505 lines
15 KiB
C++
505 lines
15 KiB
C++
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
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#include "GLGizmoRotate.hpp"
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#include <GL/glew.h>
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namespace Slic3r {
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namespace GUI {
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const float GLGizmoRotate::Offset = 5.0f;
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const unsigned int GLGizmoRotate::CircleResolution = 64;
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const unsigned int GLGizmoRotate::AngleResolution = 64;
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const unsigned int GLGizmoRotate::ScaleStepsCount = 72;
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const float GLGizmoRotate::ScaleStepRad = 2.0f * (float)PI / GLGizmoRotate::ScaleStepsCount;
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const unsigned int GLGizmoRotate::ScaleLongEvery = 2;
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const float GLGizmoRotate::ScaleLongTooth = 0.1f; // in percent of radius
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const unsigned int GLGizmoRotate::SnapRegionsCount = 8;
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const float GLGizmoRotate::GrabberOffset = 0.15f; // in percent of radius
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GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis)
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#if ENABLE_SVG_ICONS
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: GLGizmoBase(parent, "", -1)
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#else
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: GLGizmoBase(parent, -1)
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#endif // ENABLE_SVG_ICONS
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, m_axis(axis)
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, m_angle(0.0)
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, m_quadric(nullptr)
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, m_center(0.0, 0.0, 0.0)
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, m_radius(0.0f)
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, m_snap_coarse_in_radius(0.0f)
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, m_snap_coarse_out_radius(0.0f)
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, m_snap_fine_in_radius(0.0f)
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, m_snap_fine_out_radius(0.0f)
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{
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m_quadric = ::gluNewQuadric();
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if (m_quadric != nullptr)
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::gluQuadricDrawStyle(m_quadric, GLU_FILL);
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}
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GLGizmoRotate::GLGizmoRotate(const GLGizmoRotate& other)
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#if ENABLE_SVG_ICONS
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: GLGizmoBase(other.m_parent, other.m_icon_filename, other.m_sprite_id)
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#else
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: GLGizmoBase(other.m_parent, other.m_sprite_id)
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#endif // ENABLE_SVG_ICONS
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, m_axis(other.m_axis)
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, m_angle(other.m_angle)
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, m_quadric(nullptr)
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, m_center(other.m_center)
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, m_radius(other.m_radius)
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, m_snap_coarse_in_radius(other.m_snap_coarse_in_radius)
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, m_snap_coarse_out_radius(other.m_snap_coarse_out_radius)
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, m_snap_fine_in_radius(other.m_snap_fine_in_radius)
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, m_snap_fine_out_radius(other.m_snap_fine_out_radius)
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{
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m_quadric = ::gluNewQuadric();
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if (m_quadric != nullptr)
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::gluQuadricDrawStyle(m_quadric, GLU_FILL);
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}
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GLGizmoRotate::~GLGizmoRotate()
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{
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if (m_quadric != nullptr)
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::gluDeleteQuadric(m_quadric);
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}
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void GLGizmoRotate::set_angle(double angle)
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{
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if (std::abs(angle - 2.0 * (double)PI) < EPSILON)
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angle = 0.0;
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m_angle = angle;
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}
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bool GLGizmoRotate::on_init()
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{
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m_grabbers.push_back(Grabber());
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return true;
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}
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void GLGizmoRotate::on_start_dragging(const Selection& selection)
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{
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const BoundingBoxf3& box = selection.get_bounding_box();
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m_center = box.center();
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m_radius = Offset + box.radius();
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m_snap_coarse_in_radius = m_radius / 3.0f;
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m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius;
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m_snap_fine_in_radius = m_radius;
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m_snap_fine_out_radius = m_snap_fine_in_radius + m_radius * ScaleLongTooth;
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}
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void GLGizmoRotate::on_update(const UpdateData& data, const Selection& selection)
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{
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Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(data.mouse_ray, selection));
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Vec2d orig_dir = Vec2d::UnitX();
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Vec2d new_dir = mouse_pos.normalized();
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double theta = ::acos(clamp(-1.0, 1.0, new_dir.dot(orig_dir)));
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if (cross2(orig_dir, new_dir) < 0.0)
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theta = 2.0 * (double)PI - theta;
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double len = mouse_pos.norm();
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// snap to coarse snap region
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if ((m_snap_coarse_in_radius <= len) && (len <= m_snap_coarse_out_radius))
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{
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double step = 2.0 * (double)PI / (double)SnapRegionsCount;
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theta = step * (double)std::round(theta / step);
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}
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else
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{
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// snap to fine snap region (scale)
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if ((m_snap_fine_in_radius <= len) && (len <= m_snap_fine_out_radius))
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{
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double step = 2.0 * (double)PI / (double)ScaleStepsCount;
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theta = step * (double)std::round(theta / step);
