PrusaSlicer-NonPlainar/src/slic3r/GUI/GUI_ObjectManipulation.cpp

1031 lines
39 KiB
C++

#include "GUI_ObjectManipulation.hpp"
#include "GUI_ObjectList.hpp"
#include "I18N.hpp"
#include "OptionsGroup.hpp"
#include "wxExtensions.hpp"
#include "PresetBundle.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/Geometry.hpp"
#include "Selection.hpp"
#include <boost/algorithm/string.hpp>
#include "slic3r/Utils/FixModelByWin10.hpp"
namespace Slic3r
{
namespace GUI
{
// Helper function to be used by drop to bed button. Returns lowest point of this
// volume in world coordinate system.
static double get_volume_min_z(const GLVolume* volume)
{
const Transform3f& world_matrix = volume->world_matrix().cast<float>();
// need to get the ModelVolume pointer
const ModelObject* mo = wxGetApp().model().objects[volume->composite_id.object_id];
const ModelVolume* mv = mo->volumes[volume->composite_id.volume_id];
const TriangleMesh& hull = mv->get_convex_hull();
float min_z = std::numeric_limits<float>::max();
for (const stl_facet& facet : hull.stl.facet_start) {
for (int i = 0; i < 3; ++ i)
min_z = std::min(min_z, Vec3f::UnitZ().dot(world_matrix * facet.vertex[i]));
}
return min_z;
}
static wxBitmapComboBox* create_word_local_combo(wxWindow *parent)
{
wxSize size(15 * wxGetApp().em_unit(), -1);
wxBitmapComboBox *temp = nullptr;
#ifdef __WXOSX__
/* wxBitmapComboBox with wxCB_READONLY style return NULL for GetTextCtrl(),
* so ToolTip doesn't shown.
* Next workaround helps to solve this problem
*/
temp = new wxBitmapComboBox();
temp->SetTextCtrlStyle(wxTE_READONLY);
temp->Create(parent, wxID_ANY, wxString(""), wxDefaultPosition, size, 0, nullptr);
#else
temp = new wxBitmapComboBox(parent, wxID_ANY, wxString(""), wxDefaultPosition, size, 0, nullptr, wxCB_READONLY);
#endif //__WXOSX__
temp->SetFont(Slic3r::GUI::wxGetApp().normal_font());
temp->SetBackgroundStyle(wxBG_STYLE_PAINT);
temp->Append(_(L("World coordinates")));
temp->Append(_(L("Local coordinates")));
temp->SetSelection(0);
temp->SetValue(temp->GetString(0));
#ifndef __WXGTK__
/* Workaround for a correct rendering of the control without Bitmap (under MSW and OSX):
*
* 1. We should create small Bitmap to fill Bitmaps RefData,
* ! in this case wxBitmap.IsOK() return true.
* 2. But then set width to 0 value for no using of bitmap left and right spacing
* 3. Set this empty bitmap to the at list one item and BitmapCombobox will be recreated correct
*
* Note: Set bitmap height to the Font size because of OSX rendering.
*/
wxBitmap empty_bmp(1, temp->GetFont().GetPixelSize().y + 2);
empty_bmp.SetWidth(0);
temp->SetItemBitmap(0, empty_bmp);
#endif
temp->SetToolTip(_(L("Select coordinate space, in which the transformation will be performed.")));
return temp;
}
void msw_rescale_word_local_combo(wxBitmapComboBox* combo)
{
const wxString selection = combo->GetString(combo->GetSelection());
/* To correct scaling (set new controll size) of a wxBitmapCombobox
* we need to refill control with new bitmaps. So, in our case :
* 1. clear control
* 2. add content
* 3. add scaled "empty" bitmap to the at least one item
*/
combo->Clear();
wxSize size(wxDefaultSize);
size.SetWidth(15 * wxGetApp().em_unit());
// Set rescaled min height to correct layout
combo->SetMinSize(wxSize(-1, int(1.5f*combo->GetFont().GetPixelSize().y + 0.5f)));
// Set rescaled size
combo->SetSize(size);
combo->Append(_(L("World coordinates")));
combo->Append(_(L("Local coordinates")));
wxBitmap empty_bmp(1, combo->GetFont().GetPixelSize().y + 2);
empty_bmp.SetWidth(0);
combo->SetItemBitmap(0, empty_bmp);
combo->SetValue(selection);
}
static void set_font_and_background_style(wxWindow* win, const wxFont& font)
{
win->SetFont(font);
win->SetBackgroundStyle(wxBG_STYLE_PAINT);
}
ObjectManipulation::ObjectManipulation(wxWindow* parent) :
OG_Settings(parent, true)
{
m_manifold_warning_bmp = ScalableBitmap(parent, "exclamation");
// Load bitmaps to be used for the mirroring buttons:
m_mirror_bitmap_on = ScalableBitmap(parent, "mirroring_on");
