12 lines
228 B
GLSL
12 lines
228 B
GLSL
#version 110
|
|
|
|
varying vec3 eye_position;
|
|
varying vec3 eye_normal;
|
|
|
|
void main()
|
|
{
|
|
eye_position = (gl_ModelViewMatrix * gl_Vertex).xyz;
|
|
eye_normal = gl_NormalMatrix * vec3(0.0, 0.0, 1.0);
|
|
gl_Position = ftransform();
|
|
}
|