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}
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}
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if (theta == 2.0 * (double)PI)
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theta = 0.0;
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m_angle = theta;
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}
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void GLGizmoRotate::on_render(const Selection& selection) const
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{
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if (!m_grabbers[0].enabled)
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return;
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const BoundingBoxf3& box = selection.get_bounding_box();
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std::string axis;
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switch (m_axis)
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{
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case X: { axis = "X"; break; }
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case Y: { axis = "Y"; break; }
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case Z: { axis = "Z"; break; }
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}
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if (!m_dragging && (m_hover_id == 0))
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set_tooltip(axis);
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else if (m_dragging)
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set_tooltip(axis + ": " + format((float)Geometry::rad2deg(m_angle), 4) + "\u00B0");
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else
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{
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m_center = box.center();
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m_radius = Offset + box.radius();
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m_snap_coarse_in_radius = m_radius / 3.0f;
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m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius;
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m_snap_fine_in_radius = m_radius;
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m_snap_fine_out_radius = m_radius * (1.0f + ScaleLongTooth);
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}
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::glEnable(GL_DEPTH_TEST);
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::glPushMatrix();
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transform_to_local(selection);
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::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f);
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::glColor3fv((m_hover_id != -1) ? m_drag_color : m_highlight_color);
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render_circle();
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if (m_hover_id != -1)
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{
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render_scale();
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render_snap_radii();
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render_reference_radius();
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}
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::glColor3fv(m_highlight_color);
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if (m_hover_id != -1)
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render_angle();
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render_grabber(box);
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render_grabber_extension(box, false);
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::glPopMatrix();
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}
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void GLGizmoRotate::on_render_for_picking(const Selection& selection) const
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{
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::glDisable(GL_DEPTH_TEST);
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::glPushMatrix();
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transform_to_local(selection);
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const BoundingBoxf3& box = selection.get_bounding_box();
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render_grabbers_for_picking(box);
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render_grabber_extension(box, true);
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::glPopMatrix();
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}
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void GLGizmoRotate::render_circle() const
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{
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::glBegin(GL_LINE_LOOP);
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for (unsigned int i = 0; i < ScaleStepsCount; ++i)
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{
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float angle = (float)i * ScaleStepRad;
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float x = ::cos(angle) * m_radius;
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float y = ::sin(angle) * m_radius;
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float z = 0.0f;
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::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
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}
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::glEnd();
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}
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void GLGizmoRotate::render_scale() const
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{
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float out_radius_long = m_snap_fine_out_radius;
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float out_radius_short = m_radius * (1.0f + 0.5f * ScaleLongTooth);
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::glBegin(GL_LINES);
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for (unsigned int i = 0; i < ScaleStepsCount; ++i)
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{
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float angle = (float)i * ScaleStepRad;
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float cosa = ::cos(angle);
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float sina = ::sin(angle);
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float in_x = cosa * m_radius;
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float in_y = sina * m_radius;
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float in_z = 0.0f;
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float out_x = (i % ScaleLongEvery == 0) ? cosa * out_radius_long : cosa * out_radius_short;
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float out_y = (i % ScaleLongEvery == 0) ? sina * out_radius_long : sina * out_radius_short;
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float out_z = 0.0f;
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::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z);
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::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z);
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}
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::glEnd();
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}
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void GLGizmoRotate::render_snap_radii() const
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{
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float step = 2.0f * (float)PI / (float)SnapRegionsCount;
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float in_radius = m_radius / 3.0f;
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float out_radius = 2.0f * in_radius;
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::glBegin(GL_LINES);
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for (unsigned int i = 0; i < SnapRegionsCount; ++i)
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{
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float angle = (float)i * step;
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float cosa = ::cos(angle);
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float sina = ::sin(angle);
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float in_x = cosa * in_radius;
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float in_y = sina * in_radius;
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float in_z = 0.0f;