m_mirror_bitmap_off = ScalableBitmap(parent, "mirroring_off");
m_mirror_bitmap_hidden = ScalableBitmap(parent, "mirroring_transparent.png");
const int border = wxOSX ? 0 : 4;
const int em = wxGetApp().em_unit();
m_main_grid_sizer = new wxFlexGridSizer(2, 3, 3); // "Name/label", "String name / Editors"
m_main_grid_sizer->SetFlexibleDirection(wxBOTH);
// Add "Name" label with warning icon
auto sizer = new wxBoxSizer(wxHORIZONTAL);
m_fix_throught_netfab_bitmap = new wxStaticBitmap(parent, wxID_ANY, wxNullBitmap);
if (is_windows10())
m_fix_throught_netfab_bitmap->Bind(wxEVT_CONTEXT_MENU, [this](wxCommandEvent& e)
{
// if object/sub-object has no errors
if (m_fix_throught_netfab_bitmap->GetBitmap().GetRefData() == wxNullBitmap.GetRefData())
return;
wxGetApp().obj_list()->fix_through_netfabb();
update_warning_icon_state(wxGetApp().obj_list()->get_mesh_errors_list());
});
sizer->Add(m_fix_throught_netfab_bitmap);
auto name_label = new wxStaticText(m_parent, wxID_ANY, _(L("Name"))+":");
set_font_and_background_style(name_label, wxGetApp().normal_font());
name_label->SetToolTip(_(L("Object name")));
sizer->Add(name_label);
m_main_grid_sizer->Add(sizer);
// Add name of the item
const wxSize name_size = wxSize(20 * em, wxDefaultCoord);
m_item_name = new wxStaticText(m_parent, wxID_ANY, "", wxDefaultPosition, name_size, wxST_ELLIPSIZE_MIDDLE);
set_font_and_background_style(m_item_name, wxGetApp().bold_font());
m_main_grid_sizer->Add(m_item_name, 0, wxEXPAND);
// Add labels grid sizer
m_labels_grid_sizer = new wxFlexGridSizer(1, 3, 3); // "Name/label", "String name / Editors"
m_labels_grid_sizer->SetFlexibleDirection(wxBOTH);
// Add world local combobox
m_word_local_combo = create_word_local_combo(parent);
m_word_local_combo->Bind(wxEVT_COMBOBOX, ([this](wxCommandEvent& evt) {
this->set_world_coordinates(evt.GetSelection() != 1);
}), m_word_local_combo->GetId());
// Small trick to correct layouting in different view_mode :
// Show empty string of a same height as a m_word_local_combo, when m_word_local_combo is hidden
m_word_local_combo_sizer = new wxBoxSizer(wxHORIZONTAL);
m_empty_str = new wxStaticText(parent, wxID_ANY, "");
m_word_local_combo_sizer->Add(m_word_local_combo);
m_word_local_combo_sizer->Add(m_empty_str);
m_word_local_combo_sizer->SetMinSize(wxSize(-1, m_word_local_combo->GetBestHeight(-1)));
m_labels_grid_sizer->Add(m_word_local_combo_sizer);
// Text trick to grid sizer layout:
// Height of labels should be equivalent to the edit boxes
int height = wxTextCtrl(parent, wxID_ANY, "Br").GetBestHeight(-1);
#ifdef __WXGTK__
// On Linux button with bitmap has bigger height then regular button or regular TextCtrl
// It can cause a wrong alignment on show/hide of a reset buttons
const int bmp_btn_height = ScalableButton(parent, wxID_ANY, "undo") .GetBestHeight(-1);
if (bmp_btn_height > height)
height = bmp_btn_height;
#endif //__WXGTK__
auto add_label = [this, height](wxStaticText** label, const std::string& name, wxSizer* reciver = nullptr)
{
*label = new wxStaticText(m_parent, wxID_ANY, _(name) + ":");
set_font_and_background_style(m_move_Label, wxGetApp().normal_font());
wxBoxSizer* sizer = new wxBoxSizer(wxHORIZONTAL);
sizer->SetMinSize(wxSize(-1, height));
sizer->Add(*label, 0, wxALIGN_CENTER_VERTICAL);
if (reciver)
reciver->Add(sizer);
else
m_labels_grid_sizer->Add(sizer);
m_rescalable_sizers.push_back(sizer);
};
// Add labels
add_label(&m_move_Label, L("Position"));
add_label(&m_rotate_Label, L("Rotation"));
// additional sizer for lock and labels "Scale" & "Size"
sizer = new wxBoxSizer(wxHORIZONTAL);
m_lock_bnt = new LockButton(parent, wxID_ANY);
m_lock_bnt->Bind(wxEVT_BUTTON, [this](wxCommandEvent& event) {
event.Skip();
wxTheApp->CallAfter([this]() { set_uniform_scaling(m_lock_bnt->IsLocked()); });
});
sizer->Add(m_lock_bnt, 0, wxALIGN_CENTER_VERTICAL);
auto v_sizer = new wxGridSizer(1, 3, 3);
add_label(&m_scale_Label, L("Scale"), v_sizer);
wxStaticText* size_Label {nullptr};
