183 lines
6.7 KiB
C++
183 lines
6.7 KiB
C++
#ifndef slic3r_GLGizmoSlaSupports_hpp_
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#define slic3r_GLGizmoSlaSupports_hpp_
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#include "GLGizmoBase.hpp"
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#include "GLGizmos.hpp"
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#include "slic3r/GUI/GLSelectionRectangle.hpp"
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// There is an L function in igl that would be overridden by our localization macro - let's undefine it...
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#undef L
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#include <igl/AABB.h>
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#include "slic3r/GUI/I18N.hpp" // ...and redefine again when we are done with the igl code
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#include "libslic3r/SLA/SLACommon.hpp"
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#include "libslic3r/SLAPrint.hpp"
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#include <wx/dialog.h>
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#include <cereal/types/vector.hpp>
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namespace Slic3r {
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namespace GUI {
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class ClippingPlane;
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class GLGizmoSlaSupports : public GLGizmoBase
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{
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private:
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ModelObject* m_model_object = nullptr;
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ObjectID m_model_object_id = 0;
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int m_active_instance = -1;
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float m_active_instance_bb_radius; // to cache the bb
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mutable float m_z_shift = 0.f;
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std::pair<Vec3f, Vec3f> unproject_on_mesh(const Vec2d& mouse_pos);
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const float RenderPointScale = 1.f;
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GLUquadricObj* m_quadric;
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typedef Eigen::Map<const Eigen::Matrix<float, Eigen::Dynamic, Eigen::Dynamic, Eigen::RowMajor | Eigen::DontAlign>> MapMatrixXfUnaligned;
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typedef Eigen::Map<const Eigen::Matrix<int, Eigen::Dynamic, Eigen::Dynamic, Eigen::RowMajor | Eigen::DontAlign>> MapMatrixXiUnaligned;
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igl::AABB<MapMatrixXfUnaligned, 3> m_AABB;
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const TriangleMesh* m_mesh;
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const indexed_triangle_set* m_its;
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mutable const TriangleMesh* m_supports_mesh;
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mutable std::vector<Vec2f> m_triangles;
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mutable std::vector<Vec2f> m_supports_triangles;
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mutable int m_old_timestamp = -1;
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mutable int m_print_object_idx = -1;
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mutable int m_print_objects_count = -1;
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class CacheEntry {
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public:
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CacheEntry() :
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support_point(sla::SupportPoint()), selected(false), normal(Vec3f::Zero()) {}
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CacheEntry(const sla::SupportPoint& point, bool sel = false, const Vec3f& norm = Vec3f::Zero()) :
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support_point(point), selected(sel), normal(norm) {}
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bool operator==(const CacheEntry& rhs) const {
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return (support_point == rhs.support_point);
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}
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bool operator!=(const CacheEntry& rhs) const {
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return ! ((*this) == rhs);
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}
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sla::SupportPoint support_point;
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bool selected; // whether the point is selected
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Vec3f normal;
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template<class Archive>
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void serialize(Archive & ar)
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{
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ar(support_point, selected, normal);
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}
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};
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public:
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GLGizmoSlaSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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virtual ~GLGizmoSlaSupports();
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void set_sla_support_data(ModelObject* model_object, const Selection& selection);
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bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
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void delete_selected_points(bool force = false);
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ClippingPlane get_sla_clipping_plane() const;
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bool is_in_editing_mode() const { return m_editing_mode; }
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bool is_selection_rectangle_dragging() const { return m_selection_rectangle.is_dragging(); }
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private:
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bool on_init();
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void on_update(const UpdateData& data);
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virtual void on_render() const;
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virtual void on_render_for_picking() const;
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//void render_selection_rectangle() const;
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void render_points(const Selection& selection, bool picking = false) const;
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void render_clipping_plane(const Selection& selection) const;
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bool is_mesh_update_necessary() const;
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void update_mesh();
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void update_cache_entry_normal(unsigned int i) const;
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bool unsaved_changes() const;
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bool m_lock_unique_islands = false;
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bool m_editing_mode = false; // Is editing mode active?
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bool m_old_editing_state = false; // To keep track of whether the user toggled between the modes (needed for imgui refreshes).
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float m_new_point_head_diameter; // Size of a new point.
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CacheEntry m_point_before_drag; // undo/redo - so we know what state was edited
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float m_old_point_head_diameter = 0.; // the same
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float m_minimal_point_distance_stash = 0.f; // and again
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float m_density_stash = 0.f; // and again
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mutable std::vector<CacheEntry> m_editing_cache; // a support point and whether it is currently selected
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std::vector<sla::SupportPoint> m_normal_cache; // to restore after discarding changes or undo/redo
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float m_clipping_plane_distance = 0.f;
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mutable float m_old_clipping_plane_distance = 0.f;
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mutable Vec3d m_old_clipping_plane_normal;
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mutable Vec3d m_clipping_plane_normal = Vec3d::Zero();
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// This map holds all translated description texts, so they can be easily referenced during layout calculations
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// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
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std::map<std::string, wxString> m_desc;
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GLSelectionRectangle m_selection_rectangle;
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bool m_wait_for_up_event = false;
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bool m_selection_empty = true;
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EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state)
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mutable std::unique_ptr<TriangleMeshSlicer> m_tms;
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mutable std::unique_ptr<TriangleMeshSlicer> m_supports_tms;
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std::vector<const ConfigOption*> get_config_options(const std::vector<std::string>& keys) const;
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bool is_point_clipped(const Vec3d& point) const;
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//void find_intersecting_facets(const igl::AABB<Eigen::MatrixXf, 3>* aabb, const Vec3f& normal, double offset, std::vector<unsigned int>& out) const;
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// Methods that do the model_object and editing cache synchronization,
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// editing mode selection, etc:
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enum {
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AllPoints = -2,
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NoPoints,
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};
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void select_point(int i);
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void unselect_point(int i);
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void editing_mode_apply_changes();
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void editing_mode_discard_changes();
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void reload_cache();
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void get_data_from_backend();
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void auto_generate();
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void switch_to_editing_mode();
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void disable_editing_mode();
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void reset_clipping_plane_normal() const;
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protected:
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void on_set_state() override;
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virtual void on_set_hover_id()
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{
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if (! m_editing_mode || (int)m_editing_cache.size() <= m_hover_id)
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m_hover_id = -1;
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}
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void on_start_dragging() override;
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void on_stop_dragging() override;
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virtual void on_render_input_window(float x, float y, float bottom_limit) override;
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virtual std::string on_get_name() const;
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virtual bool on_is_activable() const;
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virtual bool on_is_selectable() const;
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virtual void on_load(cereal::BinaryInputArchive& ar) override;
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virtual void on_save(cereal::BinaryOutputArchive& ar) const override;
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};
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class SlaGizmoHelpDialog : public wxDialog
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{
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public:
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SlaGizmoHelpDialog();
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_GLGizmoSlaSupports_hpp_
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