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float out_x = cosa * out_radius;
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float out_y = sina * out_radius;
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float out_z = 0.0f;
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::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z);
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::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z);
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}
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::glEnd();
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}
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void GLGizmoRotate::render_reference_radius() const
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{
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::glBegin(GL_LINES);
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::glVertex3f(0.0f, 0.0f, 0.0f);
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::glVertex3f((GLfloat)(m_radius * (1.0f + GrabberOffset)), 0.0f, 0.0f);
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::glEnd();
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}
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void GLGizmoRotate::render_angle() const
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{
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float step_angle = (float)m_angle / AngleResolution;
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float ex_radius = m_radius * (1.0f + GrabberOffset);
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::glBegin(GL_LINE_STRIP);
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for (unsigned int i = 0; i <= AngleResolution; ++i)
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{
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float angle = (float)i * step_angle;
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float x = ::cos(angle) * ex_radius;
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float y = ::sin(angle) * ex_radius;
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float z = 0.0f;
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::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
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}
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::glEnd();
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}
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void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const
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{
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double grabber_radius = (double)m_radius * (1.0 + (double)GrabberOffset);
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m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
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m_grabbers[0].angles(2) = m_angle;
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::glColor3fv((m_hover_id != -1) ? m_drag_color : m_highlight_color);
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::glBegin(GL_LINES);
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::glVertex3f(0.0f, 0.0f, 0.0f);
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::glVertex3dv(m_grabbers[0].center.data());
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::glEnd();
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::memcpy((void*)m_grabbers[0].color, (const void*)m_highlight_color, 3 * sizeof(float));
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render_grabbers(box);
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}
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void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool picking) const
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{
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if (m_quadric == nullptr)
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return;
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float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
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double size = m_dragging ? (double)m_grabbers[0].get_dragging_half_size(mean_size) : (double)m_grabbers[0].get_half_size(mean_size);
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float color[3];
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::memcpy((void*)color, (const void*)m_grabbers[0].color, 3 * sizeof(float));
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if (!picking && (m_hover_id != -1))
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{
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color[0] = 1.0f - color[0];
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color[1] = 1.0f - color[1];
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color[2] = 1.0f - color[2];
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}
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if (!picking)
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::glEnable(GL_LIGHTING);
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::glColor3fv(color);
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::glPushMatrix();
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::glTranslated(m_grabbers[0].center(0), m_grabbers[0].center(1), m_grabbers[0].center(2));
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::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0);
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::glRotated(90.0, 1.0, 0.0, 0.0);
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::glTranslated(0.0, 0.0, 2.0 * size);
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::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
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::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1);
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::gluQuadricOrientation(m_quadric, GLU_INSIDE);
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::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1);
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::glPopMatrix();
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::glPushMatrix();
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::glTranslated(m_grabbers[0].center(0), m_grabbers[0].center(1), m_grabbers[0].center(2));
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::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0);
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::glRotated(-90.0, 1.0, 0.0, 0.0);
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::glTranslated(0.0, 0.0, 2.0 * size);
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::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
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::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1);
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::gluQuadricOrientation(m_quadric, GLU_INSIDE);
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::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1);
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::glPopMatrix();
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if (!picking)
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::glDisable(GL_LIGHTING);
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}
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void GLGizmoRotate::transform_to_local(const Selection& selection) const
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{
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::glTranslated(m_center(0), m_center(1), m_center(2));
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if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes())
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{
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Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true);
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::glMultMatrixd(orient_matrix.data());
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}
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switch (m_axis)
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{
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case X:
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{
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::glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
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::glRotatef(-90.0f, 0.0f, 0.0f, 1.0f);
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break;
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}
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case Y:
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{
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::glRotatef(-90.0f, 0.0f, 0.0f, 1.0f);