add_label(&size_Label, L("Size"), v_sizer);
if (wxOSX) set_font_and_background_style(size_Label, wxGetApp().normal_font());
sizer->Add(v_sizer, 0, wxLEFT, border);
m_labels_grid_sizer->Add(sizer);
m_main_grid_sizer->Add(m_labels_grid_sizer, 0, wxEXPAND);
// Add editors grid sizer
wxFlexGridSizer* editors_grid_sizer = new wxFlexGridSizer(5, 3, 3); // "Name/label", "String name / Editors"
editors_grid_sizer->SetFlexibleDirection(wxBOTH);
// Add Axes labels with icons
static const char axes[] = { 'X', 'Y', 'Z' };
for (size_t axis_idx = 0; axis_idx < sizeof(axes); axis_idx++) {
const char label = axes[axis_idx];
wxStaticText* axis_name = new wxStaticText(m_parent, wxID_ANY, wxString(label));
set_font_and_background_style(axis_name, wxGetApp().bold_font());
sizer = new wxBoxSizer(wxHORIZONTAL);
// Under OSX we use font, smaller than default font, so
// there is a next trick for an equivalent layout of coordinates combobox and axes labels in they own sizers
if (wxOSX)
sizer->SetMinSize(-1, m_word_local_combo->GetBestHeight(-1));
sizer->Add(axis_name, 0, wxALIGN_CENTER_VERTICAL | wxRIGHT, border);
// We will add a button to toggle mirroring to each axis:
auto btn = new ScalableButton(parent, wxID_ANY, "mirroring_off", wxEmptyString, wxDefaultSize, wxDefaultPosition, wxBU_EXACTFIT | wxNO_BORDER | wxTRANSPARENT_WINDOW);
btn->SetToolTip(wxString::Format(_(L("Toggle %c axis mirroring")), (int)label));
btn->SetBitmapDisabled_(m_mirror_bitmap_hidden);
m_mirror_buttons[axis_idx].first = btn;
m_mirror_buttons[axis_idx].second = mbShown;
sizer->AddStretchSpacer(2);
sizer->Add(btn, 0, wxALIGN_CENTER_VERTICAL);
btn->Bind(wxEVT_BUTTON, [this, axis_idx](wxCommandEvent&) {
Axis axis = (Axis)(axis_idx + X);
if (m_mirror_buttons[axis_idx].second == mbHidden)
return;
GLCanvas3D* canvas = wxGetApp().plater()->canvas3D();
Selection& selection = canvas->get_selection();
if (selection.is_single_volume() || selection.is_single_modifier()) {
GLVolume* volume = const_cast<GLVolume*>(selection.get_volume(*selection.get_volume_idxs().begin()));
volume->set_volume_mirror(axis, -volume->get_volume_mirror(axis));
}
else if (selection.is_single_full_instance()) {
for (unsigned int idx : selection.get_volume_idxs()) {
GLVolume* volume = const_cast<GLVolume*>(selection.get_volume(idx));
volume->set_instance_mirror(axis, -volume->get_instance_mirror(axis));
}
}
else
return;
// Update mirroring at the GLVolumes.
selection.synchronize_unselected_instances(Selection::SYNC_ROTATION_GENERAL);
selection.synchronize_unselected_volumes();
// Copy mirroring values from GLVolumes into Model (ModelInstance / ModelVolume), trigger background processing.
canvas->do_mirror(L("Set Mirror"));
UpdateAndShow(true);
});
editors_grid_sizer->Add(sizer, 0, wxALIGN_CENTER_HORIZONTAL);
}
editors_grid_sizer->AddStretchSpacer(1);
editors_grid_sizer->AddStretchSpacer(1);
// add EditBoxes
auto add_edit_boxes = [this, editors_grid_sizer](const std::string& opt_key, int axis)
{
ManipulationEditor* editor = new ManipulationEditor(this, opt_key, axis);
m_editors.push_back(editor);
editors_grid_sizer->Add(editor, 0, wxALIGN_CENTER_VERTICAL);
};
// add Units
auto add_unit_text = [this, parent, editors_grid_sizer, height](std::string unit)
{
wxStaticText* unit_text = new wxStaticText(parent, wxID_ANY, _(unit));
set_font_and_background_style(unit_text, wxGetApp().normal_font());
// Unit text should be the same height as labels
wxBoxSizer* sizer = new wxBoxSizer(wxHORIZONTAL);
sizer->SetMinSize(wxSize(-1, height));
sizer->Add(unit_text, 0, wxALIGN_CENTER_VERTICAL);
editors_grid_sizer->Add(sizer);
m_rescalable_sizers.push_back(sizer);
};
for (size_t axis_idx = 0; axis_idx < sizeof(axes); axis_idx++)
add_edit_boxes("position", axis_idx);
add_unit_text(L("mm"));
// Add drop to bed button
m_drop_to_bed_button = new ScalableButton(parent, wxID_ANY, ScalableBitmap(parent, "drop_to_bed"));
m_drop_to_bed_button->SetToolTip(_(L("Drop to bed")));
m_drop_to_bed_button->Bind(wxEVT_BUTTON, [=](wxCommandEvent& e) {
// ???
