PrusaSlicer-NonPlainar/resources/shaders/printbed.vs
2019-02-28 09:37:55 +01:00

13 lines
217 B
GLSL

#version 110
attribute vec4 v_position;
attribute vec2 v_tex_coords;
varying vec2 tex_coords;
void main()
{
gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * v_position;
tex_coords = v_tex_coords;
}