15 lines
386 B
GLSL
15 lines
386 B
GLSL
#version 110
|
|
|
|
attribute vec3 v_position;
|
|
attribute vec2 v_tex_coords;
|
|
|
|
varying vec2 tex_coords;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position.x, v_position.y, v_position.z, 1.0);
|
|
// the following line leads to crash on some Intel graphics card
|
|
//gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position, 1.0);
|
|
tex_coords = v_tex_coords;
|
|
}
|