PrusaSlicer-NonPlainar/resources/shaders
2020-04-14 16:40:08 +02:00
..
extrusions.fs Added class GCodeViewer -> basic render of gcode toolpaths using dedicated shaders 2020-04-14 10:02:08 +02:00
extrusions.vs Added class GCodeViewer -> basic render of gcode toolpaths using dedicated shaders 2020-04-14 10:02:08 +02:00
gouraud.fs Fixed shaders on Intel Cards - not allowed use of 'active' word 2020-03-31 12:51:50 +02:00
gouraud.vs Fixed bug in calculating the specular component of the color in shaders 2020-04-08 08:07:36 +02:00
printbed.fs Render custom bed textures in png format on prusa beds 2019-07-19 09:18:09 +02:00
printbed.vs Code cleanup 2019-02-28 09:37:55 +01:00
retractions.fs Added class GCodeViewer -> basic render of gcode toolpaths using dedicated shaders 2020-04-14 10:02:08 +02:00
retractions.vs GCodeViewer -> Toggle visibility of travel paths, retractions and uretractions 2020-04-14 16:40:08 +02:00
toolchanges.fs Added class GCodeViewer -> basic render of gcode toolpaths using dedicated shaders 2020-04-14 10:02:08 +02:00
toolchanges.vs GCodeViewer -> Toggle visibility of travel paths, retractions and uretractions 2020-04-14 16:40:08 +02:00
travels.fs Added class GCodeViewer -> basic render of gcode toolpaths using dedicated shaders 2020-04-14 10:02:08 +02:00
travels.vs Added class GCodeViewer -> basic render of gcode toolpaths using dedicated shaders 2020-04-14 10:02:08 +02:00
unretractions.fs Added class GCodeViewer -> basic render of gcode toolpaths using dedicated shaders 2020-04-14 10:02:08 +02:00
unretractions.vs GCodeViewer -> Toggle visibility of travel paths, retractions and uretractions 2020-04-14 16:40:08 +02:00
variable_layer_height.fs Shaders loaded from files 2018-05-21 13:08:02 +02:00
variable_layer_height.vs Fixed bug in calculating the specular component of the color in shaders 2020-04-08 08:07:36 +02:00