()) ?
|
|
layerm->region()->config().solid_infill_extruder :
|
|
layerm->region()->config().infill_extruder,
|
|
1)]);
|
|
}
|
|
}
|
|
}
|
|
if (ctxt.has_support) {
|
|
const SupportLayer *support_layer = dynamic_cast<const SupportLayer*>(layer);
|
|
if (support_layer) {
|
|
for (const ExtrusionEntity *extrusion_entity : support_layer->support_fills.entities)
|
|
_3DScene::extrusionentity_to_verts(extrusion_entity, float(layer->print_z), copy,
|
|
*vols[ctxt.volume_idx(
|
|
(extrusion_entity->role() == erSupportMaterial) ?
|
|
support_layer->object()->config().support_material_extruder :
|
|
support_layer->object()->config().support_material_interface_extruder,
|
|
2)]);
|
|
}
|
|
}
|
|
}
|
|
for (size_t i = 0; i < vols.size(); ++i) {
|
|
GLVolume &vol = *vols[i];
|
|
if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() / 6 > ctxt.alloc_size_max()) {
|
|
// Store the vertex arrays and restart their containers,
|
|
vols[i] = new_volume(vol.color);
|
|
GLVolume &vol_new = *vols[i];
|
|
// Assign the large pre-allocated buffers to the new GLVolume.
|
|
vol_new.indexed_vertex_array = std::move(vol.indexed_vertex_array);
|
|
// Copy the content back to the old GLVolume.
|
|
vol.indexed_vertex_array = vol_new.indexed_vertex_array;
|
|
// Finalize a bounding box of the old GLVolume.
|
|
vol.bounding_box = vol.indexed_vertex_array.bounding_box();
|
|
// Clear the buffers, but keep them pre-allocated.
|
|
vol_new.indexed_vertex_array.clear();
|
|
// Just make sure that clear did not clear the reserved memory.
|
|
vol_new.indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
|
|
}
|
|
}
|
|
}
|
|
for (GLVolume *vol : vols) {
|
|
vol->bounding_box = vol->indexed_vertex_array.bounding_box();
|
|
vol->indexed_vertex_array.shrink_to_fit();
|
|
}
|
|
});
|
|
|
|
BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - finalizing results";
|
|
// Remove empty volumes from the newly added volumes.
|
|
m_volumes.volumes.erase(
|
|
std::remove_if(m_volumes.volumes.begin() + volumes_cnt_initial, m_volumes.volumes.end(),
|
|
[](const GLVolume *volume) { return volume->empty(); }),
|
|
m_volumes.volumes.end());
|
|
for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i)
|
|
m_volumes.volumes[i]->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
|
|
|
|
BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - end";
|
|
}
|
|
|
|
void GLCanvas3D::_load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors)
|
|
{
|
|
const Print *print = this->fff_print();
|
|
if ((print == nullptr) || print->wipe_tower_data().tool_changes.empty())
|
|
return;
|
|
|
|
if (!print->is_step_done(psWipeTower))
|
|
return;
|
|
|
|
std::vector<float> tool_colors = _parse_colors(str_tool_colors);
|
|
|
|
struct Ctxt
|
|
{
|
|
const Print *print;
|
|
const std::vector<float> *tool_colors;
|
|
WipeTower::xy wipe_tower_pos;
|
|
float wipe_tower_angle;
|
|
|
|
// Number of vertices (each vertex is 6x4=24 bytes long)
|
|
static const size_t alloc_size_max() { return 131072; } // 3.15MB
|
|
static const size_t alloc_size_reserve() { return alloc_size_max() * 2; }
|
|
|
|
static const float* color_support() { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish
|
|
|
|
// For cloring by a tool, return a parsed color.
|
|
bool color_by_tool() const { return tool_colors != nullptr; }
|
|
size_t number_tools() const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; }
|
|
const float* color_tool(size_t tool) const { return tool_colors->data() + tool * 4; }
|
|
int volume_idx(int tool, int feature) const
|
|
{
|
|
return this->color_by_tool() ? std::min<int>(this->number_tools() - 1, std::max<int>(tool, 0)) : feature;
|
|
}
|
|
|
|
const std::vector<WipeTower::ToolChangeResult>& tool_change(size_t idx) {
|
|
const auto &tool_changes = print->wipe_tower_data().tool_changes;
|
|
return priming.empty() ?
|
|
((idx == tool_changes.size()) ? final : tool_changes[idx]) :
|
|
((idx == 0) ? priming : (idx == tool_changes.size() + 1) ? final : tool_changes[idx - 1]);
|
|
}
|
|
std::vector<WipeTower::ToolChangeResult> priming;
|
|
std::vector<WipeTower::ToolChangeResult> final;
|
|
} ctxt;
|
|
|
|
ctxt.print = print;
|
|
ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors;
|
|
if (print->wipe_tower_data().priming && print->config().single_extruder_multi_material_priming)
|
|
ctxt.priming.emplace_back(*print->wipe_tower_data().priming.get());
|
|
if (print->wipe_tower_data().final_purge)
|
|
ctxt.final.emplace_back(*print->wipe_tower_data().final_purge.get());
|
|
|
|
ctxt.wipe_tower_angle = ctxt.print->config().wipe_tower_rotation_angle.value/180.f * PI;
|
|
ctxt.wipe_tower_pos = WipeTower::xy(ctxt.print->config().wipe_tower_x.value, ctxt.print->config().wipe_tower_y.value);
|
|
|
|
BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - start";
|
|
|
|
//FIXME Improve the heuristics for a grain size.
