196 lines
6.1 KiB
C++
196 lines
6.1 KiB
C++
#ifndef slic3r_Model_hpp_
|
|
#define slic3r_Model_hpp_
|
|
|
|
#include <myinit.h>
|
|
#include "PrintConfig.hpp"
|
|
#include "Layer.hpp"
|
|
#include "Point.hpp"
|
|
#include "TriangleMesh.hpp"
|
|
#include <map>
|
|
#include <string>
|
|
#include <utility>
|
|
#include <vector>
|
|
|
|
namespace Slic3r {
|
|
|
|
class ModelInstance;
|
|
class ModelMaterial;
|
|
class ModelObject;
|
|
class ModelVolume;
|
|
|
|
typedef std::string t_model_material_id;
|
|
typedef std::string t_model_material_attribute;
|
|
typedef std::map<t_model_material_attribute,std::string> t_model_material_attributes;
|
|
|
|
typedef std::map<t_model_material_id,ModelMaterial*> ModelMaterialMap;
|
|
typedef std::vector<ModelObject*> ModelObjectPtrs;
|
|
typedef std::vector<ModelVolume*> ModelVolumePtrs;
|
|
typedef std::vector<ModelInstance*> ModelInstancePtrs;
|
|
|
|
class Model
|
|
{
|
|
public:
|
|
ModelMaterialMap materials;
|
|
ModelObjectPtrs objects;
|
|
|
|
Model();
|
|
Model(const Model &other);
|
|
Model& operator= (Model other);
|
|
void swap(Model &other);
|
|
~Model();
|
|
ModelObject* add_object();
|
|
ModelObject* add_object(const ModelObject &other, bool copy_volumes = true);
|
|
void delete_object(size_t idx);
|
|
void clear_objects();
|
|
|
|
ModelMaterial* add_material(t_model_material_id material_id);
|
|
ModelMaterial* add_material(t_model_material_id material_id, const ModelMaterial &other);
|
|
ModelMaterial* get_material(t_model_material_id material_id);
|
|
void delete_material(t_model_material_id material_id);
|
|
void clear_materials();
|
|
// void duplicate_objects_grid(unsigned int x, unsigned int y, coordf_t distance);
|
|
// void duplicate_objects(size_t copies_num, coordf_t distance, const BoundingBox &bb);
|
|
// void arrange_objects(coordf_t distance, const BoundingBox &bb);
|
|
// void duplicate(size_t copies_num, coordf_t distance, const BoundingBox &bb);
|
|
bool has_objects_with_no_instances() const;
|
|
bool add_default_instances();
|
|
void bounding_box(BoundingBoxf3* bb);
|
|
void center_instances_around_point(const Pointf &point);
|
|
void align_instances_to_origin();
|
|
void translate(coordf_t x, coordf_t y, coordf_t z);
|
|
void mesh(TriangleMesh* mesh) const;
|
|
void raw_mesh(TriangleMesh* mesh) const;
|
|
// std::string get_material_name(t_model_material_id material_id);
|
|
|
|
|
|
private:
|
|
void _arrange(const std::vector<Size> &sizes, coordf_t distance, const BoundingBox &bb) const;
|
|
};
|
|
|
|
class ModelMaterial
|
|
{
|
|
friend class Model;
|
|
public:
|
|
t_model_material_attributes attributes;
|
|
DynamicPrintConfig config;
|
|
|
|
Model* get_model() const { return this->model; };
|
|
void apply(const t_model_material_attributes &attributes);
|
|
|
|
private:
|
|
Model* model;
|
|
|
|
ModelMaterial(Model *model);
|
|
ModelMaterial(Model *model, const ModelMaterial &other);
|
|
};
|
|
|
|
class ModelObject
|
|
{
|
|
friend class Model;
|
|
public:
|
|
std::string name;
|
|
std::string input_file;
|
|
ModelInstancePtrs instances;
|
|
ModelVolumePtrs volumes;
|
|
DynamicPrintConfig config;
|
|
t_layer_height_ranges layer_height_ranges;
|
|
|
|
/* This vector accumulates the total translation applied to the object by the
