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110
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Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed calculation of normal matrices sent to shaders
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2022-05-26 12:25:55 +02:00 |
140
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Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed calculation of normal matrices sent to shaders
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2022-05-26 12:25:55 +02:00 |
background.fs
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Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Background rendering
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2022-01-28 11:30:04 +01:00 |
background.vs
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Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Background rendering
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2022-01-28 11:30:04 +01:00 |
flat_texture.fs
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Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Textures rendering
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2022-01-28 16:50:07 +01:00 |
flat_texture.vs
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Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Textures rendering
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2022-01-28 16:50:07 +01:00 |
flat.fs
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Tech ENABLE_GLBEGIN_GLEND_REMOVAL - 1st installment - Selection bounding box
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2022-01-18 10:42:46 +01:00 |
flat.vs
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Tech ENABLE_GLBEGIN_GLEND_REMOVAL - 1st installment - Selection bounding box
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2022-01-18 10:42:46 +01:00 |
gouraud_light_instanced.fs
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ENABLE_SEAMS_USING_INSTANCED_MODELS -> WIP: Render models using glDrawElementsInstanced
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2021-08-26 12:37:55 +02:00 |
gouraud_light_instanced.vs
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Follow-up of 9abebe5fbe - Modified shader gouraud_light_instanced.vs to be more Intel's cards friendly
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2021-09-15 12:32:43 +02:00 |
gouraud_light.fs
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Grabbers and support points appearence tweaking, some refactoring
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2021-05-28 16:44:13 +02:00 |
gouraud_light.vs
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gouraud.fs
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Removed assignment to gl_FragDepth into gouraud.fs shader. Replaced with small offset of triangles along their normal.
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2022-04-07 08:22:33 +02:00 |
gouraud.vs
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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2022-03-07 15:31:23 +01:00 |
mm_contour.fs
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Shader mm_contour - Correction to avoid z-fighting moved from fragment shader to vertex shader
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2022-04-07 10:40:33 +02:00 |
mm_contour.vs
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Shader mm_contour - Customizable offset to calculate the correction to avoid z-fighting (MESA driver needs bigger one)
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2022-04-07 12:59:11 +02:00 |
mm_gouraud.fs
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Fixed darker colors of objects inside multi-material gizmo when objects are mirrored.
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2021-10-25 08:41:41 +02:00 |
mm_gouraud.vs
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Follow-up of 6194e67e68 - Separated the part that computed triangles normals and lighting inside the fragment shader into a separate shader mm_gouraud, which is only used for the multi-material painting gizmo.
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2021-10-18 11:35:13 +02:00 |
printbed.fs
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Fixed rendering of printbed while the camera is below it
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2022-04-11 08:38:09 +02:00 |
printbed.vs
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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2022-03-04 14:10:41 +01:00 |
toolpaths_cog.fs
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Tech ENABLE_SHOW_TOOLPATHS_COG - Show toolpaths center of gravity
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2022-02-08 12:57:56 +01:00 |
toolpaths_cog.vs
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Tech ENABLE_SHOW_TOOLPATHS_COG - Show toolpaths center of gravity
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2022-02-08 12:57:56 +01:00 |
toolpaths_lines.fs
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toolpaths_lines.vs
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#7461 - Use three floats for defining vertex normal to render travel toolpaths. This fixes a crash on NVIDIA Quadro graphics cards when turning on travel moves visibility in preview.
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2021-12-14 13:53:37 +01:00 |
variable_layer_height.fs
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Tech ENABLE_ALLOW_NEGATIVE_Z-> Layers height editing related fixes
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2021-05-03 14:28:55 +02:00 |
variable_layer_height.vs
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