63121cee2e
Add search of intersecting points (compared with CGAL) Triangulation can [optionaly] accept multi points
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#ifndef slic3r_NSVGUtils_hpp_
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#define slic3r_NSVGUtils_hpp_
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#include "Polygon.hpp"
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#include "ExPolygon.hpp"
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#include "nanosvg/nanosvg.h" // load SVG file
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namespace Slic3r {
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// Helper function to work with nano svg
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class NSVGUtils
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{
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public:
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NSVGUtils() = delete;
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// inspired by nanosvgrast.h function nsvgRasterize->nsvg__flattenShape
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static void flatten_cubic_bez(Polygon &polygon,
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float tessTol,
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Vec2f p1,
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Vec2f p2,
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Vec2f p3,
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Vec2f p4,
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int level);
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// convert svg image to ExPolygons
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static ExPolygons to_ExPolygons(NSVGimage *image,
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float tessTol = 10.,
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int max_level = 10);
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// convert svg paths to Polygons
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static Polygons to_polygons(NSVGimage *image,
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float tessTol = 10.,
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int max_level = 10);
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};
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} // namespace Slic3r
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#endif // slic3r_NSVGUtils_hpp_
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