bc65827499
in UTF8 format.
95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
#ifndef slic3r_ImGuiWrapper_hpp_
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#define slic3r_ImGuiWrapper_hpp_
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#include <string>
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#include <map>
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#include <imgui/imgui.h>
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#include "libslic3r/Point.hpp"
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class wxString;
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class wxMouseEvent;
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class wxKeyEvent;
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namespace Slic3r {
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namespace GUI {
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class ImGuiWrapper
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{
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typedef std::map<std::string, ImFont*> FontsMap;
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FontsMap m_fonts;
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const ImWchar *m_glyph_ranges;
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unsigned m_font_texture;
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float m_style_scaling;
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unsigned m_mouse_buttons;
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bool m_disabled;
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bool m_new_frame_open;
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std::string m_clipboard_text;
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public:
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ImGuiWrapper();
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~ImGuiWrapper();
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bool init();
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void read_glsl_version();
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void set_language(const std::string &language);
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void set_display_size(float w, float h);
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void set_style_scaling(float scaling);
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bool update_mouse_data(wxMouseEvent &evt);
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bool update_key_data(wxKeyEvent &evt);
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void new_frame();
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void render();
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void set_next_window_pos(float x, float y, int flag);
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void set_next_window_bg_alpha(float alpha);
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bool begin(const std::string &name, int flags = 0);
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bool begin(const wxString &name, int flags = 0);
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void end();
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bool button(const wxString &label);
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bool radio_button(const wxString &label, bool active);
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bool input_double(const std::string &label, const double &value, const std::string &format = "%.3f");
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bool input_vec3(const std::string &label, const Vec3d &value, float width, const std::string &format = "%.3f");
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bool checkbox(const wxString &label, bool &value);
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void text(const const char *label);
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void text(const std::string &label);
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void text(const wxString &label);
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bool combo(const wxString& label, const std::vector<std::string>& options, std::string& current_selection);
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bool combo(const wxString& label, const std::vector<wxString>& options, wxString& current_selection);
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void disabled_begin(bool disabled);
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void disabled_end();
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bool want_mouse() const;
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bool want_keyboard() const;
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bool want_text_input() const;
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bool want_any_input() const;
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private:
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void init_default_font(float scaling);
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void create_device_objects();
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void create_fonts_texture();
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void init_input();
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void init_style();
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void render_draw_data(ImDrawData *draw_data);
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bool display_initialized() const;
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void destroy_device_objects();
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void destroy_fonts_texture();
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static const char* clipboard_get(void* user_data);
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static void clipboard_set(void* user_data, const char* text);
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_ImGuiWrapper_hpp_
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