GLCanvas3D* canvas = wxGetApp().plater()->canvas3D();
Selection& selection = canvas->get_selection();
if (selection.is_single_volume() || selection.is_single_modifier()) {
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
const Geometry::Transformation& instance_trafo = volume->get_instance_transformation();
Vec3d diff = m_cache.position - instance_trafo.get_matrix(true).inverse() * Vec3d(0., 0., get_volume_min_z(volume));
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("Drop to bed")));
change_position_value(0, diff.x());
change_position_value(1, diff.y());
change_position_value(2, diff.z());
}
});
editors_grid_sizer->Add(m_drop_to_bed_button);
for (size_t axis_idx = 0; axis_idx < sizeof(axes); axis_idx++)
add_edit_boxes("rotation", axis_idx);
add_unit_text("°");
// Add reset rotation button
m_reset_rotation_button = new ScalableButton(parent, wxID_ANY, ScalableBitmap(parent, "undo"));
m_reset_rotation_button->SetToolTip(_(L("Reset rotation")));
m_reset_rotation_button->Bind(wxEVT_BUTTON, [this](wxCommandEvent& e) {
GLCanvas3D* canvas = wxGetApp().plater()->canvas3D();
Selection& selection = canvas->get_selection();
if (selection.is_single_volume() || selection.is_single_modifier()) {
GLVolume* volume = const_cast<GLVolume*>(selection.get_volume(*selection.get_volume_idxs().begin()));
volume->set_volume_rotation(Vec3d::Zero());
}
else if (selection.is_single_full_instance()) {
for (unsigned int idx : selection.get_volume_idxs()) {
GLVolume* volume = const_cast<GLVolume*>(selection.get_volume(idx));
volume->set_instance_rotation(Vec3d::Zero());
}
}
else
return;
// Update rotation at the GLVolumes.
selection.synchronize_unselected_instances(Selection::SYNC_ROTATION_GENERAL);
selection.synchronize_unselected_volumes();
// Copy rotation values from GLVolumes into Model (ModelInstance / ModelVolume), trigger background processing.
canvas->do_rotate(L("Reset Rotation"));
UpdateAndShow(true);
});
editors_grid_sizer->Add(m_reset_rotation_button);
for (size_t axis_idx = 0; axis_idx < sizeof(axes); axis_idx++)
add_edit_boxes("scale", axis_idx);
add_unit_text("%");
// Add reset scale button
m_reset_scale_button = new ScalableButton(parent, wxID_ANY, ScalableBitmap(parent, "undo"));
m_reset_scale_button->SetToolTip(_(L("Reset scale")));
m_reset_scale_button->Bind(wxEVT_BUTTON, [this](wxCommandEvent& e) {
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("Reset scale")));
change_scale_value(0, 100.);
change_scale_value(1, 100.);
change_scale_value(2, 100.);
});
editors_grid_sizer->Add(m_reset_scale_button);
for (size_t axis_idx = 0; axis_idx < sizeof(axes); axis_idx++)
add_edit_boxes("size", axis_idx);
add_unit_text("mm");
editors_grid_sizer->AddStretchSpacer(1);
m_main_grid_sizer->Add(editors_grid_sizer, 1, wxEXPAND);
m_og->sizer->Clear(true);
m_og->sizer->Add(m_main_grid_sizer, 1, wxEXPAND | wxALL, border);
}
void ObjectManipulation::Show(const bool show)
{
if (show != IsShown()) {
// Show all lines of the panel. Some of these lines will be hidden in the lines below.
m_og->Show(show);
if (show && wxGetApp().get_mode() != comSimple) {
// Show the label and the name of the STL in simple mode only.
// Label "Name: "
m_main_grid_sizer->Show(size_t(0), false);
// The actual name of the STL.
m_main_grid_sizer->Show(size_t(1), false);
}
}
if (show) {
// Show the "World Coordinates" / "Local Coordintes" Combo in Advanced / Expert mode only.
bool show_world_local_combo = wxGetApp().plater()->canvas3D()->get_selection().is_single_full_instance() && wxGetApp().get_mode() != comSimple;
m_word_local_combo->Show(show_world_local_combo);
m_empty_str->Show(!show_world_local_combo);
}
}
bool ObjectManipulation::IsShown()
{
return dynamic_cast<const wxStaticBoxSizer*>(m_og->sizer)->GetStaticBox()->IsShown(); // m_og->get_grid_sizer()->IsShown(2);
}
void ObjectManipulation::UpdateAndShow(const bool show)
{
if (show) {
this->set_dirty();
this->update_if_dirty();
}
OG_Settings::UpdateAndShow(show);
}
void ObjectManipulation::update_settings_value(const Selection& selection)
{
m_new_move_label_string = L("Position");
m_new_rotate_label_string = L("Rotation");
m_new_scale_label_string = L("Scale factors");
if (wxGetApp().get_mode() == comSimple)
m_world_coordinates = true;
ObjectList* obj_list = wxGetApp().obj_list();
if (selection.is_single_full_instance())
{
// all volumes in the selection belongs to the same instance, any of them contains the needed instance data, so we take the first one
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
m_new_position = volume->get_instance_offset();
// Verify whether the instance rotation is multiples of 90 degrees, so that the scaling in world coordinates is possible.
