100 lines
4.2 KiB
Markdown
100 lines
4.2 KiB
Markdown
|
|
### NOTE: This document is currently outdated wrt. the new post-Perl Slic3rPE. A new build process and the description thereof is a work in progress and is comming soon. Please stay tuned.
|
|
|
|
--
|
|
|
|
|
|
# Building Slic3r PE on Microsoft Windows
|
|
|
|
The currently supported way of building Slic3r PE on Windows is with CMake and MS Visual Studio 2013
|
|
using our Perl binary distribution (compiled from official Perl sources).
|
|
You can use the free [Visual Studio 2013 Community Edition](https://www.visualstudio.com/vs/older-downloads/).
|
|
CMake installer can be downloaded from [the official website](https://cmake.org/download/).
|
|
|
|
Other setups (such as mingw + Strawberry Perl) _may_ work, but we cannot guarantee this will work
|
|
and cannot provide guidance.
|
|
|
|
|
|
### Geting the dependencies
|
|
|
|
First, download and upnack our Perl + wxWidgets binary distribution:
|
|
|
|
- 32 bit, release mode: [wperl32-5.24.0-2018-03-02.7z](https://bintray.com/vojtechkral/Slic3r-PE/download_file?file_path=wperl32-5.24.0-2018-03-02.7z)
|
|
- 64 bit, release mode: [wperl64-5.24.0-2018-03-02.7z](https://bintray.com/vojtechkral/Slic3r-PE/download_file?file_path=wperl64-5.24.0-2018-03-02.7z)
|
|
- 64 bit, release mode + debug symbols: [wperl64d-5.24.0-2018-03-02.7z](https://bintray.com/vojtechkral/Slic3r-PE/download_file?file_path=wperl64d-5.24.0-2018-03-02.7z)
|
|
|
|
It is recommended to unpack this package into `C:\`.
|
|
|
|
Apart from wxWidgets and Perl, you will also need additional dependencies:
|
|
|
|
- Boost
|
|
- Intel TBB
|
|
- libcurl
|
|
|
|
We have prepared a binary package of the listed libraries:
|
|
|
|
- 32 bit: [slic3r-destdir-32.7z](https://bintray.com/vojtechkral/Slic3r-PE/download_file?file_path=2%2Fslic3r-destdir-32.7z)
|
|
- 64 bit: [slic3r-destdir-64.7z](https://bintray.com/vojtechkral/Slic3r-PE/download_file?file_path=2%2Fslic3r-destdir-64.7z)
|
|
|
|
It is recommended you unpack this package into `C:\local\` as the environment
|
|
setup script expects it there.
|
|
|
|
Alternatively you can also compile the additional dependencies yourself.
|
|
There is a [powershell script](./deps-build/windows/slic3r-makedeps.ps1) which automates this process.
|
|
|
|
### Building Slic3r PE
|
|
|
|
Once the dependencies are set up in their respective locations,
|
|
go to the `wperl*` directory extracted earlier and launch the `cmdline.lnk` file
|
|
which opens a command line prompt with appropriate environment variables set up.
|
|
|
|
In this command line, `cd` into the directory with Slic3r sources
|
|
and use these commands to build the Slic3r from the command line:
|
|
|
|
perl Build.PL
|
|
perl Build.PL --gui
|
|
mkdir build
|
|
cd build
|
|
cmake .. -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release
|
|
nmake
|
|
cd ..
|
|
perl slic3r.pl
|
|
|
|
The above commands use `nmake` Makefiles.
|
|
You may also build Slic3r PE with other build tools:
|
|
|
|
|
|
### Building with Visual Studio
|
|
|
|
To build and debug Slic3r PE with Visual Studio (64 bits), replace the `cmake` command with:
|
|
|
|
cmake .. -G "Visual Studio 12 Win64" -DCMAKE_CONFIGURATION_TYPES=RelWithDebInfo
|
|
|
|
For the 32-bit variant, use:
|
|
|
|
cmake .. -G "Visual Studio 12" -DCMAKE_CONFIGURATION_TYPES=RelWithDebInfo
|
|
|
|
After `cmake` has finished, go to the build directory and open the `Slic3r.sln` solution file.
|
|
This should open Visual Studio and load the Slic3r solution containing all the projects.
|
|
Make sure you use Visual Studio 2013 to open the solution.
|
|
|
|
You can then use the usual Visual Studio controls to build Slic3r (Hit `F5` to build and run with debugger).
|
|
If you want to run or debug Slic3r from within Visual Studio, make sure the `XS` project is activated.
|
|
It should be set as the Startup project by CMake by default, but you might want to check anyway.
|
|
There are multiple projects in the Slic3r solution, but only the `XS` project is configured with the right
|
|
commands to run and debug Slic3r.
|
|
|
|
The above cmake commands generate Visual Studio project files with the `RelWithDebInfo` configuration only.
|
|
If you also want to use the `Release` configuration, you can generate Visual Studio projects with:
|
|
|
|
-DCMAKE_CONFIGURATION_TYPES=Release;RelWithDebInfo
|
|
|
|
(The `Debug` configuration is not supported as of now.)
|
|
|
|
### Building with ninja
|
|
|
|
To use [Ninja](https://ninja-build.org/), replace the `cmake` and `nmake` commands with:
|
|
|
|
cmake .. -G Ninja -DCMAKE_BUILD_TYPE=Release
|
|
ninja
|