|
|
center_around_origin() method. Callers might want to apply the same translation
|
|
to new volumes before adding them to this object in order to preset alignment
|
|
when user expects that. */
|
|
Pointf3 origin_translation;
|
|
|
|
// these should be private but we need to expose them via XS until all methods are ported
|
|
BoundingBoxf3 _bounding_box;
|
|
bool _bounding_box_valid;
|
|
|
|
Model* get_model() const { return this->model; };
|
|
|
|
ModelVolume* add_volume(const TriangleMesh &mesh);
|
|
ModelVolume* add_volume(const ModelVolume &volume);
|
|
void delete_volume(size_t idx);
|
|
void clear_volumes();
|
|
|
|
ModelInstance* add_instance();
|
|
ModelInstance* add_instance(const ModelInstance &instance);
|
|
void delete_instance(size_t idx);
|
|
void delete_last_instance();
|
|
void clear_instances();
|
|
|
|
void bounding_box(BoundingBoxf3* bb);
|
|
void invalidate_bounding_box();
|
|
|
|
void mesh(TriangleMesh* mesh) const;
|
|
void raw_mesh(TriangleMesh* mesh) const;
|
|
void raw_bounding_box(BoundingBoxf3* bb) const;
|
|
void instance_bounding_box(size_t instance_idx, BoundingBoxf3* bb) const;
|
|
void center_around_origin();
|
|
void translate(const Vectorf3 &vector);
|
|
void translate(coordf_t x, coordf_t y, coordf_t z);
|
|
void scale(const Pointf3 &versor);
|
|
size_t materials_count() const;
|
|
size_t facets_count() const;
|
|
bool needed_repair() const;
|
|
void cut(coordf_t z, Model* model) const;
|
|
void split(ModelObjectPtrs* new_objects);
|
|
void update_bounding_box(); // this is a private method but we expose it until we need to expose it via XS
|
|
|
|
private:
|
|
Model* model;
|
|
|
|
ModelObject(Model *model);
|
|
ModelObject(Model *model, const ModelObject &other, bool copy_volumes = true);
|
|
ModelObject& operator= (ModelObject other);
|
|
void swap(ModelObject &other);
|
|
~ModelObject();
|
|
};
|
|
|
|
class ModelVolume
|
|
{
|
|
friend class ModelObject;
|
|
public:
|
|
std::string name;
|
|
TriangleMesh mesh;
|
|
DynamicPrintConfig config;
|
|
bool modifier;
|
|
|
|
ModelObject* get_object() const { return this->object; };
|
|
t_model_material_id material_id() const;
|
|
void material_id(t_model_material_id material_id);
|
|
ModelMaterial* material() const;
|
|
void set_material(t_model_material_id material_id, const ModelMaterial &material);
|
|
|
|
ModelMaterial* assign_unique_material();
|
|
|
|
private:
|
|
ModelObject* object;
|
|
t_model_material_id _material_id;
|
|
|
|
ModelVolume(ModelObject *object, const TriangleMesh &mesh);
|
|
ModelVolume(ModelObject *object, const ModelVolume &other);
|
|
};
|
|
|
|
class ModelInstance
|
|
{
|
|
friend class ModelObject;
|
|
public:
|
|
double rotation; // around mesh center point
|
|
double scaling_factor;
|
|
Pointf offset; // in unscaled coordinates
|
|
|
|
ModelObject* get_object() const { return this->object; };
|
|
void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
|
|
void transform_polygon(Polygon* polygon) const;
|
|
|
|
private:
|
|
ModelObject* object;
|
|
|
|
ModelInstance(ModelObject *object);
|
|
ModelInstance(ModelObject *object, const ModelInstance &other);
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|