c22423a219
* Refactor file names in SLA dir
41 lines
1.0 KiB
C++
41 lines
1.0 KiB
C++
#include <iostream>
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#include <fstream>
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#include <catch2/catch.hpp>
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#include "libslic3r/SLA/Hollowing.hpp"
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#include <openvdb/tools/Filter.h>
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#include "libslic3r/Format/OBJ.hpp"
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#include <libnest2d/tools/benchmark.h>
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#if defined(WIN32) || defined(_WIN32)
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#define PATH_SEPARATOR R"(\)"
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#else
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#define PATH_SEPARATOR R"(/)"
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#endif
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static Slic3r::TriangleMesh load_model(const std::string &obj_filename)
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{
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Slic3r::TriangleMesh mesh;
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auto fpath = TEST_DATA_DIR PATH_SEPARATOR + obj_filename;
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Slic3r::load_obj(fpath.c_str(), &mesh);
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return mesh;
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}
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TEST_CASE("Negative 3D offset should produce smaller object.", "[Hollowing]")
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{
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Slic3r::TriangleMesh in_mesh = load_model("20mm_cube.obj");
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Benchmark bench;
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bench.start();
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Slic3r::TriangleMesh out_mesh = Slic3r::sla::generate_interior(in_mesh);
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bench.stop();
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std::cout << "Elapsed processing time: " << bench.getElapsedSec() << std::endl;
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in_mesh.merge(out_mesh);
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in_mesh.require_shared_vertices();
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in_mesh.WriteOBJFile("merged_out.obj");
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}
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