|
|
size_t n_items = print->wipe_tower_data().tool_changes.size() + (ctxt.priming.empty() ? 0 : 1);
|
|
size_t grain_size = std::max(n_items / 128, size_t(1));
|
|
tbb::spin_mutex new_volume_mutex;
|
|
auto new_volume = [this, &new_volume_mutex](const float *color) -> GLVolume* {
|
|
auto *volume = new GLVolume(color);
|
|
new_volume_mutex.lock();
|
|
m_volumes.volumes.emplace_back(volume);
|
|
new_volume_mutex.unlock();
|
|
return volume;
|
|
};
|
|
const size_t volumes_cnt_initial = m_volumes.volumes.size();
|
|
std::vector<GLVolumeCollection> volumes_per_thread(n_items);
|
|
tbb::parallel_for(
|
|
tbb::blocked_range<size_t>(0, n_items, grain_size),
|
|
[&ctxt, &new_volume](const tbb::blocked_range<size_t>& range) {
|
|
// Bounding box of this slab of a wipe tower.
|
|
GLVolumePtrs vols;
|
|
if (ctxt.color_by_tool()) {
|
|
for (size_t i = 0; i < ctxt.number_tools(); ++i)
|
|
vols.emplace_back(new_volume(ctxt.color_tool(i)));
|
|
}
|
|
else
|
|
vols = { new_volume(ctxt.color_support()) };
|
|
for (GLVolume *volume : vols)
|
|
volume->indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
|
|
for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++idx_layer) {
|
|
const std::vector<WipeTower::ToolChangeResult> &layer = ctxt.tool_change(idx_layer);
|
|
for (size_t i = 0; i < vols.size(); ++i) {
|
|
GLVolume &vol = *vols[i];
|
|
if (vol.print_zs.empty() || vol.print_zs.back() != layer.front().print_z) {
|
|
vol.print_zs.push_back(layer.front().print_z);
|
|
vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
|
|
vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
|
|
}
|
|
}
|
|
for (const WipeTower::ToolChangeResult &extrusions : layer) {
|
|
for (size_t i = 1; i < extrusions.extrusions.size();) {
|
|
const WipeTower::Extrusion &e = extrusions.extrusions[i];
|
|
if (e.width == 0.) {
|
|
++i;
|
|
continue;
|
|
}
|
|
size_t j = i + 1;
|
|
if (ctxt.color_by_tool())
|
|
for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].tool == e.tool && extrusions.extrusions[j].width > 0.f; ++j);
|
|
else
|
|
for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].width > 0.f; ++j);
|
|
size_t n_lines = j - i;
|
|
Lines lines;
|
|
std::vector<double> widths;
|
|
std::vector<double> heights;
|
|
lines.reserve(n_lines);
|
|
widths.reserve(n_lines);
|
|
heights.assign(n_lines, extrusions.layer_height);
|
|
WipeTower::Extrusion e_prev = extrusions.extrusions[i-1];
|
|
|
|
if (!extrusions.priming) { // wipe tower extrusions describe the wipe tower at the origin with no rotation
|
|
e_prev.pos.rotate(ctxt.wipe_tower_angle);
|
|
e_prev.pos.translate(ctxt.wipe_tower_pos);
|
|
}
|
|
|
|
for (; i < j; ++i) {
|
|
WipeTower::Extrusion e = extrusions.extrusions[i];
|
|
assert(e.width > 0.f);
|
|
if (!extrusions.priming) {
|
|
e.pos.rotate(ctxt.wipe_tower_angle);
|
|
e.pos.translate(ctxt.wipe_tower_pos);
|
|
}
|
|
|
|
lines.emplace_back(Point::new_scale(e_prev.pos.x, e_prev.pos.y), Point::new_scale(e.pos.x, e.pos.y));
|
|
widths.emplace_back(e.width);
|
|
|
|
e_prev = e;
|
|
}
|
|
_3DScene::thick_lines_to_verts(lines, widths, heights, lines.front().a == lines.back().b, extrusions.print_z,
|
|
*vols[ctxt.volume_idx(e.tool, 0)]);
|
|
}
|
|
}
|
|
}
|
|
for (size_t i = 0; i < vols.size(); ++i) {
|
|
GLVolume &vol = *vols[i];
|
|
if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() / 6 > ctxt.alloc_size_max()) {
|
|
// Store the vertex arrays and restart their containers,
|
|
vols[i] = new_volume(vol.color);
|
|
GLVolume &vol_new = *vols[i];
|
|
// Assign the large pre-allocated buffers to the new GLVolume.
|
|
vol_new.indexed_vertex_array = std::move(vol.indexed_vertex_array);
|
|
// Copy the content back to the old GLVolume.
|
|
vol.indexed_vertex_array = vol_new.indexed_vertex_array;
|
|
// Finalize a bounding box of the old GLVolume.
|
|
vol.bounding_box = vol.indexed_vertex_array.bounding_box();
|
|
// Clear the buffers, but keep them pre-allocated.
|
|
vol_new.indexed_vertex_array.clear();
|
|
// Just make sure that clear did not clear the reserved memory.
|
|
vol_new.indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
|
|
}
|
|
}
|
|
for (GLVolume *vol : vols) {
|
|
vol->bounding_box = vol->indexed_vertex_array.bounding_box();
|
|
vol->indexed_vertex_array.shrink_to_fit();
|
|
}
|
|
});
|
|
|
|
BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - finalizing results";
|
|
// Remove empty volumes from the newly added volumes.