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::glRotatef(-90.0f, 0.0f, 1.0f, 0.0f);
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break;
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}
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default:
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case Z:
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{
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// no rotation
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break;
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}
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}
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}
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Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, const Selection& selection) const
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{
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double half_pi = 0.5 * (double)PI;
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Transform3d m = Transform3d::Identity();
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switch (m_axis)
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{
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case X:
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{
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m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitZ()));
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m.rotate(Eigen::AngleAxisd(-half_pi, Vec3d::UnitY()));
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break;
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}
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case Y:
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{
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m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitY()));
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m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitZ()));
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break;
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}
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default:
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case Z:
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{
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// no rotation applied
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break;
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}
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}
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if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes())
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m = m * selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true).inverse();
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m.translate(-m_center);
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return transform(mouse_ray, m).intersect_plane(0.0);
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}
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#if ENABLE_SVG_ICONS
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GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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: GLGizmoBase(parent, icon_filename, sprite_id)
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#else
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GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent, unsigned int sprite_id)
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: GLGizmoBase(parent, sprite_id)
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#endif // ENABLE_SVG_ICONS
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{
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m_gizmos.emplace_back(parent, GLGizmoRotate::X);
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m_gizmos.emplace_back(parent, GLGizmoRotate::Y);
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m_gizmos.emplace_back(parent, GLGizmoRotate::Z);
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for (unsigned int i = 0; i < 3; ++i)
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{
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m_gizmos[i].set_group_id(i);
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}
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}
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bool GLGizmoRotate3D::on_init()
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{
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for (GLGizmoRotate& g : m_gizmos)
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{
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if (!g.init())
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return false;
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}
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for (unsigned int i = 0; i < 3; ++i)
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{
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m_gizmos[i].set_highlight_color(AXES_COLOR[i]);
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}
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m_shortcut_key = WXK_CONTROL_R;
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return true;
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}
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std::string GLGizmoRotate3D::on_get_name() const
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{
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return L("Rotate [R]");
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}
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void GLGizmoRotate3D::on_start_dragging(const Selection& selection)
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{
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if ((0 <= m_hover_id) && (m_hover_id < 3))
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m_gizmos[m_hover_id].start_dragging(selection);
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}
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void GLGizmoRotate3D::on_stop_dragging()
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{
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if ((0 <= m_hover_id) && (m_hover_id < 3))
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m_gizmos[m_hover_id].stop_dragging();
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}
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void GLGizmoRotate3D::on_render(const Selection& selection) const
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{
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::glClear(GL_DEPTH_BUFFER_BIT);
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if ((m_hover_id == -1) || (m_hover_id == 0))
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m_gizmos[X].render(selection);
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if ((m_hover_id == -1) || (m_hover_id == 1))
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m_gizmos[Y].render(selection);
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if ((m_hover_id == -1) || (m_hover_id == 2))
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m_gizmos[Z].render(selection);
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}
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void GLGizmoRotate3D::on_render_input_window(float x, float y, float bottom_limit, const Selection& selection)
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{
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#if !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
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Vec3d rotation(Geometry::rad2deg(m_gizmos[0].get_angle()), Geometry::rad2deg(m_gizmos[1].get_angle()), Geometry::rad2deg(m_gizmos[2].get_angle()));
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wxString label = _(L("Rotation (deg)"));
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m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
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m_imgui->set_next_window_bg_alpha(0.5f);
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m_imgui->begin(label, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
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m_imgui->input_vec3("", rotation, 100.0f, "%.2f");
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m_imgui->end();
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#endif // !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
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}
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} // namespace GUI
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} // namespace Slic3r
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