if (m_world_coordinates && ! m_uniform_scale &&
! Geometry::is_rotation_ninety_degrees(volume->get_instance_rotation())) {
// Manipulating an instance in the world coordinate system, rotation is not multiples of ninety degrees, therefore enforce uniform scaling.
m_uniform_scale = true;
m_lock_bnt->SetLock(true);
}
if (m_world_coordinates) {
m_new_rotate_label_string = L("Rotate");
m_new_rotation = Vec3d::Zero();
m_new_size = selection.get_scaled_instance_bounding_box().size();
m_new_scale = m_new_size.cwiseProduct(selection.get_unscaled_instance_bounding_box().size().cwiseInverse()) * 100.;
} else {
m_new_rotation = volume->get_instance_rotation() * (180. / M_PI);
m_new_size = volume->get_instance_transformation().get_scaling_factor().cwiseProduct(wxGetApp().model().objects[volume->object_idx()]->raw_mesh_bounding_box().size());
m_new_scale = volume->get_instance_scaling_factor() * 100.;
}
m_new_enabled = true;
}
else if (selection.is_single_full_object() && obj_list->is_selected(itObject))
{
const BoundingBoxf3& box = selection.get_bounding_box();
m_new_position = box.center();
m_new_rotation = Vec3d::Zero();
m_new_scale = Vec3d(100., 100., 100.);
m_new_size = box.size();
m_new_rotate_label_string = L("Rotate");
m_new_scale_label_string = L("Scale");
m_new_enabled = true;
}
else if (selection.is_single_modifier() || selection.is_single_volume())
{
// the selection contains a single volume
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
m_new_position = volume->get_volume_offset();
m_new_rotation = volume->get_volume_rotation() * (180. / M_PI);
m_new_scale = volume->get_volume_scaling_factor() * 100.;
m_new_size = volume->get_volume_transformation().get_scaling_factor().cwiseProduct(volume->bounding_box().size());
m_new_enabled = true;
}
else if (obj_list->multiple_selection() || obj_list->is_selected(itInstanceRoot))
{
reset_settings_value();
m_new_move_label_string = L("Translate");
m_new_rotate_label_string = L("Rotate");
m_new_scale_label_string = L("Scale");
m_new_size = selection.get_bounding_box().size();
m_new_enabled = true;
}
else {
// No selection, reset the cache.
// assert(selection.is_empty());
reset_settings_value();
}
}
void ObjectManipulation::update_if_dirty()
{
if (! m_dirty)
return;
const Selection &selection = wxGetApp().plater()->canvas3D()->get_selection();
this->update_settings_value(selection);
auto update_label = [](wxString &label_cache, const std::string &new_label, wxStaticText *widget) {
wxString new_label_localized = _(new_label) + ":";
if (label_cache != new_label_localized) {
label_cache = new_label_localized;
widget->SetLabel(new_label_localized);
if (wxOSX) set_font_and_background_style(widget, wxGetApp().normal_font());
}
};
update_label(m_cache.move_label_string, m_new_move_label_string, m_move_Label);
update_label(m_cache.rotate_label_string, m_new_rotate_label_string, m_rotate_Label);
update_label(m_cache.scale_label_string, m_new_scale_label_string, m_scale_Label);
enum ManipulationEditorKey
{
mePosition = 0,
meRotation,
meScale,
meSize
};
for (int i = 0; i < 3; ++ i) {
auto update = [this, i](Vec3d &cached, Vec3d &cached_rounded, ManipulationEditorKey key_id, const Vec3d &new_value) {
wxString new_text = double_to_string(new_value(i), 2);
double new_rounded;
new_text.ToDouble(&new_rounded);
if (std::abs(cached_rounded(i) - new_rounded) > EPSILON) {
cached_rounded(i) = new_rounded;
const int id = key_id*3+i;
if (id >= 0) m_editors[id]->set_value(new_text);
}
cached(i) = new_value(i);
};
update(m_cache.position, m_cache.position_rounded, mePosition, m_new_position);
update(m_cache.scale, m_cache.scale_rounded, meScale, m_new_scale);
update(m_cache.size, m_cache.size_rounded, meSize, m_new_size);
update(m_cache.rotation, m_cache.rotation_rounded, meRotation, m_new_rotation);
}
if (selection.requires_uniform_scale()) {
m_lock_bnt->SetLock(true);
m_lock_bnt->SetToolTip(_(L("You cannot use non-uniform scaling mode for multiple objects/parts selection")));
m_lock_bnt->disable();
}
else {
m_lock_bnt->SetLock(m_uniform_scale);
m_lock_bnt->SetToolTip(wxEmptyString);
m_lock_bnt->enable();
}
{
int new_selection = m_world_coordinates ? 0 : 1;
if (m_word_local_combo->GetSelection() != new_selection)
m_word_local_combo->SetSelection(new_selection);
}
if (m_new_enabled)
m_og->enable();
else
m_og->disable();
update_reset_buttons_visibility();
update_mirror_buttons_visibility();
m_dirty = false;
}
void ObjectManipulation::update_reset_buttons_visibility()
{
GLCanvas3D* canvas = wxGetApp().plater()->canvas3D();
if (!canvas)
return;
const Selection& selection = canvas->get_selection();
bool show_rotation = false;
bool show_scale = false;
bool show_drop_to_bed = false;
if (selection.is_single_full_instance() || selection.is_single_modifier() || selection.is_single_volume()) {
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
Vec3d rotation;
