acce8dbff6
on the laptop of @roesel. fixes https://github.com/prusa3d/Slic3r/issues/672 The Intel HD Graphics hangs on the glFinish() call for some reason with one particular graphics driver revision. Also the glFinish() call was superfluous and it only may have had negative effect over the performance. Both glFinish() and glFlush() were removed for performance reasons where they were not needed, see https://www.khronos.org/opengl/wiki/Common_Mistakes |
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