|
|
m_volumes.volumes.erase(
|
|
std::remove_if(m_volumes.volumes.begin() + volumes_cnt_initial, m_volumes.volumes.end(),
|
|
[](const GLVolume *volume) { return volume->empty(); }),
|
|
m_volumes.volumes.end());
|
|
for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i)
|
|
m_volumes.volumes[i]->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
|
|
|
|
BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - end";
|
|
}
|
|
|
|
static inline int hex_digit_to_int(const char c)
|
|
{
|
|
return
|
|
(c >= '0' && c <= '9') ? int(c - '0') :
|
|
(c >= 'A' && c <= 'F') ? int(c - 'A') + 10 :
|
|
(c >= 'a' && c <= 'f') ? int(c - 'a') + 10 : -1;
|
|
}
|
|
|
|
void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
|
|
{
|
|
// helper functions to select data in dependence of the extrusion view type
|
|
struct Helper
|
|
{
|
|
static float path_filter(GCodePreviewData::Extrusion::EViewType type, const ExtrusionPath& path)
|
|
{
|
|
switch (type)
|
|
{
|
|
case GCodePreviewData::Extrusion::FeatureType:
|
|
return (float)path.role();
|
|
case GCodePreviewData::Extrusion::Height:
|
|
return path.height;
|
|
case GCodePreviewData::Extrusion::Width:
|
|
return path.width;
|
|
case GCodePreviewData::Extrusion::Feedrate:
|
|
return path.feedrate;
|
|
case GCodePreviewData::Extrusion::VolumetricRate:
|
|
return path.feedrate * (float)path.mm3_per_mm;
|
|
case GCodePreviewData::Extrusion::Tool:
|
|
return (float)path.extruder_id;
|
|
case GCodePreviewData::Extrusion::ColorPrint:
|
|
return (float)path.cp_color_id;
|
|
default:
|
|
return 0.0f;
|
|
}
|
|
|
|
return 0.0f;
|
|
}
|
|
|
|
static GCodePreviewData::Color path_color(const GCodePreviewData& data, const std::vector<float>& tool_colors, float value)
|
|
{
|
|
switch (data.extrusion.view_type)
|
|
{
|
|
case GCodePreviewData::Extrusion::FeatureType:
|
|
return data.get_extrusion_role_color((ExtrusionRole)(int)value);
|
|
case GCodePreviewData::Extrusion::Height:
|
|
return data.get_height_color(value);
|
|
case GCodePreviewData::Extrusion::Width:
|
|
return data.get_width_color(value);
|
|
case GCodePreviewData::Extrusion::Feedrate:
|
|
return data.get_feedrate_color(value);
|
|
case GCodePreviewData::Extrusion::VolumetricRate:
|
|
return data.get_volumetric_rate_color(value);
|
|
case GCodePreviewData::Extrusion::Tool:
|
|
{
|
|
GCodePreviewData::Color color;
|
|
::memcpy((void*)color.rgba, (const void*)(tool_colors.data() + (unsigned int)value * 4), 4 * sizeof(float));
|
|
return color;
|
|
}
|
|
case GCodePreviewData::Extrusion::ColorPrint:
|
|
{
|
|
const size_t color_cnt = tool_colors.size() / 4;
|
|
|
|
int val = int(value);
|
|
while (val >= color_cnt)
|
|
val -= color_cnt;
|
|
|
|
GCodePreviewData::Color color;
|
|
::memcpy((void*)color.rgba, (const void*)(tool_colors.data() + val * 4), 4 * sizeof(float));
|
|
|
|
return color;
|
|
}
|
|
default:
|
|
return GCodePreviewData::Color::Dummy;
|
|
}
|
|
|
|
return GCodePreviewData::Color::Dummy;
|
|
}
|
|
};
|
|
|
|
// Helper structure for filters
|
|
struct Filter
|
|
{
|
|
float value;
|
|
ExtrusionRole role;
|
|
GLVolume* volume;
|
|
|
|
Filter(float value, ExtrusionRole role)
|
|
: value(value)
|
|
, role(role)
|
|
, volume(nullptr)
|
|
{
|
|
}
|
|
|
|
bool operator == (const Filter& other) const
|
|
{
|
|
if (value != other.value)
|
|
return false;
|
|
|
|
if (role != other.role)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
typedef std::vector<Filter> FiltersList;
|
|
size_t initial_volumes_count = m_volumes.volumes.size();
|
|
|
|
// detects filters
|
|
FiltersList filters;
|
|
for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers)
|
|
{
|
|
for (const ExtrusionPath& path : layer.paths)
|
|
{
|
|
ExtrusionRole role = path.role();
|
|
float path_filter = Helper::path_filter(preview_data.extrusion.view_type, path);
|
|
if (std::find(filters.begin(), filters.end(), Filter(path_filter, role)) == filters.end())
|
|
filters.emplace_back(path_filter, role);
|
|
}
|
|
}
|
|
|
|
// nothing to render, return
|
|
if (filters.empty())
|
|
return;
|
|
|
|
// creates a new volume for each filter
|
|
for (Filter& filter : filters)
|
|
{
|
|
m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Extrusion, (unsigned int)filter.role, (unsigned int)m_volumes.volumes.size());
|
|
GLVolume* volume = new GLVolume(Helper::path_color(preview_data, tool_colors, filter.value).rgba);
|
|
if (volume != nullptr)
|
|
{
|
|
filter.volume = volume;
|
|
volume->is_extrusion_path = true;
|
|
m_volumes.volumes.emplace_back(volume);
|
|
}
|
|
else
|
|
{
|
|
// an error occourred - restore to previous state and return
|
|
m_gcode_preview_volume_index.first_volumes.pop_back();
|
|
if (initial_volumes_count != m_volumes.volumes.size())
|
|
{
|
|
GLVolumePtrs::iterator begin = m_volumes.volumes.begin() + initial_volumes_count;
|
|