Vec3d scale;
double min_z = 0.;
if (selection.is_single_full_instance()) {
rotation = volume->get_instance_rotation();
scale = volume->get_instance_scaling_factor();
}
else {
rotation = volume->get_volume_rotation();
scale = volume->get_volume_scaling_factor();
min_z = get_volume_min_z(volume);
}
show_rotation = !rotation.isApprox(Vec3d::Zero());
show_scale = !scale.isApprox(Vec3d::Ones());
show_drop_to_bed = (std::abs(min_z) > EPSILON);
}
wxGetApp().CallAfter([this, show_rotation, show_scale, show_drop_to_bed] {
// There is a case (under OSX), when this function is called after the Manipulation panel is hidden
// So, let check if Manipulation panel is still shown for this moment
if (!this->IsShown())
return;
m_reset_rotation_button->Show(show_rotation);
m_reset_scale_button->Show(show_scale);
m_drop_to_bed_button->Show(show_drop_to_bed);
// Because of CallAfter we need to layout sidebar after Show/hide of reset buttons one more time
Sidebar& panel = wxGetApp().sidebar();
if (!panel.IsFrozen()) {
panel.Freeze();
panel.Layout();
panel.Thaw();
}
});
}
void ObjectManipulation::update_mirror_buttons_visibility()
{
GLCanvas3D* canvas = wxGetApp().plater()->canvas3D();
Selection& selection = canvas->get_selection();
std::array<MirrorButtonState, 3> new_states = {mbHidden, mbHidden, mbHidden};
if (!m_world_coordinates) {
if (selection.is_single_full_instance() || selection.is_single_modifier() || selection.is_single_volume()) {
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
Vec3d mirror;
if (selection.is_single_full_instance())
mirror = volume->get_instance_mirror();
else
mirror = volume->get_volume_mirror();
for (unsigned char i=0; i<3; ++i)
new_states[i] = (mirror[i] < 0. ? mbActive : mbShown);
}
}
else {
// the mirroring buttons should be hidden in world coordinates,
// unless we make it actually mirror in world coords.
}
// Hiding the buttons through Hide() always messed up the sizers. As a workaround, the button
// is assigned a transparent bitmap. We must of course remember the actual state.
wxGetApp().CallAfter([this, new_states]{
for (int i=0; i<3; ++i) {
if (new_states[i] != m_mirror_buttons[i].second) {
const ScalableBitmap* bmp = nullptr;
switch (new_states[i]) {
case mbHidden : bmp = &m_mirror_bitmap_hidden; m_mirror_buttons[i].first->Enable(false); break;
case mbShown : bmp = &m_mirror_bitmap_off; m_mirror_buttons[i].first->Enable(true); break;
case mbActive : bmp = &m_mirror_bitmap_on; m_mirror_buttons[i].first->Enable(true); break;
}
m_mirror_buttons[i].first->SetBitmap_(*bmp);
m_mirror_buttons[i].second = new_states[i];
}
}
});
}
#ifndef __APPLE__
void ObjectManipulation::emulate_kill_focus()
{
if (!m_focused_editor)
return;
m_focused_editor->kill_focus(this);
}
#endif // __APPLE__
void ObjectManipulation::update_item_name(const wxString& item_name)
{
m_item_name->SetLabel(item_name);
}
void ObjectManipulation::update_warning_icon_state(const wxString& tooltip)
{
m_fix_throught_netfab_bitmap->SetBitmap(tooltip.IsEmpty() ? wxNullBitmap : m_manifold_warning_bmp.bmp());
m_fix_throught_netfab_bitmap->SetMinSize(tooltip.IsEmpty() ? wxSize(0,0) : m_manifold_warning_bmp.bmp().GetSize());
m_fix_throught_netfab_bitmap->SetToolTip(tooltip);
}
void ObjectManipulation::reset_settings_value()
{
m_new_position = Vec3d::Zero();
m_new_rotation = Vec3d::Zero();
m_new_scale = Vec3d::Ones() * 100.;
m_new_size = Vec3d::Zero();
m_new_enabled = false;
// no need to set the dirty flag here as this method is called from update_settings_value(),
// which is called from update_if_dirty(), which resets the dirty flag anyways.
// m_dirty = true;
}
void ObjectManipulation::change_position_value(int axis, double value)
{
if (std::abs(m_cache.position_rounded(axis) - value) < EPSILON)
return;
Vec3d position = m_cache.position;
position(axis) = value;
auto canvas = wxGetApp().plater()->canvas3D();
Selection& selection = canvas->get_selection();
selection.start_dragging();
selection.translate(position - m_cache.position, selection.requires_local_axes());
canvas->do_move(L("Set Position"));
m_cache.position = position;
m_cache.position_rounded(axis) = DBL_MAX;
this->UpdateAndShow(true);
}
void ObjectManipulation::change_rotation_value(int axis, double value)
{
if (std::abs(m_cache.rotation_rounded(axis) - value) < EPSILON)
return;
Vec3d rotation = m_cache.rotation;
rotation(axis) = value;
GLCanvas3D* canvas = wxGetApp().plater()->canvas3D();
Selection& selection = canvas->get_selection();
TransformationType transformation_type(TransformationType::World_Relative_Joint);
if (selection.is_single_full_instance() || selection.requires_local_axes())
transformation_type.set_independent();
if (selection.is_single_full_instance() && ! m_world_coordinates) {
//FIXME Selection::rotate() does not process absoulte rotations correctly: It does not recognize the axis index, which was changed.
