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110
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Fixed rendering of printbed while the camera is below it
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2022-04-11 08:38:09 +02:00 |
140
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Tech ENABLE_GL_CORE_PROFILE - Use thick_lines shader where needed
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2022-05-25 15:55:39 +02:00 |
background.fs
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Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Background rendering
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2022-01-28 11:30:04 +01:00 |
background.vs
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Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Background rendering
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2022-01-28 11:30:04 +01:00 |
flat_texture.fs
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Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Textures rendering
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2022-01-28 16:50:07 +01:00 |
flat_texture.vs
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Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Textures rendering
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2022-01-28 16:50:07 +01:00 |
flat.fs
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Tech ENABLE_GLBEGIN_GLEND_REMOVAL - 1st installment - Selection bounding box
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2022-01-18 10:42:46 +01:00 |
flat.vs
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Tech ENABLE_GLBEGIN_GLEND_REMOVAL - 1st installment - Selection bounding box
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2022-01-18 10:42:46 +01:00 |
gouraud_light_instanced.fs
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gouraud_light_instanced.vs
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gouraud_light.fs
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gouraud_light.vs
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gouraud.fs
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Removed assignment to gl_FragDepth into gouraud.fs shader. Replaced with small offset of triangles along their normal.
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2022-04-07 08:22:33 +02:00 |
gouraud.vs
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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2022-03-07 15:31:23 +01:00 |
mm_contour.fs
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Shader mm_contour - Correction to avoid z-fighting moved from fragment shader to vertex shader
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2022-04-07 10:40:33 +02:00 |
mm_contour.vs
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Shader mm_contour - Customizable offset to calculate the correction to avoid z-fighting (MESA driver needs bigger one)
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2022-04-07 12:59:11 +02:00 |
mm_gouraud.fs
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mm_gouraud.vs
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printbed.fs
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Fixed rendering of printbed while the camera is below it
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2022-04-11 08:38:09 +02:00 |
printbed.vs
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
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2022-03-04 14:10:41 +01:00 |
toolpaths_cog.fs
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Tech ENABLE_SHOW_TOOLPATHS_COG - Show toolpaths center of gravity
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2022-02-08 12:57:56 +01:00 |
toolpaths_cog.vs
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Tech ENABLE_SHOW_TOOLPATHS_COG - Show toolpaths center of gravity
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2022-02-08 12:57:56 +01:00 |
toolpaths_lines.fs
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toolpaths_lines.vs
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variable_layer_height.fs
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variable_layer_height.vs
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