GLVolumePtrs::iterator end = m_volumes.volumes.end();
|
|
for (GLVolumePtrs::iterator it = begin; it < end; ++it)
|
|
{
|
|
GLVolume* volume = *it;
|
|
delete volume;
|
|
}
|
|
m_volumes.volumes.erase(begin, end);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// populates volumes
|
|
for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers)
|
|
{
|
|
for (const ExtrusionPath& path : layer.paths)
|
|
{
|
|
float path_filter = Helper::path_filter(preview_data.extrusion.view_type, path);
|
|
FiltersList::iterator filter = std::find(filters.begin(), filters.end(), Filter(path_filter, path.role()));
|
|
if (filter != filters.end())
|
|
{
|
|
filter->volume->print_zs.push_back(layer.z);
|
|
filter->volume->offsets.push_back(filter->volume->indexed_vertex_array.quad_indices.size());
|
|
filter->volume->offsets.push_back(filter->volume->indexed_vertex_array.triangle_indices.size());
|
|
|
|
_3DScene::extrusionentity_to_verts(path, layer.z, *filter->volume);
|
|
}
|
|
}
|
|
}
|
|
|
|
// finalize volumes and sends geometry to gpu
|
|
if (m_volumes.volumes.size() > initial_volumes_count)
|
|
{
|
|
for (size_t i = initial_volumes_count; i < m_volumes.volumes.size(); ++i)
|
|
{
|
|
GLVolume* volume = m_volumes.volumes[i];
|
|
volume->bounding_box = volume->indexed_vertex_array.bounding_box();
|
|
volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GLCanvas3D::_load_gcode_travel_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
|
|
{
|
|
size_t initial_volumes_count = m_volumes.volumes.size();
|
|
m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Travel, 0, (unsigned int)initial_volumes_count);
|
|
|
|
bool res = true;
|
|
switch (preview_data.extrusion.view_type)
|
|
{
|
|
case GCodePreviewData::Extrusion::Feedrate:
|
|
{
|
|
res = _travel_paths_by_feedrate(preview_data);
|
|
break;
|
|
}
|
|
case GCodePreviewData::Extrusion::Tool:
|
|
{
|
|
res = _travel_paths_by_tool(preview_data, tool_colors);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
res = _travel_paths_by_type(preview_data);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!res)
|
|
{
|
|
// an error occourred - restore to previous state and return
|
|
if (initial_volumes_count != m_volumes.volumes.size())
|
|
{
|
|
GLVolumePtrs::iterator begin = m_volumes.volumes.begin() + initial_volumes_count;
|
|
GLVolumePtrs::iterator end = m_volumes.volumes.end();
|
|
for (GLVolumePtrs::iterator it = begin; it < end; ++it)
|
|
{
|
|
GLVolume* volume = *it;
|
|
delete volume;
|
|
}
|
|
m_volumes.volumes.erase(begin, end);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// finalize volumes and sends geometry to gpu
|
|
if (m_volumes.volumes.size() > initial_volumes_count)
|
|
{
|
|
for (size_t i = initial_volumes_count; i < m_volumes.volumes.size(); ++i)
|
|
{
|
|
GLVolume* volume = m_volumes.volumes[i];
|
|
volume->bounding_box = volume->indexed_vertex_array.bounding_box();
|
|
volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool GLCanvas3D::_travel_paths_by_type(const GCodePreviewData& preview_data)
|
|
{
|
|
// Helper structure for types
|
|
struct Type
|
|
{
|
|
GCodePreviewData::Travel::EType value;
|
|
GLVolume* volume;
|
|
|
|
explicit Type(GCodePreviewData::Travel::EType value)
|
|
: value(value)
|
|
, volume(nullptr)
|
|
{
|
|
}
|
|
|
|
bool operator == (const Type& other) const
|
|
{
|
|
return value == other.value;
|
|
}
|
|
};
|
|
|
|
typedef std::vector<Type> TypesList;
|
|
|
|
// colors travels by travel type
|
|
|
|
// detects types
|
|
TypesList types;
|
|
for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
|
|
{
|
|
if (std::find(types.begin(), types.end(), Type(polyline.type)) == types.end())
|
|
types.emplace_back(polyline.type);
|
|
}
|
|
|
|
// nothing to render, return
|
|
if (types.empty())
|
|
return true;
|
|
|
|
// creates a new volume for each type
|
|
for (Type& type : types)
|
|
{
|
|
GLVolume* volume = new GLVolume(preview_data.travel.type_colors[type.value].rgba);
|
|
if (volume == nullptr)
|
|
return false;
|
|
else
|
|
{
|
|
type.volume = volume;
|
|
m_volumes.volumes.emplace_back(volume);
|
|
}
|
|
}
|
|
|
|
// populates volumes
|
|
for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
|
|
{
|
|
TypesList::iterator type = std::find(types.begin(), types.end(), Type(polyline.type));
|
|
if (type != types.end())
|
|
{
|
|
type->volume->print_zs.push_back(unscale<double>(polyline.polyline.bounding_box().min(2)));
|
|
type->volume->offsets.push_back(type->volume->indexed_vertex_array.quad_indices.size());
|
|
type->volume->offsets.push_back(type->volume->indexed_vertex_array.triangle_indices.size());
|
|
|
|
_3DScene::polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *type->volume);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GLCanvas3D::_travel_paths_by_feedrate(const GCodePreviewData& preview_data)
|
|
{
|
|