// transformation_type.set_absolute();
transformation_type.set_local();
}
selection.start_dragging();
selection.rotate(
(M_PI / 180.0) * (transformation_type.absolute() ? rotation : rotation - m_cache.rotation),
transformation_type);
canvas->do_rotate(L("Set Orientation"));
m_cache.rotation = rotation;
m_cache.rotation_rounded(axis) = DBL_MAX;
this->UpdateAndShow(true);
}
void ObjectManipulation::change_scale_value(int axis, double value)
{
if (std::abs(m_cache.scale_rounded(axis) - value) < EPSILON)
return;
Vec3d scale = m_cache.scale;
scale(axis) = value;
this->do_scale(axis, scale);
m_cache.scale = scale;
m_cache.scale_rounded(axis) = DBL_MAX;
this->UpdateAndShow(true);
}
void ObjectManipulation::change_size_value(int axis, double value)
{
if (std::abs(m_cache.size_rounded(axis) - value) < EPSILON)
return;
Vec3d size = m_cache.size;
size(axis) = value;
const Selection& selection = wxGetApp().plater()->canvas3D()->get_selection();
Vec3d ref_size = m_cache.size;
if (selection.is_single_volume() || selection.is_single_modifier())
ref_size = selection.get_volume(*selection.get_volume_idxs().begin())->bounding_box().size();
else if (selection.is_single_full_instance())
ref_size = m_world_coordinates ?
selection.get_unscaled_instance_bounding_box().size() :
wxGetApp().model().objects[selection.get_volume(*selection.get_volume_idxs().begin())->object_idx()]->raw_mesh_bounding_box().size();
this->do_scale(axis, 100. * Vec3d(size(0) / ref_size(0), size(1) / ref_size(1), size(2) / ref_size(2)));
m_cache.size = size;
m_cache.size_rounded(axis) = DBL_MAX;
this->UpdateAndShow(true);
}
void ObjectManipulation::do_scale(int axis, const Vec3d &scale) const
{
Selection& selection = wxGetApp().plater()->canvas3D()->get_selection();
Vec3d scaling_factor = scale;
TransformationType transformation_type(TransformationType::World_Relative_Joint);
if (selection.is_single_full_instance()) {
transformation_type.set_absolute();
if (! m_world_coordinates)
transformation_type.set_local();
}
if (m_uniform_scale || selection.requires_uniform_scale())
scaling_factor = scale(axis) * Vec3d::Ones();
selection.start_dragging();
selection.scale(scaling_factor * 0.01, transformation_type);
wxGetApp().plater()->canvas3D()->do_scale(L("Set Scale"));
}
void ObjectManipulation::on_change(const std::string& opt_key, int axis, double new_value)
{
if (!m_cache.is_valid())
return;
if (opt_key == "position")
change_position_value(axis, new_value);
else if (opt_key == "rotation")
change_rotation_value(axis, new_value);
else if (opt_key == "scale")
change_scale_value(axis, new_value);
else if (opt_key == "size")
change_size_value(axis, new_value);
}
void ObjectManipulation::set_uniform_scaling(const bool new_value)
{
const Selection &selection = wxGetApp().plater()->canvas3D()->get_selection();
if (selection.is_single_full_instance() && m_world_coordinates && !new_value) {
// Verify whether the instance rotation is multiples of 90 degrees, so that the scaling in world coordinates is possible.
// all volumes in the selection belongs to the same instance, any of them contains the needed instance data, so we take the first one
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
// Is the angle close to a multiple of 90 degrees?
if (! Geometry::is_rotation_ninety_degrees(volume->get_instance_rotation())) {
// Cannot apply scaling in the world coordinate system.
wxMessageDialog dlg(GUI::wxGetApp().mainframe,
_(L("The currently manipulated object is tilted (rotation angles are not multiples of 90°).\n"
"Non-uniform scaling of tilted objects is only possible in the World coordinate system,\n"
"once the rotation is embedded into the object coordinates.")) + "\n" +
_(L("This operation is irreversible.\n"
"Do you want to proceed?")),
SLIC3R_APP_NAME,
wxYES_NO | wxCANCEL | wxCANCEL_DEFAULT | wxICON_QUESTION);
if (dlg.ShowModal() != wxID_YES) {
// Enforce uniform scaling.
m_lock_bnt->SetLock(true);
return;
}
// Bake the rotation into the meshes of the object.
wxGetApp().model().objects[volume->composite_id.object_id]->bake_xy_rotation_into_meshes(volume->composite_id.instance_id);
// Update the 3D scene, selections etc.
