377b9e4b45
Possible fix of Fix encoding in Hollowing #3683
104 lines
3.5 KiB
C++
104 lines
3.5 KiB
C++
#ifndef slic3r_ImGuiWrapper_hpp_
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#define slic3r_ImGuiWrapper_hpp_
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#include <string>
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#include <map>
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#include <imgui/imgui.h>
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#include "libslic3r/Point.hpp"
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class wxString;
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class wxMouseEvent;
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class wxKeyEvent;
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namespace Slic3r {
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namespace GUI {
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class ImGuiWrapper
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{
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const ImWchar *m_glyph_ranges;
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// Chinese, Japanese, Korean
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bool m_font_cjk;
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float m_font_size;
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unsigned m_font_texture;
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float m_style_scaling;
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unsigned m_mouse_buttons;
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bool m_disabled;
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bool m_new_frame_open;
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std::string m_clipboard_text;
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public:
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ImGuiWrapper();
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~ImGuiWrapper();
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void read_glsl_version();
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void set_language(const std::string &language);
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void set_display_size(float w, float h);
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void set_scaling(float font_size, float scale_style, float scale_both);
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bool update_mouse_data(wxMouseEvent &evt);
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bool update_key_data(wxKeyEvent &evt);
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float get_font_size() const { return m_font_size; }
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float get_style_scaling() const { return m_style_scaling; }
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void new_frame();
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void render();
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float scaled(float x) const { return x * m_font_size; }
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ImVec2 scaled(float x, float y) const { return ImVec2(x * m_font_size, y * m_font_size); }
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ImVec2 calc_text_size(const wxString &text);
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void set_next_window_pos(float x, float y, int flag, float pivot_x = 0.0f, float pivot_y = 0.0f);
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void set_next_window_bg_alpha(float alpha);
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bool begin(const std::string &name, int flags = 0);
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bool begin(const wxString &name, int flags = 0);
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bool begin(const std::string& name, bool* close, int flags = 0);
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bool begin(const wxString& name, bool* close, int flags = 0);
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void end();
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bool button(const wxString &label);
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bool radio_button(const wxString &label, bool active);
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bool input_double(const std::string &label, const double &value, const std::string &format = "%.3f");
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bool input_double(const wxString &label, const double &value, const std::string &format = "%.3f");
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bool input_vec3(const std::string &label, const Vec3d &value, float width, const std::string &format = "%.3f");
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bool checkbox(const wxString &label, bool &value);
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void text(const char *label);
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void text(const std::string &label);
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void text(const wxString &label);
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bool slider_float(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f);
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bool slider_float(const std::string& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f);
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bool slider_float(const wxString& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f);
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bool combo(const wxString& label, const std::vector<std::string>& options, int& selection); // Use -1 to not mark any option as selected
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bool undo_redo_list(const ImVec2& size, const bool is_undo, bool (*items_getter)(const bool, int, const char**), int& hovered, int& selected);
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void disabled_begin(bool disabled);
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void disabled_end();
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bool want_mouse() const;
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bool want_keyboard() const;
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bool want_text_input() const;
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bool want_any_input() const;
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private:
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void init_font(bool compress);
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void init_input();
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void init_style();
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void render_draw_data(ImDrawData *draw_data);
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bool display_initialized() const;
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void destroy_font();
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static const char* clipboard_get(void* user_data);
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static void clipboard_set(void* user_data, const char* text);
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_ImGuiWrapper_hpp_
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