// Helper structure for feedrate
|
|
struct Feedrate
|
|
{
|
|
float value;
|
|
GLVolume* volume;
|
|
|
|
explicit Feedrate(float value)
|
|
: value(value)
|
|
, volume(nullptr)
|
|
{
|
|
}
|
|
|
|
bool operator == (const Feedrate& other) const
|
|
{
|
|
return value == other.value;
|
|
}
|
|
};
|
|
|
|
typedef std::vector<Feedrate> FeedratesList;
|
|
|
|
// colors travels by feedrate
|
|
|
|
// detects feedrates
|
|
FeedratesList feedrates;
|
|
for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
|
|
{
|
|
if (std::find(feedrates.begin(), feedrates.end(), Feedrate(polyline.feedrate)) == feedrates.end())
|
|
feedrates.emplace_back(polyline.feedrate);
|
|
}
|
|
|
|
// nothing to render, return
|
|
if (feedrates.empty())
|
|
return true;
|
|
|
|
// creates a new volume for each feedrate
|
|
for (Feedrate& feedrate : feedrates)
|
|
{
|
|
GLVolume* volume = new GLVolume(preview_data.get_feedrate_color(feedrate.value).rgba);
|
|
if (volume == nullptr)
|
|
return false;
|
|
else
|
|
{
|
|
feedrate.volume = volume;
|
|
m_volumes.volumes.emplace_back(volume);
|
|
}
|
|
}
|
|
|
|
// populates volumes
|
|
for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
|
|
{
|
|
FeedratesList::iterator feedrate = std::find(feedrates.begin(), feedrates.end(), Feedrate(polyline.feedrate));
|
|
if (feedrate != feedrates.end())
|
|
{
|
|
feedrate->volume->print_zs.push_back(unscale<double>(polyline.polyline.bounding_box().min(2)));
|
|
feedrate->volume->offsets.push_back(feedrate->volume->indexed_vertex_array.quad_indices.size());
|
|
feedrate->volume->offsets.push_back(feedrate->volume->indexed_vertex_array.triangle_indices.size());
|
|
|
|
_3DScene::polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *feedrate->volume);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GLCanvas3D::_travel_paths_by_tool(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
|
|
{
|
|
// Helper structure for tool
|
|
struct Tool
|
|
{
|
|
unsigned int value;
|
|
GLVolume* volume;
|
|
|
|
explicit Tool(unsigned int value)
|
|
: value(value)
|
|
, volume(nullptr)
|
|
{
|
|
}
|
|
|
|
bool operator == (const Tool& other) const
|
|
{
|
|
return value == other.value;
|
|
}
|
|
};
|
|
|
|
typedef std::vector<Tool> ToolsList;
|
|
|
|
// colors travels by tool
|
|
|
|
// detects tools
|
|
ToolsList tools;
|
|
for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
|
|
{
|
|
if (std::find(tools.begin(), tools.end(), Tool(polyline.extruder_id)) == tools.end())
|
|
tools.emplace_back(polyline.extruder_id);
|
|
}
|
|
|
|
// nothing to render, return
|
|
if (tools.empty())
|
|
return true;
|
|
|
|
// creates a new volume for each tool
|
|
for (Tool& tool : tools)
|
|
{
|
|
GLVolume* volume = new GLVolume(tool_colors.data() + tool.value * 4);
|
|
if (volume == nullptr)
|
|
return false;
|
|
else
|
|
{
|
|
tool.volume = volume;
|
|
m_volumes.volumes.emplace_back(volume);
|
|
}
|
|
}
|
|
|
|
// populates volumes
|
|
for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines)
|
|
{
|
|
ToolsList::iterator tool = std::find(tools.begin(), tools.end(), Tool(polyline.extruder_id));
|
|
if (tool != tools.end())
|
|
{
|
|
tool->volume->print_zs.push_back(unscale<double>(polyline.polyline.bounding_box().min(2)));
|
|
tool->volume->offsets.push_back(tool->volume->indexed_vertex_array.quad_indices.size());
|
|
tool->volume->offsets.push_back(tool->volume->indexed_vertex_array.triangle_indices.size());
|
|
|
|
_3DScene::polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *tool->volume);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void GLCanvas3D::_load_gcode_retractions(const GCodePreviewData& preview_data)
|
|
{
|
|
m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Retraction, 0, (unsigned int)m_volumes.volumes.size());
|
|
|
|
// nothing to render, return
|
|
if (preview_data.retraction.positions.empty())
|
|
return;
|
|
|
|
GLVolume* volume = new GLVolume(preview_data.retraction.color.rgba);
|
|
if (volume != nullptr)
|
|
{
|
|
m_volumes.volumes.emplace_back(volume);
|
|
|
|
GCodePreviewData::Retraction::PositionsList copy(preview_data.retraction.positions);
|
|
std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2){ return p1.position(2) < p2.position(2); });
|
|
|
|
for (const GCodePreviewData::Retraction::Position& position : copy)
|
|
{
|
|
volume->print_zs.push_back(unscale<double>(position.position(2)));
|
|
volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size());
|
|
volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size());
|
|
|
|
_3DScene::point3_to_verts(position.position, position.width, position.height, *volume);
|
|
}
|
|
|
|
// finalize volumes and sends geometry to gpu
|
|
volume->bounding_box = volume->indexed_vertex_array.bounding_box();
|
|
volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
|
|
}
|
|
}
|
|
|
|