wxGetApp().plater()->update();
// Recalculate cached values at this panel, refresh the screen.
this->UpdateAndShow(true);
}
}
m_uniform_scale = new_value;
}
void ObjectManipulation::msw_rescale()
{
const int em = wxGetApp().em_unit();
m_item_name->SetMinSize(wxSize(20*em, wxDefaultCoord));
msw_rescale_word_local_combo(m_word_local_combo);
m_word_local_combo_sizer->SetMinSize(wxSize(-1, m_word_local_combo->GetBestHeight(-1)));
m_manifold_warning_bmp.msw_rescale();
const wxString& tooltip = m_fix_throught_netfab_bitmap->GetToolTipText();
m_fix_throught_netfab_bitmap->SetBitmap(tooltip.IsEmpty() ? wxNullBitmap : m_manifold_warning_bmp.bmp());
m_fix_throught_netfab_bitmap->SetMinSize(tooltip.IsEmpty() ? wxSize(0, 0) : m_manifold_warning_bmp.bmp().GetSize());
m_mirror_bitmap_on.msw_rescale();
m_mirror_bitmap_off.msw_rescale();
m_mirror_bitmap_hidden.msw_rescale();
m_reset_scale_button->msw_rescale();
m_reset_rotation_button->msw_rescale();
m_drop_to_bed_button->msw_rescale();
m_lock_bnt->msw_rescale();
for (int id = 0; id < 3; ++id)
m_mirror_buttons[id].first->msw_rescale();
// rescale label-heights
// Text trick to grid sizer layout:
// Height of labels should be equivalent to the edit boxes
const int height = wxTextCtrl(parent(), wxID_ANY, "Br").GetBestHeight(-1);
for (wxBoxSizer* sizer : m_rescalable_sizers)
sizer->SetMinSize(wxSize(-1, height));
// rescale edit-boxes
for (ManipulationEditor* editor : m_editors)
editor->msw_rescale();
get_og()->msw_rescale();
}
static const char axes[] = { 'x', 'y', 'z' };
ManipulationEditor::ManipulationEditor(ObjectManipulation* parent,
const std::string& opt_key,
int axis) :
wxTextCtrl(parent->parent(), wxID_ANY, wxEmptyString, wxDefaultPosition,
wxSize(5*int(wxGetApp().em_unit()), wxDefaultCoord), wxTE_PROCESS_ENTER),
m_opt_key(opt_key),
m_axis(axis)
{
set_font_and_background_style(this, wxGetApp().normal_font());
#ifdef __WXOSX__
this->OSXDisableAllSmartSubstitutions();
#endif // __WXOSX__
// A name used to call handle_sidebar_focus_event()
m_full_opt_name = m_opt_key+"_"+axes[axis];
// Reset m_enter_pressed flag to _false_, when value is editing
this->Bind(wxEVT_TEXT, [this](wxEvent&) { m_enter_pressed = false; }, this->GetId());
this->Bind(wxEVT_TEXT_ENTER, [this, parent](wxEvent&)
{
m_enter_pressed = true;
parent->on_change(m_opt_key, m_axis, get_value());
}, this->GetId());
this->Bind(wxEVT_KILL_FOCUS, [this, parent](wxFocusEvent& e)
{
parent->set_focused_editor(nullptr);
if (!m_enter_pressed)
kill_focus(parent);
e.Skip();
}, this->GetId());
this->Bind(wxEVT_SET_FOCUS, [this, parent](wxFocusEvent& e)
{
parent->set_focused_editor(this);
// needed to show the visual hints in 3D scene
wxGetApp().plater()->canvas3D()->handle_sidebar_focus_event(m_full_opt_name, true);
e.Skip();
}, this->GetId());
this->Bind(wxEVT_CHAR, ([this](wxKeyEvent& event)
{
// select all text using Ctrl+A
if (wxGetKeyState(wxKeyCode('A')) && wxGetKeyState(WXK_CONTROL))
this->SetSelection(-1, -1); //select all
event.Skip();
}));
}
void ManipulationEditor::msw_rescale()
{
const int em = wxGetApp().em_unit();
SetMinSize(wxSize(5 * em, wxDefaultCoord));
}
double ManipulationEditor::get_value()
{
wxString str = GetValue();
double value;
// Replace the first occurence of comma in decimal number.
str.Replace(",", ".", false);
if (str == ".")
value = 0.0;
if ((str.IsEmpty() || !str.ToCDouble(&value)) && !m_valid_value.IsEmpty()) {
str = m_valid_value;
SetValue(str);
str.ToCDouble(&value);
}
return value;
}
void ManipulationEditor::set_value(const wxString& new_value)
{
if (new_value.IsEmpty())
return;
m_valid_value = new_value;
SetValue(m_valid_value);
}
void ManipulationEditor::kill_focus(ObjectManipulation* parent)
{
parent->on_change(m_opt_key, m_axis, get_value());
// if the change does not come from the user pressing the ENTER key
// we need to hide the visual hints in 3D scene
wxGetApp().plater()->canvas3D()->handle_sidebar_focus_event(m_full_opt_name, false);
}
} //namespace GUI
} //namespace Slic3r