PrusaSlicer-NonPlainar/resources/shaders/printbed.vs
2021-08-19 11:54:41 +02:00

13 lines
216 B
GLSL

#version 110
attribute vec3 v_position;
attribute vec2 v_tex_coords;
varying vec2 tex_coords;
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position, 1.0);
tex_coords = v_tex_coords;
}