void GLCanvas3D::_load_gcode_unretractions(const GCodePreviewData& preview_data)
|
|
{
|
|
m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Unretraction, 0, (unsigned int)m_volumes.volumes.size());
|
|
|
|
// nothing to render, return
|
|
if (preview_data.unretraction.positions.empty())
|
|
return;
|
|
|
|
GLVolume* volume = new GLVolume(preview_data.unretraction.color.rgba);
|
|
if (volume != nullptr)
|
|
{
|
|
m_volumes.volumes.emplace_back(volume);
|
|
|
|
GCodePreviewData::Retraction::PositionsList copy(preview_data.unretraction.positions);
|
|
std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2){ return p1.position(2) < p2.position(2); });
|
|
|
|
for (const GCodePreviewData::Retraction::Position& position : copy)
|
|
{
|
|
volume->print_zs.push_back(unscale<double>(position.position(2)));
|
|
volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size());
|
|
volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size());
|
|
|
|
_3DScene::point3_to_verts(position.position, position.width, position.height, *volume);
|
|
}
|
|
|
|
// finalize volumes and sends geometry to gpu
|
|
volume->bounding_box = volume->indexed_vertex_array.bounding_box();
|
|
volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
|
|
}
|
|
}
|
|
|
|
void GLCanvas3D::_load_shells_fff()
|
|
{
|
|
size_t initial_volumes_count = m_volumes.volumes.size();
|
|
m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Shell, 0, (unsigned int)initial_volumes_count);
|
|
|
|
const Print *print = this->fff_print();
|
|
if (print->objects().empty())
|
|
// nothing to render, return
|
|
return;
|
|
|
|
// adds objects' volumes
|
|
int object_id = 0;
|
|
for (const PrintObject* obj : print->objects())
|
|
{
|
|
const ModelObject* model_obj = obj->model_object();
|
|
|
|
std::vector<int> instance_ids(model_obj->instances.size());
|
|
for (int i = 0; i < (int)model_obj->instances.size(); ++i)
|
|
{
|
|
instance_ids[i] = i;
|
|
}
|
|
|
|
m_volumes.load_object(model_obj, object_id, instance_ids, "object", m_use_VBOs && m_initialized);
|
|
|
|
++object_id;
|
|
}
|
|
|
|
if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptFFF) {
|
|
// adds wipe tower's volume
|
|
double max_z = print->objects()[0]->model_object()->get_model()->bounding_box().max(2);
|
|
const PrintConfig& config = print->config();
|
|
unsigned int extruders_count = config.nozzle_diameter.size();
|
|
if ((extruders_count > 1) && config.single_extruder_multi_material && config.wipe_tower && !config.complete_objects) {
|
|
float depth = print->get_wipe_tower_depth();
|
|
|
|
// Calculate wipe tower brim spacing.
|
|
const DynamicPrintConfig &print_config = wxGetApp().preset_bundle->prints.get_edited_preset().config;
|
|
double layer_height = print_config.opt_float("layer_height");
|
|
double first_layer_height = print_config.get_abs_value("first_layer_height", layer_height);
|
|
float brim_spacing = print->config().nozzle_diameter.values[0] * 1.25f - first_layer_height * (1. - M_PI_4);
|
|
|
|
if (!print->is_step_done(psWipeTower))
|
|
depth = (900.f/config.wipe_tower_width) * (float)(extruders_count - 1) ;
|
|
m_volumes.load_wipe_tower_preview(1000, config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, depth, max_z, config.wipe_tower_rotation_angle,
|
|
m_use_VBOs && m_initialized, !print->is_step_done(psWipeTower), brim_spacing * 4.5f);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GLCanvas3D::_load_shells_sla()
|
|
{
|
|
//FIXME use reload_scene
|
|
#if 1
|
|
const SLAPrint* print = this->sla_print();
|
|
if (print->objects().empty())
|
|
// nothing to render, return
|
|
return;
|
|
|
|
auto add_volume = [this](const SLAPrintObject &object, const SLAPrintObject::Instance& instance,
|
|
const TriangleMesh &mesh, const float color[4], bool outside_printer_detection_enabled) {
|
|
m_volumes.volumes.emplace_back(new GLVolume(color));
|
|
GLVolume& v = *m_volumes.volumes.back();
|
|
v.indexed_vertex_array.load_mesh(mesh, m_use_VBOs);
|
|
v.shader_outside_printer_detection_enabled = outside_printer_detection_enabled;
|
|
v.composite_id.volume_id = -1;
|
|
v.set_instance_offset(unscale(instance.shift(0), instance.shift(1), 0));
|
|
v.set_instance_rotation(Vec3d(0.0, 0.0, (double)instance.rotation));
|
|
v.set_instance_mirror(X, object.is_left_handed() ? -1. : 1.);
|
|
};
|
|
|
|
// adds objects' volumes
|
|
for (const SLAPrintObject* obj : print->objects())
|
|
if (obj->is_step_done(slaposSliceSupports)) {
|
|
unsigned int initial_volumes_count = (unsigned int)m_volumes.volumes.size();
|
|
for (const SLAPrintObject::Instance& instance : obj->instances()) {
|
|
add_volume(*obj, instance, obj->transformed_mesh(), GLVolume::MODEL_COLOR[0], true);
|
|
// Set the extruder_id and volume_id to achieve the same color as in the 3D scene when
|
|
// through the update_volumes_colors_by_extruder() call.
|
|
m_volumes.volumes.back()->extruder_id = obj->model_object()->volumes.front()->extruder_id();
|
|
m_volumes.volumes.back()->composite_id.volume_id = 0;
|
|
if (obj->is_step_done(slaposSupportTree) && obj->has_mesh(slaposSupportTree))
|
|
add_volume(*obj, instance, obj->support_mesh(), GLVolume::SLA_SUPPORT_COLOR, true);
|
|
if (obj->is_step_done(slaposBasePool) && obj->has_mesh(slaposBasePool))
|
|
add_volume(*obj, instance, obj->pad_mesh(), GLVolume::SLA_PAD_COLOR, true);
|
|
}
|
|
double shift_z = obj->get_current_elevation();
|
|
for (unsigned int i = initial_volumes_count; i < m_volumes.volumes.size(); ++ i) {
|
|
GLVolume& v = *m_volumes.volumes[i];
|
|
// finalize volumes and sends geometry to gpu
|
|
v.bounding_box = v.indexed_vertex_array.bounding_box();
|
|
v.indexed_vertex_array.finalize_geometry(m_use_VBOs);
|
|
// apply shift z
|
|
v.set_sla_shift_z(shift_z);
|
|
}
|
|
}
|
|
|
|
update_volumes_colors_by_extruder();
|
|
#else
|
|
this->reload_scene(true, true);
|
|
#endif
|
|
}
|
|
|
|
void GLCanvas3D::_update_gcode_volumes_visibility(const GCodePreviewData& preview_data)
|
|
{
|
|
unsigned int size = (unsigned int)m_gcode_preview_volume_index.first_volumes.size();
|
|
for (unsigned int i = 0; i < size; ++i)
|
|
{
|
|
GLVolumePtrs::iterator begin = m_volumes.volumes.begin() + m_gcode_preview_volume_index.first_volumes[i].id;
|
|
GLVolumePtrs::iterator end = (i + 1 < size) ? m_volumes.volumes.begin() + m_gcode_preview_volume_index.first_volumes[i + 1].id : m_volumes.volumes.end();
|
|
|
|
for (GLVolumePtrs::iterator it = begin; it != end; ++it)
|
|
{
|
|
GLVolume* volume = *it;
|
|
|
|
switch (m_gcode_preview_volume_index.first_volumes[i].type)
|
|
{
|
|
case GCodePreviewVolumeIndex::Extrusion:
|
|
{
|
|
if ((ExtrusionRole)m_gcode_preview_volume_index.first_volumes[i].flag == erCustom)
|
|
volume->zoom_to_volumes = false;
|
|
|
|
volume->is_active = preview_data.extrusion.is_role_flag_set((ExtrusionRole)m_gcode_preview_volume_index.first_volumes[i].flag);
|
|
break;
|
|
}
|
|
case GCodePreviewVolumeIndex::Travel:
|
|
{
|
|
volume->is_active = preview_data.travel.is_visible;
|
|
volume->zoom_to_volumes = false;
|
|
break;
|
|
}
|
|
case GCodePreviewVolumeIndex::Retraction:
|
|
{
|
|
volume->is_active = preview_data.retraction.is_visible;
|
|
volume->zoom_to_volumes = false;
|
|
break;
|
|
}
|
|
case GCodePreviewVolumeIndex::Unretraction:
|
|
{
|
|
volume->is_active = preview_data.unretraction.is_visible;
|
|
volume->zoom_to_volumes = false;
|
|
break;
|
|
}
|
|
case GCodePreviewVolumeIndex::Shell:
|
|
{
|
|
volume->is_active = preview_data.shell.is_visible;
|
|
volume->color[3] = 0.25f;
|
|
volume->zoom_to_volumes = false;
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
volume->is_active = false;
|
|
volume->zoom_to_volumes = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GLCanvas3D::_update_toolpath_volumes_outside_state()
|
|
{
|
|
// tolerance to avoid false detection at bed edges
|
|
static const double tolerance_x = 0.05;
|
|
static const double tolerance_y = 0.05;
|
|
|
|
BoundingBoxf3 print_volume;
|
|
if (m_config != nullptr)
|
|
{
|
|
const ConfigOptionPoints* opt = dynamic_cast<const ConfigOptionPoints*>(m_config->option("bed_shape"));
|
|
if (opt != nullptr)
|
|
{
|
|
BoundingBox bed_box_2D = get_extents(Polygon::new_scale(opt->values));
|
|
print_volume = BoundingBoxf3(Vec3d(unscale<double>(bed_box_2D.min(0)) - tolerance_x, unscale<double>(bed_box_2D.min(1)) - tolerance_y, 0.0), Vec3d(unscale<double>(bed_box_2D.max(0)) + tolerance_x, unscale<double>(bed_box_2D.max(1)) + tolerance_y, m_config->opt_float("max_print_height")));
|
|
// Allow the objects to protrude below the print bed
|
|
print_volume.min(2) = -1e10;
|
|
}
|
|
}
|
|
|
|
for (GLVolume* volume : m_volumes.volumes)
|
|
{
|
|
volume->is_outside = ((print_volume.radius() > 0.0) && volume->is_extrusion_path) ? !print_volume.contains(volume->bounding_box) : false;
|
|
}
|
|
}
|
|
|
|
void GLCanvas3D::_show_warning_texture_if_needed()
|
|
{
|
|
_set_current();
|
|
_set_warning_texture(WarningTexture::ToolpathOutside, _is_any_volume_outside());
|
|
}
|
|
|
|
std::vector<float> GLCanvas3D::_parse_colors(const std::vector<std::string>& colors)
|
|
{
|
|
static const float INV_255 = 1.0f / 255.0f;
|
|
|
|
std::vector<float> output(colors.size() * 4, 1.0f);
|
|
for (size_t i = 0; i < colors.size(); ++i)
|
|
{
|
|
const std::string& color = colors[i];
|
|
const char* c = color.data() + 1;
|
|
if ((color.size() == 7) && (color.front() == '#'))
|
|
{
|
|
for (size_t j = 0; j < 3; ++j)
|
|
{
|
|
int digit1 = hex_digit_to_int(*c++);
|
|
int digit2 = hex_digit_to_int(*c++);
|
|
if ((digit1 == -1) || (digit2 == -1))
|
|
break;
|
|
|
|
output[i * 4 + j] = float(digit1 * 16 + digit2) * INV_255;
|
|
}
|
|
}
|
|
}
|
|
return output;
|
|
}
|
|
|
|
void GLCanvas3D::_generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
|
|
{
|
|
m_legend_texture.generate(preview_data, tool_colors, *this);
|
|
}
|
|
|
|
void GLCanvas3D::_set_warning_texture(WarningTexture::Warning warning, bool state)
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{
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m_warning_texture.activate(warning, state, *this);
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}
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bool GLCanvas3D::_is_any_volume_outside() const
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{
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for (const GLVolume* volume : m_volumes.volumes)
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{
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if ((volume != nullptr) && volume->is_outside)
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return true;
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}
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return false;
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}
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#if !ENABLE_SVG_ICONS
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void GLCanvas3D::_resize_toolbars() const
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{
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Size cnv_size = get_canvas_size();
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float zoom = get_camera_zoom();
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
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|
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#if ENABLE_RETINA_GL
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m_toolbar.set_icons_scale(m_retina_helper->get_scale_factor());
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#else
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m_toolbar.set_icons_scale(m_canvas->GetContentScaleFactor());
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#endif /* __WXMSW__ */
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|
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GLToolbar::Layout::EOrientation orientation = m_toolbar.get_layout_orientation();
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|
|
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switch (m_toolbar.get_layout_type())
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|
{
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default:
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|
case GLToolbar::Layout::Horizontal:
|
|
{
|
|
// centers the toolbar on the top edge of the 3d scene
|
|
float top, left;
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|
if (orientation == GLToolbar::Layout::Top)
|
|
{
|
|
top = 0.5f * (float)cnv_size.get_height() * inv_zoom;
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left = -0.5f * m_toolbar.get_width() * inv_zoom;
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}
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else
|
|
{
|
|
top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar.get_height()) * inv_zoom;
|
|
left = -0.5f * m_toolbar.get_width() * inv_zoom;
|
|
}
|
|
m_toolbar.set_position(top, left);
|
|
break;
|
|
}
|
|
case GLToolbar::Layout::Vertical:
|
|
{
|
|
// centers the toolbar on the right edge of the 3d scene
|
|
float top, left;
|
|
if (orientation == GLToolbar::Layout::Left)
|
|
{
|
|
top = 0.5f * m_toolbar.get_height() * inv_zoom;
|
|
left = (-0.5f * (float)cnv_size.get_width()) * inv_zoom;
|
|
}
|
|
else
|
|
{
|
|
top = 0.5f * m_toolbar.get_height() * inv_zoom;
|
|
left = (0.5f * (float)cnv_size.get_width() - m_toolbar.get_width()) * inv_zoom;
|
|
}
|
|
m_toolbar.set_position(top, left);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (m_view_toolbar != nullptr)
|
|
{
|
|
#if ENABLE_RETINA_GL
|
|
m_view_toolbar.set_icons_scale(m_retina_helper->get_scale_factor());
|
|
#else
|
|
m_view_toolbar.set_icons_scale(m_canvas->GetContentScaleFactor());
|
|
#endif /* __WXMSW__ */
|
|
|
|
// places the toolbar on the bottom-left corner of the 3d scene
|
|
float top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar.get_height()) * inv_zoom;
|
|
float left = -0.5f * (float)cnv_size.get_width() * inv_zoom;
|
|
m_view_toolbar.set_position(top, left);
|
|
}
|
|
}
|
|
#endif // !ENABLE_SVG_ICONS
|
|
|
|
const Print* GLCanvas3D::fff_print() const
|
|
{
|
|
return (m_process == nullptr) ? nullptr : m_process->fff_print();
|
|
}
|
|
|
|
const SLAPrint* GLCanvas3D::sla_print() const
|
|
{
|
|
return (m_process == nullptr) ? nullptr : m_process->sla_print();
|
|
}
|
|
|
|
} // namespace GUI
|
|
} // namespace Slic3r
|